Olympus RPG Blog

Olympus Role Playing Group Blog

Dateline: Henryville. Six men were killed and more than a dozen were lightly injured when a gunfight erupted in the town square moments before the new sheriff was named.

The wanted criminal Sven Anderson masterminded the attack, evidently in reprisal against Mister Henry Wallinger’s recent efforts against him with regards to the smashing of the gold forging ring last month. Anderson was initially believed killed in firefight but later discovered to have escaped.

Philip Stanson was discovered posthumously to have won the position of sheriff but his death means a new election must be called.

Dateline: Christian’s Folly. A fierce gunfight between a law enforcement posse and a small criminal band took place in the ruins of Christian’s Folly yesterday. This engagement came as a result of a many week investigation into a false gold nugget scheme that has been plaguing Frome County for the last several months.

Five of the criminals were killed in the shoot-out and five members of the gang managed to escape, including the suspected ringleaders, Zeke and Sven Andersson. No law enforcement agents were killed although reports indicate at least one was injured and there were four bodies discovered at the scene who have been tentatively identified as ranch-hands employed by Mister James Ponty of the Pontypine Ranch.

The acting-sheriff of Henryville, H.J. MacKenzie, led the investigation but has offered no comment on his plans for the rest of the gang.

Dateline: Steaming Rock. Men led by the notorious bandits, Gerald and Karl Filmore, tried to make an early withdrawal from the bank on Tuesday, but found themselves surrounded on all sides by locals and were promptly gunned down. At least five of bandits were killed in the confrontation.

According to eyewitness reports, the bandits panicked at the sight of the defenders and shot first, which freed up the locals to retaliate.

Local deputy, Michael Dimsmore, was instrumental in fending off the would-be thieves. Both Filmores were killed in the exchange.

Among the local defenders was a visiting Henry Wallinger who, along with the acting-sheriff of Henryville, H.J. MacKenzie, were escorting several recently apprehended bandits to the local jail.

A fierce gunfight ensued when cowboys, led by Lewis Sherwood of the Pontypine Ranch, cowardly attacked Henryville’s acting sheriff, Henry MacKenzie, outside of town. MacKenzie was escorting Jose Sanchez to Liberty to stand trial for his part in the murder of Mayor Haskel.

Sanchez was killed in the crossfire. His death might have been the intent so as to prevent valuable information from being obtained. Authorities close to the ongoing investigation have indicated that, prior to his murder, Sanchez was cooperating with them.

Among MacKenzie’s posse was Henry Wallinger who had earlier been instrumental in apprehending Sanchez, but the Ponty connection and the known antipathy between Mr. James Ponty and the Wallinger family leads to questions about how closely tied he is to the murder of Mayor Haskel two days ago.

Dateline: Prospect. A bar scuffle nearly turned fatal when an unnamed visitor drew his sidearm and shot one of the locals. The nature of the disagreement reportedly stemmed from the presence of an Indian entering the bar and quickly getting involved in a dispute with one of the saloon’s locals.

‘There was no reason [for the shooter] to draw a gun,’ bar-owner Clyde Jones said. ‘It was just a friendly fightfight until [he] drew.’

Reports that the unnamed shooter was a deputy from Henryville have not yet been verified.

The victim of the shooting, Kenneth McCormick, is expected to make a full recovery and is reportedly looking into his legal option.

Dateline: Henryville. Jose Sanchez, the leader of the gang that murdered Mayor Haskel of Henryville, was arrested last night in an explosive firefight that left the three remaining members of his gang dead and the fourth member apprehended.

Following up on information obtained from Bubba Walsh, the suspect apprehended following yesterday’s shooting, Henryville deputies pursued Sanchez to a small farm east of the town where they discovered that the gang had already murdered Bill Kaufman, the local homesteader, and assaulted the man’s wife.

At least one of the deputies was lightly wounded during the shootout but authorities have indicated the injury was not critical.

Dateline: Henryville. Three armed assailants attacked the mayor and sheriff yesterday. Mayor Haskel was killed instantly while Sheriff Carter is reported to be clinging to life.

A local posse made up of Wallinger men pursued the three men and, in a tense shoot-out, killed one and apprehended a second. The ringleader of this gang, identified as Jose Sanchez, managed to escape but authorities claim they are following all available leads to capture him.

The apprehended shooter, Bubba Walsh, has been remanded to Hanging Judge Clinton in Liberty.

