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Browsing Posts published by Rigil Kent

Command crew of the Graceful Dame

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I-I. Kingston, Jamaica. Monday, January 1, 1725 Anno Domini

  • It is early morning and former-Commander John Hayden is participating in a duel against a merchant named Smith, whom he dared accuse of cheating at business. The duel goes ill for Smith – Hayden was much faster, and struck the other gentleman such that his shot went wide. Smith’s second yields and publicly acknowledges that Hayden was the wronged party.
  • The crew return to Kingston where Sir Randel receives word from Billy who has discovered the location of Old Tom, who sailed with Captain Morgan’ old crew. Randel is desperate to meet with the old man to question him about the focus of his latest obsession. As they are waiting for Artegal to return from aiding the wounded Smith, the crew decide to break their fast.
  • During this repast, Davino is addressed by a stranger who asks for his presence at a church on the outskirts of town with … The Gun. Done with his meal, Rogers decides to accompany him. They go to a church where they discover an exhausted-looking priest tied to a pillar who explains that the Gun’s proper name is Misericordia and that it can kill anything it shoots. The priest states that he recently slew an African shaman near Santiago de Cuba, but was infected by the evil spirit that he (the priest) has been seeking to contain but no longer has to strength. It cannot get free. Nearby, the stranger who sought out Davino is playing a harp, and as he momentarily nods off, the priest’s demeanor shifts to a fierce and angry version. Rogers, feeling quite uncomfortable, urges Davino to do as the priest wishes … and kill the man with his Gun. The stranger, seeing that Davino is quite hesitant over murdering a priest, states that he shall do it if given the opportunity. It is done and the priest is slain. The stranger gives the silver bullets to Davino and the two men depart, more confused than before.
  • Once Artegal rejoins the party, the crew head out from Kingston, heading deeper into the interior intent on finding Old Tom. It is half a days walk and this journey turns out to be uneventful, though upon arrival, Artegal notes some men creeping up upon the shack that is Old Tom’s with obvious hostile intent. Hayden orders Davino to act as overwatch while the rest of the crew sneak forward; once in position, he loudly orders the skulkers to stop and identify themselves. Eventually, however, Old Tom interjects himself by firing his blunderbuss, dropping one of the enemy. Words are exchanged … also, certain bullets, and the surviving thugs flee, leaving their wounded behind.
  • While Artegal attends to the wounded with Davino providing overwatch, the rest of the crew treat with Old Tom, having gained the coot’s assistance thanks to Sir Randel’s wise decision to bring along rum as trade. The two men exchange what they know, with Randel learning that it is not in the sunken Port Royal cemetery, where everyone is looking, but in the old Governor’s Mansion there. The sound of someone on the roof causes some of the crew to react, though they cannot react fast enough to stop the eavesdropper from escaping into the jungle. Sir Randel rushes out, screaming “Boissonade!” Furious, Sir Randel declares that they are now in a chase…
  • After ensuring the surviving wounded are of no threat to Old Tom, the crew rush back to Kingston, making plans about how to proceed. Upon arrival, they discover a strange disturbance and investigate only to discover that Billy, the man who brought info about Old Tom to Sir Randel, has been murdered…

Player Notes:

  • Getting shot in this time period sucks. A lot.
  • Going to take a bit of effort to get accustomed to shot and powder and the like.
  • Need to determine price of laudanum.
  • Found it amusing that CommJunkee automatically presumed his rival was behind the eavesdropper.
  • This marked the beginning of Giger’s initial run. One player was absent, but her PC should be present next week

See the Daniverse Blog for the GM’s post-game debrief.

