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The Warband

Bradán ap Cadell (Ronnke)
Meadhbh verch Cadell (Melissa)
Marcus and Echo (CommJunkee)
Heddwyn ap Idris (Gigermann)
Aedán ap Dewar (Winston)
Simple Angus (Herodian)
Gwion ap Enfrys (Andricus)

Act I: The Siege of Fort Nowhere

  • 7 September, 457 Anno Domini Nostru Iesu. It has been an interesting four months since Gwynedd opted to join the war to unseat High King Vortigern for his perceived treachery in wedding Rowena, the daughter of the Saecsen usurper, Hengist. There were many early victories, with the unified forces of the four kings – Gwent, Gwynedd, Powys and Rheged – easily defeating Dumnonia troops in several engagements, which has prompted many to suspect that the hearts of those warriors are not wholly engaged, as if they too are greatly displeased at this turn of events and are doing the bare minimum necessary their duty requires before retreating. The many Dumnonia soldiers captured seem to lend credence to this theory as more than a few swap allegiance once they learn the purpose of this war.
  • Three solid months of campaigning has paid dividends for the many. The warbands ofGwion, Marcus and Meadhbh have all drastically improved in terms of quality, having upgraded their equipment from salvaged spoils and learned many new tricks that make them far more formidible on the battlefield. Angus’ “little hawks” have improved drastically as well, turning into an extremely lethal force, and even Aedán has drawn some capable engineers and miners, though they are available less frequently than the others. Bradán doubles the size of his warband as his reputation draws more warriors who wish to march under his banner.
  • As the king bringing the largest number of troops onto the field (as well as the likely next high king once they depose his grandfather, Vortigern, Cadell of Powys has emerged as the public face of the four kings, despite his relative youth in comparison (he is only ~26). He is brash and overconfident, as well as a fairweather Christian (in that he pays lip service but is not truly devout or anything. Unlike Owain, he has an eye for the ladies and immediately hit on Meadhbh but has stopped upon learning she’s betrothed.
  • The king of Rheged – Meirchion the Lean – is clearly more accustomed to dealing with Picts than Saecsens. He is gruff and tolerates no fools. His nickname comes from his youth when he was thin and lean. In regards to religion, he is a apathetic to all religions as anyone can be and still be alive.
  • Muerig of Gwent is the new king of the region that the PCs grew up in and for some reason, he does not like them, especially Bradán for whatever reason. Like his father, Tewdrig, who had abdicated the throne many years ago to become a monk (thus precipitating so much of the trouble in Gwent), Meurig is a devout Christian … a fanatic, in fact, and even Marcus has trouble being in his presence for too long.
  • This leaves Cunedda as the most experienced of the kings in terms of war. He is deferred to in most things combat-related, which might be why the campaign has gone as well as it has.
  • In mid-August, just as the war seemed about to conclude, King Vortigern fled with his new wife to the east and his Saecsen allies. Much debate occurred between the kings as to whether this should be considered a victory, with the high king essentially abdicating, but Muerig of Gwent’s arguments won the day and the allied army pursued him. This, as it would turn out, was a mistake.
  • The Saecsens did not roll over like the Dumnonia troops did and casualties among the allied army grew. King Cunedda was badly wounded during a battle and forced to be evacuated; this would not be learned by much of the Gwynedd forces until later, by which time it was already too late.
  • During this entire campaign, Owain has been wounded numerous times – the man is just unlucky – and was recently rotated back from the front, along with many of the Rhos warriors & nobles. The general effectiveness in combat of Lord Bradán and his retinue is likely the reasons they have been kept in the field…
  • Six days ago, just as August rolled into September, the allied army met the Saecsens at a place called Crecganford (Crayford) … and it was a slaughter. Your army was caught out of place and flanked, and the baggage train with its supplies were captured and looted, and the Saecsens fell upon the panicking men with great fervour. Hundreds and hundreds of your countrymen fell as your battle lines fell apart. The Welsh routed in all directions, though most fled to Londinium. During the battle, Marcus was startled when an unfamiliar Welshman abruptly attacked him; he killed the man quickly enough, but he was unable to learn more due to collapse of the shield wall.
  • Bradán and his retinue did not. Instead, they retreated back toward Powys, alone save for their warriors. In the chaos, they were lucky they managed to rally their own troops and, for the entire six days, they were actively pursued by a large force of Saecsens. With no idea where Angus or Meadhbh are, they have set a grueling pace, intent on finding a more defensible location.
  • And finally, they find it: a long abandoned hillfort nestled atop a rocky hill. Here, they can hold … and hold they must as soon after they have reached the fort, the Saecsen host arrives and charges up the hill. There they meet a fierce resistance and are eventually repulsed, leaving behind dozens of their number dead or dying. Now that the more exuberant of the Saecsen warriors are downed, their commander settles in for an actual siege.

Act II: Arrows in the Night

  • As the Saecsens setup camp, the defenders turn to preparing the fort to hold against them. Marcus sets his warriors to assembling an internal wall that is only intended to slow any breachers, while Aedán turns toward rigging up as many traps as he can manage. Gwion, unsure of what to accomplish, opts to help Marcus with his construction. During this, Bradán studies the battlefield for any insight into the Saecsen commander; though the man is too distant to make out, it is clear that the commander is doing the same.
  • Heddwyn, however, opts to take another route. Relying on his eidetic memory, he constructs a [nithing pole], ensuring that it looks like there is a horse head atop it (even though there isn’t.) Climbing to the rickety walls of the old fort, he bellows out a generic curse in the Saecsen tongue before casting a quick spell that causes the pole to erupt in flames. The attackers are visibly perturbed by this action which Heddwyn considers satisfactory.
  • Night falls as the Saecsen continue to range around the fort and with so little food available to the defenders, Bradán decides they will conduct a commando raid instead of just starving. He spends a bit of time studying the various campsites before selecting their target; knowing that Aedán is noisy, he leaves the smith behind and instead takes one of Gwion’s archers in his place. The team stealth forward until they have visual of the camp and the reason this one was selected: the Saecsens here have not unhooked their horse from the wago.
  • Heddwyn softly announces that he will handle the horse before closing his eyes; a moment later, the horse jerks awake and begins dragging the wagon out of the camp. This causes some confusion from the Saecsens who are awake, including a pair who are currently roasting a squirrel over their fire. Echo, smelling the meat and being quite hungry himself, bolts forward, abandoning any attempts at stealth. His sudden appearance startles the warriors even more and mostly distracts them from the approach of the warriors, but the Saecsen file leader hears something and half-turns where he sees Bradán.
  • The fight is over almost before it begins. Marcus darts forward, Fragarach out, as Gwion feathers one of the warriors who is then felled by a charging Bradán. When the file leader swings wildly at Marcus, the former Roman retaliates with a swing that takes the man’s arm off completely. The third man, upon seeing two of his allies felled in but a matter of seconds, turns to flee but is even more discouraged when he sees an archer lurking there (who promptly feathers him.)
  • Meanwhile, two of the Saecsens are confused and startled by Echo’s charge to snatch the squirrel away before he darts into the bushes to consume his tasty meal. One of these men darts for a spear, his attention wholly focused on Echo, while the other turns to investigate the noise from the file leader; what he finds are three corpses … and as he opens his mouth to shout, Gwion feathers him. He collapses, just as the horse controlled by Heddwyn stumbles through a tent, rolling over a Saecsen who is just now rousing. The man screams in agony as his legs are broken, which most definitely rouses the rest of the camp and draws the attention of the last man fully awake who turns … and discovers his friend dead of an arrow to the heart.
  • The chaos this attack causes confuses the Saecsens long enough for the team to get the wagon back to the fort where they discover it does have food (although not as much as they would like.) Knowing that their enemy will attack in the morning, they ready themselves … and are waiting when the now discouraged Saecsens launch their hesitant attack. It is met by stiff resistance and is thrown back in disarray.
  • Having taken significant casualties, the Saecsen opt to retreat but Bradán is unable to contain the defenders from surging forward and conducting an all-out attack. The Saecsens are clearly caught by surprise, obviously not expecting the Welsh to abandon the hillfort, and are utterly destroyed as a military force in the course of the battle. Victory is once again Lord Bradán’s.
  • After spending a day to loot the battlefield and attend their wounded, the warriors continue toward the planned rally point near the border of Powys. There, the discover Angus and Meadhbh arguing with Prince Einion about conducting a potential rescue mission for the missing lord of Caerhun. Here, they also learn that the alliance between the four kings has thoroughly fractured – all four are furious and blame one another for the catastrophe at Crecganford.
  • King Cunedda has officially released his lords to return home, particularly since Autumn is coming and with it, Winter. By this point, Bradán and his retinue are the only Rhos force still in the field, with the rest having started back days earlier. From their current location, they are looking at twenty days on foot to reach Rhos.

GM Notes:

  • Was down two players for the session. No Angus or Meadhbh. Interestingly enough, by this point, Meadhbh is about 2 months pregnant…
  • Was pretty satisfied with this session although I had not intended on the entire session dealing with the siege. The commando raid threw more for a loop briefly, but it turned out very nicely. Since the PCs basically neutralized a Mass Combat “Unit,” I assigned an additional casualty percentage to the Saecsens. I also gave them a -1 penalty (initially) for the really cool nithing pole thing that Heddwyn mocked up and then, after the commando raid, increased this penalty to -2.
  • I am a little concerned at how utterly the PCs have destroyed their enemies during Mass Combat. This is the second session involving them being outnumbered 2:1 and taking 5% casualties while inflicting 100%. At this point, these enemies almost look like a paper tiger … although to be fair, the Impetuous trait the enemies have are lethal because it pretty much requires them to Attack in the first round, even when they shouldn’t. The PCs have retrained their own troops to remove this trait because of this.
  • The Battle of Crecganford is a historical event where the Welsh got their butts handed to them. As noted above, with the PCs winning their battles by inflicting 100% casualties, I have to figure out a way to actually make the Saecsens a real challenging threat.

The Warband

Bradán ap Cadell (Ronnke)
Meadhbh verch Cadell (Melissa)
Marcus and Echo (CommJunkee)
Heddwyn ap Idris (Gigermann)
Aedán ap Dewar (Winston)
Simple Angus (Herodian)
Gwion ap Enfrys (Andricus)

