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Name: Ella Stanbridge
Race: Human

Attributes [120]
ST 12 [20]
DX 12 [40]
IQ 13 [60]
HT 10

HP 12
Will 13
Per 13
FP 10

Basic Lift 29
Damage 1d-1/1d+2

Basic Speed 5.5
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 11 [-5]
Cultural Familiarities: Imperial (Native) [0].
Languages: Galanglic (Native) [0].

Advantages [36]
Contact (Old family friend) (Effective Skill 12) (9 or less; Somewhat Reliable) [1]
Danger Sense [15]
G-Experience (10) [10]
Intuitive Admiral (1) [10]
Merchant Rank (Terran) (1) [5]

Disadvantages [-45]
Code of Honor (Professional) [-5]
Enemy (Dzarukh) (Small group (3-5 people)) (6 or less) [-5]
Flashbacks (Mild) [-5]
Honesty (12 or less) [-10]
Pacifism (Cannot Harm Innocents) [-10]
Sense of Duty (Crew) (Small Group) [-5]
Workaholic [-5]

Quirks [-3]
Horrible Hangovers [-1]
Proud [-1]
Staid [-1]

Packages [0]
Starship Bridge Officer (Traveller: Interstellar Wars) [0]

Skills [47]
Administration IQ/A – IQ-1 12 [1]
Brawling DX/E – DX+0 12 [1]
Carousing HT/E – HT+0 10 [1]
Climbing DX/A – DX-1 12 [2]
Computer Operation/TL11 IQ/E – IQ+0 13 [1]
Driving/TL11 (Automobile) DX/A – DX-1 11 [1]
Electronics Operation/TL11 (Communications) IQ/A – IQ+0 13 [2]     
Electronics Operation/TL11 (Sensors) IQ/A – IQ+0 13 [2]
Electronics Repair/TL11 (Communications) IQ/A – IQ-1 12 [1]
Expert Skill (Military Science) IQ/H – IQ-2 11 [1]
Fast-Draw/TL11 (Ammo) DX/E – DX+0 12 [1]
Fast-Draw (Pistol) DX/E – DX+0 12 [1]
Fast-Talk IQ/A – IQ-1 12 [1]
First Aid/TL11 (Human) IQ/E – IQ+0 13 [1]
Free Fall DX/A – DX+0 12 [2]
Gesture IQ/E – IQ+0 13 [1]
Guns/TL11 (Pistol) DX/E – DX+0 12 [1]
Guns/TL11 (Shotgun) DX/E – DX+0 12 [1]
Hiking HT/A – HT-1 9 [1]
Intimidation Will/A – Will-1 12 [1]
Judo DX/H – DX-2 10 [1]
Leadership IQ/A – IQ+0 13 [2]
Navigation/TL11 (Hyperspace) IQ/A – IQ-1 12 [1]
Navigation/TL11 (Space) IQ/A – IQ+0 13 [2]
Observation Per/A – Per+0 13 [2]
Piloting/TL11 (Aerospace) DX/A – DX-1 11 [1]
Piloting/TL11 (High-Performance Spacecraft) DX/A – DX+0 12 [2]
Savoir-Faire (Military) IQ/E – IQ+1 14 [2]
Shiphandling/TL11 (Spaceship) IQ/H – IQ-2 11 [1]
Shiphandling/TL11 (Starship) IQ/H – IQ-2 11 [1]
Spacer/TL11 IQ/E – IQ+2 15 [4]
Stealth DX/A – DX-1 11 [1]
Strategy (Space) IQ/H – IQ-1 12 [2]
Streetwise IQ/A – IQ-1 12 [1]
Vacc Suit/TL11 DX/A – DX+0 12 [2]
Writing IQ/A – IQ-1 12 [1]

Stats [120] Ads [36] Disads [-45] Quirks [-3] Skills [47] = Total [155]

Ranged Weapons
1 Gauss Pistol, 4mm LC:3 Dam:3d (3) pi- Acc:10 Range:500 / 2100
RoF:3 Shots:40(3) ST:9 Bulk:-2 Rcl:2 $27000 Wgt:4.7 Notes:[3]
1 Gauss Shotgun Pistol, 18.5mm LC:3 Dam:8d pi++ Acc:6 Range:200 / 1000
RoF:3 Shots:10(3) ST:10 Bulk:-3 Rcl:4 $3100 Wgt:3.2 Notes:[3]