Dramatis Personæ

Wherein the Warband Fails, a City is Destroyed, and Two of Their Number Are Lost…

  • Standing before the gates of the temple, the warband advance with Finn in the lead. Standing over a bound Sheikh Al’Dafar ibn Al’Hadir, the yuan-ti mistress finishes her ritual and opens her eyes to look at Finn … before plunging the knife into the sheikh’s chest. There is a brilliant, blinding flash.
  • Blinking the spots out of their vision, the warband realize to their shock that Arn and Finn have transported into crystalline prisons. Thorn takes lead immediately and jumps over the remains of the shattered drawbridge, intent on rescuing his friend, Finn; Zyanra and Lan-Fan follow him. A moment later, yuan-ti warriors boil out of concealment and charge Brum and Zistral.
  • Arn and Finn find themselves in an area overflowing with mana. Impossibly, Lashiel is also here. The yuan-ti mistress is there as well, but more importantly is a female djinn who orders her servant to deal with Finn while she handles the other two. Magical duels ensue.
  • As Thorn and company scramble into the temple, they note that the two appear to be suspended within their crystal prisons; Arn especially seems to be withering away. The three split up to get Arn, Finn and the yuan-ti female out of the crystals, but must deal with flying serpents that swarm toward them. Behind them, Brum and Zistral ferociously hold the line; the dwarf is grievously injured during the fight but clings to consciousness and fights on. To Lan-Fan, Thorn and Zyanra, the two seem to be moving in slow motion which implies wibbly-wobbly timey-wimey shenanigans.
  • Inside their Dreamscape, Arn and Finn fight on, though the latter is able to piece together that this is an illusion, with the djinn leeching energy from them. He shouts this out, which enrages the djinn who hurls a spell that causes Finn to collapse in utter agony. The djinn closes in on Arn but Lash grabs him and takes him over the side of the platform hanging over the abyss; she apologizes to him. She did not know what was happening until too late; the only way for him to survive is to join her in the Ring. He agrees and his soul becomes one with her.
  • Outside, Thorn has extracted Finn from his crystalline prison – Master Sardock emerges screaming before he passes out – but when Lan-Fan pulls Arn free, he is dead. Zyanra pulls the yuan-ti female free and the sinister creature snaps awake, bellowing that they’ve ‘killed us all.’ At this, Zyanra retorts with “No. Only you.” before plunging her spear into the yuan-ti’s back. Around them, the temple begins tremble and shake. Carrying his unconscious friend, Thorn springs down from Finn’s prison, allowing his new magical wings to slow his descent.
  • Using a flying carpet, Rashid joins Brum and Zistral just as the others emerge from the temple. Finn slowly regains consciousness and is about to re-enter the temple to find Arn’s body … but abruptly freezes when he realizes what he’s looking at. Turning to the others, he shouts out that this is a localized Banestorm. And they need to run!
  • A desperate attempt to get clear ensues, with most of the warband easily outdistancing the maelstrom. Only Brum and Finn lag behind, being the slowest of the company, and to the dwarf’s horror, Lord Finn is swallowed by the Banestorm.
  • The city itself is destroyed as the warband and the surviving Fa’iel narrowly escape, leaving behind only shattered debris and broken buildings, and in shock, the warband stare at the destruction. Brum limps out of the ash and smoke with the grim news to his comrades and the desperate Lady Ammerah: their lord has been lost.

Player Notes:

  • CommJunkee finalized his insanely long run as GM for this adventure arc and holy cow, we ran really, really long. As I told CJ later, I think we should have ended the session before the final chase and then picked up the next week with it because, due to the lateness of the hour, I think too many of us were starting to vapor-lock during the chase.
  • Andricus wanted to retire his character, Arn, so he could play a different one down the road, so the GM arranged that with him. We were not expecting Finn to get sucked into the maelstrom during the chase though and since Banestorm III is (frustratingly to me sometimes) “The Finn Sardock Show,” that complicates matters somewhat. Even more irritating to me is that this sets up a perfect storm for me to run an adventure arc with this characters (e.g. “The Search for Spock … er … Sardock”) which my Muse has already sort of started toying with. In the event that happens (which … dammit … it probably will down the road), I do not think we’re quite done with the djinn lands yet…
  • After the fact, Gigermann realized he’d screwed up during the chase as Thorondil has a Sense of Duty to Finn and would not have left him behind. We discussed afterward and sort of decided that Finn’s shout to run was unconsciously utilizing magic to make it more of a compulsion. This works with the magical maelstrom happening right there and the mana level fluctuating wildly.
  • This coming Saturday, 16 March, we’re finishing the GURPS: Shadowrun game we played on 2 March and, presumably, I pick up with our Action! game the week after. Unless, of course, the Shadowrun game goes long again.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline.
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

