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Company of the Bere

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Year One: The Guffinhall Job

  • A week later at Heroes’ Guild celebrating St. Victus’ Day. Receive a letter from Lady Rayna Starkweather seeking aid. Murdok is unable to go due to Smith’s Guild obligations.
  • The Company kits up. Ser Kenrick has letters to carry to Stagwood, Dustan receives a mission to seek out a book for Magister Hokus. They depart the following day.
  • Reach Stagwood Castle late in the day. Kenrick delivers letters, visits family, visits his mother’s grave as tomorrow is anniversary of her death (and thus, his birth); Leo has Loner time; Dustan visits small library; Maykew spends time in kitchen.
  • Depart following morning and reach Lordsbury late that eve. Depart again very early. Reach Draftley Keep late in the day. Inquire of Mayor Robard of Fortsbury about book; sent to priory where they retrieve an immense tome that weighs as much as a man. Quickly opt to purchase a cart that Getwelle can drive.
  • Head to Guffinhall where small wedding feast for local kids is winding down. Lady Starkweather is pleased to see them. Meet her reeve, Dorran, who reacts to Kenrick, claiming he looks just like his former lord, Randyl Starkweather. At Guffinhall proper, observe a portrait of Rayna’s father, Lord Randyl, who looks very much like an older Kenrick.
  • Lady Rayna explains how she reclaimed her lands – the sale of it to an Antagonese baron was declared illegal by the duc – and she’s been dealing with the aftermath, including a “monster” causing trouble that she’s convinced the baron is behind. They decide to patrol around midnight, which gives them time to relax. Ser Kenrick, to avoid staring at the portrait some more, deals with Ser Magnus shenanigans; Dustan spends time reading through this massive Tome; Leo patrols; and Maykew discovers Randyl Starkweather’s “conquest” cards, one of which has his mother’s name upon it.
  • Around midnight, they join the patrol and, after several hours, the monster appears. The Company attacks what seems to be a construct of bones; it flees and Ser Kenrick orders that they let it go but follow it to its master. The thing enters Antagonese lands and enters some barrows where the Company discover a man named Sorcil, who Lady Rayna recognizes. He wants her – she reacts with an Ewwww – and states that when he finishes the spell, great fame and wealth unimaginable will be his. Skeletons are raised and attack!
  • The battle goes ill for Sorcil who is captured. He admits that the Antagonese baron is responsible and that he was given this spell by the Magpie. Lady Rayna declares him Outlaw and Dustan burns the spell. The Company helps her take many loots that she will sell to help her people.
  • Successful, the Company departs Guffinhall the following day after Ser Kenrick tells Lady Rayna (who might be his half-sister) that, should she need aid, she only needs to send word to him and he will come. Maykew borrows the cards, intent on asking questions of his “landlady” (whose name is also here).

Player Notes:

  • Fronjavier was out this session due to other obligations
  • So now, Kenrick knows – or at least strongly, strongly suspects – that Rayna is his half-sister, and Maykew is on the verge of realizing that he is also their half-brother.
  • Next up is the King’s Wedding and Tourney … troubling for Kenrick is that he’s not received an invitation, which has been his objective for quite some time now.
  • We’ll be off for two weeks due to a scheduled break for some vacation stuffs.

See the Daniverse Blog for the GM’s post-game debrief.

Once upon a time, in the land of Clichéa, in the Kingdom of Generica, in the twelfth year of King Jon XVII, the land prospered. It was a period of uneasy peace, ten years since the Late Unpleasantness, and one year since the traitorous Luzar Drakeburne campaigned to usurp the Generic crown and was defeated. The king faced troubles from all sides; vassals plotting to take his throne, or gain their own; raiders terrorizing outlying farms; and neighboring kings awaiting opportunity to strike.

But far to the east, dark clouds gathered over Firemount: after a hundred years of silence, the Overlord of Nefaria recently sent his armies forth from the Black Tower and seized the neighboring Kingdom of Poorland. There is no doubt he next will march on Generica, his ancient enemy, and trod under foot any who stand in his path.

Meanwhile, a group of young, upstart adventurers of the Heroes’ Guild has formed a company of brothers-at-arms called The Company of the Bere (“bear,” not “beer”), and is about to be sent on their first mission…

Forgotten GreyLancErron

(Greyhawk + Forgotten Realms + DragonLance + Eberron)

It’s a generic medieval-fantasy campaign setting, based on traditional D&D material, that has roots going back to 2006 as a sort of in-joke in another gaming group, and originally intended for the D&D system. The worldbuilding centers around the imitation of the Crusader Kings 2 computer game. The campaign features heavy use of TV Tropes, with a strong Game of Thrones influence in its politics (that is, shamelessly ripped-off…err, an homage). As the worldbuilding was already well under-way on the Core Group Wiki, I decided not to relocate that information to Olympus.

Legends of Generica

See Campaign Info.

Tropes: Colour-Coded for Your Convenience, Genre Savvy: PCs (at least), Heroic Fantasy, Meaningful Name, Medieval European Fantasy, Medieval Stasis

I’m setting the tone of the campaign on the “silly-side of average,” like The Princess Bride or Stardust. I’m keeping the setting quasi-realistic, to the degree that I can, but allowing basic GURPS cinematic abilities, influenced to some degree by TV Tropes. The original D&D version would have started at 1st Level; this being GURPS, that means 150 points at the start—definitely still “green”—with their focus on eventual fame-&-fortune. The adventures themselves will be intentionally clichéd and simple, which should telegraph events for the properly genre-savvy—knowing it’s coming should be part of the fun. For the future, I’d like to get into some small-time realm-management, and of course, the campaign will undoubtedly end up featuring a long journey to take some McGuffin to Nefaria to destroy it before the Enemy can use it.

GM: Gigermann

This will be my first “real” campaign for the Olympus group since The Crusade back in 2011, and the first ever to be streamed on Twitch and recorded on YouTube. As a side note: I intend to blog some GM insights and behind-the-scenes stuff separately on my other blog site.