There is no word on who is to replace Mayor Haskel at this time.

The Warband

Bradán ap Cadell (Ronnke)
Meadhbh verch Cadell (Melissa)
Marcus and Echo (CommJunkee)
Heddwyn ap Idris (Gigermann)
Aedán ap Dewar (Winston)
Simple Angus (Herodian)
Gwion ap Enfrys (Andricus)

Skirmish in the Woods

  • 31 October, 457 Anno Domini Nostri Iesu. Night is rapidly approaching in Caer Segeint. Before he can bed down for the night, Áedán receives word that the hostler they left the horses with wishes to have words with him at earliest convenience. Curious, the smith checks into this and finds the man extremely eager to please. He claims to have recovered the two horses although at a glance, Áedán can see that one of them definitely isn’t the same one. The hostler begs that Áedán not sic Lord Bradán the Ruthless upon him, which actually makes the smith laugh. He can’t promise anything, not with that cart still missing…
  • Meanwhile, Angus’ attempts to figure out why his little birds are not responding to him uncovers a mystery: it would seem that several of his older agents have mysteriously disappeared, shortly after speaking with a woman that no one recognizes. When offered Aeronwen’s description, he is told that no … that isn’t this woman. She’s dark-haired, yes, but pale and with many freckles. The spymaster makes a note to investigate this further once the current disaster has calmed down.
  • Deciding to seek out Myrddin Emrys’ advice, Heddwyn seeks the World of Dreams but rather than finding the mysterious man, instead finds himself facing one of the Fae he rescued from the cages in the Otherworld. ‘I acknowledge that I owe you a Debt,’ the Fae states before asking of Heddwyn’s need. The druid’s obsession with knowledge immediately rears its head and he inquires of Eolande’s father, whereupon he learns that he is the Erlking, an immensely strong and dangerous lord of goblins who is the master of the Wild Hunt. Heddwyn also learns a few other things from this Fae, such as the importance of Names, particularly with supernatural entities – By knowing something’s true Name, a magical link can be created by associating oneself to it in a magical sense, in a similar way that one could if one had hair, nail clippings, or blood. One has to know exactly how to say the name, just knowing it is not good enough. Names with a capital N, have power. If a wizard has an entity’s or person’s name, they automatically have a conduit, a way to home in on it. A mortal’s Name can change over time due to how their perception of themselves can change, whereas most supernatural beings’ Name is static and unchanging.
  • Meadhbh sleeps extremely poorly this night. She dreams – regular dreams, not Dreams – of looking for something that she has misplaced but cannot find, and each time she wakes, she automatically begins looking for whatever it is that is missing before finally realizing what she is doing. Something is wrong but she knows not what it is…
  • Finally, Lord Bradán spends many, many hours in Chief Cedwyn’s presence with the various warriors, going over battle plans again and again to the point that others begin falling out of exhaustion. Eventually, Cedwyn suggests a break and that they sleep on the matter. When Bradán does doze off, he dreams of the strange-eyed man – the Erlking, though he does not know him by that name – screaming things at him he cannot understand. Whatever is said is clearly important but he is ignorant and wakes early, in a fouler than normal mood.
  • Near dawn, Morgan enters Caer Segeint, exhausted, cut up, bruised and on foot. He advises them of “The Plan” that Marcus has drawn up which consists of the following: the majority of Caerhun noncombatants will be (or, by now, have been) evacuated while the warriors will conceal selves within the village’s confines. It is hoped that the hostiles will see an empty, abandoned village and rush forward to loot. At that point, the hidden warriors attack from concealment while hostiles are disorganized and scattered, and thus unable to bring their full force to bear. Marcus suggests that Bradán attempt to assault the command elements of the Blackshields from behind, which Bradán admits is a good plan. Chief Cedwyn informs him that he has thirty men available right now to march with Bradán and the chief will follow upon the morrow once he has the rest of his warriors. Unwilling to wait any longer, Bradán agrees and the whole band march out (some, like Meadhbh, on horseback) soon after.
  • In Caerhun, dawn comes and nothing has happened. From his place of concealment, Marcus watches and waits, wondering where the Enemy is. Hours pass with no sign of the expected attack until finally, he decides to send Gwion out with a small unit to scout for the Blackshields. Selecting a handful of his best bowman, Gwion and his team vanish into the underbrush, heading north. Eventually, they detect the sound of people rushing through the woods – not a great deal, but some – and Gwion has his band seek concealment. Suddenly, Lord Ieuan appears, hotly pursued by Blackshields who seem intent on killing him! Deciding that the traitor might have valuable intel, they opt to prevent the Blackshields from succeeding and a flight of arrows are launched. This leads to a fierce skirmish in which most of the Blackshields are slain although two manage to escape. Lord Ieuan, who has by this point been badly injured by the Blackshields, gasps out a warning to Gwion: it’s a trap! Lord Bradán is marching into a trap!

