{"id":1087,"date":"2013-09-27T10:58:26","date_gmt":"2013-09-27T00:58:26","guid":{"rendered":"http:\/\/blog.olympusrpg.org\/?p=1087"},"modified":"2016-05-26T05:06:26","modified_gmt":"2016-05-25T19:06:26","slug":"gurps-traveller-the-new-deal-session-1-19","status":"publish","type":"post","link":"https:\/\/blog.olympusrpg.org\/?p=1087","title":{"rendered":"GURPS Traveller, \u201cThe New Deal\u201d Session 1.19"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.drlgraphics.com\/images\/Olympus\/travellerbanner.jpg?w=600\"  style=\"border:none;padding:0px;border-radius:0px;box-shadow:none;\" \/><br \/>\n<a href=\"https:\/\/i0.wp.com\/blog.olympusrpg.org\/wp-content\/uploads\/2013\/09\/starship_bridge_by_ravital-d3dhsf7.jpg?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/blog.olympusrpg.org\/wp-content\/uploads\/2013\/09\/starship_bridge_by_ravital-d3dhsf7.jpg?w=600&#038;ssl=1\" alt=\"starship_bridge_by_ravital-d3dhsf7\"  class=\"wp-image-1086\" srcset=\"https:\/\/i0.wp.com\/blog.olympusrpg.org\/wp-content\/uploads\/2013\/09\/starship_bridge_by_ravital-d3dhsf7.jpg?w=836&amp;ssl=1 836w, https:\/\/i0.wp.com\/blog.olympusrpg.org\/wp-content\/uploads\/2013\/09\/starship_bridge_by_ravital-d3dhsf7.jpg?resize=300%2C143&amp;ssl=1 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<h3>Unconquerable, Part II<\/h3>\n<p>Still in freefall, and darkness, the Crew forced the doors, and exited the elevator shaft. Across the hallway, there was a door that read &#8220;Bridge&#8221; in Zhodani; they all took up defensive positions as Buck worked on forcing it open. Once successful, the door opened to reveal a pair of up-armored-and-armed security androids on the other side; they raised gauss rifles and demanded the intruders\u2019 surrender. The intruders opened fire, instead. The brief but frenetic engagement ended with both androids disabled, and Haank, Sam and Smith suffering significant, but non\u2013life-threatening gauss-needle wounds. Abe patched up the wounded as best he could, given they were all in vacc suits.<\/p>\n<p>The plan was to get the ship running, and attempt to move it to a new location, such that nobody would be able to find it, coordinates be damned; after that, however, they were still unsure how to capitalize on this bounty. Buck made immediately for the bridge\u2019s forward console, finding a terminal suitable to continue his intrusion efforts. Knowing there was another crew aboard, undoubtedly looking to claim the ship as well, the rest took up watch positions while Buck worked. Upon review, Buck determined that gaining secure access would take a really long time, maybe even days\u2014he was an inexperienced hacker (the source of which, again, he would not elaborate), and this system was well-fortified. Before he started, though, he went about breaking into what he easily could, and managed a few helpful items, among them a better deck map, the captain\u2019s and other logs, and a cargo manifest. He passed off everything he found to the others, along with a copy of his Zhodani translation program (so they could actually <em>read<\/em> the stuff), so they started sorting through the available data. Buck was unable to get into the security system to find out where the other uninvited guests were, or to open any locked doors, or to operate any of the ship\u2019s systems; predictably, anything remotely sensitive required identification and authentication. There was talk of stripping the \u201creal\u201d captain\u2019s voice-print from the logs to forge identification, but it would remain useless without the authentication codes.<\/p>\n<p>From the logs, the Crew was able to determine the overall purpose of the ship: an experimental, nearly fully-automated warship, prepared for planetary invasion during the War, which was stolen from the Zhodani by the crew of the <em>Proud Mary,<\/em> who left it behind in an out-of-the-way orbit to be salvaged later. Those logs left by the former-captain of the <em>Proud Mary<\/em> post-theft indicated that they planned to sell off the pieces for a hefty sum (selling the ship, whole, would be nearly impossible); also, he was unwilling to simply kill off the entire crew, instead remanding them to cryostasis\u2014meaning a number of the original Zhodani crew were still aboard. Haank hit upon the idea of waking one of the frozen crewmen who might have sufficient security access to help get the ship moving. Buck dove back into the ship\u2019s computer and managed to find the location of the occupied cryostasis tubes, in the aft habitation ring. After much discussion about the pros and cons of leaving the bridge unattended, it was decided to take the chance, and make for the cryo-tubes; if the Zhodani crewsicles would not cooperate, they would have to return and hunker down for the lengthy hacking process.