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Name: Ella Stanbridge
Race: Human

Attributes [120]
ST 12 [20]
DX 12 [40]
IQ 13 [60]
HT 10

HP 12
Will 13
Per 13
FP 10

Basic Lift 29
Damage 1d-1/1d+2

Basic Speed 5.5
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 11 [-5]
Cultural Familiarities: Imperial (Native) [0].
Languages: Galanglic (Native) [0].

Advantages [36]
Contact (Old family friend) (Effective Skill 12) (9 or less; Somewhat Reliable) [1]
Danger Sense [15]
G-Experience (10) [10]
Intuitive Admiral (1) [10]
Merchant Rank (Terran) (1) [5]

Disadvantages [-45]
Code of Honor (Professional) [-5]
Enemy (Dzarukh) (Small group (3-5 people)) (6 or less) [-5]
Flashbacks (Mild) [-5]
Honesty (12 or less) [-10]
Pacifism (Cannot Harm Innocents) [-10]
Sense of Duty (Crew) (Small Group) [-5]
Workaholic [-5]

Quirks [-3]
Horrible Hangovers [-1]
Proud [-1]
Staid [-1]

Packages [0]
Starship Bridge Officer (Traveller: Interstellar Wars) [0]

Skills [47]
Administration IQ/A – IQ-1 12 [1]
Brawling DX/E – DX+0 12 [1]
Carousing HT/E – HT+0 10 [1]
Climbing DX/A – DX-1 12 [2]
Computer Operation/TL11 IQ/E – IQ+0 13 [1]
Driving/TL11 (Automobile) DX/A – DX-1 11 [1]
Electronics Operation/TL11 (Communications) IQ/A – IQ+0 13 [2]     
Electronics Operation/TL11 (Sensors) IQ/A – IQ+0 13 [2]
Electronics Repair/TL11 (Communications) IQ/A – IQ-1 12 [1]
Expert Skill (Military Science) IQ/H – IQ-2 11 [1]
Fast-Draw/TL11 (Ammo) DX/E – DX+0 12 [1]
Fast-Draw (Pistol) DX/E – DX+0 12 [1]
Fast-Talk IQ/A – IQ-1 12 [1]
First Aid/TL11 (Human) IQ/E – IQ+0 13 [1]
Free Fall DX/A – DX+0 12 [2]
Gesture IQ/E – IQ+0 13 [1]
Guns/TL11 (Pistol) DX/E – DX+0 12 [1]
Guns/TL11 (Shotgun) DX/E – DX+0 12 [1]
Hiking HT/A – HT-1 9 [1]
Intimidation Will/A – Will-1 12 [1]
Judo DX/H – DX-2 10 [1]
Leadership IQ/A – IQ+0 13 [2]
Navigation/TL11 (Hyperspace) IQ/A – IQ-1 12 [1]
Navigation/TL11 (Space) IQ/A – IQ+0 13 [2]
Observation Per/A – Per+0 13 [2]
Piloting/TL11 (Aerospace) DX/A – DX-1 11 [1]
Piloting/TL11 (High-Performance Spacecraft) DX/A – DX+0 12 [2]
Savoir-Faire (Military) IQ/E – IQ+1 14 [2]
Shiphandling/TL11 (Spaceship) IQ/H – IQ-2 11 [1]
Shiphandling/TL11 (Starship) IQ/H – IQ-2 11 [1]
Spacer/TL11 IQ/E – IQ+2 15 [4]
Stealth DX/A – DX-1 11 [1]
Strategy (Space) IQ/H – IQ-1 12 [2]
Streetwise IQ/A – IQ-1 12 [1]
Vacc Suit/TL11 DX/A – DX+0 12 [2]
Writing IQ/A – IQ-1 12 [1]

Stats [120] Ads [36] Disads [-45] Quirks [-3] Skills [47] = Total [155]

Ranged Weapons
1 Gauss Pistol, 4mm LC:3 Dam:3d (3) pi- Acc:10 Range:500 / 2100
RoF:3 Shots:40(3) ST:9 Bulk:-2 Rcl:2 $27000 Wgt:4.7 Notes:[3]
1 Gauss Shotgun Pistol, 18.5mm LC:3 Dam:8d pi++ Acc:6 Range:200 / 1000
RoF:3 Shots:10(3) ST:10 Bulk:-3 Rcl:4 $3100 Wgt:3.2 Notes:[3]