Dramatis Personæ

Wherein the Warband Engage in an Aerial Chase…

  • With the yuan-ti fallen, the warband takes a momentary breather, thus allowing Finn an opportunity to replenish his prepared rituals. At the same time, they learn that Sheikh Al’Dafar ibn Al’Hadir has been taken to the main temple by the yuan-ti mistress.
  • Observing a horde of flying serpents on approach, the warband takes to the air aboard some magical carpets (though Zistral must stay on the ground since he is too large.) Immediately, the pursuing serpents – led by a flying yuan-ti who acts as their beast-master – set to pursue the three groups.
  • The chase takes the warband over the city, though Thorondil and Zyanra fall behind somewhat and then wipeout atop the bridge leading to the temple. They then find themselves facing off against the yuan-ti beast-master in a fierce battle that leaves Thorn grievously wounded but the serpent man dead.
  • The rest of the warband reach the door of the temple and obliterate the last of the flying serpents pursuing them.
  • And then, an implosion of raw magic rips the mana from the city. The ceremony is clearly nearing a conclusion…

Player Notes:

  • CommJunkee continued as GM for this adventure arc. Originally, Herodian was expecting to be a couple of hours late, but that didn’t happen.
  • We had a retcon from the end of the previous session: Thorn’s cat-girlfriend, Zyanra, was not taken with the sheikh but was instead one of those rescued.
  • Most of this session was the Chase, but we closed out with the two quick skirmishes…
  • Not sure if we’re going to have a game on 2 March – CommJunkee has a family obligation that he can’t evade. We’re discussing the possibility of a one-shot.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

Dramatis Personæ

Wherein the Warband Slay More Yuan-Ti, Brumrumli nearly dies, and Some Fa’iel are Rescued…

  • With Brumrumli and Zistral covering a stairwell leading up, the rest of the warband spread out to clear out the rest of this level. Upon discovering a prison filled with Fa’iel, Thorn sets to unlocking their cells while Arn watches his back.
  • At the top of the stairs, yuan-ti send a barrel rolling down; it smashes against the wall at the bottom and explodes, leaving a swath of burning pitch to block off the stairs. Zistral is trapped on the other side of this mess and his terror of fire kicks him, forcing him to retreat. Brum and Lan-Fan also retreat, but do so toward the rest of the warband where they join up with Finn who is rushing to investigate the abrupt and unexpected explosion.
  • Another pair of yuan-ti appear from another stairwell that Thorn had discovered earlier during his recon and loose some poorly aimed arrows at Brum, Finn and Lan-Fan before quickly retreating. Brum and Finn opt to quickly pursue, hoping the catch them before they can reproduce the barrel trick, then Lan-Fan chooses to follow after a few moments.
  • Reaching the stairs, Brum charges up, surefooted and confident, leaving behind young Finn; the dwarf bounds onto the upper landing and, almost at once, finds himself in a hot fight. He prevents one yuan-ti from rolling another explosive barrel down the stairs that Finn is slowly ascending, then quickly finds himself blocking arrows; upon seeing the barrel and the lit fuse smoldering away, Finn pulls water out of the air and drenches the barrel, snuffing out the fuse.
  • The fierce fight on the landing quickly turns bloody. Lan-Fan springs up the stairs to join the melee and, upon seeing the number of the enemy, Finn uses the Horn of Defiant to alert the rest of the warband to their peril before surging up and lending his own minimal combat abilities. Brum, bloodied and with a shattered shield, clings to consciousness despite his grievous wounds, and continues to fight on.
  • Hearing the Horn, Zistral fights through his fear of fire and charges through the blaze to ascend the first set of stairs so as to hit the yuan-ti from behind. In moments, he too is hard-pressed and one of snake-men half-severs one of his legs. Thorn, abandoning his attempts to pick locks, and Arn charge forward and join the fight long moments later.
  • In the end, the yuan-ti fall, leaving behind a seriously battered warband. Luckily, Finn is able to heal the worst of their injuries, including Zistral’s near crippled leg.