Act I: Stalking the Dream

  • 1 May, 457 Anno Domini Nostri Iesu. It is late evening. There is a nip in the air and the half moon is mostly hidden behind clouds. The Rhos expedition has moved on many hours before, leaving behind a small handful of people to watch over Siobhan as she recovers from giving birth to her twins. All is still and silent.
  • Meadhbh is dreaming. She knows it is a Dream because she’s felt this sense of … weightlessness before. Everything around her feels intangible, not solid, as if it was all wrought from smoke and spider webs. The air tastes strange – sharp and bitter, yet calming and harsh at the same time. Here, in this Dream, she is free to go wherever she wishes. So, she goes home, to Caer Tarian where she grew up.
  • She finds Caer Tarian mostly gone, the ruins having been mostly cleared out, probably by whoever now inhabits the land, and there are indications that whoever lives here now is rebuilding. While there, though, she realizes she is not alone and looks around. A wolf is sitting there, staring at her, and Meadhbh realizes she recognizes this animal: it is the one that she and Morgan saved several weeks ago. Whisper. The wolf’s name is Whisper, Meadhbh knows. No, that’s not right. Her name is actually the soft sound of the wind as it blows across high grass under a bright moon, bearing with it the smell of rain and prey while also warning of other stalking creatures, hunters that desire her blood should she make any false sound, so her every movement is a careful one, a stealthy one that barely rustles the grass, and … gah. Whisper it is.
  • Meadhbh gets the feeling that Whisper is vaguely irritated at her, sort of like a mother gets frustrated at their child’s youthful stupidity. And just like that, Meadbh’s image of self has changed in this Dream – she is suddenly a wolf herself! A wolf pup, really, who is just now learning to hunt and stalk. Whisper gives her A Look that conveys “shut the hell up and _learn_” before turning away slightly, then pausing to ensure that Meadhbh follows which she does. The air around them seems to mist over and Meadhbh realizes they are walking up, as if they were climbing an unseen hill. The mist clears slightly and Meadhbh is in the clouds … on a cloud, actually, looking down at the campsite where she knows that she is asleep. Most of the campsite seems only halfway there, and ghostly half-images appear and disappear from time to time. Suddenly, Heddwyn is sitting before the fire, rocking one of the infants and murmuring (or singing) softly. Again, Whisper gives Meadhbh A Look, this one conveying Stay silent.
  • Heddwyn is awake and rocking his daughter in an attempt to get her to stop fussing, when suddenly he finds himself in the Dream. He is vaguely aware that this is not the Waking World but as he does not have the Dreaming skill, there is very little he knows about this place. A man is seated beside him and he recognizes Myrddin Emrys with his blue-on-blue eyes. The man he knows so little about chastises him for being so easy to contact and declares that he is not learning quickly enough. There are dark times approaching and Heddwyn must be ready to stand against them! Myrddin notes the danger that the children pose his agent – regardless of their birth father, they are Heddwyn’s in every way that matters and many things will attempt to use them to gain access to him. Ordering the young bard to watch, Myrddin casts a protective spell upon the girl, then somehow manages to swap which child is present and repeats the process upon the boy. Heddwyn realizes he knows how to do that spell now!
  • When asked about this place and the extended duration of the spell, Myrddin replies that this is the World of Dreams. Things done here do not follow the same Laws as the Waking World. Heddwyn then begins debriefing Myrddin about the various weirdness he has recently observed or heard of, specifically Angus’ strange encounter with the three dead (and flayed) spies and the unseen observer. Myrddin is visibly troubled over this and is about to speak, but becomes very distracted for a moment. ‘I shall contact you later,’ he says simply and poof!, Heddwyn finds himself back in the Waking World, still holding his now sleeping daughter.
  • Having just observed this strange interaction, Meadhbh turns to Whisper and begins to ask questions but the wolf’s attention is drawn to an area over the campsite of absolute darkness, which has the result of drawing Meadhbh’s eyes there as well. There, she hears … something, a hollow, dull throb that tugs at her. Despite her best efforts, she is pulled toward the darkness…
  • And suddenly, finds herself in a familiar-looking farm. It is Gwion’s family’s farm and she sees Gwion himself standing in the open, dressed only in his skivvies. He is desperately trying to escape from a flood of massive spiders surging toward him, but something is causing him to remain rooted in place. Meadhbh realizes abruptly that she can see two heavy weights tethered to his legs and surges forward, stumbling slightly on her awkward puppy feet. As Gwion looses an arrow at one of the spiders, the others rush him and he falls, curling up in an attempt to protect himself. Biting through one of the cords connecting the heavy weights to his feet, Meadhbh momentarily loses herself to the Dream and attacks one of the spiders … just as Whisper appears and howls so loudly that the other spiders blow apart. The wolf is irritated at Meadhbh as Gwion – who is now fading away as he stirs in the Waking World – is the one who shot her with the arrow in the first place! Meadhbh points out that Gwion is part of her pack so she has to defend him. She realizes they are somehow back on the cloud and smells the same strangeness she experienced in Gwion’s dream. When she asks Whisper about it, the wolf directs her attention to another cloud.
  • There, just below them, are three figures. One of them, Meadhbh recognizes as Aeronwen, but the other two, both men, are unknown to her. The apparent leader has no face while the third man is wrought of mist, as if he’s barely there. Aeronwen insists that this was not her fault – it was that wolf! She will accomplish this task … she just needs more time! The Faceless Man warns her that he will not tolerate further failure, then turns to the man of mist and tells him to continue his good efforts as their Master’s patience dwindles. All three vanish – the man of mist blows apart like smoke in the face of wind, the Faceless melts away, and Aeronwen explodes into hundreds of small spiders, which Meadhbh note all look like the monsters that attacked Gwion in his nightmare.
  • She quizzes Whisper about this: these things are threatening her pack and she needs to be able to stop them! The wolf promises to teach her how to stalk the dream, which will allow her to discover things to protect her pack. Meadhbh is pleased … although when she wakes and finds herself utterly exhausted, as if she had run all night, she is less so. Upon discovering that Gwion is covered with scratches and small cuts that he cannot explain (but she can), she is more worried than she wishes to admit…

Act II: The Grand Council

  • A day later, the Rhos expedition reaches Caer Legion where they discover it filled to capacity with nobles of Gwynedd. The stench is, by modern standards, horrible, with mud and sweat and shit in the streets. It does not help that the day is actually quite warm, making the smell worse. There are hawkers and merchants and beggars and evangelists everywhere. The noise is deafening.
  • Chief Owain speaks briefly with his wife, then calls out to Lord Marcus. His wife would like to see a Roman market which Caer Legion is said to have and he can think of no one better to escort her while he (Owain) deals with arranging quarters for the nobles. Would he (Marcus) mind terribly? With a flat expression, Marcus agrees. He and Lady Brigid break from the rest of the party with Bruinn the Red and Marcus’ two men accompanying as bodyguards (although all three of the so-called protectors are more distracted by the city than their principals.) Once clear of everyone and satisfied that their guards are not paying attention, the two starcrossed lovers have a difficult conversation as they attempt to establish how to move forward. Neither wanted this and Marcus is distressed when he learns how little of a say Brigid had in this entire matter. From her, he also learns that Owain has been expressing considerable interest in Christianity…
  • Bradán takes Áedán with him to tour the city with an eye on looking at farming and military advancements. They draw many eyes, but none of the locals dare to bother them considering how expensive Bradán’s clothes appear. At the same time, Angus seeks out his little birds to inquire about rumors and learns that the same thing is on everyone’s lips: war. An assembly this large can only mean one thing.
  • Five days pass as more nobles and warriors enter Caer Legion and tensions mount. In this time, Heddwyn, Gwion, Meadhbh and Siobhan enter with the twins and the two guards. Finally, word comes down: the king summons the lords to council, so Bradán and Marcus join the nobles and Chief Owain as they head toward the keep. Owain pauses briefly and advises Bradán that he is relying on him to ensure that Owain does not say or do anything stupid in front of the king who has a reputation for not tolerating fools. Meanwhile, Heddwyn seeks out a convenient animal and finds a cat that will serve his needs; using his magic, he takes control of the beast and directs it to a convenient high window where he can eavesdrop.
  • Inside the keep, the now weaponless nobles are directed to a large banquet hall where everyone automatically clusters together in cantref-specific groups. It is definitely standing room only, with seats only for the chiefs and the high nobility. A highborn man complains that this is taking too long – his words were clearly not meant to be overheard by the king butCunedda pins the man with a look and instructs him to keep a civil tongue lest it be removed and nailed to a convenient wall. The noble obeys immediately.
  • Once the doors are closed, King Cunedda turns toward the Rhufoniog delegation and addresses a single noble. Word has reached the king that this man has accepted coin to kill his sovereign – the man babbles, insisting that this is all a mistake, but then, goes for his knife … only to find himself restrained by Bradán and Marcus who noted that the man was armed despite tradition saying otherwise. The king uses his own knife against the man and Bradán kicks the dying man’s knee, ordering him to Kneel before your king, scum. Cunedda slits the man’s throat and gives the two brothers a quick, evaluating look before turning away.
  • Word has come from the south, the king announces. The High King has taken a Saecsen princess as his wife. This causes an immediate uproar as the nobles assembled recognize the threat – any child borne of this union would have a legitimate claim to Prydain! Cunedda continues, revealing that Cadell, King of Powys, has raised his standard to oppose his grandfather in this. Merichion Gul, King of Rheged, and Meurig of Gwent both march to join him. Now, King Cunedda has summoned his nobles to discuss whether Gwynedd should march south as well.
  • Arguments and debates occur immediately, with the northernmost cantrefs being less enthusiastic about marching to war. After considering the threat, both Bradán and Marcus urge Chief Owain to side with those who call for war as this threat is actually quite significant in terms of politics. When Rhos sides with those who wish to go to war, the decision becomes afait accompli, and King Cunedda declares that is shall be so. There shall be further gatherings as they plan their strategy, but the main decision is made.
  • As the nobles are departing to the feast, the king’s son and heir, Einion, intercepts the Rhos group and declares that his father would have words with Bradán and Marcus. As they turn to obey, Owain grabs Bradán’s arm and pleads for him to keep his temper under control. The king is reviewing maps and reports when they join him, and he turns to examine the brothers. They intervened … why? Bradán gives a long-winded reply about having a duty to punish traitors that borders on irritating the king who then turns to their experience with Saecsens; according to Bradán’s reputation, he has faced them before so Cunedda questions him about how they fight, what their weaknesses are, and their strengths, etc. Bradán surprises them with how knowledgeable he is and Cunedda is at least vaguely impressed – clearly, Bradán is able to talk the talk. Satisfied for the moment, the king dismisses them, informing them that their knowledge shall be invaluable in the coming war.
  • Word quickly spreads throughout Caer Legion: Gwynedd is going to war.

    GM Notes:

  • Only partially satisfied. I think the problem stems from the data dump in the second part as I was more content with the Dream stuff than the Caer Legion parts. Would have been better, I think, if I’d split up the entire Caer Legion bit better so the other PCs (not Bradán or Marcus) actually had something to do during it instead of just sitting there and listening.
  • Was more satisfied with the nightmare, though even that needed some work, I thought. Principally, I was happier that I managed to actually involve all of the players.
  • I still haven’t managed to integrate Aedan or Angus as well as I would like … definitely need to figure out a way to improve this. FREX, during the before-mentioned Caer Legion bit, I should have had the two of having whacky hijinks.

The Warband

Bradán ap Cadell (Ronnke)
Meadhbh verch Cadell (Melissa)
Marcus and Echo (CommJunkee)
Heddwyn ap Idris (Gigermann)
Aedán ap Dewar (Winston)
Simple Angus (Herodian)
Gwion ap Enfrys (Andricus)

Act I: Wedding Day Blues

  • 24 April, 457 Anno Domini Nostri Iesu. Winter has finally begun to end, but Spring is a meager thing. Thankfully, the snow has fully melted, although there are still scattered pockets of ice in certain places.
  • The druids of Rhos have been gone for much of the last six weeks, with the citizens of the cantref being aware that they have departed to arrange a marriage for the chief, although none are aware of exactly where the druids have gone.
  • Áedán has been very busy. Chief Owain is very pleased with the torcs and has, by now, handed them out to the warriors and nobles who participated in the Battle of Blood Bridge. His pleasure with this has led him to commission Áedán to make a special torc of silver for his planned bride. He does not have specifics, like the size of her neck or what she will look like, but after having seen the beauty that resulted from the other torcs that Áedán made, he wants something glorious. The first step Áedán must consider is obtaining silver ore, though thankfully, Marcus has access to that – after some quick discussion, they reach an arrangement where Áedán will craft arms and armor for the new lord in exchange for armor. Obsessed with doing as good a job as possible, Áedán spends extra time to ensure as beautiful a torc as possible … and he’s very successful.
  • At the same time, Angus is on the trail of an enemy agent, having been pointed toward him by his little birds. He is hoping to follow this man and hopefully identify additional threats. The trail continues south, angling away from Caerhun and by midday, he finds the tracks converge with two others near a distinctive-looking tree. He spends some time searching, ultimately locating a sealed scroll tube in a hidden hole; reviewing the contents show a coded missive that will require some time to decipher. All three tracks suddenly angle sharply toward Caerhun together and Angus realizes that it appears they are running. As he follows these tracks into the woods, Angus realizes one of them abruptly disappears! He searches around and discovers that it appears this man was nabbed by someone from above; there are signs of a struggle in the trees, with broken limbs and disturbed snow/ice, but there is no sign of a body. Further along, a second person’s tracks vanish, and Angus again finds indications that he was snatched from above. And just within visual sight of Caerhun, the third person’s tracks disappear. As before, appears that something snatched this person from above. He spends some time searching for further tracks, but finds none, though he does smell blood and death; tracking this leads him to climb a tree where he discovers three corpses, hanging from their feet and thoroughly stripped of all flesh so only muscle is showing. At about this point, Angus gets the feeling that he’s being watched by someone … or something malicious. His danger sense is not quite tingling, but he’s definitely aware that he is in a heightened sense of threat. He looks around and, for a moment, believes he sees … something moving in the woods. There is a brief flash of glowing eyes and then … nothing. Further searching uncovers nothing. Angus cuts the men down, then returns to Caerhun, intent on discussing this weirdness withHeddwyn once the bard returns.
  • Bradán has been concentrating on retraining his warband to remove their impetuous nature as well as spending time on “toughening up” Addiena by enlisting his sister’s aid. In the course of this, thanks to Meadhbh, he’s learned that his bad temper kind of bothers Addiena a bit (which he can sort of gather is due to her brother’s similar issues controlling himself.) He has also started to hear a lot of whispers claiming the battle at the Bridge of Blood was only successful because of Lord Marcus Shield-Breaker and Lord Hywel the Fierce, and not due to any generalship by Bradán, which is a persistent irritation to him. As lord, the biggest issue to attend to during this time is the matter of an angry travelling merchant who blames Lord Bradán for not policing their land suitably, as he was attacked by bandits whilst travelling through. He demands reparation and an assurance that this will never happen again, or else he will not only cease coming to Caerhun, he will foreclose on any properties he owns here – and he has several. Bradán is irritated at the man’s impertinence but realizes that treating the merchant poorly will likely backfire upon the cantref proper so instead, he focuses on how to resolve the issue to everyone’s satisfaction. Surprising many with his composure, he engages the merchant in negotiations, agreeing to pay a portion of the amount being demanded up front, then the rest at a later date provided the merchant instead opts to assist them in growing the local economy. If he is especially successful, Bradán is even willing to throw in a little extra and, as for the bandits? Well, Morgan quickly volunteers to lead the warband against them and bring back their heads. This news is greeted with great approval.
  • While this is going on, Gwion is present in Caerhun to deliver a message from Lord Marcus. He encounters Isibel verch Neill, a widow he recalls from Vertis who, like many young men his age, was often the source of many fantasies. She is surprised to see him here, having thought he perished with his family and that ‘arsehole’ of a father. They converse briefly – she admits she is here to speak with Lady Meadhbh about training – and when she learns that he has been effectively adopted into Lord Bradán’s household, Isibel comments that doing so is the least the lord could do, considering how Lord Caddell cuckholded Gwion’s father. This comes as a surprise to the archer and he all but drags Isibel to speak to Bradán about this, much to her confusion and concern. The news is also news to the lord, though he now recognizes certain features in Gwion, and dismisses Isibel after hearing her tale – she gladly flees, worried that he’s going to be angry at her – before taking Gwion with him to seek out someone who might know more about this.
  • Having only recently returned to Caerhun from abroad, Heddwyn is with his wife, Siobhan, now only days or weeks away from giving birth. The bard has already spent time in Bryn Euryn, advising Chief Owain of the results of the marriage discussions, and is now simply trying to relax before the next wave of crazy hits. He is also attempting to determine the best way to prepare Siobhan for Brigid’s uncanny resemblance to her late sister when Bradán and Gwion enter, rambling on about noses being the same. It takes a little longer than he would like, but Heddwyn finally gets the story out and deciphers the meaning; in his attempt to sound all-knowing and arcane, though, he makes it seem as if this is all old news to him and not something that he found especially important. Bradán storms out, pausing as he encounters Meadhbh (who is coming to visit Heddwyn to arrange a ceremony for her handfasting with Morgan). ‘Say hello to your half-brother,” Bradán grumbles with a gesture toward Gwion before continuing on his way, intent on seeking out something to drink.
  • Although surprised at this turn of events, Meadhbh presses on, requesting Heddwyn to conduct the ceremony. Despite being forewarned by this turn of events by his wife, the bard is at least momentarily dismayed at the subject of his long crush wedding another, though he conceals this behind a mask of happiness before agreeing to conduct the ceremony this very night, under the full moon. There, he casts the omens – the moon rises through Cancer and, come ceremony time, is obscured by an ill-looking cloud – which he does not perceive as good. Rather than reveal to the visibly happy couple that one of them is Doomed, he concentrates on accentuating the positive. He watches them depart, sad for them both, noting that Isibel verch Neill has joined Meadhbh’s school for wayward spear-sisters.
  • Meanwhile, on the other side of the cantref, Marcus has thrown himself wholeheartedly into rebuilding his farm and turning it into something better. Having discovered an untapped silver vein (thanks to Áedán) has been very helpful in that regard and he has already started recruiting lowborn young men for his warband, a thing not normally done in the Celtic world so his green recruits are looked at with mild contempt. As he is mostly handling the retraining of his brother’s force, Marcus is also using them to teach his recruits the rudiments of battle which has the added bonus of teaching the older veterans patience, something they sorely lack. Regarding the impending marriage, he is peripherally aware of it but getting everything settled with the manor has required more hours than are in the day so he’s barely paid it any mind.
  • Several days later, the day of the wedding dawns, with Princess Brigid arriving along with Bruinn the Red to serve as a protector and Pádraig to conduct the Christian ceremony; as many of the locals are not that exposed to Christianity, there is a considerable crowd present to witness it. Marcus is the only member of the Family not present at the moment, having been delayed by bandit activity near his lands (although this turns out to be just a rumor.) He arrives just as Pádraig is finishing his most excellent ceremony and witnesses the priest declaring Owain and Brigid to be husband and wife.
  • And then, when the new couple turn to face the assembled crowd, Marcus realizes just who his new lord has wed…

