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Duty Roster:

Ella Stanbridge (Melissa)
Ertrane “Buck” Buckner (Herodian)
Henri Haank Makruus (Gigermann)
Ibrahim “Abe” Nouri-Abbood (Rigil Kent)
Sam Turner (Winston)
Sae Rraetheg (CommJunkee)

travtnd-anceintstower

Human Shields

At the base of the Ancients’ tower, the Crew’s quick search of the fallen possible-terrorist revealed few clues other than the suggestion, via tattoo, of his connection to the Ine Gavar insurgent group. Ella took up the dead man’s comm and began listening in, to be rewarded later with an overheard call for the man (presumably) to check in. Haank and Buck produced their bioscanners, while Sae borrowed Abe’s, and they began scanning the area for a human chemical trace. They soon succeeded in finding a trail leading past the tower and down the street through a complex of buildings not unlike a small city or military base, all featuring materials and architecture similar to the tower. Some distance down the street, Ella overheard a new voice on the dead man’s comm declaring that “intruders” were in sight moving straight for “us,” and requesting permission to “take the shot”; she passed the news along, and the Crew decided to casually move into a nearby alley, hopefully out of the line-of-fire, pretending to have seen something of interest there. The first voice, a female, from before, told the “sniper” to let the intruders pass unless they tried to enter “their” building, and declared they would need to take a few of the prisoners along; again, Ella passed on the information to the others. They deliberated over how to proceed, while Haank switched his hand-held sensor pack to radar mode to scan for movement, and Sae, looking “lost,” wandered back into the street to see if he could work out the most-likely vantage point for their otherwise-invisible assailant. Eventually, they decided to continue down the street as before, Ella listening for further communications to alert them to when they had gotten close. As intended, a short time later, Ella overheard the sniper call back to his boss again to inform her that the intruders were very close, and again, requested clearance to fire; this left the Crew to deduce that their quarry was in one of two buildings before them. The female leader again encouraged the sniper to not reveal their position, but to fire if he must, and that they were “just about finished here.” The Crew flipped a figurative coin and settled on the multi-level, industrial-looking building to the left, and approached tactically, just as the enemy shot-caller ordered everyone “upstairs,” to make for the “emitter”—presumably, the tower. The Crew diverted down a side-access to try to find a back entrance to the building, when Sae spotted a large air/raft overhead, departing the building’s roof, bearing a handful of armed insurgents and three, bound station employees; it circled wide over the complex, obviously trying to disguise the fact that it was indeed headed for the tower.

The Crew quickly forced their way into the building, and inside discovered some sort of large, multi-level reactor; on the level below were around thirty station employees—nearly the lot of them, according to the company passenger/tag-alongs—all bound and helpless; around the reactor were a number of armed limpet mines. As the prisoners were freed, Buck analyzed the placement of the mines and determined that the intent must have been to weaken the heat exchangers and cause a meltdown, confirmed by one of the freed researchers familiar with the project. Meanwhile, Sae examined the mines for some idea how to disarm them—though his expertise only covered placing them—and decided it would take too long. With no clue regarding the countdown, and insurgents about the only way out of the cavern, the Crew decided there was nothing more they could do but get everyone out.

The now-freed station employees were led through the street back toward the tower as quickly as they could. As they reached the cleared area around the tower and elevator, the Crew spotted the insurgents’ air/raft near a couple of small tower outbuildings. At the same time, arcs of electricity accompanied a hum from the tower—it was powering up; one of the researchers warned that the explosion from the reactor meltdown combined with a fully-charged emitter would be catastrophic enough to obliterate the entire moon, or worse. The Crew told the civilians to take cover where they were while they approached the outbuildings, hoping to catch the insurgents and force them to disable the bombs and/or emitter. Over the enemy’s comms, Ella overheard that the group had been spotted, and heard their leader order one of the other insurgents to run back to the reactor and ensure the bombs were still in place; Ella relayed this to the others and they agreed that the runner should be taken alive, as he might know how to disarm the mines. They could also see that the space-elevator, the only way out of the cavern, was 10 meters or so up from ground-level, presumably with someone inside to operate it.

The Crew began to tactically bound forward in teams across the open space, when Buck was hit by a sniper—presumably the sniper—the shot coming from the roof of the nearer of the outbuildings; the Crew took what cover they could and opened fire on the roof while Abe scrambled over to Buck to provide medical aid—Buck was hit pretty badly, but was in no immediate danger. The sniper ducked out of sight, and the Crew sprinted to close the distance, while Haank and Buck covered them in place. Sam saw the runner emerge from behind the outbuilding, and sprinted after him on his own. The sniper popped up at a different point on the roof and shot Sae, the closest target, nearly killing him outright; his vacc-suit trauma maintenance function kicked in and stabilized him, as Abe sprinted forward to help. Meanwhile, Haank and Buck laid down fire on the sniper, hitting him such that he slid down below sight on the roof. At the same time, Sam, now out of sight of the others, made a lucky turn and tackled the runner, and the two struggled as Sam tried to subdue him while preventing the runner from bringing his weapon to bear; Sam eventually won out, pinning the runner beneath him, though the man continued to struggle. The sniper neutralized, the Crew stacked up on the nearer outbuilding and quickly deliberated how they might gain entry into the other, assuming the controls to the emitter to be there, and believing hostages to be present with the insurgents.

Then it all came to a screeching halt.

As the Crew prepared to move in, on a gantry at the second-level (only) entrance to the other outbuilding, one of the insurgents emerged holding one of the station employees in front of him, a gauss pistol to his hostage’s head, and a gauss rifle in his other hand pointed in the general direction of the Crew—leaving little un-shielded save for his head. The hostage-taker called out to the intruders demanding to know who in hell they were, and insisting they lay down their arms for the sake of the hostage. Ella began trying to negotiate, refusing to lay down arms. Sae continued to aim carefully at the hostage-taker’s eye—a shot he’s made many times in the past—and as he saw the briefest of opportunities, he pulled the trigger; the insurgent was somehow alerted to Sae’s trigger-pull and simultaneously fired his pistol into the hostage’s temple, while ducking down behind his human shield, narrowly avoiding Sae’s otherwise-accurate shot. The hostage was obviously dead; the hostage-taker dove back into the outbuilding, avoiding follow-up shots from the rest; Ella was furious—at Sae, at the insurgents, at herself. The other hostages within the building could be heard wailing at the loss of their fellow.

Having had enough, Ella called over the insurgents’ comms to demand the release of the hostages; the insurgents now understood the intruders’ apparent prescience. Their female leader, Lara, agreed to parley once more, with lowered weapons, at least, and emerged from the entrance, empty-handed, and was met on the gantry by Ella. The Crew remained in place, weapons lowered, as the two leaders began negotiating—or more accurately, just short of arguing. Lara explained that there was no way to stop the destruction of the Ancients site at this point; that the power it contained (the ability to cut off a star system from jump-space) was too great for anyone to possess, much less the Empire; and since she now assumed the lives of the hostages meant nothing to the Crew, but knew the insurgents would be outnumbered by the civilians and easily overpowered if they all packed into the space-elevator to escape, she needed a new hostage, “one they cared about”—one of the Crew. Of course, they promised to let their hostage go once they reached the station—not that anyone believed that. There were some volunteers, but Ella insisted on being the hostage against her crew’s objections, though her past experience in similar situations (specifically, with Lt. Richards on Kegena) left her highly suspicious of the insurgents’ intentions. As such, Ella continued to argue Lara’s terms until the insurgent leader finally gave up, resigned to futile combat, and turned back into the outbuilding to prepare for the inevitable assault.

Ella shot Lara in the back, and she fell at the threshold, unconscious. Combat was resumed.

There were two insurgents visible within; both opened fire, as Ella took cover beside the doorway and returned fire. Haank and Buck circled ’round and up the stair to the gantry. Haank’s laser detector sounded an alarm, and he turned to see the insurgent in the elevator fire a gauss burst at him; his armor stopped the rounds that hit, and he and Sae (from below) both effectively returned fire, and saw the body fall from the elevator. At the same time, Buck maneuvered to help Ella, and together they dropped one of the insurgents within and wounded another. One of them, the hostage-taker who shot the civilian, emerged with hands upraised in surrender; Buck told him, “You don’t get to walk away,” and shot him in the face with his laser rifle.

The fight now over, Sam brought up his prisoner to join the rest, having held his own the whole time to the amazement of all. The fallen insurgents were collected, living and otherwise, and the civilians were gathered up and ushered into the space-elevator, in a hurry, as they still had no real idea how much time they had to make good their escape. The somber mood in the elevator made the fifteen minutes seem an eternity. At the top again, the Crew ushered everyone into the upper hold of the Spinward Star; Jones was elated at their return, having been fighting minor fires in the contragravity plating all over the ship since the emitter started up. The ship was undocked and they broke orbit in record time, Buck pushing the ship’s engines to their maximum limit; they put as much distance as they could between themselves and the fourteenth moon of Yori II, and watched behind them, aghast, as a massive chunk of the moon exploded in a brilliant blue flash.


