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First Contact³

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The Team carefully approached the village with empty hands displayed, intent on peaceful communication. As previously observed, the village was populated (at the moment) with naught but children, women and the elderly; an elder woman stepped forth to angrily scold the Team in an unknown language, while they held their distance, discussing amongst themselves how they might communicate their non-hostile intentions. A nervous, rifle-wielding child fired a shot, meant for Ella (who was doing the talking, for what it was worth), that hit Sam in the chest, but failed to penetrate his tacsuit—the other villagers’ actions, as a result of the shot, led the Team to believe it to be an accident, so they did not retaliate.

There was a commotion amongst the villagers, and they flocked over to the other side of the village, toward a nearby river; a child had slipped, and was hanging by his fingers above a nearby waterfall—a 6-7 meter drop. The Team had circled around the village to see what the commotion was about, and upon seeing the scene, Abe lept immediately forward, quickly producing safety-line from his survival kit and, with some help from the village’s older children, rescued the child before he could lose his grip. After the rescue, the Team was well-received by the villagers, taken indoors and given food; Abe attended the rescued child’s wounds, amazing them with his technological capabilities. Haank listened closely to their speech in an attempt to identify the language; some consideration was given to recording it for creation of a translation database.

The village’s men arrived some time later to find “strangers” among them. After some unintelligible discussion with the villagers present, presumably telling them of the boy’s rescue, the men seemed accepting of their presence; Sam attempted to communicate their desire to locate the Imperial colony through hand-gestures, and the villagers seemed to get the gist, indicating (as it was interpreted) a three-day journey.

On the following morning, the Team set out, with a group of warriors leading; the direction was a bit off from what the Team had determined to be the direction of the colony, but they made no attempt to correct it, presuming the locals “knew what they were doing.” Around three days from the village, the group arrived at a landed, decades-old, battle-damaged Beowulf-class free trader, next to four burial-mounds; the Team gifted the villagers with all the survival-kit rifles they had, and the villagers went their way in peace. The Team immediately set about checking out the ship, the Proud Mary, sifting through the logs and such, and restoring it to a sufficiently functional state to move.

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The logs indicated that they had been forced to land here sometime during the Fifth Frontier War, long before the colony was established, so there was nowhere to go, and were stranded as a result of a damaged jump-drive that could not be repaired. They had mapped the area extensively, and traded with the locals before they all succumbed to a local disease—the first casualty being their medic; the burial mounds were theirs. The ship’s cat returned from abroad (identified as “Mia” in the ship’s logs), and seeing the open hatch, immediately took up the flight deck, as if she owned the place—Abe took this as a good omen.

Once systems were restored to basic functionality, Sam carefully piloted the ship to the last known position of the Titanic’s lifeboat; it was successfully squeezed into the hold, with some difficulty. After the lifeboat recovery, the Team took the ship in the direction of the colony; once in range of their communication, Ella broadcast a distress call regarding the Titanic and requested landing clearance, which was received and granted. Once landed, the engineering team immediately set about continuing the process of repairs, while the colonials were further filled in on what had transpired. For reasons she did not discuss, Ella decided to leave out details of the Team’s contact with the local tribe.

It was determined that it would take at least three weeks for another company ship to arrive and investigate the lack of contact with the Titanic VII, so her survivors settled in for an extended stay, some attempting to find work at the colony: Abe easily convinced the medical team to accept his help, and developed a “rapport” with the CMO; Haank, looking for something new to learn, volunteered his help to the department providing security for the geological survey teams; Sam opted to hang out at the colony’s bar, watching TV and listening to colonials’ rumors and stories; Buck stayed aboard the ship, continuing his repairs and maintenance.