Player Notes:

  • CommJunkee continued as GM for this adventure arc. Loki was out but Andricus played Lan-fan for the fight.
  • As with the previous one, the session was dominated by combat as we continued what amounted to a good old fashioned dungeon crawl. This was a brutal fight, with Brum coming very close to death, Zistral nearly losing a leg, and Lan-Fan also nearly going down.
  • From the rescued Fa’iel, the warband learned that the lead yuan-ti has absconded with Sheikh Al’Dafar ibn Al’Hadir and Zyanra, evidently intent on using them to fuel terrible blood rituals.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

Dramatis Personæ

Wherein the Warband Slay Many Yuan-Ti…

  • With a loud, angry hiss, the yuan-ti anathema surges forward to attack. Arn unleashes a jet of flame against the creature as Brum and Zistral engage it with their weapons while Finn briefly blinds it with a magical flash before hurling an explosive lightning at a different yuan-ti. Against this onslaught, the anathema falls and Arn drops a force dome around the corpse, just in time to ensure the collapsing mass of serpents can’t escape; he then flame jets the lot of them.
  • At the same, Thorondil continues his pursuit of the escaping yuan-ti abomination, aided by the approaching Lan-Fan who is returning from informing the Fa’iel about the ziggurat temple. The two rejoin the warband just in time to see the anathema be destroyed.
  • Up the stairs the warband go where they quickly encounter another group of yuan-ti warriors. A fierce fight ensues with the band splitting into two groups to act against individual threats but the end result is the same: the enemy fall before the warband.
  • In the distance, the alert gong continues to ring…

Player Notes:

  • CommJunkee continued as GM for this adventure arc. We began a little later than expected due to technical difficulties.
  • The session was dominated by combat as we continued what amounted to a good old fashioned dungeon crawl.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

Dramatis Personæ

Wherein the Warband Enter the Yuan-Ti Temple and Blood is Shed…

  • Deep within Yaqut min Alraml, the warband has discovered a ziggurat temple occupied by yuan-ti. Recognizing that the rest of the Fa’iel need to know of this danger, Finn Sardock sends Lan-Fan back to the camp to inform Rashid of their location and intention.
  • After she heads out, the rest turn to seeking entrance to the ziggurat and quickly locate a secret door that they use to sneak in.
  • A quick skirmish with a handful of yuan-ti ends with the warband split into two distinct groups. One of those groups – Brumrumli and Zistral – encounter a pair of extraordinarily beautiful and very charming women who attempt to convince them to remain behind; fortunately, their duty propels them onward, though they both promise to return quickly.
  • The warband continues forward, eventually reaching a throne room of sorts which contains more yuan-ti, including a champion of sorts who attempts to draw them into an ambush. Opting to spring this ambush entirely, the warband attacks, with Thorn startling the champion by darting around him and hamstringing him while his companions cut through the other yuan-ti with relative ease. Bellowing his fury, the champion smashes some sort of vial at his side which causes an acidic cloud to envelop him.
  • As the acid cloud grows, Arn drops a weather dome over it in an attempt to prevent it from extending and then, as the last of the other yuan-ti fall, the warband can hide ominous hissing from within the dome.
  • And then, the warband discover that the yuan-ti champion has transformed into an even greater beast that surges forward to attack!

Player Notes:

  • CommJunkee continued as GM for this adventure arc. Loki was out for this session due to other obligations.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