Notes

  • Sae has points spent in Targeted Attack (Guns (Pistol)/Eyes) (among others) and Overconfidence, and was well able to make the shot; in the rush and confusion of the initial contact there, he took the unauthorized shot, which would have succeeded if not for the GM’s unusually lucky die-rolls that night (consistently rolling 6 or less). Afterward, there was much discussion about the game-mechanics that governed that situation and whether or not the hostage-taker should have been able to dodge; as it happened: Sae fired, insurgent dodged, insurgent fired—though I ultimately cleaned it up a little in the narrative so it, as “simultaneous” made more sense
  • Both of our Traveller campaigns, and a handful of others, have featured occasional hostage negotiations; though this is the only one I recall where we lost a hostage, they do generally end in frustration to some degree—this certainly being no exception
  • Ella’s player had been lamenting her position as “captain,” having to be responsible for these kinds of decisions and speaking for the group; this session really didn’t make it any better for her. We’re expecting some changes in the future of this campaign, including a refactoring of the character
  • Ella’s prior experience as a hostage four-and-a-half months (game-time) prior, early in the campaign, was that the hostage-takers intended to kill them all and bury them in a subterranean ruin—combined with the insurgents treatment of their hostages, this did not encourage her to trust their word
  • This session went really long, and as a one-shot, needed to be wrapped up, so the GM opted to have the players dictate the ending—fortunately, we were pretty close to the end anyway (as we were storming the outbuilding after negotiations had failed), so there wasn’t much left to make up for

Duty Roster:

Ella Stanbridge (Melissa)
Ertrane “Buck” Buckner (Herodian)
Henri Haank Makruus (Gigermann)
Ibrahim “Abe” Nouri-Abbood (Rigil Kent)
Sam Turner
Sae Rraetheg (CommJunkee)


Strict Confidence

travtnd-yori

At port on Yori Prime, the Crew set about to take their liberty when a text-mail message was received at the ship: the local Imperial representative was impressed by their heroism in the rescue of the Lancelot survivors and wished to offer them a charter opportunity. Haank cleared it with Ella, and replied that they were willing to meet on the matter, which was arranged for an hour or so later.

Ella, Haank and Abe arrived at the government offices at the arranged time and met the representative, who gave them the details of the job: a one-time freight transport of 18 tons of miscellaneous research and living supplies bound in-system for a moon of Yori II, and the Imperial Research Station Beta located there, as their usual transport was down due to technical issues. It was an ASAP job—already overdue—and typical of government bureaucracy, they weren’t terribly bothered about the expense; Haank checked the local rates and decided on 900 credits per dT. There were no special handling requirements, but the rep said that, due to the sensitive scientific equipment aboard, they were not to activate any contragravity drives near the station—Haank and Abe both felt as if the rep was withholding some details, but given the need-to-know nature of the job—the station’s existence wasn’t so much a secret, though their operations there clearly were—it was not unexpected, so they let it slide. Ella decided the deal sounded reasonable, and accepted with the usual handshaking, then left Haank to work out the details of when and where the cargo was to be delivered. The Crew planned to leave immediately once the cargo was loaded, and to take the opportunity to fuel up at Yori II, a gas giant, to save some money.

Some time later, the cargo was dropped off at the quay as arranged, and Haank and Sae started loading it onto the ship. Mid-operation, a couple of guys showed up at the ramp saying they were a last-minute addition to the charter, though they weren’t exactly thrilled at the assignment, and were perfectly fine if it turned out there wasn’t room for them. Just to be safe, Haank called up the rep and made certain he had sent them—he had—while Abe chatted them up about whatever-it-was they might be doing at the station. They were a little disappointed when Haank returned and had Abe show them to their cabins.

It was a five-day trip to Yori II, and the Crew took the opportunity to talk to their passengers about the station. They were maintenance crew for the station, on a regular rotation, and had nothing to do with whatever research was being done there behind closed doors, and expected to be bored-out-of-their-minds for the duration. Haank recalled from local business news reports that there had been reported a rash of unexplained misjumps into the Yori system, causing some difficulties with local trade, and suspected the station’s research mission might be related.

travtnd-yori2

Five days later, the Spinward Star entered orbit around Yori IIn, a smallish iceball with no atmosphere to speak of. They attempted to contact the station, but could get no response at all. They approached cautiously, continuing fruitlessly to raise them on comms, and an external inspection of the station revealed no clues. Sam docked the ship, manually due to the lack of auto-docking support, and the Crew boarded the station, kitted out for a potential fight, leaving Sam and Jones behind to stand watch. No one was home. At all. They headed straight for the station’s operations center to see if there was some kind of log to explain the absence, and found that there was no security protecting the computer systems at all, and that there were no logs of any kind available, apparently wiped from about eight hours ago to the present, when another ship had apparently arrived and docked with the station. Buck suspected a virus, and Haank suggested the ship undock immediately, lest there be some “infection.” Abe, Buck and one of the station crew went to the other end of the station to see if there were any sign of the other ship, while Haank and Ella continued to dig through the computer system, and Sam maneuvered the Spinward Star around the station for a closer inspection of the hull. Though no sign of the other ship was found, Abe did spot what appeared to be a single hole, most likely made by a 4mm gauss round, in the inner station wall. As they continued to search for clues, suddenly, there was a burst of blue energy from below, appearing to emanate from the moon itself, that briefly interrupted electronic devices, though there was no permanent damage to speak of—clearly there was something amiss below, and the Crew were now fully suspicious of the information they had been given, and that the prohibition on contragravity use was a ruse to prevent anyone landing on the moon’s surface where they might discover whatever-it-was. The space-elevator connecting the station to the moon’s surface was “down,” suggesting that the occupants might have gone below—the only thing left to check—so the elevator was recalled and they all boarded for the surface (including the station crewmen—better to keep them in plain view, in the event they are somehow involved).

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The elevator took around fifteen minutes to reach the surface, but to the surprise of all, including the crewmen who worked there, it halted only briefly and continued below the surface buildings, below the icy outer crust of the moon, for some time further until it opened into a massive cavern dominated by a tall tower of unknown construction. Haank recalled his archaeology instruction with Kella (on their trip out of Kegena), and decided the tower must have been constructed by the Ancients. Sae and Abe both set about recording the awesome sight.

The elevator finally reached the bottom of the cavern and stopped, and the Crew exited the car ready for trouble. And trouble found them, in the form of a hidden shooter firing at Ella, who was struck in the torso, to no effect thanks to her space armor. A number of the Crew had near-miss indicators installed on their suits, and were able to trace the source of the shot; everyone dove for what cover was available. Haank and Sae started ’round to flank the shooter while Ella and Buck returned suppressive fire on the position. Ella was struck in the face, her helmet’s faceplate shattered, though she was mostly just scratched; Abe did what he could to help, but she was more angry than wounded. Buck hit the shooter several times with his laser, causing him to retreat behind the rocks and containers strewn about the floor of the cavern in front of the tower. Haank and Sae arrived at the shooter’s position just as he was about to move, and they surprised each other; Haank and Sae were quicker on the trigger, though, and the shooter was riddled with fire, quite dead. Upon closer inspection of the shooter’s body, they noticed some distinctive tattoos, that they deduced, after a moment of retrospection, to indicate the shooter belonged to the terrorist group, Ine Gavar.


Notes

  • Due to expected sporadic absences around the end-of-year holidays, we decided to stick with one-shots for the remainder of the year; this led to that, and we ended up going with a bit more Traveller (obviously), which should wrap up next session
  • Sam’s player ended up being the only one absent (not expected), though Ella’s and Buck’s were quite late (expected)
  • I think PCs in an RPG tend to be more paranoid than normal folk—for obvious meta reasons—so it’s no surprise we wanted to vett the new passengers before allowing them aboard; it wouldn’t be the first time we’ve had someone aboard who meant us some degree of harm
  • Haank’s picking up of the Archaeology skill in the early days of the first run actually paid off 😛
  • Ella ended up taking 1 HP of damage through her helmet—lucky, lucky

Duty Roster:

Ella Stanbridge (Melissa)
Ertrane “Buck” Buckner (Herodian)
Henri Haank Makruus (Gigermann)
Ibrahim “Abe” Nouri-Abbood
Sam Turner (Winston)
Sae Rraetheg (CommJunkee)


Space Madness

spinwardmain

The Spinward Star entered the Kinorb system, and made way for its mainworld starport. The death of Crewman Smith was reported to the authorities there (after the necessary details of the story had been scrubbed), and as he had no family to speak of, his mortal shell was committed to the deep before they jumped outbound. A week later, the Spinward Star arrived at Treece, a world whose primary export is mercenaries (and little else).

A customs officer at the Treece starport came aboard for a routine inspection the instant the cargo ramp hit the tarmac. Haank showed him the only cargo in their hold, the three containers of Frontier War-era weapons and war-gear recovered in the Gileden system. The officer took particular notice of the Zhodani container, and asked if they had a buyer for it yet, as he knew a guy that would likely be interested in purchasing it; Haank accepted the officer’s hastily-scribbled contact number on a paper note, and promised to wave him when they got the chance. After the post-flight checklists were completed everyone headed into the startown, stopping at the first public terminal to contact the officer’s buyer; he was definitely interested in the Zhodani gear, and arranged for a couple of guys to meet back at the ship later to look it over.

The Treece startown was a melting-pot of alien races, a wretched hive of scum and villainy dirty hive of mercs and commercialism. The Crew were not at all aware they were being shadowed by a Vargr “spy,” as they found themselves a low-key pub where they could have a drink or two, and peruse the local network for potential replacements for Smith, whose loss was beginning to be felt more than emotionally—though Jones would rather have a bunk to himself. They found a handful of potential interviews, but only one stood out to them: a Vargr, an experienced spacer and war-veteran looking for an entry-level crewman position headed anywhere-but-here. (As it turns out, it was the same Vargr that had been shadowing them, looking to see what manner of folk they were.) Ella was less than excited about the prospect of a Vargr crewman, having fought against them so often in the past, but she set aside her concerns and okayed an interview at the ship, scheduled a couple of hours hence.

