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The Grassland Plains of Wallace

The Holding of Wallace is considered by many to be the agricultural center of Caithness.  With more water than all lordings that border the great desert, Wallace has the most water and the most suitable climate for grain production and raising cattle and sheep.

Over 250,000 people call Wallace and its surrounding farmland home. The castle of Wallace is large and fortified for the history of conflict in the region.  Beyond this center, is a modest market and city but the majority of the population is spread out as far as 100 miles from the Castle.

Thunder of Wallace, Captain Benwell

Lord Wallace I

Because of the need for defense of the areas threats and the vast distances needed to be protected, Wallace has what many consider the most fearsome cavalry units  in Ytarria.  Organized in small and mobile teams of 5-7, the Thunder of Wallace is battle-tested and has protected the holding very effectively.   Lord Wallace himself proved his courage by serving his holding in battle for many years before taking up his seat in the Castle.

Wallace Guard, Captain Brontus

In addition to the Thunder of Wallace, there is a loyal and capable mercenary unit called the Wallace Guard, led by Captain Brontus.  These troops are the first defense against the vile creatures that emerge from the desert to attack families, steal livestock and destroy homes.  It is through Brontus’ leadership that lizard-man and orc raiders, once such an enormous source of bloodshed, are no longer as frequent or as deadly for the citizens of Wallace.

With Lord Wallace’s health declining due to age, his son and current Commander of the Thunder of Wallace has slowly started to take over for his father.  With a reputation for bravery and leadership that even surpasses the legend of his father, Lord Wallace II is a popular and unanimous choice to follow his father’s footsteps.

Lord Wallace II

King Conall  is not very popular among the leadership and people of Wallace.  Lord Wallace I has used every chance he can get to publicly ridicule the current King for his response to Castle Defiant.  Formerly loyal to Conall’s father, Lord Wallace joined the Separatist movement almost 6 years ago.  However, Lord Wallace remains weary of the leadership and the course the rebellion has taken and is closer to declaring neutrality that marching on Carrick in mutiny.

Not having the economic and military support of Wallace is a huge  blow to the power of the King and the Monarchists.

 

 

 

The Kingdom of Caithness

 

Caithness Population Figures:

  1.  Durham: 460,000
  2. Carrick:  400,000
  3. Fordham: 390,000
  4. The Former Barony of Mershall: 310,000
  5. Wallace: 250,000
  6. Redhall: 240,000
  7. Sterling: 225,000
  8. Denton: 200,000
  9. Oakwood : 190,000
  10. Simonton: 170,000
  11. Donlis: 160,000
  12. Ferrier: 120,000
  13. Harkwood: 50,000
  14. Deerwood: 30,000
  15. Tacitus: 5,000

 

Tacitus, Caithness

For many years the holding known now as Tacitus was a collection of small, independent woodland communities. The area is not very suitable for farming due to the harsh weather conditions and rocky terrain, so these loose tribal groups relied on hunting an indigenous hooved creature similar to Caribou on Earth, called Nogai, to survive. To this day, the beast remains a vital part of their lives and diet and holds a very high place of respect in their belief system and customs.

Tacitus is primarily known for skilled Hunters and Woodsman. Although they are considered a backwoods and primitive people by most other humans in Caithness, their skill in riding, archery, tracking and guerrilla warfare have earned them respect throughout the nation.

Only 30 years ago, a young Knight named Sir Elohar, united the area into a cohesive military force. His new army provided critical aid to King Morill (father of the current King) against the last Orcish invasion. Tacitus was the front line in the final battle and the Hunters of Tacitus were instrumental in holding back the final assault.

Sir Elohar was granted lording status after the battle, and two decades later, King Conall VI made Elohar a baron. As a result, Elohar is fiercly loyal to the young King and he would demonstrate that in the upcoming conflict.

Tacitus was the first province to lend their forces in support of the King and against the rebellion started by Lord Deneral of Mershall, 11 years ago. Tacitus Hunter’s were instrumental in pacifying the initial attack on the capital, Carrick. The holding of Mershall, left defenseless from their attack, was invaded and forcibly incorporated into a temporary holding of the captial, Carrick. The majority of Mershall resents King Conall and there have been many instances of unrest and rebellion in the last 11 years.