A Last Stand

  • By midday, the warband led by Bradán have reached a small bridge that is on the way to Caerhun. It has been a difficult march, made worse by Bradán’s harsh refusal to slow the pace. Just as the band is halfway across the bridge, horns sound! Blackshields scramble from concealment to block the path as answering horns can be heard behind and another group rush from hiding to block off any retreat! They are trapped! Bradán reacts quickly and authoritatively to get his band into a defensive square, but looking at the sheer numbers, he has little hope of them winning free.
  • Two men emerge from the southern group of Blackshields, clearly intending on offering terms. One is wearing old but well maintained Roman armor while the other is Lord Serigi. Bradán orders Heddwyn to accompany him and strides out to meet them where is unsurprised to discover that Serigi is here mostly to gloat. The terms are brutal: if his men throw down their arms, they will be granted swift and merciful deaths. Most of them anyway. Heddwyn engages the Blackshield commander in conversation when he notes that the man seems to disapprove (either of the offer or of Lord Serigi himself); said commander reveals that he knows of Bradán’s reputation and would have struck from ambush with an eye toward decapitating the head of the snake first. Even the revelation that King Diwarnach is dead does little to move the commander – that is a matter he will deal with latter. Bradán opts for a different tactic: he insults and belittles Serigi, loudly enough for his voice to carry, and deftly maneuvers the traitor into angrily admitting that Bradán’s death is the only thing he truly desires out of this. From that admission, it is easy enough to segue into a personal one-on-one challenge in the ‘old way.’ Made in such a public way, this challenge is flatly impossible for Serigi to refuse and the Blackshield commander acknowledges to “the druid” that he and his troops will abide by the results of this duel.
  • Bradán strips off his armor so he wearing only pants so as to prove to all watching that he is a true Celt and further removes his gold torc that denotes his position of leadership. This he gives to Meadhbh for safekeeping since he informs her that he does not trust Serigi in the slightest. Should he fall, he expects her to get away with this. He then retrieves a new shield from Morgan, draws his sword, and marches forward to meet his fate. When Serigi does appear, the traitor is still wearing his armor which Bradán loudly scoffs at, which only further infuriates the older man. They circle, Bradán with his sword and Serigi with a spear. And then, they fight.
  • Back and forth they go, each displaying considerable skill. Bradán is the younger and faster of the two, but Serigi is a canny veteran and catches each of his foe’s strikes upon his shield. Long seconds pass as they batter at one another and soon, sweat is pouring down both of their faces. But then, disaster strikes for Lord Bradán: he missteps slightly, which puts him slightly off-balance, and Serigi pounces with a vicious thrust of his spear that slices into the younger man’s torso and cleaves something vital.
  • SeatedJareth.gifAbruptly, time seems to slow to a crawl and Bradán realizes abruptly that the strange-eyed man that he saw in the Otherworld is seated atop the edge of the bridge watching. The strange man declares: ’I would offer you my aid, Bradán, son of Caddell, but … ‘ His voice changes to one that is only vaguely familiar to Bradán (although the Player easily understands the stranger is now using Bradán’s own voice, ‘that is not why I am here and you … you do not matter.’ It is a clear callback to Bradán’s words to Heddwyn in the Otherworld and he can feel the injury begin to burn. Bradán knows then that his enemy’s blade was poisoned and that this stranger has done … something to accelerate the speed of the poison. His body has already begun to shut down and he knows that this blow was a mortal one. Death is only moments away but Bradán responds with a snarl: _‘If you’re not going to help, well then, to hell with you.’ The strange-eyed man is suddenly looming over Bradán and peering at him. He speaks again: ’Still you fight, no matter that your body betrays you. I shall grant you a single boon, mortal, but in doing so, you pledge yourself to my service. Do you wish to kill this man?’ Bradán replies with one word: YES. ’Then do so,’ the strange-eyed man says.
  • Despite blood gushing from his clearly mortal wounds, Bradán scrambles to his feet, shocking Serigi who logically presumed his foe was incapable of even standing. When Bradán screams a battle cry and thrusts his sword forward, Serigi is still too shocked to counter properly and his shield too far out of position to block it. Bradán’s sword punches through the traitor’s armor, piercing something vital, and Serigi is utterly incapable of handling the pain. He topples, unconscious and with an expression still displaying disbelief and surprise, but Bradán tears his sword free and then decapitates the traitor with a single, mighty blow. The warriors who had accompanied him cheer their approval as Bradán throws the head down onto the bridge. He turns toward the strange-eyed man and thus misses seeing twin spiders crawl from Serigi’s mouth and disappear over the side of the bridge.
  • To the strange-eyed man, Bradán asks for a few minutes more and the Fae nods slightly. Bradán then limps toward his sister, tears in his eyes, and it is this more than the brutal wounds to his torso that tells her the story. He reminds her that family and the people matter, not the land, which were the words of their father. He then turns to the strange-eyed man (who no one else can see) nods and drops to his knees and topples forward.
  • And thus, Bradán Ddidostur dies.