Trav-SaeSae Rraetheg

Later, the Crew returned to the ship. Their interview arrived on time; his name was Sae Rraetheg, and seemed friendly enough. In the crew lounge, they barraged Sae with the usual questions regarding his work-history and experience; his answers seemed sufficient for their purposes (though Jones was disappointed at bunking with a “dog-man”). But before the potential new hire could officially be accepted, there was one more interview needed: Sae was left in the captain’s office with the ship’s cat, Mia, for her approval—Mia showed no sign of fear or suspicion, accepting the Vargr without reservation. With that, Sae was officially added to the crew roster at a half-share, and shown around the ship while discussing his new duties.

Later, as arranged, the buyer’s men arrived at the ship, along with the same customs officer from before. Haank showed them the container manifest, and allowed them to inspect the contents directly. The buyer’s men gave the Zhodani gear a thorough examination, piece by piece, and after a discreet wave back to the buyer for a quote, they made an offer on his behalf; Haank made a token effort to increase the amount, but Ella ultimately accepted the buyer’s price as-is, which was wired to their account immediately, and arrangements were made to pick up the cargo at a later time.

trav2-lancelot

At the end of the usual five-to-seven days dirtside, having found no cargo to ship, the Spinward Star made for the 100-diameter limit and jumped outbound for Yori. They exited jumpspace a week later, without incident, at the Yori system, with about six hours to reach orbit. Halfway there, they detected another ship exiting jumpspace along the same trajectory, a 200dT Type-A merchant identified as the Lancelot. Sam hailed the inbound freighter to exchange the usual pleasantries, but Ella noticed a very weak comm signal originating from the same ship, a coded SOS. Informing the crew, she struggled to clean up the signal, and decided to respond in code that the message had been received, offering assistance and asking for more information. After a seemingly-long silence, they received a broken voice message from a young girl, in hiding aboard, indicating that everyone aboard had been killed by “him”—she couldn’t speak long enough to elaborate further for fear of discovery. The Crew’s first conclusion was “pirate hijacking,” or perhaps, a case of “space madness,” as they discussed how they might render aid; they assumed the girl to be transmitting from an air/raft or other vehicle aboard (the Crew had done the same aboard the crashing Titanic some months ago). The time came to begin their deceleration burn, and it was decided to slow a bit more than required to allow the Lancelot to catch up to them, so they could get a better look and cleaner signal. As they did so, it became apparent that the Lancelot was not slowing at all, on course for a catastrophic planetary re-entry. Ella commed the Lancelot to alert them to their dangerous course but there was no further response. She then contacted Orbital Traffic Control and they said the same thing—no response; she informed OTC about the SOS, and her intentions to provide assistance. Then she ordered Sam to maneuver the Spinward Star into position to dock with the Lancelot and prepare to board her.

Ella commed the Lancelot once more to inform them of her intent to board, and was met with an angry/confused tirade; their captain believed this to be a pirate attack, and refused to surrender his ship, leaving the impression that it was indeed “space madness” after all. The Lancelot launched one missile, then another, leaving the Crew scrambling for battle stations as Sam narrowly dodged the first, before Haank could shoot down the second; the Lancelot then fired a sandcaster burst at them before going silent—most likely out of ammunition. Sam fought to get in close and match velocity and rotation as the Lancelot bucked against them; ultimately they were forced to fire to disable the Lancelot’s maneuver drives to allow docking—but this would leave them unable to alter their course. The Spinward Star finally docked with the Lancelot’s port airlock, and the boarding party—Ella, Haank, Sae, Buck, and Jones—made their way over, bearing some non-lethal options in case they found an opportunity to take the guy down non-permanently. Sae forced the airlock to cycle and open, and the boarding party entered the crippled ship; meanwhile, Sam guided the Spinward Star to gently push the Lancelot off its dangerous course.

The Crew entered the common room from the airlock; they found the ship without gravity and trace atmosphere—normal preparations for battle—and a not-long-dead corpse, one of the crew, shot multiple times at close range. Ella and Haank went forward into the bridge, and found it empty, then returned. The others progressed slowly aft, clearing room-to-room, encountering a couple more bullet-riddled corpses, but nothing else. The low berths in the aft quarter were still active, but on low battery power, they wouldn’t last. The Crew rallied at engineering, where they encountered another body, another crewman (presumably the engineer), this one a female Vargr in a rescue-ball; it turned out she was still alive, though bleeding and fading—they couldn’t risk removing her from the ball, but had Jones float her back to the airlock where Abe could meet them and render aid. As the Crew prepared to descend into the cargo hold, Jones was stopped at the common room by the appearance of the captain, heavily armed, from the bridge (he had been hiding in the avionics crawlspace), who opened fire with a gauss pistol. Jones shoved himself and the Vargr-ball out of the line of fire, was struck in the process (the hit stopped by his armored vacc suit), and scrambled to regain control of himself in microgravity. Haank and Sae leapt up the hallway, sighting in to fire as they glided forward; Ella followed. Meanwhile, Buck opened the hatch to the hold instead, and ducked down, intending to flank the captain, but thought better of it when he spotted a six-legged, horned, tiger-like creature—dangerous-looking, in spite of its flailing uselessly about in microgravity—next to a couple of wheeled ATVs (wherein he expected he might find the hiding girl). After a burst from Sae’s UMP, the captain ducked back into the bridge around the starboard side of the iris; he ducked under Haank’s gauss rifle shot (which holed the windshield) when he switched to the port side to get a line-of-sight on Jones, who had finally regained control and was maneuvering into a more helpful position. The Crew gathered at the hallway into the common room and took aim at the captain, intending to shoot through the inner wall he was covered behind. Ella called out to him to try to get him talking—first threatening, then coaxing him to tell his version of events. The captain started to open up, speaking, almost as if no on were listening, about his financial troubles, potential loss of the ship, his wife’s demand for a divorce, and suspicions of an affair—he had let his guard down just enough for Sae to maneuver into view and pump three memory-baton shotgun rounds into his gut, knocking him out.

Afterward, the cleanup: the captain was placed in a low-berth aboard the Spinward Star for delivery to local authorities; the spider-tiger-thing, which had been released by the girl to ward off the captain, was subdued (at range) and locked back in its cage; the girl, daughter of one of the passengers who was now dead, hiding as expected in one of the ATVs, was helped into a rescue-ball and taken to the other ship; the Vargr engineer, patched up by Abe and expected to recover, confirmed and elaborated upon the captain’s story, detailing how he’d snapped after the divorce demand, and started killing everyone; the dead were secured in place; and the authorities, already en route, were informed of the trajectory of the now-abandoned ship for rescue of the low-berth passengers and recovery of the vessel. It was later revealed that the Lancelot’s original crash-trajectory would have resulted in numerous deaths and much property damage, and as such, the Crew of the Spinward Star were recognized as “heroes”; as a side benefit, the company in ownership of the Lancelot offered a reward of 100k for the vessel’s successful recovery.


Notes

  • This session was a one-shot fill-in due to some absences. Unlike most one-shots we’ve done, this one actually finished in one session (if a bit late)
  • Abe’s player was one of the absences, so he wasn’t featured (though he did end up getting some use, in the background)
  • This was CommJunkee’s first session in the Traveller campaign, and the introduction of his character, Sae. I suspect his character might have been given a bit more scrutiny during the interview process normally, but he “seemed trustworthy.” Since he had been shadowing the group to the bar (nobody spotted him), we kept joking that he was actually sitting in the next booth behind the Crew, listening, and making on-the-fly adjustments to his ad profile based on what he overheard
  • The payoff for the Zhodani gear came to around 675k credits, which kinda made up for the fact that we left the Unconquerable more-or-less empty-handed
  • We actually ended this mission without killing anyone—it does occasionally occur

Dramatis Personæ

Brother Mendel (Herodian)
Dane Sardock (Winston)
Gabriel Auditore (Rigil Kent)
Gestlin the Unpredictable (CommJunkee)
Magnifico the Clown (Feste)
Merasiël Alethmist (Melissa)
Rainald North-Hammer (Gigermann)


Of Gems and Stones

13 May 2014
bs-gardencave

Continued… The giant serpent squeezed Rainald, who struggled against it with some success in spite of the creature’s bulk, while the other Heroes set upon it to slay it. Gabriel sprinted forward to engage the serpent’s head with his blade, stabbing it through the eye; he was joined by Merasiël who did the same. Dane loosed arrow upon arrow into the creature’s head as he could achieve a clear shot from the other side. Gestlin, still exhausted, threw a small Fireball or two at the serpent’s hind parts. The creature now blinded in both eyes, its many wounds caused it to lose hold of Rainald, who began to strike it mightily with his hammer where he stood. The serpent attempted to flee, but ceased not far away, dead, or near to it. Afterward, the Heroes noticed as the large black cat that had followed them leapt down from its tree-perch and slinked back into the forest, as if, somehow, disappointed.