Act II: A Royal Summons

  • To say that Marcus is stunned would be an exaggeration and he all but flees. His flight is noticed by Heddwyn who finally pieces together everything; the bard pursues and when he finally corners his cousin, Marcus explodes with rage at the would-be druid. This is his fault! He knew and said nothing, did nothing! Heddwyn does not bother trying to point out that he did not know that Marcus had even known Brigid, recognizing that this is just his cousin’s pain needing an outlet. Instead, he simply stands there and lets Marcus rage. As Heddwyn states, he had the riddle … but not the solution.
  • Others note Marcus’ departure but are generally more weirded out by Brigid’s similarity to the dead Caitlin and did see Heddwyn go after him, so they concentrate on the feast. Chief Owain quizzes Pádraig about Christian beliefs – clearly, the missionary’s words affected him in some way – then recalls his duties as host and returns to them, handing out gifts as appropriate. When Marcus does return and begins drinking heavily, the chief does not notice like he should, though others do, especially Bradán who is briefly surprised when his brother reacts badly to his teasing instead of just ignoring it.
  • During this wedding feast, a rider appears. He is carrying the symbol of King Cunedda and when recognized, declares loudly that all nobles of Gwynedd are summoned to Caer Legion by the king and all are ordered to make haste. No noble is allowed more than two warriors to accompany him The messenger further declares that the King has declared an end to all hostilities between all cantrefs. No lord or captain or warrior may raid another. Any man who does so shall be named Traitor and Outlaw, and the King himself shall personally see that such a man is fed to swine. It is a Grand Council, then! Momentous decisions are about to be made! Owain orders the man to join the feast and that they will set out upon the morrow, since it will take the rest of the day to prepare for the journey.
  • Owain decides to take Brigid with them, which prompts Siobhan to advise Heddwyn that she is also going. The bard quickly seeks out a midwife, having heard chirping baby birds that morning and having found a broken egg that one shall be needed. Multiple wagons are going to be required as well, especially as Áedán gathers his wares with the intent of selling them in an actual city. Bruinn the Red seeks out the one Welshman he actually knows – Heddwyn – and quickly attempts to worm his way onto this expedition; the bard recommends the man going as the princess’ bodyguard which appeals to the burly warrior with the manly bear. The other Irishmen will escort Padraig back to Eire so he can continue do God’s work.
  • The following morning, the expedition sets out with many of the feast attendees still suffering from terrible hangovers. Marcus has fallen into a sullen mood, snapping at anyone who attempts to speak with him, even his family as Meadhbh learns when she tries to discern what her brother’s problem is.
  • Taking the old Roman road takes them into Tegeingl cantref and toward Prestatyn. Along the way, they find Tegeingl warriors monitoring their progress and there is a great deal of tension as everyone fears a sudden raid. With each noble having only two warriors (or none at all in a few cases), this means the entire force is in the two dozen or more number. Best estimates give them six days to reach Prestatyn.
  • On the fifth day, Siobhan goes into labor and the midwife cannot be found! Conveniently, Princess Brigid has some experience in this area, so she shoves aside any well-meaning but clearly ignorant morons who know nothing about birthing a child. Not to mention, it is a commonly known fact that it is bad luck for a man to be present when children are born, even if they’re the father. She pulls Meadhbh in to assist and is almost imperious with her orders: “You! Wash hands! Need hot water! NOW!”
  • After some time, the child is born … and it is a girl. Siobhan immediately wishes to name her Caitlin after her late sister, but is just as surprised as Heddwyn when Princess Brigid announces that the second child is now on the way. There is more pained cries – to the warriors, this is horrifying sounding, which is amusing considering how often they deal with blood and violence and death – and finally, a son is born. This confuses the hell out of Heddwyn based on his readings of the omens; he did not expect two children! Twins are seens as a very good omen, though, and word very quickly spreads – there is much back-slapping and congratulations offered to the young Ollave.
  • Brigid informs Owain that the new mother should not move from here for at least two days, which neither he nor many of the nobles are pleased with. Heddwyn volunteers to remain behind for a bit, then catch up once his wife has recovered, and Owain agrees before asking for volunteers to stay with the new parents. Lord Idnerth promptly volunteers his warriors and Meadhbh declares that she also will stay behind. Marcus continues to stand apart in sullen silences and does not offer his own men.

GM Notes:

  • Time management problems on my end – I front-loaded a whole lot predicated on my desire to ensure that all PCs had something to do. As a result, I did not get as far along in my notes as expected, but overall, that is helpful for me as it gives me more time to make my intent for the Great Council to work better.
  • Still need to work on descriptions better – several mistakes transpired because of my lack of clarity, especially with regard to Angus’ encounter which was supposed to be kind of creepier than it was.
  • Have been making an active attempt to ensure all PCs are more involved with mostly positive results. Would like to have more for Aedan than just making stuff, but working with what I’ve got thus far.
  • Amusing that when I originally started on my notes, I thought I was being clever with Siobhan tagging along, but the moment I read the notes for game time, I knew it was obvious my plan. Not sure why I did not even consider PCs bringing their own midwife along. Derp.
  • Was surprised at how quickly the revelation regarding Gwion’s parentage happened – was actually expecting to drag that out for a while. This works, though, as it means Gwion should have a reason to become proactive in order to improve his status in life.
  • Kudos to Marcus’ player for his character’s meltdown following the marriage. Was very cool.
  • Regarding the marriage, Padraig rolled a critical success with his Public Speaking check, so we figured that would result in some new converts. Using the Rules of Drama™, one of those converts has to be Owain since not only will it irritate some of his nobles, but it means he will have a built in reason to visit Marcus more so as to discuss Christianity while conveniently bringing his wife, Brigid, along.

wolf_eyes

Meadhbh verch Cadell was annoyed.

To be fair, that seemed to be the normal emotional state with the fiery redhead as of late, however this day her annoyance had climbed to a new level. The near-constant awareness of the packs of wolves roaming the countryside had begun slowly scratching away at her sanity. She could not rid herself of their presence, even while she slept. And worse yet, the wolves seemed to not be as bothered as she was by the unnatural connection. Some of them would even loll their tongues out in canine laughter at her whenever she managed to catch a fleeting glimpse of them. Meadhbh was far from a solitary person, however everyone had their limits. And she had just about reached hers.

So when Baron Owain ap Edern had called for a feast to celebrate the devastating victory over the Irish and Meadhbh would be expected to be in attendance AND she was not allowed to join the hunting party that had gone out in search of game? She decided that while she might be miserable, she could at the very least make as many other lives nearby as miserable as she. She snapped at just about anyone who came near all day long, even going so far as chasing her brother Marcus out of her room with a sword and a string of curses when he stopped by just to say hello.

Once she felt sure she had frightened away most everyone in the household, she strode from her room, fully intending to leave the town at least for a little while for the relative solitude of the surrounding country. The afternoon sun was shining brightly, blessing the people with a rare taste of warmth, and she felt her mood improve with every ste—

“M’lady Goldeneyes!”

“Oh for all that’s…what is it now?” Her mood darkened once again as she turned around, only to find one dark-haired warrior staring her down from several yards away. He held a large cup in one hand, and he was grinning from ear to ear.

Meadhbh clucked her tongue at him. “Morgan ap Rhys, are you drunk already? The feast hasn’t even started.”

“No, I’m not drunk!” Morgan frowned indignantly, then stopped himself and looked down at the cup in his hand. “Ah, well maybe a little drunk.” He chuckled to himself. “I have an idea! Why don’t -you- come back with -me- and we can both get drunk together.”

Meadhbh arched an eyebrow. “Oh really? Well, there’s a problem with that because I have no intention of going anywhere with you!”

“Pfft, you tease me, M’lady. I see those sideways glances, the pining looks when you think I’m not watching!”

“Morgan, don’t be an arse. Go back to your camp—”

“No, no no,” Morgan cut her off, with a wave. “You see, there’s my problem. If I go back to my camp right now, then I want you to come with me. But if you won’t come with me, then I’ll be going alone. And that just isn’t something I’m willing to do.” He tossed the cup away, splashing his drink all over the ground nearby, and fumbled with the hilt of his sword as he began to draw it. “I didn’t want to do this the hard way.”

Meadhbh became painfully aware of the crowd of men who were gathering behind Morgan for the show. The men had all seen her fight. Stories about the Goldeneyed Lady who defeated the Commander of the Irish in combat had already been circulating before the army had returned to Bryn Euryn. The sea of faces now bore a mixture of pity, shock and even a bit of dark humor, all of which was directed at Morgan. She made one last attempt to stave off the inevitable, even as she drew her own sword. “Morgan. Go sleep off the drink. Don’t—”

Morgan closed the distance between them and lay a single finger on her lips. “Shhhhhh,” he whispered, as he swayed slightly. “I meant to woo you proper, M’lady. But I suppose this’ll have to do.”

Meadhbh laughed without mirth and shoved Morgan’s hand away from her face. “You’ll regret this in the morning, Morgan. I promise you that.”

With that, words were abandoned for the sound of swords meeting in combat. Meadhbh realized very quickly that this match would not last long as Morgan was far too drunk to measure his attacks. Every step he took was more of a stumble than the calculated footwork she knew he was capable of. When he thrust his sword straight at her, he overstepped the attack and she easily sidestepped him, and brought the flat of her blade around to smack him on the hindquarters. The men crowding around them howled a mixture of laughter and cheers, and when he paused to rub his now tender cheeks, she called out, “Do you give up now, you fool?”

