Sniper, Tracker, Deadpan Snarker
He is the great-grandson of Tom “Gunny” Riffle, a US Marine sniper before the end of the Great War and war-hero by all accounts (that were available, anyway), who passed on the traditions of the Corps to his descendents. He is the grandson of Winchester Riffle, and son of Marlon “Pop” Riffle. His male forbears have carried on a long tradition of service to the Vault as security personnel, and he was expected to follow in their mighty footsteps.
His childhood was marked by two events. The first was when he was very young, maybe 4-5 years, when he witnessed a man brought into the Vault in the late stages of radiation sickness, probably victim of an accident; though he barely remembers the man, the horrifying image left a deep emotional scar that causes him an irrational fear a similar fate. The second was his continual victimization by bullying during his pre-adolescence; along with a general hatred of bullying, he learned to antagonize them, verbally, until they were so enraged as to attack, at which point they would get in trouble—he got beat up a lot, in those days, though his Marine-by-blood father and grandfather would eventually teach him to fight back physically as well. His wise-cracking habit never faded, though, and others in the Vault community grew weary of it.
Grandpa Winchester was a bit of a conspiracy-nut, and liked to tell Colt the “Great Secrets” that he knew, of aliens and Templars and the like. Though everyone else in the Vault thought him mad, Colt believed him in spite of it. On his deathbed, Grandpa swore it was true, and described to him a place where he had witnessed a silver, saucer-shaped craft crash into the mountain; as he died, he said that the Truth crashed there with it. Colt swore to himself that he would find the site one day, and the Truth, at whatever cost.
From an early age, learning the ways of the Corps, he was found to have a natural eye for ballistics that made him a gifted sharpshooter, and he absorbed every scrap of knowledge he could. But, the war was long over, and there was no enemy to speak of in the Vault, save for boredom and apathy. He longed to get out, and he suspected the administrator longed to get him out. If he hadn’t been volunteered to go look for a new chip, he probably would have on his own.
180 points
ST 11 [10]; DX 12 [40]; IQ 12 [40]; HT 12* [20].
Damage 1d-1/1d+1; BL 24 lb; HP 11 [0]; Will 14 [10]; Per 14 [10]; FP 12 [0].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.
6′ 0"; 175 lbs.
Templates and Meta-Traits
Military Hand-To-Hand – MCMAP – U.S. Marine Corps Martial Arts Program (Martial Arts; p. MA183) [0]; Sharpshooter (p. TacS51) [0].
Advantages
Fit [5]; Hard to Kill 1 [2]; Stalker 2 [10]; Trading Character Points for Money 1 [1].
Perks: Deadeye 1; Eye for Distance; Improvised Weapons (Brawling); Style Familiarity (Military Hand-to-Hand – MCMAP (U.S. Marine Corps Martial Arts Program)); Weapon Bond (Guns (Rifle)). [5]
Disadvantages
Addiction (Tobacco; Cheap; Highly addictive; Legal) [-5]; Code of Honor (Private Investigator) [-10]; Intolerance (Bullies; One group) [-5]; Obsession (The Truth is Out There; Long-Term Goal; 12 or less) [-10]; Odious Personal Habit -2 (Snarkiness) [-10]; Phobia (Radiophobia; 9 or less) [-15]; Sense of Duty (Vault 13; Large Group) [-10]; Sense of Duty (Victims of bullies) [-5].
Quirks: Believes it’s bad luck to let someone else touch his rifle; Competitive; Defensive of his "personal space"; Gallows humor; Never admits to weakness or feelings. [-5]
Skills
Area Knowledge (Southern California) (E) IQ [1]-12; Armoury/TL8 (Small Arms) (A) IQ+2 [8]-14; Brawling (E) DX+2 [6]-14; Breath Control (H) HT-2 [1]-10; Camouflage (E) IQ+3 [1]-15†; Carousing (E) HT [1]-12; Climbing (A) DX [2]-12; Computer Operation/TL3 (E) IQ [1]-12; Criminology/TL3 (A) IQ [2]-12; Detect Lies (H) Per-2 [1]-12; Diplomacy (H) IQ-2 [1]-10; Electronics Operation/TL3 (Communications) (A) IQ-1 [1]-11; Electronics Operation/TL3 (Sensors) (A) IQ-1 [1]-11; Expert Skill (Military Science) (H) IQ-2 [1]-10; Fast-Draw (Long Arm) (E) DX [1]-12; Fast-Draw/TL8 (Ammo) (E) DX+2 [4]-14; Fast-Talk (A) IQ+2 [8]-14; First Aid/TL3 (Human) (E) IQ [1]-12; Forced Entry (E) DX [1]-12; Gesture (E) IQ [1]-12; Guns/TL3 (Pistol) (E) DX+2 [3]-14; Guns/TL8 (Rifle) (E) DX+4 [17]-16‡; Hiking (A) HT+2 [2]-14†; Intelligence Analysis/TL8 (H) IQ [4]-12; Interrogation (A) IQ [2]-12; Intimidation (A) Will [2]-14; Judo (H) DX [4]-12; Knife (E) DX [1]-12; Navigation/TL8 (Land) (A) IQ+2 [2]-14†; Observation (A) Per [2]-14; Running (A) HT [2]-12; Scrounging (E) Per [1]-14; Search (A) Per [2]-14; Shortsword (A) DX-1 [1]-11; Soldier/TL8 (A) IQ [2]-12; Spear (A) DX-3 [0]-9; Staff (A) DX-1 [1]-11; Stealth (A) DX+2 [2]-14†; Streetwise (A) IQ [2]-12; Survival (Radioactive Wasteland) (A) Per [2]-14; Thrown Weapon (Knife) (E) DX [1]-12; Tracking (A) Per+2 [2]-16†; Traps/TL8 (A) IQ [2]-12.
Techniques: Disarming (Judo) (H) [0]-12; Elbow Strike (Brawling) (A) [0]-12; Ground Fighting (Brawling) (H) [0]-10; Ground Fighting (Judo) (H) [0]-8; Immediate Action (Guns (Rifle)) (A) [0]-12; Knee Strike (Brawling) (A) [0]-13; Masked Shooting (Guns (Rifle)) (A) [0]-12; Precision Aiming/TL8 (Guns (Rifle)) (A) [2]-12; Retain Weapon (Guns (Rifle)) (H) [0]-12; Stamp Kick (Brawling) (H) [2]-12; Targeted Attack (Stamp Kick (Brawling) Kick/Face) (H) [0]-7; Targeted Attack (Stamp Kick (Brawling) Kick/Skull) (H) [0]-5; Targeted Attack/TL8 (Guns (Rifle)/Face) (H) [2]-12.
Footnotes
* Conditional +1 from ‘Fit’.
† Includes +2 from ‘Stalker’.
‡ Conditional +1 from ‘Weapon Bond (Guns (Rifle))’.
Social Background
TL: 8 [0].
Languages: English (Native) [0].