Armor & Possessions
4 18.5mm Electromag Gun Ammunition $1.48 Wgt:.148 Location:
10 4mm Electromag Gun Ammunition $.6 Wgt:.06 Location:
20 A cell $40 Wgt:.1 Location:
1 Assault Boots (TL 11) $150 Wgt:3 Location:feet
15 B cell $45 Wgt:.75 Location:
1 Ballistic Helmet (TL11) $250 Wgt:3 Location:skull
1 Ballistic Helmet Visor (TL11) $100 Wgt:3 Location:eyes, face
1 Ballistic Suit (TL11) $1000 Wgt:6 Location:body, limbs
15 C cell $150 Wgt:7.5 Location:
1 Datapad $10 Wgt:.05 Location:
1 First Aid Kit $50 Wgt:2 Location:
5 Glow Sticks $10 Wgt:.5 Location:
1 Holster, Belt $25 Wgt:.5 Location:
1 Night Vision Goggles $600 Wgt:2 Location:
1 Personal Basics $5 Wgt:1 Location:
1 Pocket Pack $25 Wgt:.75 Location:
1 Portable Electronics Repair Kit $1200 Wgt:10 Location:
1 Radio, Headset, Secure/Encrypted $5000 Wgt:.5 Location:
1 Small Computer $2000 Wgt:1 Location:
1 Space Armor (TL11) $20000 Wgt:45 Location:full suit
1 Space Armor Helmet (TL11) $3000 Wgt:7 Location:head
1 Survival Watch $300 Wgt:.5 Location:
1 Vacc Suit (TL11) $10000 Wgt:25 Location:full suit


Henri Haank Makruus

166 points; Current 31 May 2013

ST 11 [10]; DX 12 [40]; IQ 13 [60]; HT 11 [10].
Damage 1d-1/1d+1; BL 24 lb; HP 11 [0];
Will 13 [0]; Per 14 [5]; FP 12 [3].
Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.

Social Background

TL: 11 [0].
CF: Imperial (Native) [0].
Languages: Galanglic (Native) [6]; High Vilani (Native) [0]; Low Vilani (Native) [2]; Trokh (Broken) [2]; Zhodani (Accented) [4].

Templates and Meta-Traits

Military Zero-G (p. THSMA:28) [0]; Starship Deckhand (Traveller: Interstellar Wars; p. T:IW156) [0]; Virtus (p. Pyramid 3/54:10) [0].

Advantages

Born Spacer 2 [10]; Less Sleep 1 (Half-Vilani) [2]; Mathematical Ability 1 [10].
Perks: Soft Spoken; Style Familiarity (Military Zero-G). [2]

Disadvantages

Addiction (Virtual Reality; Cheap; Incapacitating; Legal) [-10]; Code of Honor (Mercenary’s) [-10]; Honesty (9 or less) [-15]; Obsession (Learn New Things; Long-Term Goal; 12 or less) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Phobia (Ophidiophobia; 12 or less) [-5]; Sense of Duty (The Team; Small Group) [-5]; Workaholic (Half-Vilani) [-5].
Quirks: Careful; Humble; Skeptic; The Beret & Mustache; Unwaveringly Dignified. [-5]