Morgan laughed and charged at her. Their swords met once more, and despite herself Meadhbh found herself becoming lost in the patterns and rhythm of the swordplay. Sideswipe met with parry, thrust met with dod-

Two legs.

-ge. Morgan brought his sword down in an overhead sweep and Meadhbh parried the attack and kicked him away and into the mud. Morgan, still not willing to concede defeat, hauled himself out of the mud to continue the duel.

Twolegstwolegstwolegs…

Morgan grinned wolfishly at Meadhbh. “I could be wrong, men, but, I think I’m starting to wear her down!” Raucous laughter echoed around them as Morgan approached her once more, sword held ready.

TWO LEGS!

Meahbh’s vision focused down to a pinprick of light as the wolf sense cut through her like a blade. She saw only a brief flash of auburn hair, but the worst was the intense pain, followed by anguish. The sound of a wolf’s cry of pain echoed through her head.

Meadhbh blinked as her senses returned to the present, only to find the courtyard had fallen deathly quiet around her. She looked down at her hands, now empty, then glanced over several yards away where her sword lay in the mud. Before her stood Morgan, staring down at her over the point of his sword. The sea of faces around her registered shock, all of which was directed at her.

Morgan’s voice rumbled out drunkenly. “M’lady. I do think I’ve won.” Morgan ap Rhys, the man who defeated the Lady Goldeneyes in armed combat, then turned and walked a few paces away before emptying the contents of his stomach in a nearby shrub.

The Warband

Bradán ap Cadell (Ronnke)
Meadhbh verch Cadell (Melissa)
Marcus and Echo (CommJunkee)
Heddwyn ap Idris (Gigermann)
Aedán ap Dewar (Winston)
Simple Angus (Herodian)
Gwion ap Enfrys (Andricus)

Act I: A Victory Celebration

  • 12 March, 457 Anno Domini Nostri Iesu It is early morning, shortly after the Rhos warband watched the Irish ships containing Bruinn the Red’s men depart Wales.
  • Angus is in the small shed where they were holding the captured spy, Amlodd ap Brys, and he is staring at the man’s corpse. He searches the shed for any bit of evidence but finds the interior completely clean, so much so that it is noticeable. Whoever is responsible for this murder has clearly covered his or her tracks exceptionally well.
  • Finding nothing, he quickly retreats from the shed, replacing the bar that secures the door in place, then seeks out Bradán or Heddwyn to report this event. He locates the bard first and escorts him back to the shed to examine the scene, but Heddwyn discovers nothing new either. Angus retrieves the knife used to kill the man and examines it; as far as he can tell, it is one ofhis blades and Heddwyn recommends he have Aedán examine it since the smith forged Angus’ weapons in the first place. Thinking this is a good idea, Angus seeks Aedán out who confirms that this is definitely one of the knives he forged for him – it even has his maker’s mark – but Angus is confused as he is not missing a single blade!
  • Bradán is briefly cornered by Addiena who is pleased to see him, but she is a little put out that her brother was injured after Bradán promised he would see the man safe. This causes Bradán’s already short temper to flare up and he blames Chief Owain’s injuries on the chief himself before storming off in irritation.
  • And speaking of the chief, Aedán finds himself briefly cornered by the man who commissions something to commemorate this grand victory. Though Aedán is no jeweler, he agrees to craft rings or torcs from the broken weapons of the dead Irish and begins making plans, though he will not start until he returns to Caerhun where his smithy is.
  • Owain continues weaving through the many jubilant people, grabbing out huntsmen and instructing them to go forth and retrieve some game for the grand feast he wishes to throw this very day. Among those huntsmen is Gwion who heads out almost immediately. He quickly manages to bag several quail but greatly desires something larger and spends an hour or so hunting for spore. Eventually, he happens upon a deer and drops it with a well-placed shot. As he congratulates himself for this feat, especially in this cold with game so scarce, he hears the sound of a woman’s scream and rushes to investigate, quickly locating the source: a girl fleeing from wolves! He looses another arrow, connecting solidly with the lead wolf and causing the others to scatter immediately while the injured beast limps back into the forest, very badly injured. The woman is surprised, but calms slightly when Gwion introduces himself and makes sure she is okay. She remains confused by him as he continues to offer her things without obligation and finally introduces herself as Eolande.
  • Although she is already greatly in his debt, she will accept his offer to escort her back to civilization at Bryn Euryn as she is very lost.At Bryn Euryn, Meadhbh is fuming because she has not been allowed to join the hunt and, just as she is about to sneak out and join it anyway, an intoxicated Morgan corners her and demands a duel. The results are not what she expected and, disarmed by this drunken fool, she stares in stunned disbelief. Once he recovers from purging himself, a still mostly drunk Morgan pledges his undying love in a funny if slightly awkward moment. Meadhbh is still struggling with her shock over this.
  • Among the newcomers entering Bryn Euryn is Heddwyn’s very pregnant wife, Siobhan, who loudly gives him grief for not even bothering to let her know of the battle. What would she have done had he fallen? They bicker back and forth good-naturedly, revealing to all how solid their relationship is. During this, she lathes onto the first passer-by, intending on drawing them into this drama. As luck would have it, that person is none other than Marcus. Siobhan freezes in surprise and the two stare at one another with the ghost of her sister, Caitlin, hanging between them. Ever the diplomat, Heddwyn attempts to bring some peace between them but it is only partially successful.
  • Marcus quickly retreats to the hilltop overlooking Bryn Euryn to reflect upon his guilt and pine over the woman he left behind in Éire, and in that moment, he is suddenly no longer alone. A familiar-looking woman stands alongside him, stating, “‘_You bear a great and terrible power, Sword-bearer. There shall be Men and Fae and things borne of Darkness that will seek you out for this weapon. Are you strong enough to face what is to come, Sword-bearer?_” Claiming that the Lord will grant him all of the strength he will require, Marcus is briefly startled when the woman vanishes on him while his back is turned.
  • The feast begins. This is a hastily put together gathering where the mead flows liberally and the meat is still roasting. Many men get drunk. There is much merry-making taking place as the warriors refight the battle and the great feats they did. There is dancing and drinking and fighting and laughter, all observed by the severed heads of the Enemy adorning the many spears ringing Bryn Euryn. Bradán is dragged out to dance with Addiena (which he does badly) and, upon seeing this, Eolande informs Gwion that she too wishes to dance. He does so even worse than Bradán, but Eolande’s almost inhuman grace almost makes him look good. Heddwyn sees this and has a terrible suspicion that she is Fae and shares a knowing look with Druid Adaryn who then nods toward the Grove.
  • In the grove, Heddwyn finds the two surviving Irish druids, Conn and Cormac, and the four druids discuss the possibility of seeking out an alliance with the Irish king of Laigin, Crimthann mac Énnai The king has an unwed daughter who would make an ideal spouse for Chief Owain. Summoning the chief, they discuss this plan and, although he is not especially enthusiastic about this plan, he grudgingly agrees to this plan but suggests they keep this plan under wraps. It is decided they shall head out upon the morrow.
  • Before he departs, Chief Owain takes Heddwyn aside and without actually asking the young druid to resign from the Council, he does imply that it would be best for the realm to reduce the unrest among his nobles. Heddwyn, recognizing the hand of his rival, Lord Serigi, agrees to this.
  • Unwilling to face questions about the duel, Meadhbh opts to flee into the woods for some “alone time” … without realizing it, she is drawn toward the injured wolf where she finds it unconscious from the arrow protruding from its torso. She is dismayed to realize that she has not the skills to assist, then startled when the other wolves identify someone following her. It turns out to be a now sober Morgan who glances around at the silent wolves surrounding him, with their golden eyes gleaming in the dark, then at Meadhbh whose eyes are the same color, but takes it in stride and reveals he has some minor skill with animals as he helped with his father’s hunting dogs. Together, the two spend the rest of the night attending the badly injured animal and ultimately manage to extract the barbed arrow. It is going to be a long night for them…

Act II: A Little Arrangement

  • The following morning, Chief Owain summons his Council to an open session which means all of Rhos may attend; the attending nobles and citizens are all in varying states of intoxication when the chief reveals new information – Lord Brochfael is dead. Rhos’ spymaster,Lord Berthgwyn, has confirmed this and it happened the very night after the council meeting … no one knows who slew him, only that it seems to have been done by ambush so they are not ruling out the Irish. As Brochfael had no heirs, the lands return to Owain … and he has decided to make Marcus Shield-Breaker the new steward of that manor. This effectively elevates Marcus to lordship.
  • Needless to say, this causes considerable surprise. Most of the warriors present loudly exclaim their approval, having decided that he is a good luck charm, what with him coming back from the Otherworld just in time to warn them of the Irish attack and then fighting as well as he did, but many of the nobles are clearly divided over this since it gives the family of Lord Bradán even more power. As this is well within the chief’s authority, though, none of them can really do much about this.
  • Although surprised at this turn of events, Marcus accepts the honor and swears his allegiance to Owain right before his brother advances to congratulate him by smacking him hard upon the arm. Chief Owain, pleased that he has effectively ensured he has another loyalist as a nobleman, further announces that he will appoint Marcus to the position of Marshal, thus taking over for the dead Brochfael, and also reveals that Lord Serigi is replacing Ollave Heddwyn as the grand diplomat as the young druid requires additional time to complete his studies. Although Bradán has his suspicions that this is the doing of Serigi (for the lord looks smug as he accepts the return to the Council), he has no proof and his cousin has mysteriously vanished with Druid Adaryn on some sort of special mission or something.
  • The Council is ended, allowing everyone to disperse to their normal duties.
  • Aedan immediately seeks out the broken weapons of the Irish, spends some time picking through the shattered spear heads and broken battle rings, and then piles the whole mess into a cart which he then takes back to Caerhun so he can begin melting them down at his smithy. Mentally, he is already making plans and decides to craft torcs instead of battle rings as that will stretch his talents more. By his calculations, this will take much of the week since he will be working alone as he cannot locate his sometime apprentice, Eitri.
  • Angus is frustrated that his investigation into the dead spy has hit a brick wall but he continues poking around in the hopes that something will turn up.
  • Bradán seeks out his spymaster for a status report on the dead spy and is suitably irritated at Angus’ lack of forward progress although it does sound to him that somehow has gone to a great deal of effort to conceal their tracks as well as shift potential blame toward Angus. He has also, by now, heard the whispers about his sister losing a duel with Morgan but cannot find either of them; already, he is planning on devious sibling teasing.
  • Gwion is surprised to discover that Eolande has vanished. No one can tell him where she went or when. Did he get drunk? Because his memory of the previous evening is all sorts of … fuzzy. He recalls dancing and there might have been some kissing and then … well. As stated, fuzzy. Looking around for her turns up contradictory stories and he briefly runs afoul of Argante who smirks at him and seems really, really familiar for some reason. The woman actually pauses for a moment and looks at him with slowly widening eyes. “_You poor fool_,” she murmurs before walking away, shaking her head and chuckling under her breath.
  • After a long and difficult night, Meadhbh and Morgan return to Bryn Euryn, splattered with blood from their impromptu surgery and both thoroughly exhausted. Ignoring the eyes on them, they stagger to Morgan’s tent, exchange a long, awkward look, then shrug and enter where they promptly collapse on the bedrolls and fall asleep. Bradán, upon learning that they have returned, seek them out and finds them thus; he teasingly lays down between them and attempts to hold a conversation with his sister, but only snores answer. Unwilling to completely give up on the teasing, he rearranges their sleeping bodies so they are in an intimate embrace facing one another, then sneaks out, laughing to himself.
  • Not knowing the land as well as he would like, Marcus needs someone to show him where his new manor is and Lord Idnerth, who is to be his neighbor, gladly offers to escort him there. They head out early, During the trip, the two noblemen speak and Idnerth expresses a high opinion of the Romans – they brought civilization where there was none and were a powerful stabilizing force for the region. Since they left, chaos has been left in their wake … he offers to give Marcus a lay of the land since he is relatively new to the area but it mostly turns out to be a warning about all things Lord Rhodri, not due to Idnerth wanting to get Marcus on his side in the ongoing feud, but because he (Idnerth) hates Rhodri as much as he does. Once at the manor, Marcus realizes this will be ideal for the raising of good cavalry horses (once he obtains some) and speaks with the steward, Gavin, who has, by now, learned of Lord Brochfael’s demise and Marcus’ appointment as the new manor lord. Marcus learns his Household is effectively bankrupt thanks to the late Lord Brochfael’s wild expenditure of money.
  • Adaryn and Heddwyn arrive in Éire with Conn, Cormac after several days at sea. The capital of Laigin is Dún Ailinne and compared to Rhos, it is a mighty city. He has seen larger, but not recently. Initially, they are barred from entry by the guards, but Conn and Cormac persist in badgering the men who eventually grant them simply to shut them up.
  • Once inside the palace, they discover King Crimthann mac Énnai holding a tribunal for a familiar figure: Bruinn the Red. As they listen, Heddwyn realizes that Bruinn is defending himself against charges that he murdered his brother, Niull, and that the king is being advised by both a druid and a Christian priest.
  • Being adequately familiar with these sorts of legal proceedings, Heddwyn steps forward the moment Bruinn the Red asks for anyone willing to speak up for him and the big Irishman recognizes him instantly and identifies him as the druid who witnessed this conflict firsthand. King Crimthann recognizes Heddwyn and allows him to speak, and the young Ollave does so quite well, spinning an elaborate (but mostly truthful) tale about Little Niul’s end. He paints a picture of Meadhbh Goldeneyes as a fearsome, terrifying beast that cannot be bargained with or reasoned with, and does not feel pity or remorse or fear, and absolutely will not stop, ever, until her foe is dead.
  • It is a very effective tale and the king leans back to be advised first by his mumbling druid, then by his priest (who actually uses Greek, which Heddwyn notes.) Crimthann nods, then declares his judgment: Bruinn the Red is innocent of these charges and may stand as his father’s heir. The burly warrior with the insanely manly beard seizes Heddwyn up in a great hug.
  • Heddwyn then makes an error by attempting to immediately broach the subject of the potential marriage, which visibly displeases the king who declares he is done for the day and will accept further petitions at a later date. Afterwards, Heddwyn realizes his mistake and suggests to Adaryn that they make plans to spend some time here in Dún Ailinne…

