Insurgent Team Vanguard

Live Stream
YouTube
Podcast

Episode 2: Shadows of Pallas, Part 4

  • Darrrill moves against the comm array to ensure that the Imperials cannot summon help. He accomplishes this easily enough and rejoins the rest of the Team.
  • Leaving the locals outside the mine, the Team enters the facility. They quickly engage a pair of troopers in a long hallway, continue on toward a lab where they take on two more, and then finally reach the control center where a trio are standing watch with an officer. Despite the troopers sealing off the control center, Nim is able to hotwire the door to open it and Luck hurls an armed thermal detonator inside. The officer might have been able to escape through another door, but the three troopers are vaporized…
  • The Team continues on to the lab proper, a converted storage facility. Here, they capture several scientists and learn the Empire has been experimenting with injecting various materials into the locals which is causing mutation. Luck wants to just blow this entire place, but the locals resist, insisting that they can rescue the hideously mutated people who are their friends and family. In the end, Luck decides that the team can do no more and he won’t risk them when the Empire inevitably returns, so the team withdraws, taking their scientist prisoners and the captured walker (which they intend to stash somewhere until they can figure out how to smuggle it into the city.) The prisoners they intend to turn over to their contact, Kalen Brie, who will no doubt want to thoroughly interrogate them…
  • Later, they will learn that the Empire did show back up and, exactly like Luck expected, they came back in force.

Player Notes:

  • Full house for a change.
  • Several short firefights. We also sort of decided that thermal detonators have a weird blast radius of 5 yards but do mininuke (UT156) damage which is an insane 6dx200 cr ex with linked damage of 4dx200 burn ex rad sur. So yeah, those troopers were vaporized.
  • At the end, we had a string of mediocre or outright bad social engineering checks, resulting in the locals demanding we not just blow up the facility … so the team bailed, knowing these idiots were all going to be wiped out when the Empire returned. And yup!
  • Haven’t figure out where we’re going to store the walker – it’s currently hidden somewhere in the badlands, so isn’t easily accessible. Clearly, we need to obtain a decent-sized freighter that we can store that puppy in! LOL.