Wherein the Warband Enters Kelmarane, Splits Up and Chaos Ensues…
- From the ambush site, the warband proceed toward the village of Kelmarane. With Zistral lurking out of sight, the rest of them climb up the rather sheer hill that allows them access to the rear of the village which is close to rundown church or temple. At this point, Lan-Fan and Thorn break off, intent on causing chaos further away from the temple, while Zistral, upon seeing his companions complete the ascent, swings wide and begins an approach toward the front gate.
- Upon their entrance into the temple, Arn, Brum, and Finn can hear the sound of chanting but proceed forward. Upon reaching the larger portion of the ‘church,’ they discover five men upon prayer rugs; attempts to sneak by these men fail and the leader greets them ominously. To their horror, the leader’s flesh seems to burn away, revealing a hideous undead monster; the sight of this causes Arn to freeze up in terror, but Brum and Finn fight through the fear as the other creatures are also revealed to be undead beasts. A fierce fight ensues that leaves Arn unconscious and grievously injured but all of the undead destroyed…
- Thorn leads Lan-Fan deeper into the village, intent on locating and freeing any captives. Their stealthy search leads them to a building filled with cages that hold people; bored gnoll guards slowly patrol the area or lounge in rickety chairs. Thinking quickly, the two climb to the roof – there is a convenient hole in the ceiling that they can use – and hash a very quick play. Lan-Fan uses the chain on her kusarigama to wrap around the neck of a guard, then jumps down; with the chain hanging over a rafter, her body weight easily yanks the gnoll up into the air. Thorn uses this distraction to spring down and engage the other gnoll in the room. In seconds, both of the creatures are dead which allows Thorn to find the keys for the cages. Unfortunately, it sounds as if reinforcements are moments away!
- Zistral approaches the main entrance which naturally causes a great deal of consternation for the gnoll guards. They summon their leader – a minotaur – and he stares at Zistral for some time before issuing instructions. To Zistral’s surprise, the gnoll’s open up a barn and a manticore emerges. It roars (which Zistral returns with his own cries), then takes to the air. Hurling its tail spines at the centaur (who dodges), it circles for a time, clearly seeking an opportunity to strike. Eventually, however, the manticore is forced to land, then lunges toward Zistral who is waiting for his moment. With a flurry of well-placed blows, the centaur sends the manticore crashing to the ground…
Player Notes:
- CommJunkee continued as GM for this adventure arc.
- Loki was out this session but Andricus ran her character.
- Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
- We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.