Act III: A Slice of Life

  • Six weeks pass, mostly uneventfully. The weather finally begins to improve, albeit very slowly. Rumors fly across the realm regarding the extended absence of Druid Adaryn and Ollave Heddwyn, but no one knows the exact truth beyond the two men seeking out a bridge for Chief Owain. Adaryn reappears a few times in Bryn Euryn, but only briefly, and is invariably gone again by the next morn.
  • Aedán completes his work on the torcs and is suitably satisfied, especially with the third batch of work which he suspects Owain will hand out to the nobility due to the loveliness of the decoration. His suspicions are borne out when the chief expresses his pleasure at the end result. Late in the month, Marcus seeks him out for a surveying of his new lands and there, Aedán uncovers a small silver vein that will be very helpful for the fledgling lord.
  • Angus continues digging into the murder of Amlodd ap Brys, but has little success. He does finally catch a lead and spends several days monitoring a suspect.
  • Bradán spends much of this time handling the more irritating facets of leadership, but also makes time to spend with Addiena who he continues to court in his own distinct manner; he even goes so far as to enlist his sister’s aid to ‘toughen up’ Addiena. Finally, as a result of the continuing frustration he’s experienced with impetuous warriors, he turns to Marcus to retrain his warband with something akin to Roman discipline. There is initially some disgruntlement at this, but they persevere and soon, this has positive results.
  • During this time, Gwion finds himself mostly at a loss with what to do and eventually finds himself hanging out with Bradán’s warriors who tease him mercilessly for his farmer origins but never seem to do so maliciously and are all consistently impressed with the strength required to use his bow as well as his aim. As a result of Bradán’s decision to have Marcus instruct his warriors, this means Gwion also spends a great deal of time on the new lord’s lands.
  • And speaking of Marcus, he is extremely busy in the six weeks since being raised to lordship, in between getting to know his land, his people and beginning the re-training that his brother has requested. The discovery of the untapped silver vein eases much of his initial concern about the lack of wealth upon the land, though he expects some trouble when word gets out regarding this find which causes him to intensify his efforts to recruit warriors. He also has an unfortunate experience with the sole survivor of Lord Brochfael’s warband, a hotheaded warrior named Cadoc ap Glyn who has been branded a coward for fleeing whatever threat killed his brothers in arms; no one believes Cadoc’s claims of a terrible monster and he eventually challenges Marcus, claiming the Roman is not worthy of following. The duel is swift but final, with Cadoc growing increasingly incensed at Marcus’ refusal to draw his weapon, then attacking only to be struck down – Fragarach, the weapon Marcus obtained in Éire, once more cleaves through his foe’s shield and into the other man’s chest, killing him almost instantly. Though the men watching cheer this, Marcus stops them and orders them to treat the dead man with honor.
  • Having been defeated in a duel, Meadhbh wastes no time and beds Morgan quite aggressively. Theirs is a tempestuous relationship, filled with passion in both anger and love. At no time does Morgan ever ask about her connection with the wolves, but then, he also accepted Marcus’ return from the dead with barely a shrug. During this time, Meadhbh also continues working to create a school for the martial training of female students and this definitely draws some would-be applicants.
  • In Éire, Heddwyn spends the six weeks getting a better grasp of the political situation and of the potential talking points he intends to use once the king summons him again. He finds out that the princess in question is evidently the youngest daughter of King Crimthann and has been married thrice already, but each man has died (of his own stupidity) within a day of the wedding. One started a duel with a rival on his wedding feast, another drunkenly attempted a handstand on a galloping horse, and the third thought boar hunting would be a grand idea even though he was thoroughly intoxicated. As a result, many in Laigin believed she has been cursed which explains why none of the king’s nobles are enthusiastic about wedding her. Due to this belief in a “curse,” Unrest has clearly increased and the princess in question has withdrawn from public view. He also learns of a new warlord gathering strength in the northern kingdom of Midhe under Lugaid mac Lóegairi. This warlord is being referred to as the “Winter Knight” and is said to have many supernatural powers. There are rumors he is closely tied to one of Faerie Queens of the Winter Court, but Heddwyn can find out little more than that.
  • When he is finally summoned to face the king once more – alone, as Adaryn has briefly returned to Rhos – he is surprised to discover it is a private meeting, with only the druid and the priest he has learned to be named Padraig attending. Both Heddwyn and the king opt to pretend the Ollave’s disastrous introduction never happened, and they spend many hours discussing the proposal, arguing over trivialities and specifics, but ultimately come to an agreement. This marriage will take place and a military alliance shall be formed. The princess herself is summoned…
  • And when Heddwyn first looks upon Brigid ingen Crimthann, he is astounded at her similarity to his wife’s dead sister.

    GM Notes:

  • Another sort of experimental adventure, with one PC not even in Wales during this. It seemed to work out okay.
  • Intentionally avoided any planned combat again because I wanted to sort of reflect the characters growing in political power as opposed to martial.
  • Amusing note: When I started planning this adventure, I rolled a Reaction check for Owain toward Marcus … and it was an 18. Given that I’ve made no attempt to hide the fact from the players that Owain’s sexual interests definitely lean toward the homosexual, there have been many jokes about his attention shifting from Bradán to Marcus.
  • Panicked note: The players for Angus and Meadhbh were originally going to be out so I’d initially had nothing planned for them, but they were able to join after all. Fortunately, I had time to figure something out – a lot of that was missed for Angus, but I’m going to recycle it, probably for next week.
  • Some of the Marcus stuff – silver vein, Cadoc – transpired after the session as the player was laying out what his character was probably doing in this time (and to explain expenditure of some points for Wealth and the like.)

 

The Warband

Bradán ap Cadell (Ronnke)
Meadhbh verch Cadell (Melissa)
Marcus and Echo (CommJunkee)
Heddwyn ap Idris (Gigermann)
Aedán ap Dewar (Winston)
Simple Angus (Herodian)
Gwion ap Enfrys (Andricus)

Act I: In Hot Pursuit

  • 12 March, 457 Anno Domini Nostri Iesu
  • Gwion is on horseback, so he makes better time than the infantry he is pursuing – there is an old Roman road that the infantry appear to mostly be following east – the terrain here is pretty flat (for the most part) but there are enough hills still covered in snow & ice to occasionally slow him down.
  • An hour or so passes as he pursues Lord Brochfael – he tops a small hill and is able to see the infantry line a 40-50 yards or so away. They are stopped and arrayed in a loose half circle facing away from Gwion as Lord Brochfael stands in their front. All of them appear intently focused on a small valley before them.
  • He seesAeronwenDemonSpiderArt this as hinky and decides to secure the horse to a tree out of sight, then sneak forward to see what is going on. As he does, he notes that a great mist has enveloped that valley and it is moving unnaturally. A woman emerges from the mist and Gwion recognizes Aeronwen, a woman from Vertis who he recalls died in a fire. Lord Brochfael strangely seems to defer to her and begins to give her a report on Bradán’s activities of late.
  • Suddenly, she stops him, visibly sniffs the air and calls him a fool as she looks directly toward where Gwion is hidden. The mist behind her darkens suddenly and then coils around her, seemingly tearing her skin from her bones. At the same time, her body swells and distorts. The warriors with Brochfael scream in surprise and terror – most drop their weapons & spears as they flee, but one bellows and charges – as she grows and transforms into … an evil spider-demon thing. Gwion simply faints in sheer terror.
  • He wakes to find the Beast looms over him, securing him in place with one thick leg. It sniffs again, visibly, and declares in an evil-sounding voice with lots of reverb and bizarre clicking noises that cause his teeth to ache, “How very lovely. One of the Scions. We have been seeking you … and you have been seeking us for the harm we did you.” The implication here is clear, that … it was responsible for his family’s death. She holds Lord Brochfael in one hand (that suddenly has long talons) and, without really looking at him, squeezes – there is the sound of bones snapping. The Beast drops the man to the dirt and he hits the ground with the sound of wet meat striking rock and Gwion can see the bodies of the warband scattered behind her. “We thank you for not making this harder than it should have been.
  • A woman clears her throat – Gwion vaguely recognizes her as someone he saw in Bryn Euryn – and flatly declares, “You trespass on lands not your own, Creature. Begone. This one is not for you.“ It is a little disconcerting to Gwion here – the Beast towers over both of them and this woman is just … just a woman … she should be crushed, swept aside, consumed like all the rest…
  • But instead the Beast snarls and clicks and clacks, but bizarrely, recoils away from the woman as the mist envelops her and she is gone. the strange woman scowls as she watches the mist recede before kneeling alongside Gwion to help him up. She says to him, “Rest easy, lad. You’ve have a busy day. You’re fortunate to be all in one piece.
  • He immediately demands to know what the hell that was and the still distracted looking woman responds with, ‘A woman who gambled away her soul for power and is now consumed by it for she knew not what she dealt, nor does she have the wisdom now to understand her peril.’ She shakes her head. ‘But the Beast is not your concern for the moment. Think not of this creature. Return to Rhos and tell your Lord of what you know.
  • And a moment later, Gwion no longer remembers the Beast. He only recalls discovering Lord Brochfael’s men who appear to have been set upon by some unknown force who butchered them. He starts to head back to his horse and briefly glances back …
  • The strange woman is not there.

