{"id":1057,"date":"2013-09-10T06:06:05","date_gmt":"2013-09-09T20:06:05","guid":{"rendered":"http:\/\/blog.olympusrpg.org\/?p=1057"},"modified":"2016-05-26T05:07:11","modified_gmt":"2016-05-25T19:07:11","slug":"gurps-traveller-the-new-deal-session-1-17","status":"publish","type":"post","link":"https:\/\/blog.olympusrpg.org\/?p=1057","title":{"rendered":"GURPS Traveller, \u201cThe New Deal\u201d Session 1.17"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.drlgraphics.com\/images\/Olympus\/travellerbanner.jpg?w=600\"  style=\"border:none;padding:0px;border-radius:0px;box-shadow:none;\" \/><\/p>\n<h3>Lost and Found<\/h3>\n<p>While the rest of the Crew were handling the negotiations after Katelyn was allowed to speak to Gerhard, she was left awake in medbay under Abe\u2019s guard. For a moment, Abe could feel a \u201cpresence\u201d in his head; he assumed it was Katelyn, believed to be a psi, and warned her to stay out of his head.<\/p>\n<p>Meanwhile, the Crew briefly deliberated, and continued to negotiate with Gerhard over the commlink for the release of Jones in exchange for the release of Katelyn and the handover of the <acronym title=\"Optical Storage Device\">OSD<\/acronym>\u2014by this point, they had all but given up on preventing the arms-smuggler from ending up with the data, whatever it was; they were unwilling to risk the life of their fellow crewmember by making waves. The Crew required the exchange take place at the landing pad, planning to have the ship warmed up and ready to bolt as soon as the exchange took place (and have the ship\u2019s weapons as insurance against a betrayal). Gerhard balked at the idea, saying he could never get Jones, technically a kidnap victim, past security; Ella asked to speak to Jones, and ordered Jones to play along. Gerhard still didn\u2019t trust the Crew to play nice, however, and they all ended up settling on a public place, a popular shopping mall in the startown, during the local lunch hour, a few hours hence.<\/p>\n<p>The Crew prepared for the worst, planning to go armed and armored; Haank and Buck purchased proper holdout holsters for their sidearms. Abe filled in Katelyn on the situation and extracted a promise to behave herself; she seemed to agree there would be no benefit in her making trouble. As the time for the meeting approached, the Crew piled into the air\/raft, and headed into town.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/blog.olympusrpg.org\/wp-content\/uploads\/2013\/09\/mall.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/blog.olympusrpg.org\/wp-content\/uploads\/2013\/09\/mall.jpg?resize=600%2C249&#038;ssl=1\" alt=\"OLYMPUS DIGITAL CAMERA\" width=\"600\" height=\"249\" class=\"alignnone size-full wp-image-1067\" srcset=\"https:\/\/i0.wp.com\/blog.olympusrpg.org\/wp-content\/uploads\/2013\/09\/mall.jpg?w=620&amp;ssl=1 620w, https:\/\/i0.wp.com\/blog.olympusrpg.org\/wp-content\/uploads\/2013\/09\/mall.jpg?resize=300%2C124&amp;ssl=1 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/i0.wp.com\/blog.olympusrpg.org\/wp-content\/uploads\/2013\/09\/GKansii1.jpg?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/blog.olympusrpg.org\/wp-content\/uploads\/2013\/09\/GKansii1.jpg?w=600&#038;ssl=1\" alt=\"GKansii\"  class=\"wp-image-1056\" align=\"left\" \/><\/a>At the mall, they made their way to the food court and spotted Gerhard\u2019s representative (from the earlier meeting at the warehouse), along with another man they didn\u2019t recognize but presumed to be Gerhard. Jones, however, was not present; already, things were starting to look bad. Abe was keeping a discreet watch on Katelyn when he happened to notice a flash of recognition cross her face as she spotted someone at a different table; unable to alert the others at the time, he kept an eye to that area for signs of trouble. The Crew approached the table and seated themselves. Ella asked where Jones was, and Gerhard said that he was nearby, to be released on confirmation of the OSD data, which he then demanded to see. Ella balked at handing over the data with nothing to show for it, but Gerhard produced a datapad and slid it across the table to her, telling her to pull up the files archive and show him. She did so, and although Gerhard tried to hide his excitement, Haank and Abe both noticed the subtle change in demeanor. Now satisfied, Gerhard signaled his lieutenant to bring forth the hostage; Jones was led into view, apparently unharmed. Ella passed the datapad and OSD back to Gerhard, and Jones was released. The business concluded, Gerhard dismissed himself, and he and his associates left the food court, and went on their way. All\u2019s well that ends well, right?<\/p>\n<p>But it wasn\u2019t over.<\/p>\n<p>There was some talk of getting a bite to eat, but Ella was in a hurry to get back to the ship\u2014now they had competition for whatever-it-was (and they <em>still<\/em> had no idea what), and they would have to hurry to get to it first. As the Crew left the food court environs, someone spotted a couple of guys get up (from the corner Abe had been observing) and start following them, one with a backpack over his shoulder. Rather than guess what they might be up to, or try to lose them in the crowd, Abe turned around and walked directly toward them, waving\u2014they pretended to be doing something else, and did not respond. The Crew continued to leave, and the two strangers followed again. This time, as the Crew cleared the front doors to the mall, they tried to duck around the corner to surprise their shadows, but mostly failed to get \u2019round in time; Buck and Jones did not join the ambush effort, but made a beeline for the parked air\/raft, to get it started. Again, the Crew confronted the men, asking what was in the bag. Again, the men pretended to not be tailing them. The Crew made a quick pace toward the air\/raft, and climbed aboard (after a quick check for tampering); as they settled into the vehicle, the two men started running to catch them up, the