The Heroes continued onward along the path, still following Magnifico’s Seeker spell, and crept up to the small village as closely as they could without raising the alarm, up to a clearing in the forest that preceded it. Gabriel and Dane sneaked ’round to scout its defenses, but the village’s sentries had spotted the Heroes’ main force and assembled themselves into a shield-wall, armored and ready with long spears for the inevitable attack. While the scouts circled around the village houses to the rear of the formation, the others advanced openly toward the defenders’ ranks. As discussed briefly at the treeline, Magnifico performed some comedic routine before the village fighters, which received little apparent notice, though it served only to focus their attention upon Rainald, who produced from its wrapping the head of the slain Medusa and held it high; in moments, the entire formation of sentries (and perhaps some onlookers beyond) was turned to stone.

bs-persphoneAt this outrage, the goddess Persephone emerged from one of the houses and approached the scene, very sorrowful after her now-petrified subjects, and demanded to know why the Heroes had done this. Magnifico responded that they had brought a message, and mimicking Hades voice as if he were “possessed” by his spirit, entreated her to return to him. She was not tricked by this, but became angry, making it known that she cared not for her husband at all. She backed away from the Heroes, knowing Hades had sent them to slay her, though she could do them no harm for the spell he had placed on them; the grass about her grew up thick and tall, forming a tangled barrier against the Heroes, even as Gabriel and Merasiël circled at a distance to get behind her, prepared should they be required to attack. At Brother Mendel’s urging, Magnifico instead told Persephone the truth of their intentions, that they wished not to slay her but to convince her to return and treat with Hades, so they could destroy this false place. But she knew already that this place was not real, and even so, wished it to remain as it is, and would not agree to help them or have anything to do with her husband, whom she declared had not the power to release them as he had said. A tree suddenly sprang up behind her, as it would when she would travel through a tree-portal before. The Heroes instantly sprang forth to prevent her; Merasiël had chanced to notice a gemstone on a fine golden chain about Persephone’s neck, hidden below her bodice, and vaulted over the tangled grass-barrier to seize it; at Merasiël’s shout, Gabriel also tumbled over the hedge and produced his sword to cut the charm from the goddess’ neck; Gestlin had activated his harness and took winged flight, placing himself between the goddess and the tree, and swept her feet from under her with his staff, such that she fell, and the chain still in Merasiël’s grasp snapped from off the goddess’ neck, leaving the necklace in her possession. In moments the Heroes watched as the life in Persephone’s eyes faded away, and she became as the other lifeless, mindless shades that populated this realm. Thereafter, the light in the cavern also faded to darkness, and Brother Mendel cast a Continual Light spell upon a coin to light their way, and they could see that the forest remained, though no longer living and beautiful as before.

The Heroes then began their journey back the way they had come; they took pity upon Persphone, and brought her with them. They made their way through the forest and back up the waterfall-cliff. They passed through the mists of the gorgons’ lair and found the other side. They continued through the marsh, seeing the bones of the undead creatures they had fought before littered about the entrance where they had gathered, now harmless and broken. They picked their way carefully across the room of many stairs, now robbed of its magic, forcing them to climb awkwardly to reach the entrance. They emerged within the labyrinth, which no longer shifted about them; Magnifico cast a Seeker spell to find them a safe path to their boat that Brother Mendel had created, still resting ashore where they had arrived, and they pressed onward, as Gestlin flew above to help guide them along. They found the boat unmolested, and rowed it back across the river to Hades’ city. They traversed the city of the dead, and found Radskyrta there as before, mindless, and brought him also with them, that he might be restored with them.

bs-hadesplace

bs-Hades_1The Heroes’ will had been greatly drained from them by the time they arrived at Hades’ abode, but they entered boldly and presented the evidence of their victory over his wife, Persephone. He took no apparent interest in the lifeless woman, but immediately demanded the “heart” of them, greedily, and the Heroes suspected they would be betrayed, though they knew it not in truth. Without warning or discussion, Brother Mendel commanded Merasiël to put the necklace back ’round Persephone’s neck, and in an instant, the goddess’ former life and power was returned to her. She was very wroth with her husband for his treachery, and they argued fiercely, and fought together; though neither could do the other any direct harm, their fury was wrought upon everything near to them, both living and unliving, and the temple crumbled around them, in fire and tempest. The Heroes fled from the temple for their lives, taking Radskyrta with them.

CharonThey ran as fast as they could to the river below, to the Boatman, hoping they might somehow convince him to take them across to the land of the living while the gods were distracted, but the Boatman would not in any way acknowledge them. Suddenly, mindless Radskyrta suddenly slammed himself into the Boatman and knocked him into the water, and seized the pole; the Heroes climbed in behind him immediately, and Radskyrta began to propel the boat across the river. They believed their old friend’s mind restored, but looked upon him to see that he was now clad in black robes as the Boatman had worn, staring blankly ahead with lifeless eyes. As the boat reached the far shore, Rasdkyrta spoke not a word, but stiffly pointed a finger toward the archway through which they had arrived in this place—whether commanding them to go, or wishing to go himself, they could not say. After they had exited the boat, they looked to their friend once more to take him away with them, but his face was now hooded and covered in shadow, as he pushed the boat away from the shore, and disappeared back into the mist.

Now before them were the heavy stone doors, wide open as before, guarded by the massive, three-headed dog creature, no longer a statue but living flesh; it growled a loud warning. Rainald did not hesitate to once again bring forth the head of Medusa, and he held it high, and the creature became a statue once again, posed just as it was before. The Heroes cautiously walked past the guardian statue, and each in turn passed over the threshold of the doorway.

At once, the Heroes found themselves, as if waking from a long sleep, in and around the banks of the river where they had fallen fighting the many-headed dragon-creature before. The wounds that had slain them were no more, and their belongings remained as they had fallen in battle. They started as the heavy stone doors at the far end of the cavern began slowly to close, as they had when they were trapped with the creature before; the Heroes did not tarry, but scrambled out of the waters of the river to flee, lest the creature catch them up and slay them once more; Dane saw the others through and was the last to exit, but was nearly caught by door except he passed through it as if a ghost, to the surprise of all. They continued down the tunnel as they had entered, and found the rope-ladders still fixed in their place, and each climbed up out of the excavation within the ruined temple, to see the sun once again, as if only moments had passed.


Notes

  • Merasiël’s player rolled a Critical Success to notice the gem around Persephone’s neck, well-concealed as it was; but in her position at that moment, she could not tell anyone what she had seen without alerting the goddess, until she tried to escape. Of course, once the “heart” was pointed out, we all knew what it really was that Hades was after
  • We were all in general agreement that we would rather not kill Persephone—assuming we could anyway—but we started piecing things together at that moment that made us wonder if Hades’ motives were true. When we were before him, and he demanded the heart, something in the way the GM phrased it caused red-flags to wave furiously—whether or not he intended it so. The GM had not forseen the plan to restore Persephone to herself, and was caught completely off-guard; he eventually decided to let the players dictate how the story would end after that, and after much back-and-forth, we arrived at a general consensus
  • Due to the way the post-restoration events were generated, even afterward, there were differing interpretations of the results—mostly revolving around Radskyrta; what I have recorded here is my interpretation
  • Dane’s having phased through the closing doors is the result of the Quirks of Mendel’s previous RPM casting of the portal, finally manifested

Dramatis Personæ

Brother Mendel (Herodian)
Dane Sardock (Winston)
Gabriel Auditore (Rigil Kent)
Gestlin the Unpredictable (CommJunkee)
Magnifico the Clown (Feste)
Merasiël Alethmist (Melissa)
Rainald North-Hammer (Gigermann)


bs-medusa

Of Beauty and Beasts

13 May 2014

The Heroes surveyed this new cavernous chamber as they could through the thick fog within; they could see only a few paces away, and naught but shadows beyond. Beholding the many “finely-carved” statues of warriors scattered about the chamber, Gestlin and Brother Mendel agreed that this must be the lair of a creature from Earth mythology known as the “gorgon,” called Medusa, cursed by the gods such that anyone who beheld her formerly-beauteous face would be instantly turned into stone—the two disagreed whether or not she would have the lower-body of a large serpent, but they agreed that she would have hair made up of vipers. Gestlin and Brother Mendel were nearly exhausted of their magical energies, and would rest, but they knew they must hurry through lest they all be caught by some foes between this place and the undead-marsh they had just retreated from. They knew they would have to be as cautious as ever if they were to locate the exit without joining the statues here, so they proceeded inside, with trepidation, following the chamber wall, trying not to look directly upon what shadows might lie beyond.

A sound was heard before them in the mist, that of the flapping of wings. The sound preceded the horrifying sight of winged, severed heads, with vipers as hair, flitting about above the Heroes like some evil birds, attacking them; the Heroes fought back while averting their gaze, lest they succumb to their curse. Brother Mendel conjured an Illusion of a mirror and placed it upon Rainald’s shield, hoping to force the creatures to gaze upon their own reflections, though it had no discernible effect upon them. Magnifico, viciously taunted the creatures, such that they paused in momentary puzzlement, allowing the others to catch up to them; he had momentarily observed the creatures directly, but felt no effect, and said so. The first fell to Dane’s bow, pinned to the chamber wall. The second fell to Gabriel’s family blade; he flicked the impaled head from off his sword. The third eventually fell to Rainald’s hammer, smashed into the ground; after Magnifico’s announcement, Rainald chanced to look at his target, and also was not turned to stone. Meanwhile, Merasiël had drawn forth her captured magical bow, and was nocking an arrow when she caught sight of three more creatures creeping up behind the group; these appeared as horrible women with hair of vipers and the lower-body of serpents, armed with bow and arrow; the Heroes heard the sound of laughter from deep within the mist. The Heroes turned to face this new threat and closed to engage them in combat, but their enemy was joined by another; this one had not the serpent’s body, and was arrayed in a strange red gown, like that of the goddess they had previously encountered—they supposed this to be the one called Medusa—who called out to the Heroes to gaze upon her beauty. After loosing an arrow that struck one of their new foes, Merasiël failed to avert her gaze and was turned instantly to a perfect statue of stone like all the others about the chamber. Magnifico again turned his caustic wit upon the newcomers, though they were merely angered of him as a result, and loosed arrows at him; alas, but Magnifico also failed to avert his gaze, and was turned to stone. Gabriel slipped quickly into the mist to creep ’round behind the enemy, but as he spied the red-clad Medusa, even from behind, he was also turned to stone, though too far into the mist such that the others could not see it was so. Dane, after having slain one of the serpent-bodied women, also succumbed to the creatures’ cursed visage and was magically petrified where he stood. Meanwhile, after having smashed the flying head before, Rainald had been advancing step-by-step in the direction of the sounds of battle, holding his shield up before his face such that he could not see but the ground before him, searching perhaps for his enemy’s legs. Brother Mendel tried to heal those turned to stone, but it had no perceivable affect, and so instead lent his magical energy to the exhausted Gestlin, who turned to Smil-Blam and commanded Merasiël to become once again flesh, and it was so. Rainald found Medusa before him and, still covering his face, swung Gramjarn at her legs, but she dodged away and begged him to look upon her, struggling with his shield to lower it; then Rainald was struck in the side of his face by an arrow loosed by one of the other serpent-women. As Gestlin used what energy he had left to again command Smil-Blam, and return Dane to flesh, Merasiël fell upon the two remaining serpent-women with her blades, and slew them both, still averting her gaze. Rainald, through his wounds, struggled with Medusa as she tried to slip between his self and his shield, and he smashed her knee with his hammer. Dane, now flesh again, was able to loose an arrow into the creature’s side as she collapsed to the ground. Rainald then stepped aside and brought Gramjarn’s pick down upon the creature’s breast in a single mighty blow that slew her outright, though in that instant his shield failed to conceal her face from him, and he was turned to stone, his hammer frozen in place pinning her now-lifeless body to the ground.