GM Notes:

  • And thus ends season 2 (rather dramatically, if I may add.) The season as a whole had some high points and some low points, but was for the most part fairly tolerable from my admittedly “own harshest critic” viewpoint.
  • Overall, was fairly satisfied with this session, although I really do wish I could have figured out more for the other Players to do during Bradán’s “final fight.” As shown in the above recap, this really turned into the Bradán Show which, I suppose, is fitting for it being his swan song.
  • One of the things I wanted to do with the encounter in the beginning was to ensure that we all played archers. I’m planning on continuing these sorts of encounters in the future, especially using the Allies of the various PCs.
  • Interesting note: I did not fudge any of the rolls for Serigi. This was a weird moment (unique, I think, in my experience) where Fantasy Grounds did exactly what I wanted it to for the dramatic story effect exactly when I needed it to. First, there was the critical hit (rolled a 4) that not only deployed the poison (more on that below), but also put Bradan very close to an initial death before the poison’s toxic checks, then once the poison effects kicked in Bradán failed his Death Check by 2 (mortally wounded), then I critically failed the defense roll against his attack (rolled an 18). To make matters worse for Serigi, he failed the major wound check from the vitals strike by 6 so it was all over after that!
  • The poison was a mixture of belladonna and curare (see Low Tech). Since it was a mixture, I halved the number of cycles but that ultimately did not matter.
  • Interestingly (at least to me) is that both of the major threat elements in this fight (Serigi, the Erlking) were major threat elements because of Bradán’s own actions. Originally, Serigi was going to be a throwaway character who didn’t like Heddwyn because Heddwyn had taken his job (Diplomat), but instead, during the ramp up for the initial big Irish fight, Bradán publicly humiliated and intimidated the man, resulting in Serigi gaining a negative reputation as a coward. This transferred his enmity to Bradán and he went full-on Evil! (complete with twirling mustache.) The Erlking’s irritation stems from some of the things Bradan said while they were in the Otherworld.
  • This also marks the first time I can think of in our Fantasy Grounds gaming experience where an actual PC died. We’ve had at least two recurring NPCs that I can think of kick the bucket, but not PCs.
  • Season 3 will begin with a 5 year time skip. Beyond that, I haven’t actually begun planning anything just yet.

goblinrealm
Time stood frozen for the humans who had ventured into the realm of the Fae.

The angry one said we do not matter! Kill him…kill him!

Harsh whispers filled the dimly lit cavern, and writhing forms circled around Bradan and the rest of the warriors who stood still as statues. However, introductions had been made, bargains had been set, debts had been spoken and deals had been met. The humans would be returned to their time and place and in good health. But before the druid and the rest could take their wounded and depart…

“Father…”

“I know, my daughter.”

Lord Herne, the lord of the goblins, and his daughter Eolande stood before Meadhbh, both focused on the swollen roundness of her torso. Her belly was split open, a gruesome gift from the blade of King Diwarnach, and she was pale from the loss of blood.

Eolande turned to her father. “The druid did not introduce them. They will die?”

The whispers began again. Pity. The mother will live. The children will die. Pity…pity…

Lord Herne raised a hand for silence. “These two children…they are fae-touched. The spirit of the wolf runs through their veins. I am inclined to intervene.”