Armor & Possessions
4 18.5mm Electromag Gun Ammunition $1.48 Wgt:.148 Location:
10 4mm Electromag Gun Ammunition $.6 Wgt:.06 Location:
20 A cell $40 Wgt:.1 Location:
1 Assault Boots (TL 11) $150 Wgt:3 Location:feet
15 B cell $45 Wgt:.75 Location:
1 Ballistic Helmet (TL11) $250 Wgt:3 Location:skull
1 Ballistic Helmet Visor (TL11) $100 Wgt:3 Location:eyes, face
1 Ballistic Suit (TL11) $1000 Wgt:6 Location:body, limbs
15 C cell $150 Wgt:7.5 Location:
1 Datapad $10 Wgt:.05 Location:
1 First Aid Kit $50 Wgt:2 Location:
5 Glow Sticks $10 Wgt:.5 Location:
1 Holster, Belt $25 Wgt:.5 Location:
1 Night Vision Goggles $600 Wgt:2 Location:
1 Personal Basics $5 Wgt:1 Location:
1 Pocket Pack $25 Wgt:.75 Location:
1 Portable Electronics Repair Kit $1200 Wgt:10 Location:
1 Radio, Headset, Secure/Encrypted $5000 Wgt:.5 Location:
1 Small Computer $2000 Wgt:1 Location:
1 Space Armor (TL11) $20000 Wgt:45 Location:full suit
1 Space Armor Helmet (TL11) $3000 Wgt:7 Location:head
1 Survival Watch $300 Wgt:.5 Location:
1 Vacc Suit (TL11) $10000 Wgt:25 Location:full suit


Henri Haank Makruus

166 points; Current 31 May 2013

ST 11 [10]; DX 12 [40]; IQ 13 [60]; HT 11 [10].
Damage 1d-1/1d+1; BL 24 lb; HP 11 [0];
Will 13 [0]; Per 14 [5]; FP 12 [3].
Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.

Social Background

TL: 11 [0].
CF: Imperial (Native) [0].
Languages: Galanglic (Native) [6]; High Vilani (Native) [0]; Low Vilani (Native) [2]; Trokh (Broken) [2]; Zhodani (Accented) [4].

Templates and Meta-Traits

Military Zero-G (p. THSMA:28) [0]; Starship Deckhand (Traveller: Interstellar Wars; p. T:IW156) [0]; Virtus (p. Pyramid 3/54:10) [0].

Advantages

Born Spacer 2 [10]; Less Sleep 1 (Half-Vilani) [2]; Mathematical Ability 1 [10].
Perks: Soft Spoken; Style Familiarity (Military Zero-G). [2]

Disadvantages

Addiction (Virtual Reality; Cheap; Incapacitating; Legal) [-10]; Code of Honor (Mercenary’s) [-10]; Honesty (9 or less) [-15]; Obsession (Learn New Things; Long-Term Goal; 12 or less) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Phobia (Ophidiophobia; 12 or less) [-5]; Sense of Duty (The Team; Small Group) [-5]; Workaholic (Half-Vilani) [-5].
Quirks: Careful; Humble; Skeptic; The Beret & Mustache; Unwaveringly Dignified. [-5]