Act II: The Bloody Bridge

  • Back at Bryn Euryn, the forces of Rhos have gathered.  All forces but those of Lord Brochfael have assembled; the various Lords are armored and geared up as well.
  • Initially, Heddwyn is still on the hill, monitoring the Irish to ensure there are no surprises or last minute diversions. The messenger boy arrives and tells him Druid Adaryn said to give him these: two acorns that Heddwyn can feel nearly vibrating with magic. As to what they are, well … that’s probably another irritating druid riddle that he is to figure out himself.
  • Lord Hywel has finally started to sober up and will apologize most profusely to Bradán and Baron Owain – he does not have a warband, you see! Times have grown very tough for him so he has been unable to afford one.
  • The assembled warriors are all looking at one another with trepidation – some are hungover, some are partially drunk, some are drinking for courage, but all of them have, by now, learned of the force assembled before them.
  • Baron Owain gives a great speech about duty and honor and all of the men being better than the attacking Irish that fires everyone up and Bradán adds his own flair to it. The GM sort of envisions it like this but not given by the Imp.
  • Addiena wishes her brother good fortune, then pleads with Bradan to see to his safety if possible. She tells him that she will pray for his victory as well – note that she is organizing the people of Bryn Euryn and is armed with a wide-bladed dagger.There are many men who are staring at Marcus with some consternation. Word has spread that he is back from the Otherworld which they are unsure whether to take as a good omen or ill. He ignores them and concentrates on preparing for the long march.
  • During the march to the battlezone, Lord Idnerth will ask of Heddwyn what the omens are, whether they march to victory or death; the bard offers in the positive … and word quickly spreads.
  • Morgan asks Lady Goldeneyes if can stand at her side during the shieldwall – he promises that he will do his best to protect her ‘weak’ side (in that, the side that does not have a shield in it.) Meadhbh is not amused and tells him she doesn’t have a weak side. Marcus is greatly amused at the byplay and offers encouragement to Morgan to ‘keep trying to wear her down.’
  • Angus’ little hawks range around the war force and, as far as the warriors are concerned, just look like local peasants. They are thus ignored.
  • Gwion will catch up with the Rhos force shortly before the battle begins and can advise Lord Bradan of what he’s learned. Or rather, what he thinks he’s learned.
  • As they are approaching the expected contact point, Meadhbh can feel wolves in the region, ranging around them but mostly trying to steer clear of the Two Legs.
  • The Rhos force reaches the bridge just as the Irish do as well and the leader of the Irish stalks forward with only his three druids and one trusted man to defend him. Owain immediately decides to reciprocate and summons Bradán and Heddwyn. Realizing he is meant to be a translator, the bard produces one of the acorns and instructs Marcus to put it in his mouth, much to the other man’s confusion. The former Roman trusts his cousin, though, and does so, then returns the acorn. Heddwyn consumes it and lo! He can speak Irish!
  • As the two leaders move to converge, Heddwyn pushes by the Irish and continues closer to their warband where he bellows in Irish, “You are trespassing on the lands of the Welsh gods and any one of you who does not wish to anger those gods may leave now and be spared their wrath! Should you fall here, you will never see Tír na nÓg!
  • As Owain does not speak Irish, he does not know what is said and unconsciously echoes the bard when he tells the Irish leader they are trespassing and must turn back or face death. The massive man responds with, “Tell him, druid, that I shall pillow my head on his corpse this night. Tell him his wife will be my whore, and that when I’ve exhausted her, she shall be the pleasure of my slaves. And tell that beardless fool (at Owain), that I shall cut off his hair and make it a plaything for my daughter’s cats. Tell him I shall carve a drinking cup from his skull and feed his belly to my dogs. Today, his black soul will go to the terrors of the Otherworld and that it will squirm in a circle of serpents forever. The memory of his death will amuse me in the long nights to come. Tell them all that, druid.
  • Heddwyn translates this as “He said no” and Owain declares that they will fight then. He turns and walks back to the Rhos forces, banging his spear against his shield to alert them that battle is imminent while trusting Bradán to cover his back. Rather than just leave, Bradán loses his temper and instead tries to provoke the much larger by spitting in his face; the man’s second pulls him away a hair’s breadth away from him drawing steel and attacking right then.
  • The battle begins with sounding of horns and a wild charge. Both sides throw themselves at one another, but Bradán has managed to hold his troops back until the optimum time and the slaughter is terrible. Axe and sword and spear fly as the Irish wade into a kill pocket and are cut down remorselessly. Baron Owain is covered in glory as he throws down many Irishmen and so too is Lord Hywel, surprising everyone. Marcus draws much attention as he lays about with his sword – he never attacks first but when he counters, his blade destroys his foe’s shield and more often than not, leaves a man in the dirt. The bridge is slick with blood and entrails and shit, but the Irish have taken the worst of it: fully half of their force is now dead or dying.
  • Sensing the moment is right, Bradán orders a false retreat, hoping to lure the surviving Irish into an even more brutal slaughter – it works flawlessly and the Rhos warriors unleash their battle fury, cutting down all who they face. The Irish force is already broken when Meadhbh finds herself facing off with the leader who is already wounded. They exchange blows but his injuries and her quickness soon result in him falling. To the disbelief of the few surviving Irish, the warrior woman with the glinting golden eyes rams her blade through the man’s throat, killing him instantly. A retreat is attempted, but Rhos will not be denied its victory and the warriors swarm forward, cutting down all but a tiny few who manage to escape.
  • Victory. It has never tasted so sweet.

Act III: An Unexpected Opportunity

  • The battle was wholly one-sided, with Rhos taking only a few casualties. No one expected such a great victory (certainly not the GM!) but they still have another warband to face in the east. Heads are taken and put upon spears – Bradán shows once more his ruthlessness by decapitating the leader, cutting off the corpse’s manhood, and cramming the shaft into the dead man’s mouth. Morgan offers to carry the trophy upon his spear. Still, he proves his merit as a war commander by visiting with each man and telling them how well they fought.
  • Marcus finds himself the center of much attention as well and many warriors begin referring to him as “Shield-Breaker,” presuming he knows some ancient Roman trick that made him so terrible to face. Uncomfortable with this, he lets them all continue to think this and tries to ignore the sense of smug satisfaction radiating from the sheathed sword at his side. Surely he is imagining that…
  • Heddwyn is slightly surprised to discover that one of the three Irish druids has been slain – this is in violation of the Celtic code but no one knows who was responsible and everyone presumes that the man was killed in the melee or during the attempted (and panicked) retreat.
  • Baron Owain was lightly wounded and declares his intent to lead the other injured to Bryn Euryn (along with the loot.) This Bradán agrees to, especially as it gets his lord out of the battlefield, and the rest of the warband immediately march out. Within the hour, as the sun vanishes and night falls, the excitement of the victory begins to wear off and the men all find themselves fighting exhaustion. Bradán does what he can to keep their morale up during the long hike.
  • As they reach visual contact of the second warband, they find them just … sitting around. Druid Adaryn stands before them, with a great line of spears thrust into the ground and capped with skulls. A ghost fence! None of them have seen such a thing in their time, though it was spoken of often in their father’s age. The druid turns and returns through the Rhos force once they have assembled, pausing very briefly to frown in Gwion’s direction, as if he sensed something…
  • BruinnTheRedThe Irish leader advances alone and Bradán instructs Heddwyn to join him as he strides forward, reclaiming the spear with the dead Irish leader’s head from Morgan. At the sight of the head, the bearded Irishmen they are to me visibly snickers and Heddwyn can see just how amused and pleased the man is at the sight. This man, unlike the other, introduces himself as Bruinn the Red, and he is well-named, with bright copper hair and a very manly beard. When Heddwyn introduces Bradán, he does so by automatically adding the nickname Ddidostur (or ‘the Ruthless’) to the name without bothering to discuss this with the general. Bruinn is greatly amused at learning that the other Irishman died at the hands of a woman, then explains that they have put him in a difficult position. The dead man was his father’s son and by custom, he is obligated to seek vengeance … but at the same time, he is also in their debt because he hated Little Niull and wished him dead. Now that he is, it means Bruinn is his father’s only heir.
  • Heddwyn pounces. Perhaps an arrangement can be reached, he offers. Something that would satisfy the obligations of honor while preventing further bloodshed. They discuss options before finally agreeing that Bruinn will lead his force south to raid Rhufoniog – he and his men were only along on this for loot, and none of them will care where it comes from. Besides, with Niull dead and none of his warriors coming back, Bruinn returning with plunder will be seen as a great success for the surviving brother.
  • During this conversation in Irish, Bradán stands quietly, studying the Irish force and mentally planning. There are about as many of them as Rhos warriors and the manliness of this guy’s beard seems to indicate he will not be a great fool like the other man. When Heddwyn explains what he has arranged, Bradán considers it for a moment, then agrees. This maximizes Rhos’ success and minimizes their losses. He and Bruinn shake hands, one warrior to another. The Irish pack up and head south, eager for plunder.
  • Just in case, though, he and the Rhos warband do not return to Bryn Euryn until they see Bruinn’s force, now laden with treasure and captives, return to their ships and set sail with the morning tide.
  • As the new day dawns, the Rhos warriors return to Bryn Euryn, flush with victory. All in all, it has definitely been a good day for them…

Denouement

  • Upon returning, Angus immediately heads to check up on the captured spy, Amlodd ap Brys, but discovers him brutally murdered, his throat slit by a knife … a knife that Angus recognizes as his own!

GM Notes:

  • Aeronwen was believed to have died in 1×04 (although none of the players bought her death, which was fine.) As Gwion was not a PC at that time, he would not have intimate knowledge of the events, but he did grow up around Vertis and would have found out when he visited.
  • Alas, no one got my Obi-Wan Kenobi line with Argante … or if they did, they didn’t call me on it.
  • The mass battle did not go as I expected. I’d intended for a brutal slog with the expectation that Rhos would eventually emerge triumphant but experience heavy casualties, but instead, we got a one-sided massacre that lasted (really) two rounds (so an hour). Over half of the enemy forces were killed in the first round (All-Out Attack will do that to you) and all but 5% were killed in the second round. The dice just did not like the Irish. At all.
  • Little Niul’s words and Heddwyn’s short-lived translation of them came from the Warlord Chronicles by Bernard Cornwell (who is turning into one of my favorite authors after I discovered him) which are a retelling of the Arthurian mythos and have heavily influenced season 2 of Casus Belli. I’d mentioned a similar scene between that book’s POV character and a Saxon (who was later discovered to be the POV character’s dad) to Heddwyn’s player and he recognized his cue.
  • The practice of the druid’s standing on one leg while “cursing” the enemy and the ghost fence both come from the above-mentioned book.
  • Lord Serigi’s killing of an Irish druid was Gigermann’s idea following Serigi critically succeeding on a Significant Action in the Mass Combat – all of the players were also handling the nobles of Rhos during the battle and determining their risk level as well as rolling for both Significant Actions and Misfortunes of War. Given that druids are considered sacred, this is a horrifying act that is, currently, something of a secret. No one knows who killed him.
  • I really feel like I dropped the ball when Bradán spat in Little Niul’s face – it caught me by surprise and I did not react like I should have. Niul should have attacked, which would have caused both forces to hesitate and require someone else to step in as Commander for the first round as Bradán was effectively doing a Significant Action. Considering he and Niul were their respective force commanders, this means the temporary commanders (probably Marcus on the Rhos side) would have had to make a Leadership check or have their force be confused for round 1.
  • The denouement comes from Angus’ Enemy disadvantage triggering – I did not want him to be set upon by assassins but at the same time, with the Enemy triggering, something bad had to happen to him so I decided that the murder of a potential source of information was the best way to go.

2x02-Title

 

The Warband

Bradán ap Cadell (Ronnke)
Meadhbh verch Cadell (Melissa)
Marcus and Echo (CommJunkee)
Heddwyn ap Idris (Gigermann)
Aedán ap Dewar (Winston)
Simple Angus (Herodian)
Gwion ap Enfrys (Andricus)

Act I: The Feast

  • 11 March, 457 Anno Domini
  • Late in the evening of this day, in Bryn Euryn, Angus is checking in with his little birds while Aedan gets to know Gwion. In the process of this, he is pointed toward a suspicious man lurking near the manor. Although dressed like a slave, this man does not have the bearing of one and seems more intent on trying to eavesdrop on the Council than whatever his assigned task happens to be. After a moment of consideration, Angus strides boldly forward, intending on distracting the man.
  • Instead, however, the not-slave panics and bolts, immediately resulting in a chase with Angus shouting, “THIEF!” at the top of his lungs to maintain his cover. The various warriors present barely react beyond cheering the two on – Angus is, after all, perceived by most as “simple” and who cares if he chases a slave around? – and placing bets. One even takes a half-hearted spear throw, mostly intent more on putting a weapon into the mess than actually hitting anyone but both participants in this chase ignore the spear.
  • The chase ends when the not-slave makes a mistake and attempts to use the half-frozen stream to escape – this not only slows him down long enough for Angus to catch up with him, the frigid temperatures of the water nearly incapacitates him as well. A wrestling match now ensues, with Angus emerging on top, especially once Aedan shows up to kick the not-slave into the chase. The warriors boo this turn of events but then go back to doing whatever it was they were doing before.
  • Following the Council meeting as the feast itself begins, Bradan is quickly approached by Lord Idnerth who immediately promises his warband to the planned raid on Tegeingl; the cantref’s spymaster, Lord Berthgwyn apologizes to Bradan for his band’s inability to participate – they are all deployed and doing sneaky spy things for him – but he promises to provide the most up to date information on Tegeingl possible. Lord Brochfael, the original proposer of the raid visibly hesitates, then briefly scowls in Lord Rhodri’s direction before pledging his men as well. This gives Bradan 30 men for the raid and Lord Ieuan states that his men are willing to join … if Bradan believes they are necessary.
  • Suspicious of many of the lords, Bradan begins hatching a plan to cobble together a force from all of the lords in order to minimize the chance of sneaky stuffs. While he is doing this, Angus briefly joins him and advises him of what has happened; Bradan orders to secure the man and find out what he knows. In this moment, he also meets Gwion for the first time and admits that he disliked the archer’s father intensely. He will give Gwion the benefit of the doubt for the moment before returning to the feast where he discovers Lord Rhodri has stolen his seat and is trying (rather unsuccessfully) to flirt with Addiena. The two noblemen have a tense exchange that highlights the fact that neither trust one another.
  • With Aedan’s assistance (while Angus loudly declares in his “simplistic” way that he caught a thief!), they take the not-slave to an abandoned cottage where Angus acts like the “good cop” to interrogate him. Breaking under Angus’ expert skills, the not-slave reveals that his name is Amlodd ap Brys and that he is a spy for Baron Dafydd of Rhufoniog. Satisfied that he has gained adequate actionable intel, Angus then instructs Aedan to watch over their spy while he informs Lord Bradan of this – the blacksmith is clearly considering other things because he thinks little of obeying the pitiable Angus.
  • After being informed of what Angus has learned, Bradan then begins advising the various members of the Council – Berthgwyn immediately demands to see this spy and, after being pointed there, spends several hours interrogating him.
  • Heddwyn spends much of the feast with Druid Adaryn and Argante, who has joined them. There is much cryptic discussion, complicated by the fact that Adaryn speaks only in questions and Argante is unnecessarily obtuse. Early in the feast, the two physically react to something elsewhere. They look to the north-west and then share a look with a frown. This causes Heddwyn to react immediately – what the heck was that all about? Argante replies: “A dead man is returned from Llyr’s embrace. And he brings with him terrible power. Everything changes from this point forward.” She leaves.

