The Survivors
  • GM: Rigil Kent
  • Christoph Jäger (FX Engineer)
  • Enfys Loom (Nosh)
  • Jörg Lange (Gigermann)
  • Sören Roth (Ronnke)

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1×03: Making the Rounds

  • With Coppertong assigned to the barracks armoury, the other four survivors begin patrolling under Sergeant Klumpenklug. On their first day, they are promptly involved in a foot case to stop a thief.
  • After their day of patrolling, the team splits up to advance individual goals and objectives. One of Jörg’s sisters is waiting for him and takes him out to eat.
  • Sören investigates the apparent disappearance of all members of the “old” thieves’ guild.
  • Christoph visits the shrine of Taal again where he sees a townswoman hiding, and interacts, briefly, with a witch hunter who appears to be hunting her.
  • Enfys interacts with Magos Hieronymous Blitzen, is given some cryptic information and four scrolls to study, before the wizard departs.
  • The following day, just as they are about to go off shift, they discover a great fire has broken out at a dockside tavern and, contrary to Klumpenklug’s indifference, rush to assist, with Enfys managing to extinguish the entire blaze at once. Afterward, the pyromancer is convinced this was not a naturally occuring blaze, but rather arson…

GM Notes:

  • Was down Coppertong’s player as expected.
  • Grognards may recognize the core elements from the WFRP 4E “Starter Set.” That’s due to one of the players having gone through this before, so I wanted to change things up to ensure he’s still guessing.
  • The chase lasted a lot longer than I expected it to.
  • Enfys’ player is technically on vacation right now, but the place he was at lost power and he hadn’t charged up his laptop, so he was out of the game until power came back.