Tacitus is known throughout Caithness as the first and most loyal supporter of the now 35 year old King Conall.. The people of Mershall have not forgotten this and neither have the rest of the lords in the rebellion. It has not been uncommon to have subversive and open terrorism on the people of Tacitus, and it’s surrounding trade routes, from those loyal to the rebellion.

Geography and Trade:

Tacitus is in a unique position of all the holdings in Caithness. Baron Elohar of Tacitus and Lord Berd of Fordham, the two most northern provinces, have always been loyal to the late King Morill and his son and successor Conall. This has been the case throughout the entirety of the current civil war.

The location of Tacitus gives it a strong defensive position. The main keep and the surrounding village are nestled between the Bronze Mountains in the west, woodlands in the east, the R Conn river in the north and the Great Desert border on the south. Any invading force will most likely come from the Mountains or the Desert and would be identified early on. To this day no Orc or hostile Human force has breached the walls of the Keep.

There isn’t as much suitable farmland in Tacitus as other areas of Caithness and it’s population is perhaps the fewest in all the nation. Despite this, it has become one of the most profitable and important holdings to King Conall due to the recent trade and diplomacy established with the Dwarven King of Ginnrel, Fedor Ironthews.

Dwarven smiths are commonly known as the best in Yrth and the City of Ginnrel has a particularly well respected reputation for this. The first ambassadors of King Morill established contact with the city almost immediately after the end of the Orc invasion. Primarily for trade, but also to enlist their friendship and assistance in the conflict with the rebellion.

Through lots of hard work on the part of the Human diplomats, treaties were signed and King Fedor looked past the blood in the past between Dwarf and Human and agreed to begin trade between the nations. After 23 years of good faith and peace, King Fedor is close to lending military support to King Callon against the rebellion. This is a major strategy of the Human King and he is prepared to invest whatever it takes to hold Tacitus in order to help further facilitate this alliance.

The leadership of Baron Elohar has united the proud and skillful hunters of this region behind King Callon and have thus far proven to be a valuable asset to the King’s hope to stay in power. Under Elohar, farms have been developed in-between Tacitus and the Bronze mountains and he has vastly increased the size of the town surrounding the keep.

People and Culture:

The original inhabitants of Tacitus have seen their lives change drastically in the past 30 years.

Due to economic opportunities and foreign influence, there are many alternatives to living off of the land and the skills of the Hunters have been largely militarized over years of conflict with the Orcs. Immigration has also increased significantly since the Orc war ended and trade with the Dwarves brought supporting industries and hopeful entrepreneurial pilgrims from throughout Caithness.

There are currently roughly 5000 (and growing) merchants, herders, farmers, priests and peasants living in Tacitus and it’s surrounding farmlands. They are under the protection of 50 or so hunters, some local militia and 11 Knights of the Stone, including the Baron Elohar. Upon request from Elohar, King Callon has commissioned a large amount of gold to hire mercenaries to reinforce the holding. The first round of which are currently inbound.

Humans have historically been the predominant race in Tacitus. The Forest to the East is home to a small and declining Elven population that is rarely seen or heard from. There are stories of past conflicts between the original Humans and the Elven tribes in this region but the Humans were largely victorious and the remaining Elves have not been heard or seen in quite some time.

Half-Elves, Half-Orcs and Halflings are not unheard of in Tacitus, but rare. All non-humans will face uphill social challenges in Tacitus.

A Brief Summary of Megalos and Caithness

Hyrnan, West Megalos

The great city of Megalos, the capital of the New Christian Kingdom of man, was founded in the year 1200 by the first king of Yrth, Simon Menelaus.

The Kingdom of Megalos and it’s lust for conquest and imperial control was able to utilize a common catalyst to drive men to war, and that was religion. In 1350, a Megalan warlord named Octavius Magnus turned the conquest of the land into a holy war.

There were a total of four Ytarrian Crusades, occurring between the mid 14th and 16th century. Mirroring the crusades of Earth, Man’s capacity for violence, in the name of faith and piety, followed him to the New World of Yrth.