Skills

Accounting (H) IQ-1 [1]-12*; Administration (A) IQ-1 [1]-12; Aerobatics (H) DX [1]-12†; Armoury/TL11 (Small Arms) (A) IQ-1 [1]-12; Artist (Bonsai) (H) IQ-2 [1]-11; Beam Weapons/TL11 (Pistol) (E) DX [1]-12; Climbing (A) DX-1 [1]-11; Computer Operation/TL11 (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-12; Diplomacy (H) IQ-1 [2]-12; Driving/TL11 (Automobile) (A) DX-1 [1]-11; Electronics Operation/TL11 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL11 (Sensors) (A) IQ-1 [1]-12; Electronics Repair/TL11 (Computers) (A) IQ-1 [1]-12; Engineer/TL11 (Starships) (H) IQ-1 [1]-12*; Finance (H) IQ-1 [1]-12*; First Aid/TL11 (Human) (E) IQ [1]-13‡; Free Fall (A) DX+2 [2]-14†; Freight Handling/TL11 (A) IQ+1 [4]-14; Games (Golf) (E) IQ [1]-13; Gunner/TL11 (Beams) (E) DX [1]-12; Guns/TL11 (Grenade Launcher) (E) DX-2 [0]-10; Guns/TL11 (Pistol) (E) DX+2 [4]-14; Guns/TL11 (Rifle) (E) DX+1 [1]-13; Guns/TL11 (Shotgun) (E) DX+1 [1]-13; Hiking (A) HT-1 [1]-10; History (Imperial) (H) IQ-2 [1]-11; Intimidation (A) Will-1 [1]-12; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Law (Imperial Astronautical) (H) IQ-1 [2]-12; Leadership (A) IQ-1 [1]-12; Linguistics (Comparative) (H) IQ-1 [2]-12; Mathematics/TL11 (Applied) (H) IQ-1 [1]-12*; Mechanic/TL11 (Jump Drive) (A) IQ-1 [1]-12; Mechanic/TL11 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Navigation/TL11 (Hyperspace) (A) IQ-1 [1]-12; Observation (A) Per [2]-14; Physics/TL11 (VH) IQ-2 [1]-11*; Piloting/TL11 (Contragravity) (A) DX-1 [1]-11; Piloting/TL11 (High-Performance Spacecraft) (A) DX+1 [1]-13†; Professional Skill (Security) (A) IQ-1 [1]-12; Research/TL11 (A) IQ-1 [1]-12; Savoir-Faire (High Society) (E) IQ [1]-13; Search (A) Per [2]-14; Shiphandling/TL11 (Starship) (H) IQ-1 [2]-12; Soldier/TL11 (A) IQ-1 [1]-12; Spacer/TL11 (E) IQ+3 [2]-16†; Sports (Golf) (A) DX [2]-12; Staff (A) DX-5 [0]-7; Survival (Arctic, Kegena Prime) (A) Per-1 [1]-13; Teaching (A) IQ-1 [1]-12; Vacc Suit/TL11 (A) DX+2 [2]-14†.
Techniques: Aggressive Parry (Karate) (H) [0]-8; Arm Lock (Judo) (A) [0]-12; Attack from Above (Karate) (A) [0]-10; Attack from Above (Knife) (A) [0]-10; Choke Hold (Judo) (H) [0]-10; Close-Quarters Battle/TL11 (Guns (Pistol)) (A) [0]-14; Dangerous Request (Savoir-Faire (High Society)) (H) [0]-10; Disarming (Judo) (H) [0]-12; Head Butt (Karate) (H) [0]-11; Head Lock (Judo) (H) [0]-9; Hinting (Intimidation) (H) [0]-12; Jam (Karate) (H) [0]-8; Knee Strike (Karate) (A) [0]-11; Leg Grapple (Judo) (H) [0]-12; Leg Lock (Judo) (A) [0]-12; Neck Snap (Karate) (H) [0]-7§; Retain Weapon (Knife) (H) [0]-12; Targeted Attack (Knife Thrust/Neck) (H) [0]-7; Uppercut (Karate) (A) [0]-11.

Footnotes

* Includes +1 from ‘Mathematical Ability’.
† Includes +2 from ‘Born Spacer’.
‡ Conditional +1 from ‘First Aid Kit’.
§ Includes -1 from ‘Neck Snap (Karate)’.

Background

  • (113-)1090
    Born. An only child, raised on Regina/Regina by his lower-class Vilani father, a farmer, and his Solomani wife. Both still live, at present.
  • 1104-1108: Hitchhiker Period
    Left home at 14 to “hitchhike” the sector, usually as working-passage; discovered a love for space & space travel, and astronautical things in general. Took many jobs in and around starships, including: deckhand, dockworker, downport vendor/entrepreneur
  • 1108-1112: Mercenary Period
    Recruited into [deep-space merc company]. After training, assigned to a long-term Fleet Security ticket providing shipboard security for at-risk supply vessels serving the Fifth Frontier War; assigned to [Vessel] for much of his contract. Aptitude for cargo management spotted relatively quickly, and so, frequently “loaned out” to the ship’s quartermaster. Ended up performing several different (non-security) jobs over the course of the contract.
  • 1112-1116: University Period
    Mustered out of the company on good terms; according to Vilani tradition, changed his second name to Haank, as he was known by his fellow mercs. Kept the beret. Attended Imperial Mora University; started working toward a BA in Business Administration, but after a disagreement with a professor prompted him to drop the class, shifted his studies to Xenolinguistics, for which he earned his degree.
  • 1116-1120: Entrepreneur Period
    Entrepreneurial ventures, usually centered around space travel and commerce, came & went; added ProFors instruction, ship engineer, ship captain, ship loadmaster, Lighter pilot/crewman, taxi driver, others, to his résumé. Developed a VR-training habit—constantly learning new skills and taking VR correspondence courses.
  • (117-)1120: Game Time
    Working for Neverfail Freight, LLC, on the Titanic VII as Loadmaster, on a regular supply run from Bevy to the Imperial colony on Kegena
Magnifico