The battle over, those that were able rested; Brother Mendel, with a little study, invented a weave that would return those turned to stone back to flesh, and so all were restored, and he healed those that had been wounded. Merasiël made certain all the creatures were dead; it was discovered by chance that those who had been turned to stone before were no longer affected by the creature’s curse. At Gestlin and Brother Mendel’s recollection of the mythology, they decided to cut off Medusa’s head and keep it as a weapon; Merasiël wrapped the severed head in her Wazifi gown and gave it to Rainald to carry. Gestlin cast about for any weapons and such amongst the statues that might have magical properties, and found a few—Rainald was glad to find him a good spear. They would not tarry for long lest they be caught unawares, but as soon as all were recovered enough and ready, they found their way through the mist to the exit.

bs-gardencave

The archway gave way to a long cavernous tunnel as had the others before it, and the Heroes followed it to an underground stream, that they dared not drink from. The stream led them to a new cavern, very large, covered in trees and grass, and flowers, and all manner of beautiful green things. They found themselves atop a ledge at a waterfall that emptied into a pool so deep they could not see its end, and they spotted a village of some sort in the distance beyond, through the trees; Dane’s sight enhanced by his captured magical ring allowed him to see farther, like a hawk, and he told the others of the defenses of the village, guarded by armed men in towers. They determined that they should go to this village to see if their quarry, the goddess Persephone, might be there, and so climbed down the slippery face of the cliff as best they could; Some of them fell into the pool, but swam out without incident, though they felt the presence of something lurking within, and so did not tarry. Brother Mendel weaved for himself a portal to take him to the floor below, but as he emerged, he was sickened as before, but could continue with some difficulty.

As they followed what passed for a trail toward the village, they encountered a large tree that bore the face of a man. Gestlin spoke to the tree, and inquired after Persephone; the tree told him that she would indeed be found in the village, in the garden. Gestin thanked the tree, and the Heroes continued on their way. As they walked, a creature like a large black cat was spotted stalking them; Brother Mendel called out and pointed to the creature, and it recoiled and fled back into the trees; none felt the need to attack it, and so let it go its way. As they pressed onward, they saw that the cat-creature again stalked them, and saw it climb into a tree as if curious to observe their progress. Just then, the ground about the Heroes was suddenly disturbed, revealing a giant serpent, long as a great ship, its coils constricting to seize them. Those that had seen it reacted to move the others free of its coils; Merasiël tackled Magnifico, Gabriel shoved Brother Mendel, and Dane dragged Gestlin away, but Rainald was left within as the serpent’s coils tightened. To be continued…


Notes

  • It was difficult to separate player knowledge from the characters in this case; it was fortunate then that Gestlin and Mendel are from Earth (or similar), and were familiar with some Greek mythology, otherwise the group would have blundered right through into a TPK
  • The creatures encountered in Medusa’s lair were not as martially capable as the PCs, and would have been fairly easily dispatched if not for the flesh-to-stone problem, which alone very nearly resulted in a TPK in spite of the characters’ foreknowledge of it
  • Gestlin had to spend both available uses of Smil-Blam during the fight; it was fortunate that Mendel’s RPM could bring the others back, or the party would be a bit short on available manpower. As it was, according to the GM, even those trapped in stone were subject to the Will-sapping properties of this realm, therefore those statues that were already here (for however many centuries) would be completely lost to it even if they had been restored as well
  • The GM declared that Merasiël was frozen in an “awesome Action™ pose,” having been petrified in the act of shooting, but Rainald’s pose at the end easily outmatched hers, being at the business-end of a massive hammer swing

Dramatis Personæ

Brother Mendel (Herodian)
Dane Sardock (Winston)
Gabriel Auditore (Rigil Kent)
Gestlin the Unpredictable (CommJunkee)
Magnifico the Clown (Feste)
Merasiël Alethmist (Melissa)
Rainald North-Hammer (Gigermann)


bs-escher

Of Paradox and Pursuit

13 May 2014

The Heroes proceeded through the archway and down the darkened hall, where it opened into a large, bizarre room, full of stairs and arches leading up and down in all directions, on the walls and ceilings; upside down, sideways and all points between. After some long moments of stunned amazement, and confusion at how they might continue, Magnifico took a chance on a Seeker spell to locate Persephone, and succeeding, pointed to an archway or two across the room. Gabriel was the first to test the strange room by attempting to climb “down” the nearest flight of stairs, and found that the customary downward pull of the earth fell in concert with the stairs and landings, such that one could walk up and down the walls and ceilings as if its orientation were perfectly natural. Gestlin activated his magical harness and took flight into the center of the room, and also found that “down” was not where he expected. The Heroes cautiously crossed the room to the archway on the other side indicated by Magnifico, with his guidance, Dane’s keen sense of direction, and Gestlin’s flying overview to direct them; Gabriel used his magic sai to cut marks in the stone along the way to indicate their path. Through the archway was a long natural cavern that twisted and wound in seemingly random directions, oft in the direction of their quarry and away from it, and after some time, as the tunnel ended, they found themselves back at the room full of stairs, at the same archway they had started from. This time they examined the room more closely, and determined another archway to be oriented to match the starting position, and made their way across the room once again to enter it.

bs-swamp

Again, the archway led to a long natural cavern-tunnel, but this time it opened into a vast marsh, foggy, waterlogged and choked with trees and undergrowth. Magnifico’s spell effect seemed to indicate that they must cross to reach their quarry, so they set out cautiously, testing the water’s depth and finding it suitably shallow. Gestlin cast a Walk on Air spell upon Rainald at his suggestion, and Magnifico also, before himself taking flight—the tree canopy was quite high; those airborne followed along with the others. They passed near to a still pool, wherein they saw beneath the surface many faces, corpses of the long-dead though seeming somehow preserved; the Heroes did not give in to fear, but pressed onward.

bs-swampskellieAs Gabriel lead the way, he leapt from one “dry” spot to another, but slipped in the mud on the other side and fell to his hands and knees there. Just then a skeletal hand reached forth from the water behind him and ensnared his foot, using him to pull the rest of its terrifying self wholly out of the water. Just then the other Heroes saw many more of these reach forth from the water as well, rising all around them, naught but muddy, rotted bones held fast by some evil will; in moments, they were beset on all sides, as the undead grabbed and bit at whatever flesh was exposed. Rainald, wielding Gramjarn, knelt in the air to smash the emerging creature holding Gabriel, even as Gabriel attempted to wrest free of it; some grabbed Rainald’s legs and climbed up him to reach his face, but he smashed them all with the pommel of his hammer. Brother Mendel and Dane fought back-to-back near a large tree, smashing and slashing, struggling to free themselves from the creatures’ grasp, Dane with his shortsword and Brother Mendel with his staff; Dane fared rather badly, bitten many times upon the face and neck, and Brother Mendel cast healing spells upon him lest he should fall. Gestlin was greatly unsettled at the sight of the creatures, and flew up higher out of their reach, even as they leapt to seize his feet; from above, he cast a mighty Fireball and blasted one of the enemy to ash. Gabriel and Merasiël broke free and felled some numbers with their blades as quickly as the creatures arrived. Magnifico had risen up out of the creatures’ reach and found himself to be of little aid to the others, and so he called out to Persephone to appear and answer for this maltreatment of guests in her realm. A nearby tree suddenly sprang to green life, and the goddess stepped forth from it, though only so tall as a “normal” woman; Magnifico began to approach her, still airborne, and chided her roughly for her “rudeness,” such that she was taken aback at the brashness of it, and stood dumbfounded. Magnifico intended the others to attack her while she was vulnerable, but the undead did not cease to rise from the waters and set upon them, such that Dane now cried out to fall back to the barely-visible archway beyond, lest they be overwhelmed, and they all did so (though Magnifico was reluctant to give up the opportunity to attack).

Those still airborne were able to remain out of the creatures’ reach as they fled; Rainald picked up Brother Mendel, the slowest among them, to carry him, before Gestlin cast a Walk on Air spell upon him as well. Dane, Merasiël and Gabriel continued on foot, being the most nimble and quick, all the while pursued by the creatures; though Dane fell and was immediately caught up and attacked, the others came quickly to his aid, and they were able to evade the creatures all the way to their intended exit. Once through the archway, the undead no longer pursued them, but returned to their watery rest.