Over the years, the un-unified Muslim people of the south transformed into three Islamic nations to better defend against continued aggression from the North.

Following the last fruitless crusade of 1525, Megalos and the Islamic Nations settled into a wary truce.

When the dust had settled, the Kingdom of Megalos was by far the largest and most powerful. Two of the Islamic nations remain, al-Haz and al-Wazif, of the three originally formed. The third of those nations was a prize for Megalos and it’s name was changed from al-Kard to Cardiel and converted to Christianity.

The spread of Megalos eventually led to a more-or-less unified Christian church. By 1400, virtually all Yrth’s Christians were subjects of the Megalan Empire. Soon this unity would be expressed by the five most prominent clergymen of Yrth forming the first Conclave of Archbishops, later called the Curia. This organization would develop immense power and political influence in the coming centuries.

Megalans settled the nation now known as Caithness at around 1800. The region was ideal for colonization, except for two factors, very little mana and too many orcs.

In 1826, after many years of bloody conflict with the orcs, King Conall I declared independence from Megalos and the Curia. This led to war but Caithness was able to push back the armies of Megalos and the Templars of the Curia. Perhaps it was battle hardened troops from fighting the Orcs for 25 years, perhaps it was the low mana which made the mighty battle mages of Megalos ineffective against the rebels, but Caithness had won their independence.

Necessity has forced the Empire of Megalos to accept Caithness’ sovereignty. Eventually, Caithness realigned itself with the powerful Curia, but for the past 180 years it has remained politically independent of Megalos.

Perhaps kingdom in name alone, Caithness is sparesly populated, underdeveloped and currently in the midst of a brutal civil war.

Because they live so far apart, Caithness’ nobles have enjoyed great autonomy. Historically, their loyalties have been held by a series of strong leaders of the Conall line. That has changed of late as the current king came to the thrown at such a young age that he never found the loyalty of all his lords. In the early years of his reign, the Barons paid little attention to matters outside their own lands, enjoying the lack of oversight. In 1995, this disgregard grew into unrest and then outright rebellion.

Today in the year 2005, and at the age of 35, King Conall the VI is fighting to reunite his kingdom.

Carrick, Caithness

 

A Brief History of Ytarria:

In the year 1050 AD, a storm of biblical proportions appeared on Earth. Known now simply as the “Banestorm.”

The Banestorm was a collective spell of immense power that originated on a distant planet called Yrth and from a continent called Ytarria. The sorcery behind the spell was the combined effort of numerous and powerful Elven mages that, in their bloodlust to end a war, unintentionally opened a dimensional rift that transported thousands of different creatures to Ytarria, Man being just one of them. What was supposed to save the Elves, may prove to eventually destroy them.

Prior to the Banestorm, Ytarria was home to three intelligent races, Eleves, Dwarves and Orcs. Records only go back to around 200 BC and it is unknown how long they have lived on Ytarria or how they got here. The Dwarves and Elves oscillated between war and peace, but both sides were united in their hatred for the Orcs. The Orcs had always been at war, with each other and with Dwarves and Elves.

A group of nationalistic Elves, now known as “Storm Bringers,” that were driven from their homeland by an Orc army, had such hatred for the beasts that they sought to rid the entire continent of them. The method to accomplish this was the Banestorm.

The spell horribly backfired, or perhaps it didn’t. Entirely new races and species of life were picked up from other worlds and transported to Ytarria. Humans were but one of the intelligent humanoids brought by the storm. Such hideous creatures as goblins, kobolds, reptile men, minotaurs, giants and halflings, to name a few, were also transported here with the dimensional gate.

There were long years of conflict and choas as each species settled into their new home. Some would not make it. The reason why the spell might be considered a success is that the Orcs are no longer a serious threat to the lands. Man and his skill for war and conquest was able to do what the Elves and Dwarves could never accomplish, and they eliminated Orcs entirely from most of Ytarria. They have since retreated from the nations of man to the desolate wastes of the NorthWest.