Skills

Accounting (H) IQ-1 [1]-12*; Administration (A) IQ-1 [1]-12; Aerobatics (H) DX [1]-12†; Armoury/TL11 (Small Arms) (A) IQ-1 [1]-12; Artist (Bonsai) (H) IQ-2 [1]-11; Beam Weapons/TL11 (Pistol) (E) DX [1]-12; Climbing (A) DX-1 [1]-11; Computer Operation/TL11 (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-12; Diplomacy (H) IQ-1 [2]-12; Driving/TL11 (Automobile) (A) DX-1 [1]-11; Electronics Operation/TL11 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL11 (Sensors) (A) IQ-1 [1]-12; Electronics Repair/TL11 (Computers) (A) IQ-1 [1]-12; Engineer/TL11 (Starships) (H) IQ-1 [1]-12*; Finance (H) IQ-1 [1]-12*; First Aid/TL11 (Human) (E) IQ [1]-13‡; Free Fall (A) DX+2 [2]-14†; Freight Handling/TL11 (A) IQ+1 [4]-14; Games (Golf) (E) IQ [1]-13; Gunner/TL11 (Beams) (E) DX [1]-12; Guns/TL11 (Grenade Launcher) (E) DX-2 [0]-10; Guns/TL11 (Pistol) (E) DX+2 [4]-14; Guns/TL11 (Rifle) (E) DX+1 [1]-13; Guns/TL11 (Shotgun) (E) DX+1 [1]-13; Hiking (A) HT-1 [1]-10; History (Imperial) (H) IQ-2 [1]-11; Intimidation (A) Will-1 [1]-12; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Law (Imperial Astronautical) (H) IQ-1 [2]-12; Leadership (A) IQ-1 [1]-12; Linguistics (Comparative) (H) IQ-1 [2]-12; Mathematics/TL11 (Applied) (H) IQ-1 [1]-12*; Mechanic/TL11 (Jump Drive) (A) IQ-1 [1]-12; Mechanic/TL11 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Navigation/TL11 (Hyperspace) (A) IQ-1 [1]-12; Observation (A) Per [2]-14; Physics/TL11 (VH) IQ-2 [1]-11*; Piloting/TL11 (Contragravity) (A) DX-1 [1]-11; Piloting/TL11 (High-Performance Spacecraft) (A) DX+1 [1]-13†; Professional Skill (Security) (A) IQ-1 [1]-12; Research/TL11 (A) IQ-1 [1]-12; Savoir-Faire (High Society) (E) IQ [1]-13; Search (A) Per [2]-14; Shiphandling/TL11 (Starship) (H) IQ-1 [2]-12; Soldier/TL11 (A) IQ-1 [1]-12; Spacer/TL11 (E) IQ+3 [2]-16†; Sports (Golf) (A) DX [2]-12; Staff (A) DX-5 [0]-7; Survival (Arctic, Kegena Prime) (A) Per-1 [1]-13; Teaching (A) IQ-1 [1]-12; Vacc Suit/TL11 (A) DX+2 [2]-14†.
Techniques: Aggressive Parry (Karate) (H) [0]-8; Arm Lock (Judo) (A) [0]-12; Attack from Above (Karate) (A) [0]-10; Attack from Above (Knife) (A) [0]-10; Choke Hold (Judo) (H) [0]-10; Close-Quarters Battle/TL11 (Guns (Pistol)) (A) [0]-14; Dangerous Request (Savoir-Faire (High Society)) (H) [0]-10; Disarming (Judo) (H) [0]-12; Head Butt (Karate) (H) [0]-11; Head Lock (Judo) (H) [0]-9; Hinting (Intimidation) (H) [0]-12; Jam (Karate) (H) [0]-8; Knee Strike (Karate) (A) [0]-11; Leg Grapple (Judo) (H) [0]-12; Leg Lock (Judo) (A) [0]-12; Neck Snap (Karate) (H) [0]-7§; Retain Weapon (Knife) (H) [0]-12; Targeted Attack (Knife Thrust/Neck) (H) [0]-7; Uppercut (Karate) (A) [0]-11.

Footnotes

* Includes +1 from ‘Mathematical Ability’.
† Includes +2 from ‘Born Spacer’.
‡ Conditional +1 from ‘First Aid Kit’.
§ Includes -1 from ‘Neck Snap (Karate)’.

Background

  • (113-)1090
    Born. An only child, raised on Regina/Regina by his lower-class Vilani father, a farmer, and his Solomani wife. Both still live, at present.
  • 1104-1108: Hitchhiker Period
    Left home at 14 to “hitchhike” the sector, usually as working-passage; discovered a love for space & space travel, and astronautical things in general. Took many jobs in and around starships, including: deckhand, dockworker, downport vendor/entrepreneur
  • 1108-1112: Mercenary Period
    Recruited into [deep-space merc company]. After training, assigned to a long-term Fleet Security ticket providing shipboard security for at-risk supply vessels serving the Fifth Frontier War; assigned to [Vessel] for much of his contract. Aptitude for cargo management spotted relatively quickly, and so, frequently “loaned out” to the ship’s quartermaster. Ended up performing several different (non-security) jobs over the course of the contract.
  • 1112-1116: University Period
    Mustered out of the company on good terms; according to Vilani tradition, changed his second name to Haank, as he was known by his fellow mercs. Kept the beret. Attended Imperial Mora University; started working toward a BA in Business Administration, but after a disagreement with a professor prompted him to drop the class, shifted his studies to Xenolinguistics, for which he earned his degree.
  • 1116-1120: Entrepreneur Period
    Entrepreneurial ventures, usually centered around space travel and commerce, came & went; added ProFors instruction, ship engineer, ship captain, ship loadmaster, Lighter pilot/crewman, taxi driver, others, to his résumé. Developed a VR-training habit—constantly learning new skills and taking VR correspondence courses.
  • (117-)1120: Game Time
    Working for Neverfail Freight, LLC, on the Titanic VII as Loadmaster, on a regular supply run from Bevy to the Imperial colony on Kegena


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Full Partners

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Ella Stanbridge
Captain
Sam Turner
Pilot
Ertrane Buckner
Engineer
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Ibrahim Nouri-Abbood
Medic/Steward
Henri Makruus
Purser/Cargomaster

Employees

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Dante Jones
Deckhand
Sae Rraetheg
Deckhand