The tunnel leading from the archway opened into another large chamber, filled with mist and lined with stone columns. Amongst the columns were many stone statues of men, arrayed for battle, of such exquisite craftsmanship that one might have supposed them to have been at one time living flesh…


Notes

  • The “Escher” room is obviously inspired by the Labyrinth movie, as has been so much of this area; we had a bit of a time trying to justify how the characters might proceed, though their players knew (roughly) how it worked
  • The GM was thinking of Game of Thrones regarding the skeletons, which made them a little scarier than standard Fantasy fare; they were quite fast (Move 7), which made the decision to run away difficult—they’re faster than most of the party. Individually they weren’t so bad, but en masse as they were, someone was gonna die
  • There was a bit of a pause at the “decision point” of the fight, as we waffled between running for a more tactically-sound position, or attacking Persephone while she seemed vulnerable, or some compromise between the two; in the end, the decision came down to Dane’s in-game leadership, and his tactical instincts that were screaming, “Get un-surrounded!”—he’s supposed to be the “fight boss,” so we deferred to him in this case
  • We all know what’s coming next session, but given the characters’ general lack of knowledge on Greek mythology, we’re not sure how we can overcome without losing a few of us, at least, to a more “statuesque” future

Dramatis Personæ

Brother Mendel (Herodian)
Dane Sardock (Winston)
Gabriel Auditore (Rigil Kent)
Gestlin the Unpredictable (CommJunkee)
Magnifico the Clown (Feste)
Merasiël Alethmist (Melissa)
Rainald North-Hammer (Gigermann)


bs-labyrinth

Of Mazes and Monsters

13 May 2014

The Heroes emerged from Brother Mendel’s portal before the “temple” structure atop the hill in the center of the labyrinth without any detectable ill-effect, save for feelings of “strangeness.” They searched for some time about the structure for the expected entrance to its underground, but found none. As they expanded their search, down the hill, they spied a pair of small, ungainly-proportioned men clumsily fetching water from a well in the middle of an abandoned village of some kind. The Heroes observed as these small strangers finally filled their bucket and took it up, waddling their way down a path further down the hill, toward the labyrinth. Gestlin activated his magical harness and took winged flight, speeding to stop the small strangers to inquire of them the location of the goddess, Persephone, that governed this place. At the same time, Gabriel, followed shortly by Merasiël and Dane, quickly crept closer. The little men were frightened at Gestlin’s approach, and dropped their water-bucket to flee, slipping easily through a man-sized crack in wall encircling the hilltop structures, and continuing down the hill as quickly as they could toward a similar opening in the labyrinth’s inner wall. Gabriel lithely squeezed through the first opening and pursued them; their stubby legs were no match for the fleet-footed Gabriel, and as they ducked through a the crack in the labyrinth’s wall, Gabriel caught one by the coat, at the same time Gestlin, airborne, loosed a Fireball at the ground on the other side of the wall-crack, halting their escape. Meanwhile, Dane and Merasiël scaled the first wall with the aid of ropes secured in place by the flying Gestlin, followed much more slowly by Rainald, while the remainder of the Heroes were instead able to wriggle through the crack. At the same time, Gabriel attempted to calm his “prisoners” such that they might be of aid.

bs-harpyHowever, Gestlin’s aerobatics had attracted the attention of a distant harpy, one of many here and there atop the high walls of the labyrinth as far as could be seen; Rainald, still descending the first wall, caught sight of it as it approached and called out loudly to warn Gestlin, but his bellowing attracted the attention of other harpies nearby, and the one was soon joined by a few others. They attacked as before, but the foul, flying creatures were no match for the Heroes, and in moments they lay dead upon the ground, skewered, burned, and smashed. During the fray, the captured little-folk had fled through the opening, into the labyrinth—the Heroes were all reluctant to enter and pursue them, knowing the place would shift and change to entrap them, and began discussing what to do next.

Brother Mendel decided to attempt to use his magics to locate the end of the tree-portal, as he had before when Persephone had left through it. Though successful, Brother Mendel felt a wave of sickness wash over him, as if he were aboard a storm-tossed ship, and he could stand on his feet only with great effort; he could still point to their destination—into the labyrinth. So, the Heroes resolved themselves to go into it, in hopes that tracking the little-folk, combined with Brother Mendel’s guidance, would provide a sure route. Again, Gestlin fetched the ropes and secured them atop the wall for those too large to fit through the fissure in the labyrinth’s wall; Merasiël, Dane, and Rainald climbed, as the rest squeezed through.

bs-minotaurThe trail of the little-folk was easy enough to find and follow. The winding path was narrow, forcing them into a single file, and the walls high, and the way tended to close or change behind them, with the telltale grinding sound of heavy stone, as they passed. Ahead, as their quarry’s trail ended at a wall, Gestlin turned sideways to allow his wings room to span, and he flew to the top of the wall to spy the other side, and verbally guided the others to a detour from above. However, as they moved, the walls began to shift, and a few had to leap clear to avoid being cut off from the others. They pressed on with Gestlin’s occasional scouting, and further detours and close calls. At a dead-end that opened before them at their approach, they encountered a massive beast-man, nearly as tall as the walls, with the head of a bull, bearing an axe and flail too large and heavy for even Rainald to wield; it immediately charged at Dane with a monstrous roar, goring him with his horns and throwing him back. Rainald stood his ground against it; Merasiël moved into the void left by Dane and attacked, while Dane got to his feet; and Gabriel nimbly dodged his way forward from the rear to join the defense, but failed to tumble past the creature, instead striking from the corner. Then Magnifico began to sing a strange song and gyrate oddly, the sight of which caused the creature to pause in stunned bemusement; a lethal mistake, as the Heroes took advantage of its confused state and slew it quickly, lest its wits recover.

bs-nelwynvillage

Some time later—they could not say how long in this place—the labyrinth finally gave way to a small village, that is, small in height more than apparent population; the tracks the Heroes had followed now mixed with others, and they deduced this to be the little-folks’ home. The denizens of this village shuttered their windows and slammed their doors at the Heroes’ approach, and would not come out for fear of the these tall, menacing-looking fellows. Glad to be rid of the labyrinth, the Heroes took their rest in the village square. Magnifico brought forth his lute and began to play, hoping to soothe the villagers’ fears and bring them forth, that they could speak to them of Persephone; of such beauty was Magnifico’s performance that not only did the villagers finally emerge from their homes to gather ’round, but even a little of the Heroes’ own inhibitions were loosed. Brother Mendel, remembering the dropped bucket of water, cast Create Water and filled all the buckets, barrels and troughs in the village. He then inquired of a more-important-looking fellow where they might find Persephone, and the little-man relented to send a guide with the Heroes to take them to the entrance to her demesne, though these folk were forbidden to ever enter there. And so the Heroes followed their guide a short distance to a wall much like all the others, with an ornate archway, long sealed up with brick—that is, it appeared so, until Rainald tapped it with his hammer and found it to be incorporeal, an illusion (Brother Mendel cursed himself for not thinking of it). They thanked their guide and sent him back to his village, and then boldly passed through the arch.


Notes

  • The “weaving” magic learned from the Otherworlders is Ritual Path Magic; Mendel’s casting of the portal during last session ended up with a few quirks as a result of failures during the process. This session, the GM informed us of the results: attempts to use Path of Crossroads would result in some hours of dizziness (which occurred), and random “incorporeality” (which did not occur, yet)
  • Gestlin made a great deal of use of the magical harness recovered from the previous fight with the adventurers. The GM said the wings would take on an aspect of the user’s personality, and Gestlin’s player decided they would be the wings of a parrot/macaw, bright red, blue and yellow. As he tried to sneak atop the walls, to avoid notice by the harpies, he rolled a Critical Failure—a brightly-colored, flapping silhouette
  • Magnifico’s new “Confusion/Awe” power completely turned the minotaur fight from a potential PC bloodbath to an almost-sad beat-down; we’re pretty certain that minotaur could’ve done a lot of damage, but it never really got the chance
  • The little-folk and their village were clearly inspired by Willow, but talk of little-folk and clowns (Magnifico) and dancing conjured the inevitable “Safety Dance” references. Again, Magnifico saved the day with a well-rolled Performance; so good it was that even the cold-hearted (and incompetent at dancing) Merasiël could not keep from tapping her foot, at least

Dramatis Personæ

Brother Mendel (Herodian)
Dane Sardock (Winston)
Gabriel Auditore (Rigil Kent)
Gestlin the Unpredictable (CommJunkee)
Magnifico the Clown (Feste)
Merasiël Alethmist (Melissa)
Rainald North-Hammer (Gigermann)


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Of Gods and Prisons

13 May 2014

bs-Hades_1The Heroes stood before the towering God of the Underworld in appropriate awe. Magnifico strode bravely forward to address Hades, with Brother Mendel close behind, and declared that they were ambassadors from the God of Heaven bearing a message; Hades struck his staff on the ground, knocking them over with a blast of wind, and expressed disinterest in hearing any message from above. Magnifico tried again, entreating Hades that there would be no harm in hearing this message, and Hades, amused at the man’s bravery, allowed him to continue, and Magnifico bade Brother Mendel recite The Great Commission, along with some other supporting Christian scripture, of such things as “freedom” and “everlasting life.” Hades found it ironic and amusing, and quipped that the Heroes should go free if they had the power to do so; he revealed that he was himself a prisoner in this realm. Magnifico encouraged Hades to continue, and the god revealed that this realm was created by some long-gone people to gather souls for an unknown purpose, but over the eons, this traffic had ceased—until the Heroes’ recent arrival—and he had grown ever weary of his station here and longed for release, though it would surely mean his destruction. Magnifico pointed out to Hades the sign he had seen of another throne beside his, and the god told of his wife, Persephone, that she had gone mad, and now lived on an island some distance across the water—he pointed to the place. Seeing an opportunity in the Heroes’ presence, Hades declared that he would set them free if they would perform a task for him, to destroy the object that generated this realm, guarded by the very creature that sent them here; but before he could release them, they must first kill his wife, bringing her heart to him. Hades then cast a spell upon them all, that Persephone could do them no direct harm, and sent them on their way.