Prior to the Bane, Dwarves lived under every mountain range in Ytarria, but as humans spread, the smaller dwarven communities were abandoned or driven out. Dwarves no longer inhabit the Fence of God and the mountains of Megalos. Dwarves commonly hold resentment towards all Elves for past wars but mostly for the Banestorm, even though Elves as a whole are not to blame, but rather the Storm Bringers, the ones who summoned the storm.

The Elves are slowly disappearing from the land of Ytarria. Most surviving Elves live in loosely organized small tribes of 20-100, usually as far from Humans as possible. Although the remaining tribes are almost always distrustful of Humans, there is a small minority that live amongst them, primarily in the larger cities of Megalos. Due to their, apparent, lack of organized political will and power, the Elves have been largely pushed to the sidelines on Ytarria. Unlike the Dwarves, they don’t have large standing armies or legendary weaponsmits and thus don’t have the respect of the human nations. Human racism towards Elves and Half-Elves is not uncommon and is often reciprocated.

There are exceptions, but the majority of humans transported here by the Banestorm were Christian men and women from Western Europe from around the time of the first crusade on Earth. They found their feudal culture well-suited to the challenges of this land. The calculated leadership of the first King of Megalos, Simon Menelaus, produced the groundwork for the Human nations of Megalos and Caithness.

There were many Muslims that accompanied their European counterparts, but were concentrated in the southern provinces of Ytarria. In the far north, those of Scandinavian descent still strive for a place in Valhalla and, in the land known as Sahud, humans of Asian and North American Indian descent have been discovered.

The Banestorm had no boundaries and seems to know no closure, as cultures are sometimes transported from different time periods as well as locations of Earth, and elsewhere. Who knows what will come next through the fold?

Although humanity now has more in common than ever, sharp divides and mistrust still permeate relations on the New Eden. With the transplant of Man on Ytarria, he brought along with him his Religion and prejudices. Christian and Muslim nations exist and there has been a great deal of violence between them in the century that Humanity has called this planet home.

It is now the year 2006 and it has been almost a century since the Banestorm first brought the visitors to Ytarria.

Talon was brought up in a Christian family, the older of two children. His grandfather and grandmother had left Megalos for the Cathiness frontier, and settled in Tacitus at the base of the Bronze Mountains. It was in the family home, that his father was born, and then a generation later, Talon and his younger sister Alarya.

Tragedy struck the family when two years ago a small orc raiding party attacked the homestead. Talon and his father were seriously wounded and presumed dead by the orcs. To their great fortune a dwarf who was travelling to the Bronze Mountains had witnessed the event, and was able to save them both. Sadly, the orcs had taken Talon’s mother and sister.

Refusing to give up on his mother and sister, Talon took it upon himself to hire mercenaries to find the orcs and reunite his family. Unable to fund this himself, he brokered a deal with Alderic, a nefarious money lender in the city of Carrick. The mercenaries were partially successful and were able to return his sister, but the whereabouts and fate of his mother are still unknown. As insurance that the debt will be repaid, Alderic holds his sister in Carrick, where she also works to repay the debt.

Tending to livestock and crops leaves barely enough gold in the coffers for the next season. This will not repay the debt to Alderic. The call to arms by King Conall presented an opportunity Talon could not refuse, it would give him money, training and experience.

Talon Dunbar – Character Sheet (PDF)

Talon Dunbar – GCA File (right click save as)

What a wild week it has been. We are back in Bordertown and I finally have some time to write. It has not been a good week. We started out into the desert six days ago, with our small party joined by Franklin, our guide, and Elijah a fat brute of a man from Wallace. Rainald and Elijah never seemed to get along well, like everything was a competition, but I guess that won’t be a problem anymore. Elijah is another victim of the desert and its creatures.

We travelled at night and the first two days we made a good pace with little to trouble us. Dixon and Elijah we’re using a little more than their daily share of rations, but it was manageable.  On the second night we caught glimpse of a camp ahead. Gabriel and I moved forward to investigate, but the camp was deserted, though we now know why. The reptile men in that camp had fallen victim to the same beasts that took Elijah. They are like nothing I have ever see before, and god willing, I hope I don’t encounter them again. And their smell, it’s beyond words. At least I know they can be killed.

