Duty Roster:

Ella Stanbridge (Melissa)
Ertrane “Buck” Buckner (Herodian)
Henri Haank Makruus (Gigermann)
Ibrahim “Abe” Nouri-Abbood (Rigil Kent)
Sam Turner (Winston)
Sae Rraetheg (CommJunkee)


Fallout Shelter

There was no freight or passengers bound for their next destination of Pirema—a population of less than a hundred—and no more information to be gathered regarding their quarry, the missing Valerie Vaskor. So, with their business on Kkirka concluded, the Spinward Star broke orbit and headed for Kkirka V, the nearest gas giant, to refuel; a trip of three days, cut down a few hours by some masterful navigation-plotting by Sam. Refueling operation completed, they immediately jumped outbound for Pirema. The week in jumpspace passed without incident, and they used the time to get in some Judo training in the empty hold.

They arrived and entered orbit around Pirema II on schedule. There was a bit of a delay before ground control responded to their request for landing clearance, to no one’s surprise—the pad was just a clear spot on the ground, and monitoring of traffic for a colony this small would not usually be a high priority, for obvious reasons.

As they exited the airlock, the Crew was welcomed at the site by the Port director, Elijah Patterson, accompanied by his two grandchildren, all wearing sealed environment suits to protect them from the heat, and the radioactive dust that clouded the otherwise breathable atmosphere. The older girl, Kaylii, was fascinated by the ship, and asked many questions, hinting at some actual familiarity. The younger boy, Owin, was fascinated with the Vargr, having never met a non-human before—Sae answered his questions matter-of-factly, as if he expected this sort of thing. Elijah was very friendly, and invited the Crew back to their facility, a half-mile drive away, to take their ease and get something to eat—he indicated that the food here was particularly good. Buck and Jones remained behind at the ship to keep watch and do regular ground maintenance, as the others took up their host’s offer.

trav2-piremacolony2

At the colony, their suits had to be decontaminated before entering. Inside, the facility was functional and well-kept, but definitely not designed for aesthetics. They followed their host to the mess hall, and were treated to a fine meal, as advertised; pictures were taken and sent back to the ship to taunt those who remained behind—Jones took off on foot across the half-mile of desert to join them. As they were finishing eating, when shown the last-known image of Valerie Vaskor, said he had indeed encountered her, as she had spent nearly a month at the colony, helping the local doctor and otherwise making herself useful while the Black Star was under repair, but he did not know the current status of the Black Star—though he could find out.

They were interrupted as Elijah received some news that obviously caused him concern. The Crew expressed their willingness to help with whatever-it-was, and he reluctantly admitted that the colony had occasional problems with “outlaws” raiding supplies, sometimes doing damage to the facility or causing minor injuries, though there had been at least one death at their hands, recently. The Crew offered their assistance.

trav2-piremacity

Elijah gathered up the Crew and drove them out to the old “city,” Ifogi, the center of population when they had some to speak of, which remains the center of the colony’s tiny, yet overly-officious government. As they traveled, the Crew called back to the ship to have Buck gather up their combat gear from the arms locker and bring it to the city in the air/raft, in case they needed to get to it in a hurry. At the near “ghost town” of Ifogi, they were escorted to Government Tower, where they were introduced to the colony’s President/Mayor/Minister of Defense/General of the Army/Chief of Police/Lead Detective, Chas Ducote, who went into more detail regarding the raids—perpetrated by a mix of off-worlders and former colonists/employees believed to be hiding out in one of the abandoned mine complexes that littered the nearby environs, the specifics of which the colony had been unable to determine thus far. Ducote then produced a standard Imperial mercenary ticket form—Haank was very familiar with these from his mercenary days, but Buck sorted through it all with ease that suggested some familiarity of his own—and the documents were reviewed, conditions agreed upon (outlaws were to be brought in alive to face local justice, for 150,000 credits), signatures made, and hands shaken. With that settled, the Crew went back to the Spinward Star.

The ship was taken up as high as they could go while still able to see well enough through the dusty atmosphere. They scanned the abandoned facilities indicated by Ducote as possible bases; one mining complex in particular showed hot on thermal scans, indicating it was probably in use—that would be the one. Sam guided the ship in a stealthy approach to the facility, hugging the terrain, and as he crested over the nearby mountain, stuck the landing like a prize-winning Olympic gymnast. Jones remained aboard to man the ship’s laser turret and monitor the security cameras, as the rest exited the ship to approach.

The Crew stood on open desert ground between the ship and the dilapidated structure that presumably housed the mine shaft and observed for a moment. Haank spotted a glint in the shadows under the structure, but couldn’t make out what it was. Ella called out to whomever it was to surrender themselves, as the others flanked her and kept watch on the nearby rocks for an ambush. A voice on a PA system responded that they would not, and had the Crew surrounded, and demanded they lay down their arms. Ella demanded to see with whom it was she was dealing, and the PA-man stepped out of an upper platform door to the structure; he did not appear “military” at all, just a thug to their reckoning. Sam spotted another outlaw behind them, creeping into position. Ella continued to threaten force, but the PA-man continued to refuse to capitulate, offering no excuse or mitigation—he claimed that the reported “murder” was the fault of the victim, who attempted to resist. Ella had mostly run out of solutions and patience, and Sam had started to fall back to the ship’s airlock, when the itch in Sae’s trigger-finger was about to get the better of him, and his muscles tensed in preparation to realign his weapon toward the PA-man. To be continued…


Notes

  • The search for Valerie Vaskor began here
  • Our trip in this case was from a world-population of ~1000 to one of ~80—BTN 2.5—so potential commerce was zero. We did discuss buying a few cases of beer, at least, which we later discussed as a possibility for the future, to keep a few pallets of something like beer/cigarettes for sale on backwaters we might come across
  • Local gravity on Pirema is (according to some online sources) .66G; -2 DX, as appropriate, for most of us. The GM was mostly equating the environment to a “hot” Mars, plus the radiation danger
  • Sae’s player is the father of two (currently) small children, so he was playing out the questioning between his Vargr and the young boy in chat in a very “lifelike” fashion
  • The GM did check the Star Mercs book for details on the mercenary ticket
  • The GM decided the landing spot would be tricky and called for a pilot roll; Sam’s player rolled a 3
  • Sae’s player has been studying up on the Vargr psychology in general, and has been making some adjustments to how he’s played. In this instance, though he’s super loyal to Ella and the rest of the Crew, he won’t hesitate to take charge of a situation. After the mess that was 1Shot.02b, though, he’s trying to hold back a little before going off half-cocked. We wrapped on a cliffhanger just as the player decided to pull the trigger