Dramatis Personæ

Brother Mendel (Herodian)
Dane Sardock (Winston)
Gabriel Auditore (Rigil Kent)
Gestlin the Unpredictable (CommJunkee)
Magnifico the Clown (Feste)
Merasiël Alethmist (Melissa)
Rainald North-Hammer (Gigermann)


bs-labyrinth

Of Mazes and Monsters

13 May 2014

The Heroes emerged from Brother Mendel’s portal before the “temple” structure atop the hill in the center of the labyrinth without any detectable ill-effect, save for feelings of “strangeness.” They searched for some time about the structure for the expected entrance to its underground, but found none. As they expanded their search, down the hill, they spied a pair of small, ungainly-proportioned men clumsily fetching water from a well in the middle of an abandoned village of some kind. The Heroes observed as these small strangers finally filled their bucket and took it up, waddling their way down a path further down the hill, toward the labyrinth. Gestlin activated his magical harness and took winged flight, speeding to stop the small strangers to inquire of them the location of the goddess, Persephone, that governed this place. At the same time, Gabriel, followed shortly by Merasiël and Dane, quickly crept closer. The little men were frightened at Gestlin’s approach, and dropped their water-bucket to flee, slipping easily through a man-sized crack in wall encircling the hilltop structures, and continuing down the hill as quickly as they could toward a similar opening in the labyrinth’s inner wall. Gabriel lithely squeezed through the first opening and pursued them; their stubby legs were no match for the fleet-footed Gabriel, and as they ducked through a the crack in the labyrinth’s wall, Gabriel caught one by the coat, at the same time Gestlin, airborne, loosed a Fireball at the ground on the other side of the wall-crack, halting their escape. Meanwhile, Dane and Merasiël scaled the first wall with the aid of ropes secured in place by the flying Gestlin, followed much more slowly by Rainald, while the remainder of the Heroes were instead able to wriggle through the crack. At the same time, Gabriel attempted to calm his “prisoners” such that they might be of aid.

bs-harpyHowever, Gestlin’s aerobatics had attracted the attention of a distant harpy, one of many here and there atop the high walls of the labyrinth as far as could be seen; Rainald, still descending the first wall, caught sight of it as it approached and called out loudly to warn Gestlin, but his bellowing attracted the attention of other harpies nearby, and the one was soon joined by a few others. They attacked as before, but the foul, flying creatures were no match for the Heroes, and in moments they lay dead upon the ground, skewered, burned, and smashed. During the fray, the captured little-folk had fled through the opening, into the labyrinth—the Heroes were all reluctant to enter and pursue them, knowing the place would shift and change to entrap them, and began discussing what to do next.

Brother Mendel decided to attempt to use his magics to locate the end of the tree-portal, as he had before when Persephone had left through it. Though successful, Brother Mendel felt a wave of sickness wash over him, as if he were aboard a storm-tossed ship, and he could stand on his feet only with great effort; he could still point to their destination—into the labyrinth. So, the Heroes resolved themselves to go into it, in hopes that tracking the little-folk, combined with Brother Mendel’s guidance, would provide a sure route. Again, Gestlin fetched the ropes and secured them atop the wall for those too large to fit through the fissure in the labyrinth’s wall; Merasiël, Dane, and Rainald climbed, as the rest squeezed through.

bs-minotaurThe trail of the little-folk was easy enough to find and follow. The winding path was narrow, forcing them into a single file, and the walls high, and the way tended to close or change behind them, with the telltale grinding sound of heavy stone, as they passed. Ahead, as their quarry’s trail ended at a wall, Gestlin turned sideways to allow his wings room to span, and he flew to the top of the wall to spy the other side, and verbally guided the others to a detour from above. However, as they moved, the walls began to shift, and a few had to leap clear to avoid being cut off from the others. They pressed on with Gestlin’s occasional scouting, and further detours and close calls. At a dead-end that opened before them at their approach, they encountered a massive beast-man, nearly as tall as the walls, with the head of a bull, bearing an axe and flail too large and heavy for even Rainald to wield; it immediately charged at Dane with a monstrous roar, goring him with his horns and throwing him back. Rainald stood his ground against it; Merasiël moved into the void left by Dane and attacked, while Dane got to his feet; and Gabriel nimbly dodged his way forward from the rear to join the defense, but failed to tumble past the creature, instead striking from the corner. Then Magnifico began to sing a strange song and gyrate oddly, the sight of which caused the creature to pause in stunned bemusement; a lethal mistake, as the Heroes took advantage of its confused state and slew it quickly, lest its wits recover.

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Some time later—they could not say how long in this place—the labyrinth finally gave way to a small village, that is, small in height more than apparent population; the tracks the Heroes had followed now mixed with others, and they deduced this to be the little-folks’ home. The denizens of this village shuttered their windows and slammed their doors at the Heroes’ approach, and would not come out for fear of the these tall, menacing-looking fellows. Glad to be rid of the labyrinth, the Heroes took their rest in the village square. Magnifico brought forth his lute and began to play, hoping to soothe the villagers’ fears and bring them forth, that they could speak to them of Persephone; of such beauty was Magnifico’s performance that not only did the villagers finally emerge from their homes to gather ’round, but even a little of the Heroes’ own inhibitions were loosed. Brother Mendel, remembering the dropped bucket of water, cast Create Water and filled all the buckets, barrels and troughs in the village. He then inquired of a more-important-looking fellow where they might find Persephone, and the little-man relented to send a guide with the Heroes to take them to the entrance to her demesne, though these folk were forbidden to ever enter there. And so the Heroes followed their guide a short distance to a wall much like all the others, with an ornate archway, long sealed up with brick—that is, it appeared so, until Rainald tapped it with his hammer and found it to be incorporeal, an illusion (Brother Mendel cursed himself for not thinking of it). They thanked their guide and sent him back to his village, and then boldly passed through the arch.


Notes

  • The “weaving” magic learned from the Otherworlders is Ritual Path Magic; Mendel’s casting of the portal during last session ended up with a few quirks as a result of failures during the process. This session, the GM informed us of the results: attempts to use Path of Crossroads would result in some hours of dizziness (which occurred), and random “incorporeality” (which did not occur, yet)
  • Gestlin made a great deal of use of the magical harness recovered from the previous fight with the adventurers. The GM said the wings would take on an aspect of the user’s personality, and Gestlin’s player decided they would be the wings of a parrot/macaw, bright red, blue and yellow. As he tried to sneak atop the walls, to avoid notice by the harpies, he rolled a Critical Failure—a brightly-colored, flapping silhouette
  • Magnifico’s new “Confusion/Awe” power completely turned the minotaur fight from a potential PC bloodbath to an almost-sad beat-down; we’re pretty certain that minotaur could’ve done a lot of damage, but it never really got the chance
  • The little-folk and their village were clearly inspired by Willow, but talk of little-folk and clowns (Magnifico) and dancing conjured the inevitable “Safety Dance” references. Again, Magnifico saved the day with a well-rolled Performance; so good it was that even the cold-hearted (and incompetent at dancing) Merasiël could not keep from tapping her foot, at least