backpack now off the one\u2019s shoulder and in-hand. Air\/rafts are rather slow, and Haank was certain the men would catch them up, so he climbed back out to brazenly confront them and forcefully discourage their continued pursuit. One of them immediately pulled a silenced pistol and fired, striking Haank in the torso (not squarely enough to ever penetrate his monocrys-weave), while the other threw the bag into the open-topped vehicle, landing in Abe\u2019s lap\u2014thinking quickly, Abe threw the bag back at the men. Haank\u2019s sidearm was out in a flash, and everyone else in the vehicle lept out, guns ready; the two men exercised the \u201cbetter part of valor\u201d and fled as fast as they could. The Crew did not pursue or engage; they just got back in the vehicle and made best speed back to the ship (Abe and Buck both had to choke back their curiosity regarding the bag\u2019s contents).<\/p>\n<p>Back at the ship, they immediately set about getting the ship ready, and departed Porozlo space at the first opportunity. Gileden, the system containing the mystery coordinates on the OSD, was not specifically mentioned in their filed flight-plan, though it was a known necessary stopping point for any jump-2 craft headed for Kinorb (and\/or eventually Regina)\u2014the \u201comission\u201d wouldn\u2019t fool any pursuer for long. A few hours later, the <em>CV Spinward Star<\/em> entered jumpspace bound for Gileden, putting that whole mess behind them.<\/p>\n<p>Seven days later, without incident, they emerged from jumpspace at the far reaches of the Gileden system. They identified the closest set of coordinates from the OSD, and started working their way down the list, visiting the coordinates and scanning for whatever might be there. At the first, nothing. At the second, they found three cargo containers tethered together, floating at a Lagrange point; they used the air\/raft to tow them aboard, waiting to open them on the way to the next set of coordinates; they turned out to contain military weapons and hardware dating back to the War, one container of which was marked with the symbol of the Zhodani Empire, and contained Zhodani gear. The third coordinates yielded nothing. A total of four days after arrival, they reached the fourth coordinates, and were quite surprised to find a <em>massive<\/em> Zhodani war vessel of some unknown class, powered down and appearing totally empty\u2014<em>this had to be what the OSD was hiding.<\/em> It was an awe-inspiring sight. Buck was convinced he could get the power back on, and there was talk of maybe moving the ship to a different location, so anyone else looking for her at the OSD\u2019s coordinates would not find her there.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/blog.olympusrpg.org\/wp-content\/uploads\/2013\/09\/Invictus_03.jpg?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/blog.olympusrpg.org\/wp-content\/uploads\/2013\/09\/Invictus_03.jpg?w=600&#038;ssl=1\" alt=\"Invictus_03\"  class=\"wp-image-1055\" srcset=\"https:\/\/i0.wp.com\/blog.olympusrpg.org\/wp-content\/uploads\/2013\/09\/Invictus_03.jpg?w=800&amp;ssl=1 800w, https:\/\/i0.wp.com\/blog.olympusrpg.org\/wp-content\/uploads\/2013\/09\/Invictus_03.jpg?resize=300%2C225&amp;ssl=1 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>Sam maneuvered the <em>Spinward Star<\/em> into the spacious landing bay at the rear of the craft, and the Crew disembarked. After securing their own vessel, manually, as best they could, they forced the closest airlock open and, cautiously as they knew how, proceeded inside\u2026<\/p>\n<hr \/>\n<h3>Notes<\/h3>\n<ul>\n<li>The \u201cscan\u201d incident actually occurred last session, but it fit the narrative better here<\/li>\n<li>We had really painted ourselves into a corner with the whole \u201chostage\u201d thing, and in the end, we left Porozlo having achieved nothing at all, but having given away the secret data to who-knows-whom. Our previous <em>Traveller<\/em> characters would have little issue with double-crossing someone, or doing something illegal, but <em>this<\/em> group keeps running into problems\u2014proving that <em>Honesty<\/em> truly is a \u201cdisadvantage.\u201d In the end, no harm was done, except that we have a new competitor for the \u201ctreasure\u201d<\/li>\n<li>It had been nine sessions since this party had fired a shot; it took a bit to recall how it all worked \ud83d\ude1b<\/li>\n<li>Although two of the characters have the Disadvantage, <em>Curiosity,<\/em> I think some of the <em>players<\/em> have it worse\u2014had a hard time leaving that bag behind without taking a peek<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Lost and Found While the rest of the Crew were handling the negotiations after Katelyn was allowed to speak to Gerhard, she was left awake in medbay under Abe\u2019s guard. For a moment, Abe could feel a \u201cpresence\u201d in his head; he assumed it was Katelyn, believed to be a psi, and warned her to [&hellip;]<\/p>\n","protected":false},"author":14,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[18,14],"tags":[38,36,39,37],"class_list":["post-1057","post","type-post","status-publish","format-standard","hentry","category-tnd_logs","category-the-new-deal","tag-campaign","tag-gurps","tag-recap","tag-traveller"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=\/wp\/v2\/posts\/1057","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=\/wp\/v2\/users\/14"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1057"}],"version-history":[{"count":11,"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=\/wp\/v2\/posts\/1057\/revisions"}],"predecessor-version":[{"id":2062,"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=\/wp\/v2\/posts\/1057\/revisions\/2062"}],"wp:attachment":[{"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1057"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1057"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1057"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}