As they stood at the river, Brother Mendel used the “weaving” magics taught him by Pachacuti in the Otherworld—travel to the Underworld had given him a clarity of thought such that he now sufficiently understood those techniques—and created a magical effect that would automatically heal each of the Heroes a little, should they be injured. They all dared not set foot in the river, lest some spell befall them, so Brother Mendel wove for them a row-boat. The isle was some distance, taking an hour to reach.

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bs-harpyNow ashore without incident, the Heroes disembarked. Before them were high stone walls, surrounding the isle as far as they could see; a mile or so distant, atop a high hill, they could see the “temple” at the isle’s center. All they could see was covered in degrees by vegetation of all kinds; the goddess was undoubtedly close to nature and its green things. As they examined the vine-covered walls for an entrance, they were suddenly set upon by a number of flying creatures, screeching and stinking of filth; their appearance that of a haggard old woman, with wings for arms and claws for feet. Some of the Heroes were caught by surprise as the creatures descended upon them, clawing at their heads or faces; injuries were healed by Brother Mendel’s spell. Gabriel set about skewering the creatures with blinding speed as they approached. Magnifico fuddled the creatures’ minds with ridiculous song and dance—with magical effect where there was none before. Brother Mendel cast a Spasm on the wing-arms of one or two, causing them to flop to the ground, setting them up for Dane’s bow, or the fast-approaching Gabriel. Gestlin produced two Flame Jets, one in each hand, and with them set afire his attackers. Rainald wrested himself free of one that tried to haul him to the ground, and smashed it with his hammer, and sprinted to the others’ aid. As the fighting ended, Brother Mendel tended the remaining injuries.

bs-persphoneGestlin activated the magical harness taken from the strangers they had fought with above, and sprouted wings, and took flight to see what lay beyond the walls. He returned with dour news, that inside was a massive labyrinth that shifted about randomly—anyone entering would surely be forever lost. As they discussed how they might circumvent the labyrinth, Magnifico decided instead to call out to the Queen of the Underworld by name, that she might come to them instead. Suddenly, a great tree sprang up from the ground, and from it, emerged a giant, beautiful woman, bearing strange dress. Immediately the goddess, Persephone, saw the slain creatures beside the Heroes and became exceedingly angry, and tried to smite Magnifico with her staff when he attempted to explain their actions, but the staff stopped short of him, and would not touch him, nor any of the others. At this, she knew it must be her husband that had sent them; she supposed they had been sent to slay her, but Magnifico spoke poetically of Hades’ love for her, and his desire for her return to him. She scoffed at Magnifico’s words, and instead picked up the slain creatures, and cradled them as if her children or cherished pets, and disappeared back into the tree just as she had come.

Brother Mendel wove a spell to trace the other end of the tree “portal” before them, where the goddess might have exited, and he determined that it was not atop the hill as they had expected, but inside the walls just beyond the labyrinth, possibly under the ground. Without being able to see the destination, they could not Teleport there; but they could see the structure at the top of the hill. So, Brother Mendel wove a portal, like Pachacuti had done so many times in the past, and they all walked through it to emerge atop the hill before the “temple.”


Notes

  • This was the first full session using the new “rebuilt” characters, so some new capabilities were featured
  • Gestlin is from Earth, brought over in the mid ’80s at the age of 10 or so; at that age, his knowledge of Greek mythology was pretty basic, so he wasn’t able to help sort things out quite as much as we originally supposed
  • In the course of the dialog with Hades, the players worked out that this Underworld is actually a construct—like the Matrix—fashioned by the early men that lived on the Keyhole Bay island above, and that the hydra that killed the characters is likely sitting atop the artifact that fuels it

Dramatis Personæ

Brother Mendel (Herodian)
Dane Sardock (Winston)
Gabriel Auditore (Rigil Kent)
Gestlin the Unpredictable (CommJunkee)
Magnifico the Clown (Feste)
Merasiël Alethmist (Melissa)
Rainald North-Hammer (Gigermann)


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Of Death and Afterlife

13 May 2014

The Heroes took some hours, into the afternoon, to rest and heal; Brother Mendel, through his own injuries, set about tending the others’ wounds as he was able, resting here and there to regain his vigor such that he could begin again. The arrows in Rainald’s face were teleported away, rather than digging them out directly. Soberly, the Heroes gathered up the strangers’ gear to see what might be kept of it; much of it was enchanted, no doubt accumulated over years of adventuring—some very valuable indeed—their properties having been recorded in some notes kept by their wizardess, Salren, along with maps and journals relating to the search that brought them to this place (though no mention was found describing what they sought). The dead were gathered outside the Pantheon in preparation for whatever method of disposal the victors deemed expedient, though Radskyrta’s body was wrapped carefully to be prepared for its transport to whatever church was within reach—Hyrnan, on the Northern shore of Keyhole Bay, was the closest Christian-held city they could think of. As Brother Mendel discussed his intention to see Radskyrta resurrected, it was asked whether or not Radskyrta would want to return to the living world, and Brother Mendel cast a spell to Speak with Dead to learn their friend’s preference on the matter; although he felt the spell had been cast without error, he could make no contact with the spirit of Radskyrta at all. He tried again, this time to contact one of the fallen strangers, but again, he could not reach the spirit of the dead man. The Heroes decided this must be a magical place, aspected in some manner such that it prevented contact with the dead, or possibly as an effect of whatever-it-was the strangers sought here. All the while, they saw no sign of the missing dwarf, Hargin, though they remained vigilant.

In time, as their wounds had been healed fully as they could be, a number of the Heroes remained curious as to what exactly it was the strangers had died to prevent them from finding, and peered into the excavation in the middle of the structure’s floor—a dark hole as far down as they could see. Brother Mendel offered his Continual Light coin, and Gabriel dropped it into the hole; it fell a long way indeed, perhaps a hundred feet, before landing in some water. With all the climbing gear lying nearby, already made ready for the strangers’ use, the Heroes gave in to their collective curiosity; the rope-ladder was fixed in place, and Gabriel descended first, followed by Merasiël, then Dane, to scout ahead. They were followed thereafter by the others.

The bottom of the shaft opened into a wide tunnel, flooded with cold seawater up to the Heroes’ waists. The floor of the tunnel gradually rose out of the water as they followed the tunnel forward, with Brother Mendel’s and Gestlin’s light-coins held aloft as their only illumination. The tunnel continued briefly and ended in a heavy stone door, wide open, intricately decorated and covered in runes—Brother Mendel examined it and determined that it was indeed magical, though he could not say what manner of spell affected it, but believed it to be beyond his ability to dispel. After a quick search for tracks of any who might have passed through before them, which left them certain none had done so, they cautiously proceeded through the door. On the other side of the door loomed a large cavern, ending in a wide pool, or perhaps an underground river. A large stone statue, a three-headed dog, stood vigil at the door. As some crossed the cavern floor to examine the skeleton of some large, long-dead creature they could not identify, Rainald went to the edge of the water to see what manner of fish might live there, and found it was littered within with coins—he fished one of the coins out with his spear and picked it up, to examine it, handing it to Brother Mendel who came to see what it was Rainald had found.

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Suddenly, some tentacle burst from within the pool and snatched Gestlin away, dragging him into the water with great speed; Gestlin had scarcely enough time to call out to Smil-Blam, which failed to save him from being pulled beneath the surface. Gabriel ran toward the spot where Gestlin had disappeared and called out for Angrist; Merasiël held the knife out, and Gabriel snatched it from her hand as he dove headlong into the water. Rainald had also jumped out from shore, and was met there by two great serpentine creatures rising up suddenly from the deep. He and Merasiël engaged the creatures in melée, as Dane loosed arrows from atop a boulder just ashore, and they eventually slew them both, but not before Magnifico fell to a great gout of acid spat from one of the creatures’ mouths. Gabriel dove down to find Gestlin, and in the darkness, could barely make out a massive black shape before him, a single creature of many heads, and attempted to cut Gestlin free as the wizards struggled. The others had no time to collect themselves, for in the place of the two creatures they slew came now four, smaller, but growing all the while as they attacked without mercy. One by one, the Heroes fell in frantic battle, for each one of the creatures they destroyed was replaced by two more.

CharonIn turn, the Heroes found themselves on the shore of a wide river, much like the one they had encountered before. The colors in this place seemed drab and lifeless, and a gloomy mist rose up from the water. The three-headed dog statue remained, behind them, still vigilant. They gathered at the shore, wondering what had befallen them; they all guessed that they had perhaps died, though they were not in Heaven, nor any afterlife they had heard of. Gabriel chanced a swim out in the river, and after some time, could not find the other side of it, and so returned. Brother Mendel began to despair, most of all, as he was a man of God his whole life, and believed himself now abandoned by his Faith. Some time later—how long, they could not guess here—through the mist, a shadowy boat approached their place on the shore, guided by a figure in a black, hooded robe. Gestlin called this person “Charon,” and the river, “Styx,” and said they should get aboard and cross the river with him. The hooded man held his hand out to each, in turn as they boarded, clearly expecting something of them; Gestlin gave him a coin, which was accepted, and the others followed his example, except Brother Mendel, who refused (rather impolitely, and counter to his usual demeanor), before Gabriel discreetly offered a coin on his behalf.