Act II: Return of a Dead Man

  • Many miles to the north and the west of Bryn Euryn, Meadhbh faces her brother, Marcus, back from the dead. He is thin and … well, not pale because he’s sunburned, but looks to have only just recovered from some sort of injuries. There is a touching reunion … again as Meadhbh tackle-hugs her brother and squeezes him so hard that he struggles to breathe.
  • With Marcus’ bad news – and several heads from dead men as trophies – the small group sets off, despite the late hour. It will take them until dawn to reach Bryn Euryn.
  • As is his tradition when visiting Bryn Euryn, Heddwyn spends the night in Adaryn’s little hut within a small copse of sacred trees. Here, they can work magic without being interrupted and his mentor has does something to ensure they are warm in the cold temperatures. Actually, he overdid it as the hut feels like a sauna. Here, Adaryn instructs him on the “Language of Trees” and has given him new knowledge via an enchanted acorn that Heddwyn then consumes, thus imparting a bit of Adaryn’s wisdom upon him (temporarily.) Just prior to dawn, Adaryn hears something on the wind and asks if they should take a walk.
  • When the two men emerge from the grove, they can see the approach of Meadhbh and company, along with Marcus, back from the dead. Morgan is already approaching them and immediately begins debriefing Lady Meadhbh about Lord Bradan’s current temper, which surprises her not in the least as this is something he’s been doing for months. In mid-sentence, he realizes that she is wounded and scowls very, very hard at the three warriors who were tasked to protect her. Meadhbh rolls her eyes at this as Morgan then glances at Marcus and simply remarks, “Welcome home, Lord. You have been missed.
  • As soon as Marcus reveals the danger they are in, Heddwyn heads for the great hill overlooking the village with an intent to use magic to get a better grasp on the tactical situation.
  • Marcus enters the manor like a cool bad-ass and Bradan, still mostly intoxicated, initially thinks he is imagining his brother’s return, then grips him tight in a hug just as intense as Meadhbh’s was. He sobers quickly at the news and yells for the men to rouse. Owain is at least initially disbelieving of this story, especially since he does not know Marcus and Bradan’s brother is, frankly, dressed as an Irishman at this point, but Adaryn interjects with several questions in Irish, confirming that he actually understands the language.
  • The raid, Baron Owain, must be postponed while they prepare for war.

Act III: Gathering Strength

  • Bradan rushes from the manor and nabs a horse to race up the hill – he pauses to grab Heddwyn (already on his way up) onto the steed so they can reach the summit. There, in the west, they can just barely make out the distant shapes of the ships. Bradan orders Heddwyn to keep an eye on things – he is unaware that the druid apprentice’s eyes have already whited out as Heddwyn attempts to use magic on the various seagulls so he can look through its eyes.
  • Back down the hill Bradan rushes, pausing to instruct a local boy to join the bard at the top of the hill and serve as a messenger. Into the manor Bradan goes to rejoin Owain and the members of the Council who remained in Bryn Euryn to sleep off their drunkenness where they discuss options: the manor lords are logically going to be resistant to leaving their manors with their warriors, so some convincing will be required. Bradan, however, does not hesitate and lays out a strong strategical reason for doing that very thing – his reasoning is very sound and Lord Idnerth pledges his men to his effort and Lord Berthgwyn (who has joined them) is visibly angry that his men are not available.
  • A decision is made to reinforce Bryn Euryn and draw the Irish here, but they will need more troops so Bradan declares his intention to ride to the other manor lords and plead his case. Owain agrees to this and states that he will accompany to lend his authority while most of the other PCs begin working on reinforcing the village although he takes Angus and Gwion with him.
  • They first ride to Lord Ieuan, who has the largest number of troops present; by the time they reach the manor, word has reached the manor and the warriors are assembling. Ieuan is leery about abandoning his manor despite the persuasive arguments laid out before him. He agrees to provide half of his troops but, if Owain agrees to owe him a Favor, will send all of them. This irritates Bradan somewhat but they need the troops so when Owain gives him a questioning look, he nods.
  • On to Lord Rhodri’s manor they ride where Bradan repeats his plan – despite his dislike of Bradan, Lord Rhodri acknowledges that this is a better option than not and agrees to march with them.
  • Meanwhile, back at Bryn Euryn, Heddwyn has successfully secured a link with a seagull and diverted it toward the Irish. There, he determines there are really two groups present, not one, and they split apart, the larger clearly intending on grounding west of Bryn Euryn while the smaller continues east, likely intending to sweep around the village and grounding away from it.
  • From Rhodri’s, they ride to Lord Brochfael … and find that he and his warriors are gone! None of the manor servants know where he went, only that he returned from the council late that night and then headed out soon after. Angus and Gwion are both able to pick up tracks and the latter insists he can track these men; with no reason (necessarily) to distrust Brochfael, Bradan instructs the archer to do that and advise the errant lord of their dire need for his forces. Privately, he also instructs Gwion to report back immediately if he discovers something hinky. The archer nods and heads out.
  • From there, they march to Lord Serigi, who is waiting for them and declares that he will join his warriors to this only if Baron Owain agrees to restore him to the Council, thus firing Heddwyn. Barely controlling his temper, Bradan snarls a threat at the lord – there will be no politics here. They are facing utter obliteration. He will pledge his men to this or he will be counted an Enemy who is fair game after the Irish are stopped. Serigi quails before this and relents, but Bradan knows he has made an enemy this day.
  • Back to the village they ride where the troops begin assembling and they learn of the division of Irish forces. Realizing that the enemy are not beaching at the village and attacking, it is decided that Rhos will march to meet the larger of the forces in the west while Adaryn delays (somehow) those in the east.
  • The Rhos warband begins to assemble…now they go to war.

GM Notes:

  • Last session was the Meadhbh & Echo show, what with the long fight – this week, it was all Bradan who was driving everything. Although none of the players have complained, as a GM, I’m persistently frustrated that some people just don’t have anything to do.
  • The chase in act 1 was not entirely planned … but neither was it wholly unexpected. Great thing about GURPS Chases – you can drop them in anytime and everything still flows nicely.
  • When intimidating Lord Serigi, Bradan rolled a 3, likely causing the older man to soil his clothes in potential terror, given Bradan’s dual reputations (ruthless against those who are his enemies and a capable war-commander.)
  • Sending Gwion off after Lord Brochfael gives me an excellent jumping off point for next week.
  • Funny moment: Bradan’s player, when his character and Marcus are reunited described the following (transcribed): “Bradan will look over and not believe his eyes at first. He’ll blink. Then he’ll do the cool walk over to Marcus. He’ll stop in front of him, then look him up and down like he can’t believe his eyes. Then he’ll give Marcus a big hug and whisper in his ear, “The dead should remain dead.” He’ll step back, revealing the blood-soaked knife that he’s just thrust into Marcus. At which point, Bradan will blink and shake that thought off.” Made many of us laugh.

2x01-Title

The Warband

Bradán ap Cadell (Ronnke)
Meadhbh verch Cadell (Melissa)
Echo (CommJunkee)
Heddwyn ap Idris (Gigermann)
Aedán ap Dewar (Winston)
Simple Angus (Herodian)
Gwion ap Enfrys (Andricus)

Act I: Aftermath

  • Following the battle with the Irish at Samhain last year, (456) the return to Bryn Euryn was met with excitement and exuberance as, once more, the heroes returned victorious. To the inhabitants, this was a great victory over some hated enemies (the Irish) … to the band, it was tempered by the loss of Marcus.
  • Some three weeks later (late November), Heddwyn returned from Ynys Mon; he seems a little different, a little wiser, a little weirder. Soon after his return, he takes Siobhan as a wife – in true Celtic fashion, there is no actual wedding. They just agree to be married and she moves in with him. Evidently, he wasted no time as she is already with child. Heddwyn continues his studies with Adaryn, the druid of Rhos, and learns more than he reveals.
  • Eventually, the excitement winds down and King Cunedda’s men depart now that their duty is discharged. Bishop Paulus leaves with them, having been summoned to Rome, though he promises to return. Strangely, he recovered quickly from his dire injuries…
  • Owain settles back in as Heir and actually seems to be trying pretty hard to be a decent dude. He will cautiously attempt to befriend Bradán & through various means – conversations, Angus’ little birds, eavesdropping, etc. – it will be learned that he went south to the king as an asshole and Cunedda simply didn’t put up with that shit. Think of it as him having gone off to basic training during the summer and coming back a different person.
  • Winter comes early this year and it is a hard one. Food is scarce, sickness is rampant, and there are some losses. Almost as soon as the snows begin, Baron Edern caught pneumonia and was unable to shake it. By midwinter (December 21), he is dead, leaving Owain to ascend to leadership position.
  • Owain appoints Bradán to serve as his general, but by mid-January, Heddwyn has managed to finagle his way onto the Council as well to serve as grand diplomat (thus earning himself a rival in the form of Lord Serigi, the former holder of this position.)
  • Bradán‘s appointment to general of the Rhos cantref really just seems to be a title since there are so few warriors readily available. Baron Owain, for example, has no men of his own at the moment, so really, it comes down to the nobles. In truth, Bradán realizes he is probably the most powerful of the nobles present, not only with his own warband but with a village of his own as opposed to the simple manors the other nobles possess.
  • During the winter, Meadhbh … changes. Her dreams become haunted by wolves – never acting aggressively toward her or anything, but they’re always there – and her eyes gradually shift color until they are golden. In these dreams, she sees many strange things, like Heddwyn running along a beach & changing into different animals; or Aedan tearing off his arm and then dipping the limb into molten silver; or Angus literally dancing with a woman of mist and dreams … and both are hiding knives meant for the other; or Bradan standing in a ring of standing stones that become men without faces, all of whom seem to mean him ill. She even dreams (bizarrely) of her dead brother, Marcus, sleeping in a boat and holding a sword with a blade that seems to be made of water. . She does her best to pretend nothing is happening as she begins gathering some of the younger women of Caerhun to her and begins the first step in training them. And sadly, Echo, her “dead” twin’s wolfhound, is rarely far from her side.
  • Aedan gains an pseudo-apprentice in the form of Eitri, a strange, bald man who assists him from time to time. When the young man assists him, the results are gorgeous, but still, Aedan is haunted by the memory of the one weapon that failed Lord Caddell…
  • Angus continues as before, trying to sniff out threats to his lord while hiding in plain sight. As some of his little birds mature, they develop into a more dangerous form which he refers to as ‘little hawks.’ For all intents and purposes, they are a warband themselves, though he conceals his access to these bowmen.
  • And so, time passes…

Act II: On the Road

  • 11 March, 457 Anno Domini. Even though it is technically spring, snow is still on the ground and it is still bitterly cold.
  • Lord Bradán is taking his retinue to Bryn Euryn, where Baron Owain has summoned his Council to discuss the dangerous state that the cantref of Rhos finds itself in. Both he and Heddwyn are expected to attend and thus, add their voices to the discussion. Angus is concerned as his little birds have hinted toward a vague threat directed against his lord, but without specifics.
  • In the empty places between Caerhun and Bryn Euryn, the band come across four corpses, all farmers, who have clearly been murdered. Little is gleaned from examining the bodies, although Meadhbh and Echo do find tracks. Uninterested in visiting Bryn Euryn because it will inevitably mean she must deal with suitors, Meadhbh declares her intention to track the murderers and Bradán sends three of his warriors to accompany her while he and the others will continue on, taking with them the bodies of the slain.
  • Into the wild, Meadhbh goes and the trail carries her far from Bryn Euryn, finally reaching a sheltered campsite where five men site around a fire, laughing and joking. Despite her brother’s instructions to not do anything “foolish,” Meadhbh decides they will assault these murderers and gain vengeance for the dead. While she and Echo flank wide left, the three members of Bradán’s warband go right, not even trying to conceal their approach which does serve to draw the notice of the men. A fierce skirmish breaks out, resulting in three dead murderers, one dying and a fifth captured. Meadhbh and her warriors are only lightly injured.
  • Interrogation uncovers little beyond confirmation that these men were brigands and murderers who deserve their fate. Once satisfied of this, the captured man is also put to death.

Act III: The Council Gathers

  • Arriving in Bryn Euryn, Lord Bradán and his retinue discover it is filled with more than a handful of warriors, all bearing the sigils of the Rhos nobles. Lady Addiena quickly greets them – she is especially pleased to see Bradán and the rest of his band are amused at the awkward flirting that takes place between the two, especially the hilarious way Bradán smiles at her.
  • From Addiena, they learn that the rest of the nobles have arrived and are waiting. There is also a bowman present who appears to have been seeking Bradán – he instructs Angus to investigate that man while he and Heddwyn attend the Council meeting.
  • Baron Owain greets Bradán pleasantly and then opens the assembly with an awkward speech – he clearly has little experience doing this sort of thing – and urges his nobles to advise him with how best to salvage the dire situation they find the cantref in. Lord Brochfael, the man charged with securing the cantref’s borders, immediately recommends a raid into Tegeingl, a neighboring cantref that he considers weak. Almost immediate, Lord Rhodri, the man charged to act as a liaison between the citizenry and the other leaders, chimes in to agree with this but (correctly) points out that Caer Segeint to the west is much wealthier. A debate ensues, with the various council members taking sides and hinting at some of the divisions between the nobles. Bradán eventually makes a speech about his willingness to lead such a raid but redirecting the target back to Tegeingl which he perceives as less of a threat to their warriors; simultaneously, he ensures that Baron Owain is the man who makes the final decision, thus highlighting his personal loyalty (and the implied loyalty of Heddwyn, who is perceived as “his man”) to the baron. Owain acclaims it: they will raid Tegeingl.