Magnifico the Clown, 2005

Dane in desert garb

 

 

 

 

 

 

 

 

 

 

 

1978- Dane is born at Castle Defiant; his family had fought in the Orcs Wars and has decided to stay with Lord Jerrik at Castle Defiant.
1985- People of Castle Defiant start disappearing; Orcs are seen outside the Castle wall. Dane is given a bow at a young age and is taught how to shoot from the high walls.
1994- Dane leaves with Lord Kerin to seek out help for Castle Defiant. Dane is sent to Wallace to ask for help with the incoming refugees from Defiant. Lord Wallace grants refuge for anyone in need. Castle Defiant falls to the Orcs
1996- Dane becomes a soldier in Lord Wallace’s army and quickly falls in ranks with the archers.
1998- Dane starts to train as a scout and is asked to watch the western dessert for any Orc movements
2000- Dane starts hearing rumors about missing miners at the mines. With mounting tension growing with King Conall and the Royalists; Dane is asked to stay close to Wallace in case defense is of the Castle is needed.
2005- Present* Dane is sent back out to the desert under the command of Captain Brontus and has been tracking the cause of the missing miners and has been given an order by Lord Wallace to find out everything he can, and by any means he can as to what is causing the trouble at the mines.

Recently Dane has received new order. He has been tasked with finding a group of people that have had contact with what is believed to be causing the disappearances in the desert. This is very intriguing to Dane and he is eager to find out what they have learned.

Name: Dane Sardock
Race: Human

1978: Born in Craine, Megalos, to wealthy aristocratic parents who were secretly Assassins descended from Italian Banestorm refugees. Birth name is Gabriel of House Auditore. He is the third son.

1980 (2): Baby sister is born.

1988 (10): Participates in his first assassination where he is used as a decoy. At the time, he thinks this is an awesome game cause he isn’t truly aware of what his family does.

1990 (12): Eldest brother is killed while on a mission. It will later be revealed that said brother was captured and thoroughly interrogated.

1992 (14): House Auditore is targeted for extermination by some of their victims. Only Gabriel and his father, Claudius, manage to survive and escape, although the elder Auditore is badly injured and will never fully recover. They flee west into Caithness, specifically Durham. The events of Banestorm: Lingering Wounds

1994 (16): Claudius finally succumbs to his injuries after having extracted from Gabriel a vow to not seek revenge upon the nobles who targeted the Auditores. The events of Banestorm: Widow’s Kiss. As soon as his father is laid to rest, Gabriel heads east, vengeance in his heart. For the next four years, he will haunt the western cities of Megalos, targeting select individuals whom he knows to have been part of the grand conspiracy. He uses Caithness as cover and invariably retreats there if the situation becomes too bleak.

1998 (20): Gabriel returns to Craine on the trail of the last noble family he knows to be involved in his family’s death. He is instantly entranced by the lordling’s new wife and eventually learns that this is an arranged and loveless marriage. After helping him murder the lordling, they consummate an illicity relationship … but come the morning, she raises the armcry with the story that Gabriel (going then by “Julius of House Firenza”) murdered her husband before raping her. Gabriel narrowly escapes capture and flees. He turns to the Church for sanctuary, fully intending upon hiding there for a while before making good his escape.

1999 (21): Word reaches “Brother Gabriel” (who has become a tolerably decent monk) that the Lady who used him has been put to death on charges of murder; her third husband has died a mysterious death. The bishop of the monastery then reveals to Gabriel that he knew the Auditores and actually enlisted their services a time or two (which sours Gabe on religion somewhat – he’s pious, but has no patience for clergy or the Church as an institution since he believes all priests are corrupt.) That night, fearing that the bishop means to use his skills for dark purposes, he flees into Caithness. Over the few years, he spends a great deal of time living in the mud among the peasantry with only his father’s sword to his name. He gains a great deal of compassion for the down-trodden. The events of Banestorm: Mercy Kill.

2000 (22): The events of Banestorm: Old Friends. The events of Banestorm: Foul Wretches.

2001 (23): Narrowly escaped the fall of Blythe when it fell to Saurians. His employer, a merchant he knew only as Fat Tom, was not as lucky, and Gabriel lost a fine horse he’d spent a lot of money on.