Eolande frowned, “It’s not fair. She has special wolf-children, and I do not.”

Her father gave her an amused look as Eolande’s frown turned into a pout.

“I want one.”

Lord Herne touched his forefinger to the bottom of Eolande’s chin and lifted it slightly. “I never could refuse you when you pout thus, my daughter. Which one shall it be?”

Eolande narrowed her eyes at the prone red-haired woman. “The boy.”

The Warband

Bradán ap Cadell (Ronnke)
Meadhbh verch Cadell (Melissa)
Marcus and Echo (CommJunkee)
Heddwyn ap Idris (Gigermann)
Aedán ap Dewar (Winston)
Simple Angus (Herodian)
Gwion ap Enfrys (Andricus)

The Otherside

  • King Diwarnach has transformed into a hideous monster! He roars as he completes his change into this … thing. At the same time, Heddwyn continues racing around the amphitheater thing, slicing his knife through the bars of the cages containing the imprisoned fae. Bradán, upon seeing a chance while the creature changes, calls out for an immediate withdrawal; they have what they came for. He is at least a little irritated that Heddwyn seems so intent on freeing the captured people who, in Bradán’s opinion, are not the priority!
  • Suddenly, a newcomer appears, accompanied by Eolande. This man strides toward the demon, calling out to him, and all of the PCs see the beast visibly recoil. As this newcomer strides onto the super-heated floor, it freezes underneath him! He speaks, in a voice that could freeze the sun, and states, ’Your host dared touch my daughter! I would have … words with him.’ Abruptly, it begins to rain, which kicks up a geyser of steam, blocking whatever happens from site. The beast begins screaming … but it soon becomes that of a man screaming in horrible agony. The newcomer speaks again: ‘You wished immortality, King of Nothing, and I shall grant it to you. Live forever, trapped in a nightmare of your making. Eternity is yours.’ When the steam finally abates, King Diwarnach has been transformed into a statue showing the extent of his pain.
  • By this point, the PCs have retreated to where Gwion fell and are attending to their injured. Angus was overcome by his wounds during the short trip and has lapsed into unconsciousness, which means they now have three insensate people and all three are critically injured; Chief Owain is worse, having lost an eye and a hand (the latter by Bradán) but most importantly, he has been castrated. All of the wounded need better medical treatment than the PCs are capable of doing.
  • The strange man and his now rescued subjects have approached and are watching the PCs carefully which causes Bradán and Marcus to scramble to their feet and draw their weapons, fully expecting that they’re about to die. Heddwyn advances however and urges them to stay where they are and for God’s sake, don’t say anything! Once again, Bradán is angry at his cousin’s refusal to heed his orders to fall in line, but Heddwyn ignores this as he approaches the strange man and introduces himself. He identifies the other PCs by name and pronounces Bradán as their leader but accidentally forgets to identify Owain, due no doubt to his recognition of the very real danger they are still in with these Fae. The man acknowledges their identities – he knows of them – then tells Heddwyn that the ollave rescued the man’s daughter and thus, he owes a Debt. Thinking quickly, Heddwyn asks that he and his companions be returned to their lands in good health; too late, he realizes the open-ended nature of this request and that he failed to include Chief Owain in this request. The stranger gestures and suddenly, a door is present! All eyes briefly turn to it and when they look back, the stranger and his small court are gone!
  • Stepping through the doorway takes the PCs back to Ynys Môn and that strange cave which they entered earlier and ended up in the desert. Both Angus and Meadhbh are in much greater condition than before – their injuries are now simply old scars – but Chief Owain is still as critically injured as before. The decision is quickly made to head back to the boat they’d discovered and use it to reach Caer Segeint in the hopes that a healer might be found. They rig up a stretch using available materials, and during this time, Angus and Meadhbh regain consciousness. Both are confused as to what just happened and where their wounds went but do not question their good fortune. Meadhbh, however, feels like she is missing something … she just can’t put her finger on exactly what it is she’s missing.