Dramatis Personæ

Wherein the Lost City is Explored … and Hidden Dangers are Revealed

  • At the gates of Yaqut min Alraml, Finn Sardock sends Lan-Fan and Thorn into the city to find a high spot to recon while he and the rest of the warband escort the Fa’iel to some buildings to set up camp. The scouts are instructed to seek out a specific temple.
  • After, the warband ventures deeper into the city, intent on that temple, but deviate to investigate a dry public bath with many bodies. As night is falling, they return to the Fa’iel, intent on heading out on the morrow.
  • Both Arn and Finn suffer serious nightmares that night, and their troubled sleep is disturbed by cries of people who have discovered their kinsmen have vanished. Among those who have disappeared are the sheikh himself and Zyanra, Thorn’s new … friend.
  • With Zistral tracking, the warband follows the trail of some very large snake-like creatures which many of them suspect to be yuan-ti. This trail leads them into a prepared ambush with three of the beasts, but the warband expertly win through … although Master Brumrumli is more than a little irritated at Zistral for killing the one the dwarf hoped to capture and interrogate.
  • The trail finally leads to a great ziggurat upon which Lan-Fan and Thorn (who are ranging atop buildings on either side of the warband that is on the street) witness the sacrifice of a Fa’iel by a yuan-ti female that Lan-Fan recognizes from Kelmarane…

Player Notes:

  • CommJunkee continued as GM for this adventure arc.
  • As Finn’s player, I’m a tiny bit uncomfortable with how this session sort of became the Finn Show. Planning on offering some suggestions to the GM for next week to make up for it.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

 

Dramatis Personæ

Wherein Finn Violates the Laws of Magick, the Warband and the Fa’iel find the Lost City, and Blood is Shed…

  • As a storm wails around the Gate from which armed centaurs are emerging, Finn decides to take quick action. Ordering Brum to array the warriors for a hit-and-run delaying action, he begins weaving magick, intending on pulling lightning down from the sky to disrupt the Gate.
  • It works … mostly. The lightning explodes against the Gate, causing it first to erupt violently against the forces of the djinn, but then something unexpected happens: later, Finn will be able to deduce that the unexpected surge of power slamming into the Gate effectively untethered it from the the origin point. At that moment, though, he is too intent on trying to keep from being torn apart by the raw magick surging through him.
  • After a brief moment of consideration, he bends his will toward finding a new anchor point, opting for trying to seek out the lost city. This too works, much to his surprise, and he is able to create a new Gate, now between the warband and the fleeing Fa’iel, who quickly reorient toward this avenue of escape.
  • Once the last of the Fa’iel are through and the warband also, Finn backs through the Gate, straining to keep from being turned to ash by the sheer amount of power he’s weaving with. As the Gate closes, a pair of hostile armored centaurs dragging chariots with a human archer within dart through, intent on taking out the warband; at the same time, another pair of female centaurs attempt the same, but only one of them makes it through. The collapse of the Gate kills one of the females, which causes immense agony to the other (who is mysteriously connected to her elder by a leash of some sort.)
  • A violent melee ensues, during which Zistral is temporarily lamed by well-placed arrows (though he certainly retaliates in a far more lethal manner against the archers in question.) One of the warrior centaurs is finally brutally slain when he ends up surrounded, and the other is intimidated into yielding by Brum.
  • After securing the prisoners and handling the wounds, the warband rejoin the Fa’iel who are waiting at the great door leading into the city. Because he led them here, Finn learns, they wait for him to be the person to push the doors open. He does so … and they enter the fabled Yaqut min Alraml

Player Notes:

  • CommJunkee continued as GM for this adventure arc. Due to computer woes, Loki was unavailable, though she was there initially. For that matter, she wasn’t the only one who had trouble – I (Rigil) had to rush out to Best Buy immediately before the game to get a new headset for the game, CJ evidently had TeamSpeak issues while I was out, and Andricus’ internet connection kept dropping.
  • As Finn’s player, I’m a tiny bit uncomfortable with how this session sort of became the Finn Show. Planning on offering some suggestions to the GM for next week to make up for it.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

Dramatis Personæ
  • GM: Gigermann
  • Roland Ritter (Rigil Kent)
  • Knight City Cops (Andricus, Herodian, and Ronnke)