2002 (24): Spends about a year in Harkwood. The events of Banestorm: First Impressions. Becomes romantically involved with Miratáriel, an elf lass whose name he can barely pronounce – he calls her Mira because that’s at least part of her name – but their relationship ends amicably when she realizes that he’s getting restless. It isn’t until after he leaves Harkwood that he realizes Mira helped him get past the last of the lingering anger and rage he’d been suffering from since his youth. While in Harkwood, he briefly establishes the identity of Gavriel Costigan, a Megalan dancing master. The events of Banestorm: Three Dances.

2005-2006 (27-28): Dark Clouds Rising I. Auqui becomes Gabriel’s student.

2006-2008: (28-30) The Huallapan Crusade. The events of Banestorm: King’s Gambit. The events of Banestorm: Murky Waters. The events of Banestorm: Missed Opportunities. The events of Banestorm: War Footing. The events of Banestorm: Wet Work.

2010: (32) Gabriel and Auqui clash. The events of Banestorm: Blood Vow. Auqui departs Caithness; Gabriel pursues. The events of Banestorm: High Ground. The events of Banestorm: Dragon Mark

2012: (34) The events of Banestorm: Blood and Snow

2013: (35) The events of Banestorm: Angel of Death. The events of Banestorm: Highway Robbery.

2014: (36) The events of Banestorm: Bitter Homecoming. Dark Clouds Rising, Book II resumes. The events of Banestorm: Into Shadow. The events of Banestorm: Shadows Linger. The events of Banestorm: Journey’s End.

PDF Character Sheet

AnotherGabe
AuditoreBlade
GCA File  PDF Character Sheet

1980:
Born in Grimswick, a fishing village on the SW coast of the Nomad Lands, son of a sailor/fisherman.
1992 (12):
Father & brother killed in great raid on Kethalos. Left to find his uncle, believed to be in mercenary service in Caithness.
1993 (13):
Joined his uncle in Caithness; already a “big kid,” accepted as his uncle’s shield-bearer. Learned about mercenary work, and developed a taste for the local brew.
1994 (14):
Followed uncle into battle against Deneral of Mershall. Picked up warhammer from fallen foe & put to good use, protecting his wounded uncle from rebel forces. Later named it “Gramjarn” (Wrath-Iron).
1995 (15):
Uncle’s injury never healed well enough to allow him to continue his mercenary career, so he and Rainald returned home and attempted to revive the family fishing (& raiding) business.
2000 (20):
Finally made a move on the village hottie, Gertruð, who confessed that, Björn, the eldest son of a jarl and heralded warrior, had preceded him. She explained that she had told Björn that she would answer his proposal upon his return from his father’s foreign trade mission, in five years, and that if “word reached her ears” of Rainald’s Glory™ before Björn’s return, she would marry him instead. Rainald decided to wander South, and take up mercenary work.
2001 (21):
Captured by Saurians at the fall of Blythe, on his birthday; escaped before being eaten/executed, aggressively-recovered Gramjarn, and fled north.
2003 (23):
Ended up in Wallace, doing occasional work escorting gold-miners and such. Called “North-Hammer” by fellow mercs.
2005 (25):
Present. Pretty much given up all hope for Gertruð.

Talon was brought up in a Christian family, the older of two children. His grandfather and grandmother had left Megalos for the Cathiness frontier, and settled in Tacitus at the base of the Bronze Mountains. It was in the family home, that his father was born, and then a generation later, Talon and his younger sister Alarya.

Tragedy struck the family when two years ago a small orc raiding party attacked the homestead. Talon and his father were seriously wounded and presumed dead by the orcs. To their great fortune a dwarf who was travelling to the Bronze Mountains had witnessed the event, and was able to save them both. Sadly, the orcs had taken Talon’s mother and sister.

Refusing to give up on his mother and sister, Talon took it upon himself to hire mercenaries to find the orcs and reunite his family. Unable to fund this himself, he brokered a deal with Alderic, a nefarious money lender in the city of Carrick. The mercenaries were partially successful and were able to return his sister, but the whereabouts and fate of his mother are still unknown. As insurance that the debt will be repaid, Alderic holds his sister in Carrick, where she also works to repay the debt.

Tending to livestock and crops leaves barely enough gold in the coffers for the next season. This will not repay the debt to Alderic. The call to arms by King Conall presented an opportunity Talon could not refuse, it would give him money, training and experience.

Talon Dunbar – Character Sheet (PDF)

Talon Dunbar – GCA File (right click save as)