<\/p>\n<p>All together, they proceeded down to the sub-bridge level the same way they got up, and looked for a way down that didn\u2019t involve the elevator-cluster full of armed securitybots, but they couldn\u2019t find anything suitable. Buck sealed the lifts to the bridge, to hopefully frustrate the competition should they make their way here. They did manage to find a maintenance access, leading into the airducts, service tunnels and crawlspaces\u2014extensive on a ship this size\u2014and decided to take their chances with the duct-maze. As they floated along, they stopped briefly to hear the far-distant sounds of gauss fire striking bulkheads echoing through the tunnels, and presumed their competition was running afoul of the ship\u2019s security\u2014would probably only slow them down a bit. With a combination of inertial compasses and spacer experience, they managed to keep from getting lost, and ended up where they intended, dropping into the corridor in front of the habitation rings\u2019 lift-cluster. Once again, Buck forced the doors open, cracked open the overhead service panel, and they ascended\/descended out to the habitation ring. Fortunately, the elevator-shaft opened directly to the medical area they were looking for, and they quickly found their quarry, resting peacefully in their cryo-tubes (though not all of them had <em>survived<\/em> ten years of stasis). None of the Crew knew enough about Zhodani culture to accurately recognize ranks and such, though the coveralls were a dead giveaway for \u201cmaintenance\u201d types; they were looking for a non-officer, as he would be far less likely to be psionically trained. As they identified a likely candidate, and started checking the displays for life-signs, they were all startled, turning to see what was obviously some sort of medical android, demanding to know their business here\u2026<\/p>\n<hr \/>\n<h3>Notes<\/h3>\n<ul>\n<li>This entire session, including the fight at the beginning, was under freefall conditions; we started to feel the pinch of the Free-Fall skill cap<\/li>\n<li>The dice were being particularly unkind to all this session, except for Smith (played by Abe\u2019s player), who managed to do most of the robot-killing, full-auto all the way. Haank used the boost setting on his gauss rifle for the first time\u2014a surprise to the other players who weren\u2019t aware of it\u2014doing quite a bit of damage to set up Smith for the kill-shot<\/li>\n<li>Reinforced our discovery from last session about how inefficient gauss weapons are versus machines<\/li>\n<li>Not sure why we didn\u2019t think to break out the translation software last time\u2014problem solved anyway (for now). Most of the PCs had a handheld computer available to make use of it<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Unconquerable, Part II Still in freefall, and darkness, the Crew forced the doors, and exited the elevator shaft. Across the hallway, there was a door that read &#8220;Bridge&#8221; in Zhodani; they all took up defensive positions as Buck worked on forcing it open. Once successful, the door opened to reveal a pair of up-armored-and-armed security [&hellip;]<\/p>\n","protected":false},"author":14,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[18,14],"tags":[38,36,39,37],"class_list":["post-1087","post","type-post","status-publish","format-standard","hentry","category-tnd_logs","category-the-new-deal","tag-campaign","tag-gurps","tag-recap","tag-traveller"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=\/wp\/v2\/posts\/1087","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=\/wp\/v2\/users\/14"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1087"}],"version-history":[{"count":2,"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=\/wp\/v2\/posts\/1087\/revisions"}],"predecessor-version":[{"id":2058,"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=\/wp\/v2\/posts\/1087\/revisions\/2058"}],"wp:attachment":[{"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1087"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1087"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.olympusrpg.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1087"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}