The Real World

  • Upon retracing their steps to the currach, the PCs pile into it. Angus, Gwion and Heddwyn all note that there appears to be a great deal more detritus present than should be and a terrible theory begins to worm its way through Heddwyn’s brain, though he keeps it to himself for the time being. Marcus displays surprising capability as a sailor and is able to handle the boat well enough for them to reach Caer Segeint.
  • At Heddwyn’s recommendation, they seek out a church and find it easily enough, although the head priest is in the process of closing the doors for the night as they arrive, what with the sun beginning to go down. Seeing the dire condition of Chief Owain, he hurries them in and then calls out for his assistants. Heddwyn talks him into allowing the ollave to remain and observe the surgery, but also learns from the priest that today is the day before Samhain. They have lost an entire month! The priest hurries the others out so he can begin the long surgery which will take many hours (five, in fact.)
  • Áedán goes to retrieve the horses and cart but learns that the shopowner has already sold them! They arranged for him to keep them for a week, but more than a month has passed! Áedán manages to contain his temper but promises that he will be back to address this later. Meanwhile, Angus attempts to seek out his little birds, but finds none of them available here in Caer Segeint. Meadhbh is too emotional to do more than find a place to sit outside the church and relax; she is so confused because something is missing and she can’t figure out what! Finally, Marcus suggests that he and Gwion head out now and scout Bryn Euryn; Bradán agrees with this plan and they arrange a rendezvous point at the bridge where they slew so many Irishmen earlier in the year. The two head out in their newly captured boat.
  • Bradán seeks out Chief Cedwyn, the lord of this cantref, and is made to cool his heels for a time while the guards confirm his identity and seek out the chief. He is irritated and prickly when Cedwyn arrives, but manages to keep himself under control as he seeks information. Chief Cedwyn is surprised and pleased to see him since Rhos has evidently collapsed into pure chaos since Chief Owain was believed killed and the PCs vanished. After some discussion, Cedwyn agrees to aid Bradán for future assistance in Cedwyn’s endeavors. It will take some time to raise his full force, but Cedwyn promises military aid.
  • Marcus and Gwion reach Bryn Euryn late in the day, ground the boat in a concealing cove, then advance on foot. They arrive to find the town still and silent, with many signs of new fortifications and many crucifixions. Gwion’s sharper eyes note a distant military force disappearing over a small hill and the two decide to pursue to investigate. It turns out to be quite easy to follow the force as it pauses briefly to set a farmstead aflame, so the two PCs are able to quickly overtake the force and identify it as Blackshields on the march south, no doubt intent on hitting Caerhun itself! After some consideration, the two decide to take an alternate route that Marcus discovered some time back and warn the town.
  • By midnight, they arrive where they are quickly met by Lord Idnerth (now looking much better) and Morgan who embraces Marcus before immediately demanding to know where Meadhbh is. Upon learning that the majority of the citizens of Caerhun are preparing to evacuate while a defending force will remain to hold the attackers off long enough for the non-combatants to escape, Marcus assumes command and comes up with a plan to draw the Blackshields into a trap by using a seemingly abandoned Caerhun as bait. He also decides that Bradán needs to be informed, perhaps with a suggestion that the other PCs hit the enemy from behind and target their commanders while the Blackshields are disorganized. Morgan promptly volunteers to take the message and borrows Idnerth’s sole remaining horse. Out he rides, and Marcus turns to Idnerth and Gwion: they need to get to work.

GM Notes:

  • I actually ended the session on a slightly different note but I’m going to do a minor rewind to reach that point next week.
  • From a GM perspective, this session was terrible. I wanted to get back to the real world immediately and try to band-aid the previous screwed up session, but felt like I only exacerbated a bad situation with my (frustrating) “story teller” tendencies. Bradán’s decision to just bug the hell out at the beginning caught me by surprise for some reason and I never quite recovered. I also did a terrible job of relating the exact timing of what was going on with Heddwyn during the session – he was more than halfway done with freeing the imprisoned Fae before Bradán ordered the withdrawal, but Bradán’s player thought Heddwyn was simply ignoring him and the character (not the player) got really angry at the druid. We’ve since hashed this out out of game, but the fact it was even necessary irritates me. Another GM fail.
  • We also had a boatload of technical issues, mostly revolving around TeamSpeak being just generally stupid. Gwion’s player was surprisingly quiet for much of the session … and then, we realized that none of us could hear him so a lot of time was spent trying to fix that.
  • I let someone – Heddwyn’s player, I think? – make the roll for the Surgery for Owain and it was success by 0, so the chief was stabilized … but just barely.
  • I’m already a session beyond where I was originally planning on stopping this run and had two sort of half-planned sessions to go, but I’ve revised that plan slightly and am expecting next session will be the end of season 2.