They found themselves then at another shore, a dock, before some manner of city, of strange construction not unlike the ruined city on the island might have been; Gestlin called this place, “Hades.” As they disembarked, they saw many people there in the city, shuffling listlessly about, going nowhere—among them, Radskyrta. Rainald yelled, but Radskyrta did not respond. The Heroes gathered around him, but he did not seem to see them, nor did he speak, nor acknowledge them in any way—dead on his feet, as it were. Brother Mendel found another and struck him, and felt as if “many souls had cried out,” though the man struck did not. Gestlin pointed to a building with many columns atop a hill, and supposed that would be where the god of this realm, also called “Hades,” would be found—he wondered for a moment, and decided someone called “Persephone” would not be present at this time of year. As they traveled in that direction, having nothing better to do, they also saw the strangers they had fought before, as lifeless as Radskyrta. They could all feel a heaviness settling upon their souls, as if this very place were the cause of the residents’ lifeless state, to which they would also succumb in time.

bs-Hades_1At the temple-like structure, Magnifico stopped them all and explained that if this were truly a god, they should be exceedingly polite, and not look him in the eyes, and not speak unless commanded so—and, better to let Magnifico do the talking. Agreed, they proceeded through the columns to within, and found before them a giant of a man, as a simple description, strangely attired, majestically towering above them and looking down upon them. The Heroes kept their gaze low, and waited for him to speak.



Notes

  • After the potential-TPK that was our last session, a number of the players realized their characters were not well suited to this sort of business. After much back-and-forth, the GM decided to allow everyone to rebuild their characters (under certain conditions). Some didn’t change much, some did; mostly, we were ready to get on with it for this session. We had no idea the GM had a “transition” in mind…
  • In case you were asleep, the creature we fought was a hydra—a tough nut to crack, it seems. We had no idea when we engaged it that it was to be an “intentional TPK” as a gateway to the afterlife; some of us figured it out in the middle of it, some didn’t. At some point, when it started to look unwinnable, the GM let us off the hook, and handwaved the rest of the fight

Dramatis Personæ

Brother Mendel (Herodian)
Dane Sardock (Winston)
Gabriel Auditore (Rigil Kent)
Gestlin the Unpredictable (CommJunkee)
Magnifico the Clown (Feste)
Merasiël Alethmist (Melissa)
Rainald North-Hammer (Gigermann)


bs-hesiod1

Of Victory and Loss

13 May 2014

bs-618-screens-1Continued… About the time Rainald and the leader of the strangers, called Dicey, began to close with each other to duel, the other Heroes arrived at the scene and joined those already present. Rainald jogged forward intently, while Magnifico, Brother Mendel, and Radskyrta followed a pace or two behind; Dicey only took a few steps before standing still to receive. Brother Mendel caught sign of invisible footfalls in the dust near Dicey—that of Salren, their wizardess—and brought it to the others’ attention. At the same time, the rest of the enemy crew emerged from their hiding places behind the broken pillars of the “Pantheon”; Radskyrta squared himself before the black-clad Finn, a master of the Sahudese fighting arts by the look of him; Hargin, the broad-shouldered, axe-wielding dwarf, dropped back behind Finn and maneuvered toward the front of the ruined structure where Dane, Gestlin and Merasiël approached. Alfio, the elven archer from before, distanced himself from Dicey toward the middle of the floor, next to the hole they had excavated, and was immediately surrounded by a dome of impenetrable magical force; Gabriel found himself on the far side of the building from the rest, and approached the archer’s position behind the cover of the columns there. Just before Rainald and Dicey would meet at arms, Magnifico let fly an insult so devious and unexpected that Dicey and Salren momentarily lost all focus; Rainald took the advantage and swung Gramjarn at the leader.

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  • Rainald and Dicey exchanged many attacks, though little damage was done to either as they both expertly blocked the other’s strikes while maneuvering around each other. Dicey backed toward Magnifico and turned from Rainald long enough to deal the Clown a grievous blow before returning to Rainald; he avoided Brother Mendel’s attempt to disarm him of his sword with his staff. However, Rainald had managed to circle almost behind him, and after feigning an attack to the fore, struck Dicey at the back of the skull with such force that he was felled in one blow, all but dead.
  • Dane, Merasiël and Gestlin scrambled to get into position. Dane loosed an arrow at Alfio, in his protective dome, but although the magical arrow passed through the dome without resistance, it immediately reversed itself and struck Dane instead—Gestlin recognized the Return Missile spell and informed Dane that his efforts were in vain. Hargin, on the run, without stopping, threw his axe at Merasiël, who narrowly vaulted over it; upon striking the floor beyond, the axe returned to the dwarf’s hand at speed. He took an arrow or two from Dane upon his shield, and Gestlin cast a spell to levitate him off the ground that ended up seizing his shield instead; the dwarf struck his shield with the now-returned axe, and the enchantment was broken, and he continued his charge anew, bearing down now upon the wizard. As Dane continued to loose arrows, Gestlin called upon Smil-Blam once, and it fizzled in a shower of multi-colored sparks, and then again: the dwarf was teleported high into the air, to fall to his inevitable death. Still-invisible Salren had approached, and had narrowly failed to bend the will of Gestlin and Dane to hers; upon seeing her dwarf companion falling, she managed to teleport him to safety, to some place only she knew, just before Gestlin cast a Sleep spell that caught her off her guard, and so she collapsed into an invisible heap, fast asleep.
  • Radskyrta and Finn each challenged the other to attack, just before Merasiël joined their duel. Finn, armed with a pair of sai, fended off all attacks from the two with seeming ease, using the strange weapons to disarm them both in turn, though Angrist would return to Merasiël at her command. Now free of the charging dwarf, Dane began to loose arrows at Finn, but he evaded them all while maneuvering such that none of the Heroes could attack him from behind. Merasiël and Radskyrta were both wounded, but were unable to land a blow upon the exceedingly-nimble fighter; Radskyrta had defended himself furiously, but had fallen from one of the blows, and again after he got to his feet, after which Finn unsheathed his katana in the blink of an eye, and in a fluid motion, stabbed Radskyrta through the heart, slaying him. Gestlin had joined the effort, casting Flame Jet which Finn easily dodged, and upon seeing Radskyrta so slain, chanced a Sleep spell, to which the enemy surprisingly succumbed. Merasiël ensured Finn would not rise again.
  • Gabriel abandoned stealth and broke into a run, still using the columns as cover from Alfio’s arrows, and after a pause, believing he could in no way penetrate the magical defenses, charged toward the Dome of Force anyway, leaping and tumbling; none of the elf’s arrows could find their mark. Gabriel rounded the hole in the floor and joined Brother Mendel, who had been struck with one of Alfio’s meteoric arrows, which ignored his Deflect Missile defense. As another was loosed, Gabriel threw himself in front of it, and was struck in the leg such that it was crippled. He rose on his remaining leg, with help, as Brother Mendel spun up a spell to dispel the dome, and again, Gabriel threw himself in front of the arrow, which failed to penetrate his cuirass. Brother Mendel’s spell failed to dispel the dome, so he tried instead to heal whom he could.

bs-618-screens-16Meanwhile, Rainald, having just slain the enemy’s leader, brazenly approached the dome and began looking for a weakness, and finding none, began to taunt its occupant. Safe within, Alfio responded by loosing an arrow at Rainald’s face, which Rainald caught with his hand, having let go his shield. Again Rainald taunted the elf, who then loosed two arrows at once at Rainald’s face; but as he raised his shield, one of them was deflected by the rim such that Rainald was struck in his right eye. Rainald staggered but remained on his feet through sheer stubbornness, and the elf loosed arrow after arrow at the Northman’s face, and Rainald was struck twice more as he fell back to help Gabriel protect Brother Mendel, who was trying to find a weakness in the dome’s defense.

bs-618-screens-20As Finn had finally been felled, now Gestlin and Dane were able to turn their attentions upon the elf as well, being the last that remained of the enemy. There existed a stalemate: Alfio had used the loosed the last of his meteoric arrows upon Brother Mendel, and knew that any others would be subject to the Heroes’ magical defenses, but he could not dismiss the the dome to leave it, and would have to defend himself as he could as he waited for it to fall of its own. No longer hurried, Gestlin retrieved a few of the elf’s meteoric arrows that had been deflected or dodged from a nearby column and handed them to Dane, who readied to aggressively return them to their former-owner, while Gestlin powered up a Windstorm to prevent any more arrows leaving the dome in a dangerous attitude. Alfio knew he had no chance to survive; he loosed a few arrows anyway that were easily deflected by the casters or caught by the wind as expected. As Gestlin launched an Explosive Fireball through the dome, Alfio dove over the edge of the excavation to the bottom of the protective force sphere, shielding him from the full force of the blast. As he climbed back up, singed but still healthy, Dane returned his meteoric arrows through his back. And it was over.

All had been wounded save for Gestlin, and Brother Mendel began to heal them. Rainald’s eye was lost, though Brother Mendel was certain it could be regenerated later. But there was no celebration in victory, as they saw that Radskyrta was dead; Brother Mendel insisted that they should take him to a church, that he could pray for his resurrection.


Notes

  • This fight took up the entire session, and was easily the toughest this group has ever faced; we lost an NPC for the second time (in the last 4 years prior), and Rainald had to make Death Checks for the first time ever. Again, the enemies were PCs from the GM’s face-to-face group, three of which were 400+ points, with some long-established and thoroughly-tested tactics and procedures that the GM recreated here to deadly effect. If not for some lucky breaks (bad resistance rolls, etc), it could easily have been much, much worse for us
  • The Red-Shirt, Radskyrta, joined the party so long ago, finally did his duty, though he may be returned through resurrection
  • Along with the enemies’ superior natural capabilities, they had some nasty magical gear; through (Pyrrhic) victory, this gear is now ours
  • The dwarf still lives, as far as we know, and will not take it well that we have killed his fellows, I think; one of the magic items found on their persons is one of a pair of magical earrings that act as two-way communicators—the dwarf undoubtedly has the other