Issue 0 (Cont’d): Stripclub Shootout

  • Some days after his fight in the garage, Roland finds at the hospital to take his “shift” in watching over his brother, Ray, who is still in a coma. As he enters, he discovers that one of his older brothers, Robbie, is already here. Robbie is a detective in Gang Crimes but at the moment is more interested in blaming Roland for their brother’s current condition. An argument ensues that must be broken up by an orderly. Robbie storms out.
  • Roland later learns that Mohinder was shot in a drive-by that sounds like retaliation for the events that the Black Knight was responsible for. Even worse, he learns most of the criminals apprehended by the vigilante have been released. He questions the man but does not learn much new, then chats with the local police who are assigned to protect some of more badly injured criminals. This points him to an identity of the criminals – Latvian gangsters led by a man named Oli.
  • Hitting the streets, Roland asks around and finally ends up identifying the Latvian HQ in the form of a strip club. He scouts it out in civilian form, intending on breaking in much later that night to get incriminating evidence. While scouting late in the night, he observes first a squad of heavily armed men arriving via the back door soon before a group of cops arrive at the front. Recognizing his brother, Robbie, with the cops, Roland tries to call him to warn him of the danger … but the detective has clearly left his phone in his car or turned it off entirely. The cops enter … and almost immediately find themselves under attack by heavily armed gangsters with submachine guns.
  • Even before the cops have breached, Roland is sprinting toward the back-door, extremely glad that he is at least wearing black motorcycle leathers and a helmet. He kicks in the door at the sound of gunfire, then pauses briefly to hurl a bucket of mop water against the circuit breaker panel, causing a power shortage. As lights start flickering, he enters the stripclub, just as the police pull back, half of their number badly injured.
  • Using the darkness and speed as cover, the Black Knight smashes through the gangsters. Outside, Robbie and the cops still conscious suddenly hear the sound of screaming accompanying more gunfire that isn’t aimed at them. As the shooting begins to die down, Robbie leads the cops into the club – they end up dropping a fleeing (but armed) bad guy and, a moment later, catch sight of the Black Knight at the top of a set of stairs immediately before he vanishes through a door.
  • Charging through a different door, Roland finds a trio of villains, including Oli, lurking in the darkness and waiting…

Player Notes:

  • CommJunkee was out again, so Gigermann stepped in for a one-shot for his planned Supers game.
  • The actual fight sadly degenerated into just me (Rigil) and the GM (Giger) playing against one another since the cops took casualties and wisely pulled back. We agreed, after the fact, that the GM should have given some of the bad guys to the other players…
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

 

Dramatis Personæ

Wherein the Warband Escapes Kelmarane Intact, Reaches the Sietch, and Finds Tragedy…

  • Through a combination of skill and luck, the warband’s plan to rescue their captured friends and allies as well as freeing captured slaves succeeds. They leave Kelmarane behind and in sheer chaos.
  • Zyanra, the catgirl that Thorn defeated, follows him almost too eagerly, much to his consternation and Finn’s amusement.
  • After getting the rescued slaves to a rendezvous point with Proximo, the caravan-master who has agreed to escort those freed from their bondage to Castle Defiant, the warband returns to Sietch Altayih, but discover it in ruins. They search for survivors but find none though Zistral does locate some tracks. When asked about any potential boltholes in the direction these tracks run, Aslam knows of one and the warband decide to follow.
  • As they depart Sietch Altayih, Finn gets the feeling that they are being watched but no one else among them seems to notice so he chalks this up to mild paranoia.
  • Rather than proceeding directly to the bolthole, the warband take a wide, circuitous route in an attempt to shake off any potential pursuit. When they reach the new camp, they learn from the survivors – Sheikh Al’Dafar, his son Rashid, his daughter (and Finn’s psuedo-betrothed) Ammerah, and Janek Kaalem – that the djinn they are fleeing from found their sietch and attacked. Many of the Fa’iel’s best warriors were lost in the defense…
  • Upon learning about Finn’s suspicions regarding being observed, Sheikh Al’Dafar orders the camp to be struck so they can set out the following morning. He is greatly concerned that the djinn’s scouts are trying to find them.
  • That evening, Zyanra pursues Thorn to a high point and then claims him.
  • The following morning, as a storm approaches and the surviving Fa’iel prepare to set out, a massive Gate opens in the near distance, vomiting forth armed centaurs. The djinn has found them.

Player Notes:

  • CommJunkee continued as GM for this adventure arc. Due to other obligations, Loki was unavailable once more.
  • We basically did a sort of “skill challenge” in the first part of the session and made some stuff up along the way. It worked okay but still requires some further hammering out.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.