Command Crew of the Graceful Dame

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II-I. Ashore at Harbour Island, Eleuthera. Monday, February 12, 1725 Anno Domini

  • Aboard the Graceful Dame, Mister Lucroy has an unusual dream regarding the golden skull in her … er … his possession. The youngster experiences a strong pull toward the Southeast, but wakes abruptly to the sound of a distant bosun’s whistle. Observing Sir Randel and company pursuing the villains who have abducted Miss Dora, Mister Lucroy snatches up some weapons and rushes to join them.
  • The Chase ultimately takes them to the beach where they discover a small boat, beached but with crew trying to push it back into the sea to catch the tide. Thinking quickly, the crew send Bewm forward with the lantern to sow chaos … which the monkey does spectacularly, and into this Leftenant Rogers adds to the confusion by shouting out orders that imply a whole company of redcoats are en route. Miss Dora is being manhandled by a pair of miscreants and Sir Randel charges madly forward, intent on rescuing her; Doctor Spenser absently mutters something in Greek and coincidentally, the two men stumble upon unseen crabs and fall, giving Miss Dora a chance to wiggle free. In the end, with no one slain on either side, the crew manage to capture the kidnapping ringleader and one of the rival sailors, then withdraw up the island with Dora.
  • Unseen by anyone, Mister Lucroy pickpockets the kidnapper, obtaining a small bag filled with odd stones and dark, wavy hair very much like that of Miss Dora.
  • Interrogation of the kidnapper reveals little beyond his name – Mikkel Skaarup, though the captured sailor refers to him as the “Hound.” Skaarup admits that he does not know who his employers are or why they want Miss Dora. In the course of the interrogation, Captain Hayden commissions “The Hound” to find his missing son.
  • The following morning aboard the ship, Mister Lucroy wakes to discover that Bewm has stolen the golden skull. A chase ensues that results in Sir Randel learning of the skull…

Player Notes:

  • Two PCs were played by different people. Nosh took over Leftenant Rogers and Mel, returning from a long hiatus, took over “Claude” … who honestly hadn’t gotten much play the first time.
  • We got a pretty late start due to two players being late, and then Nosh had to duck out a little early.
  • CommJunkee has decided that Sir Randel is of the opinion that Artegal is “sweet” on Dora. This could be fun to play, what with Spenser’s Absent-Mindedness.
  • GM Comment to Me after I had Artegal use his Coincidence power a second time: “Oh, you’re going to be a problem, aren’t you?” Or something like that.

See the Daniverse Blog for the GM’s post-game debrief.