Denouement

  • A trick of the wind allows Meadhbh (and Echo, as well) to hear the sound of battle nearby. Unable to restrain her curiosity, she leads her brother’s warriors in that direction.
  • They walk for much longer than expected, prompting her to wonder how she could hear something like this from so far away, but eventually top a small hill looking down upon the beach where they see what appears to be a handful of Irishmen fighting one another. Echo freezes up for a moment before bolting forward, ignoring Meadhbh’s attempts to call him back which forces her to follow.
  • The fight draws to an end – the man who eventually wins is wielding a long blade that gleams strangely in the twilight. Just as Echo reaches them, he fells his last foe and then automatically turns to defend himself from the rapidly approaching wolfhound who does not hesitate to throw himself at the man.
  • Where he then begins licking and barking happily. Meadhbh is stunned when she realizes that this man … this man is her brother, Marcus. He is badly sunburned and frail-looking, as if he’s only recently climbed from a sickbed, but it is definitely him.
  • The Irish are coming,” he gasps in a raspy voice…

GM Notes:

  • Lost the player of Paulus who had scheduling issues – he’s running a face-to-face 5E game at the time we play this – but gained a new player who really did not get to actually run his character this session.
  • Used a modified version of the Pathfinder Kingdom Building rules again. Things look very dire for the cantref of Rhos – Economy attribute is at -2, Loyalty is at 0, Stability is 9, there is a single Build Point in the treasury, and Unrest is at a very dangerous 10. The cantref appears to be on a very dangerous downward spiral.
  • Also experimented with having the players take the role of the Council members and that worked out fairly well. Will continue to do this as long as it is fun for everyone.
  • Learned some new things with regards to Fantasy Grounds – I was very happy to learn that I could share NPC sheets with select players so they can assist during the big fights.
  • Originally intended for a second fight involving Bradan & Co. that would properly introduce the new PC, but dropped that for time. Also had some post-Council stuff planned, but I’ve pushed that to the beginning of session 2×02 where I will properly introduce Gwion to the party.

Duty Roster:


Ella Stanbridge (Melissa)
Ertrane “Buck” Buckner (Herodian)
Henri Haank Makruus (Gigermann)
Ibrahim “Abe” Nouri-Abbood (Rigil Kent)
Sam Turner (Winston)
Sae Rraetheg (CommJunkee)

Clearing the Heir

Note: This recap was finally posted about a year late (and post-dated) for…reasons. It is highly condensed as a result, and covers roughly four sessions.


  • Arrived at Risek; Ella took over as pilot, for practice.
  • At downport, contacted IISS regarding the Gloria Exodus; IISS comes over to take possession of the survivors.
  • Local press makes a big deal of the “discovery” and mobs the docks for a press-conference, photo-op; Eddy schmoozes, before heading off on his own.
  • “Lurker” spotted at the back of the press-conference.

  • Ella, Haank and Sae leave the ship for the bank to take care of ship’s business; followed by the “lurker.” Sae circles back and observes the lurker while the others enter the bank, and ends up calling the cops on him.
  • Lurker “bumps” Ella on her way to the postal service, drops a note in her pocket, which she reads later: “Vincent” needs discreet charter off world, leaves contact info, a time and phone number at a local bar.
  • Sae loses Victor when he leaves in a taxi.
  • Sam goes ahead to the bar, chats up the locals, and observes. Ella calls the bar for Vincent, discusses charter: he needs to get one passenger and himself off-world without entanglements, offers 10k/passenger, counters w/ 100k for no-holds-barred. “Sad Keanu” also spotted at the bar.
  • Local news: heir to Chandler Enterprises (private-owned local mega-corp) is missing after parents killed in accident; Crew figures that’s the guy.
  • Later, at the ship, Crew discusses possible plans, including a fake radioactives delivery to smuggle someone through customs.
  • Observe starport security processes, and determine vulnerability: sympathetic locals might look away or assist. Ella chats with laundry service lady.

  • Day 2
  • Vincent contacted again at specified bar at specified time. Sam already there, observing. Arrange in-person meeting at starport Brubek’s. Sam watches someone follow Vincent out of the bar, tails him. Sae picks up the tail at the starport, while Same stays with Victor.
  • Haank talks discreetly with Victor at the bar. Meanwhile, Sam enters, followed by Vic’s tail, followed by Sae. Haank discreetly switches out with Sam to continue conversation. The tail is observed checking for dead-drops. Sam leaves, and Haank goes to pay his tab, leaving Vic a scrambler code for mission updates.
  • Victor leaves, still followed by tail, still followed by Sae, who breaks off after a bit.
  • Day 3
  • Ella convinces the laundry lady to help their smuggling op.
  • Buck, with Abe’s help, A-Teams a “perfect” Wang-Chung laundry delivery van in the startown.
  • Sae pickpockets a Wang-Chung laundry driver’s SPA badge.
  • Day 4
  • Buck repurposes SPA badge for Haank. who will drive the truck. Taxi acquired.
  • Victor is informed of the plan: Bruss to be picked up and delivered through the laundry service to the ship, while Victor is picked up in a taxi, tail is shaken off, and walked through SPA security.

  • Sae Fast Talks Jones into his role in the heist.
  • Sam has to “fix” tag scanner for laundry guy when delivering spacesuits to the laundry.
    • Haank drives the truck to the safe-house, with Abe.
    • Bruss picked up, plus suitcase.
    • Abe and Bruss hide in laundry carts.
    • Haank delivers laundry to the starport and leaves with the suitcase (having removed and discarded the gun) before returning to the ship.
    • Abe almost gets dumped, has to tranq a laundry worker.
    • Bruss gets into visored spacesuit, and Abe escorts from staff entry to the ship.
    • Ella is at the ship on comms, directs traffic
    • Sae drives the cab, and arrives to pick up Victor, Jones in trunk; Vic’s tail slaps tracker on trunk
    • Under way, Jones and Victor swap clothes and positions.
    • Jones dropped off at bar (Dick & Pickle); new fare gets in, a couple, bound for Arcology B; tail follows Jones.
    • Jones heads for the bathroom, caught by tail; they struggle; Jones finds out about the tracker before escaping, informs the others.
    • Sae’s cab is followed by another vehicle; scares passengers with his driving as he speeds away. Loses tail with a lucky vertical track-change, tracker knocked off. Stops in Arcology B, let fares off, and takes a new cab back to the ship.
    • Jones loses (original) tail at crowded mall, and returns to the ship.
  • All flights delayed, security flagged; Victor is still outside starport and can’t re-enter.
  • Buck starts hacking, cancels customs flag on Vic and Bruss.
  • Crew departs without further incident.

Duty Roster:

Edrasii “Eddy” Bkar’hen (Ronnke)
Ella Stanbridge (Melissa)
Ertrane “Buck” Buckner (Herodian)
Henri Haank Makruus (Gigermann)
Ibrahim “Abe” Nouri-Abbood
Sam Turner (Winston)
Sae Rraetheg

trav2-hangar

Rogue Planet

With all pirates dead, unconscious, or otherwise out of the fight, the Crew began sorting out the situation that remained. The “slaves” were held in jury-rigged cages in the hold of the hangar’s lone occupant, the far-trader, Jacob’s Apprentice, whose owner/captain, Jacob Bishop, was among those released. The pirates that still lived replaced the released hostages in the cells, and were questioned. What remained of Captain Bishop’s cargo, mixed in with other loot, was warehoused nearby; though they did not demand payment for the rescue, the Crew did agree to split the cargo with Bishop. Buck evaluated the condition of the ship and found it spaceworthy, though the jump-drive was a bit dodgy—might make a jump or two before it failed. It was decided that the Spinward Star would escort the Jacob’s Apprentice and Learned Lady back to Titleman Station (Fulacin Prime’s highport).

trav2-fulacin orbital

The nine-day trip went without incident. After disembarking, Professor Well gave them his sincere thanks for the rescue of his colleagues, and an official note from the University’s insurance company promising a 200k credit, standard “rescue fee,” which they could redeem at the nearest Rhylanor Imperial (Bank) branch on their way back to Regina; they decided Risek was their best option, only a little out of the way. With that, the Crew bid farewell to those they had rescued, and departed outsystem for Risek.

The Spinward Star entered jumpspace, and the Crew settled into their usual routines. Four days into the jump, while Haank was on watch in the middle of the “night,” the ship was suddenly pulled out of jumpspace. Haank immediately sounded the alarm and jumped into the pilot’s seat just in time to steer the ship out of the way of some debris. Before them was a massive, dark gas-giant, with several moons and lots of asteroids and planetary debris in its orbit, but no sun at all—a rogue planet. Sam was able to determine their position at around halfway between Fulacin and Risek. The ship’s comms began to pick up an automated distress call, which they triangulated, appearing to originate from a nearby moon. They approached the moon and began to scan the surface from orbit for the source of the signal, and found the wreck, a massive generation ship of a possibly Terran or very old Imperial make.

Gloriaexodus

The Crew cautiously entered the moon’s atmosphere and landed the ship on what solid ground they could find in the loose sand near the crash site, and disembarked in a wheeled rover (which was among their share of the Apprentice’s cargo); the air was full of radioactive dust, so they dosed themselves with anti-radiation meds before leaving, and remained in their vacc-suits for the duration. The drove the rover as close as the dunes would allow, within 10m or so, and continued on foot over the treacherous sand (Eddy was nearly swept under the ship), to find a place to enter the crash. Buck decided to force one of the cargo ramps; he used the rover to power the electronic locks, and rigged a bypass, but the door itself was stuck fast, so he ended up using the rover’s winch to pull the ramp down.

Inside the cargo bay, they found the wreck silent as the grave. They found a pile of discarded animal bones—cattle, from the look of it—years, maybe decades old. They also found electrical lines running fore and aft, powering a jury-rigged communications suite, apparently wired up to the ship’s antenna array. The Crew split up to follow the electrical lines and some weak hits on hand-held bioscanners that some had brought along. They discovered, in one cargo bay, a number of jury-rigged low-berth pods containing around thirty survivors in stasis; and in another bay, an old encampment, the condition of which suggested a multi-year occupation; and in another bay, what was left of the startup colony’s supplies, including some old ground vehicles; and in another bay, hundreds of the ship’s original low-berth pods in various states of repair, some still holding the dead, having been stripped of usable parts to serve the remaining survivors. It was decided to attempt to move the jury-rigged pods to the Spinward Star to be taken to Risek and awakened there, though it would take a bit of engineering to move them without endangering the occupants—some took the rover back to the ship to fetch the portable fusion reactor to keep the units powered during the move. Meanwhile, Eddy continued to explore, and found a portable computer terminal belonging to the captain, Elliot Vance; after managing to power it up, among other data, he found copies of the ship’s logs. He relayed to the rest of the Crew the fate of the generation ship, the “Gloria Exodus”: centuries back, it had crashed on a moon of this uncharted rogue-planet, and the survivors managed to survive for around three years sheltered within the ship from the harsh environment outside; after further deaths from sickness or accidents, the chief engineer, Alexander McGarren—a mechanical genius, by all accounts—managed to hobble together enough functional stasis pods to keep the survivors alive almost indefinitely, in the hopes that someone might eventually stumble across their signal.

The Crew took time and care, and using the colony vehicles in addition to their own, managed to move the pods to the Spinward Star without incident. They then departed the moon, skimmed the gas-giant for fuel, and jumped out for Risek as originally planned.


Notes

  • Commjunkee took over as GM for a one-shot run, of which this session was the second part; Eddy, the regular GM’s PC, continued with the Crew; Abe’s player was out this week as well for reasons.
  • Due to…circumstances, I took far too long to get around to writing up this report; as a result, my memory of the events is less than complete, and I had to abbreviate things a little more than the session probably deserved
  • In the 2.5 weeks out and back to Fulacin II, Salla had finally gotten his repairs done and left the station, I think
  • I don’t recall if the fate of the captured pirates was ever specified, but I assume they were turned over to local authorities—I think the one that cooperated was discreetly allowed to slip away
  • The captain of the Gloria Exodus is is named for two of the guest-GM’s children (Elliot, and Vance)
  • The chief engineer, Alexander McGarren, is an homage to MacGyver
  • I don’t think the rogue planet was ever referred to by name by the GM, but I have referred to it on our wiki as EV-001 (standard scientific naming convention is to name it for the discoverer—Elliot Vance—and in this case, it was his first such discovery), but it’s just as likely they called it “Bob” or something like that