Two of these creatures followed us for the next day, always watching at a distance. It reminded me of the way vultures would follow and wait for a wounded animal to succumb to the desert. When we set camp at the end of that days travel, these desert demons as Rainald called them, came closer than they have before. Instinct told me they were done waiting, but before they could react Elijah charged away from the camp at one of them. The stupid fool. It was over in seconds and his body was hauled away. Damn they are fast.

Dixon despite all his schooling, obviously thought Elijah’s rash action was the right thing to do, and he to fled the camp. Dixon, just like Elijah was attacked and dragged off. The creature had some distance to run before it would have any cover so arrow after arrow I loosed at this desert demon. I don’t know if it was luck or just my shear persistence, but the beast dropped from an arrow that struck it in an eye which grew from the its tail. I continued to loose arrows until it was still. Gabriel charged out to check on Dixon, while Rainald helped me take the beast’s head as a trophy. I don’t know what magic spawned them, but when it had died it’s body turned to stone and its eyes to gems. Using whatever magic Brother Mendel possesses, he was able to bring Dixon back to the living.

Dixon has remained unconscious the entire time back to Bordertown, and we have all been plagued by the same nightmare. I think it may be this beast head as it hums constantly and Brother Mendel has divined it to be of some magical nature. I’m going to try sell it.

I write this from a crude shelter on the outskirts of Wallace. I’m wet, cold and filled with a deep disrespect for Hunters of Elohar. It turns my stomach when I think that I once held these people in high regard, when in truth they are cowardly murders. Bernardus is dead, his throat cut while he was sleeping.

The celebrations in Wallace indeed lived up to everything I had been told. Even after the clouds darkened and the rain set in, the townsfolk’s spirits were still high. I’ll add that the rain had me a little nervous, there was something unusual about it. The way it formed, its intensity especially at this time of year. I don’t know, it just didn’t seem right.

Like everyone else, Rainald, Myself, and two new friends, Brother Mendel and Gabriel, continued the festivities indoors. Brother Mendel’s heart is in the right place, and seems a good man of God. Gabriel, is a bit of a mystery but seems to be a man of some skill and training.

As fortune would have it, an odd man by the name of Dixon Morello approached me looking for some people that would be willing to escort him into the Great Desert on an expedition to investigate something. I’m still at a loss as to what he was going to do, but he was offering to pay four gold a day, and seemed good for it. We’ll meet him in the morning, let’s see what comes of it.

Brother Mendel made mention that he might be able to offer some assistance in Bernardus’ recover, so as the night drew to a close we started the trek to the cottage. The rain was heavy and still has not eased. Things were not right at home, the old lady always sleeps with a candle on, and Bernardus would normally be awake at this time, but both houses were dark.

Gabriel and I went cautiously to investigate, and that’s when we found Bernardus had been killed. Something reminded me of old father Ustus back in Tacitus, preaching that God has a plan for us all. I wouldn’t say I liked Bernardus a great deal, as he had always been difficult, but he deserved better than this. Was that God’s plan for him?

All things have been quiet for a little while. Bernardus is still not well and his recovery is unusually slow. The others from Tacitus have left Wallace for lands elsewhere, and it’s probably for the best that there was no mention of where they would go. I, on the other hand will stay here, at least until Bernardus is well. Besides, Wallace is a nice place and I’ve managed to get some good steady work through the Armsman’s Guild.

Raids into the desert have been frequent, and I’ve managed to learn many desert survival tricks from some of the old hands. The Great Desert is an unforgiving place, and it will claim any man who ventures there unprepared. Despite this, it a bares a natural beauty I’ve not seen anywhere, and sadly my sketches will never capture the colours of this landscape.

Of the other’s in the employ of the Armsman’s Guild, one in particular stands out. Rainald, a Northman with a stature like that of a dwarf in the body of a man. Perhaps he has been lying to me and is just an overgrown dwarf. He’s a capable warrior and I do well to call him friend.

The Wallace harvest celebrations are in a few days, the townsfolk are excited and I’m told everyone will be in town for the festivities. It will be interesting.