Wherein Aslam Gets Into a Fight and the Free Members of the Warband Put Into Action a Plan…
- Days pass as the freed members of the warband plan and prepare. Per Aslam, Kelmarane is soon to become filled with slavers here for the ‘Games’ which the warband intend to use as cover for their insertion. Finn uses his magicks to reach out to his captured comrades to let them know that the others are coming for them.
- While scouting and patrolling, Aslam al-Khalaf encounters a band of slavers who have stopped for the night before pressing on to enter Kelmarane in the dark. Seeing an opportunity, the overconfident Aslam sneaks forward and begins assassinating the slavers one by one.
- Unfortunately for him, after he’s taken out the second one, the remaining three catch sight of him, forcing him to retreat; he circles around while in the dark, keeping an eye on them, then advances forward again when he observes the three beginning to nod off once more following their adrenaline crash. Two are neutralized relatively easily, but the third proves to be a bit more of a threat. Eventually, however, Aslam manages to take him out before freeing the slaves.
- Inside the battle market of the village, Zistral wakes to find his wounds healed; he is in a cell and is threatened by the minotaur who is quite furious at the fate of his manticore. From his cell, Thorn is dragged out to a room where he is observed by a grotesquely obese man attended by several attractive women, one of whom touches the half-elf and declares to her master that Thorn will do marvelously. And finally, in yet another cell, Lan-Fan is visited by a strangely beautiful woman who has hints of greenish scales upon her skin; this woman declares that she looks forward to breaking Lan-Fan…
- With the clothes and identities of the now dead slavers, the rest of the warband enters Kelmarane…
Player Notes:
- CommJunkee continued as GM for this adventure arc.
- We got a really late start for this one though it was expected due to the GM having prepared us for it. As a result, what should have been a footnote sequence – Aslam takes out the slavers – turned into basically the entire session, especially when the GM mandated a couple of rolls that, inevitably, screwed everything up.
- Also, Fantasy Grounds was insane with the rolls. During the course of this fight, I counted nine critical results (success or fails), including the very last roll. It was bugnuts crazy.
- Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline.
- We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.