Around four days after the Team’s arrival at the colony, colony vehicles returned with wounded, having been attacked by locals: Abe was called to duty with the medical team, and demonstrated his medical talent with his first(?) trauma-surgery, managing to save the life of a colony man who was deemed “too far gone”; Haank met up with the security team and tried to get the facts of the incident; Ella and Buck kept a lookout from the ship. Colony management added that there were people in outlying homesteads that were still under attack, and the Team volunteered to take the ship out to the homesteads and evacuate them…

Snowblind

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  • The Team determined that although the lifeboat was in no danger of sinking, it might be upended by the ice, so they would need to vacate it ASAP; some land was spotted around a mile distant, and the ice appeared to be stable enough in its direction to allow the Team to walk to it. All personal gear, and some supplies were loaded onto Abe’s grav-cart, and the Team departed across the treacherous ice, taking several hours to reach shore
  • As sundown approached, while resting up before setting up camp, the Team was charged by a large predator-creature; some quick bursts from Haank’s gauss rifle brought the beast down, and it slid into Sam, knocking him down
  • After sunrise, the Team worked out a rough idea which direction they should go to find the colony, struck camp, and moved out
  • [Early in the second] day of slow progress, the Team discovered the ruin of an old-world town, and deviated to investigate, finding nothing of note, but making note of its position
  • Around the middle of the fourth day, the Team spotted an indigenous village up a hill; appeared to be nothing but women, children, and old, and it was supposed that their men were out hunting

Shipwrecked

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  • On Titanic VII, in system en route to Kegena-Prime. Awakened by “asteroid strike”; bridge destroyed, tumbling, power failing, on a collision course w/ Kegena-Prime with ~3-4 hours until re-entry
  • Total loss of power, including artificial gravity; free-fall hits Sam the wrong way, and he loses his lunch—fortunately, got his helmet off first
  • Team splits up, Ella, Sam & Abe heading for the bridge to find it missing, and Haank & Buck heading for engineering. Haank knocks on the sealed door to engineering, and is answered by a knock from inside
  • Due to the structural damage foreward of their position, rather than unseal engineering, it was decided to space-walk ’round to the port airlock and enter from there—everyone followed, without incident
  • Met Marcus in engineering, started working on getting (1) power, (2) thrusters; once available, Buck rigged his portable terminal to operate the helm, and Sam stabilized the ship and corrected the course enough to allow an orderly evacuation—after some analysis, it was decided that contragrav was too dodgy to attempt to land the hulk
  • After gathering up their personal gear, the team raided the ship’s locker, medbay, the nonfunctional air/raft, and whatever else wasn’t nailed down (or ejected by the crash), and stuffed everything possible into the lifeboat; Sam unsuccessfully tried to break into the arms locker
  • Titanic VII abandoned; lifeboat landed dirtside in parts unknown, in open (frozen) ocean
  • Observed the final moments of the Titanic VII as it augered in some miles distant; the smoke from the crash disappeared shortly thereafter, believed to indicate that the wreck had sunk


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Full Partners

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Ella Stanbridge
Captain
Sam Turner
Pilot
Ertrane Buckner
Engineer
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Ibrahim Nouri-Abbood
Medic/Steward
Henri Makruus
Purser/Cargomaster

Employees

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Dante Jones
Deckhand
Sae Rraetheg
Deckhand
Magnifico

Magnifico the Clown, 2005

Dane in desert garb

 

 

 

 

 

 

 

 

 

 

 

1978- Dane is born at Castle Defiant; his family had fought in the Orcs Wars and has decided to stay with Lord Jerrik at Castle Defiant.
1985- People of Castle Defiant start disappearing; Orcs are seen outside the Castle wall. Dane is given a bow at a young age and is taught how to shoot from the high walls.
1994- Dane leaves with Lord Kerin to seek out help for Castle Defiant. Dane is sent to Wallace to ask for help with the incoming refugees from Defiant. Lord Wallace grants refuge for anyone in need. Castle Defiant falls to the Orcs
1996- Dane becomes a soldier in Lord Wallace’s army and quickly falls in ranks with the archers.
1998- Dane starts to train as a scout and is asked to watch the western dessert for any Orc movements
2000- Dane starts hearing rumors about missing miners at the mines. With mounting tension growing with King Conall and the Royalists; Dane is asked to stay close to Wallace in case defense is of the Castle is needed.
2005- Present* Dane is sent back out to the desert under the command of Captain Brontus and has been tracking the cause of the missing miners and has been given an order by Lord Wallace to find out everything he can, and by any means he can as to what is causing the trouble at the mines.

Recently Dane has received new order. He has been tasked with finding a group of people that have had contact with what is believed to be causing the disappearances in the desert. This is very intriguing to Dane and he is eager to find out what they have learned.

Name: Dane Sardock
Race: Human

1978: Born in Craine, Megalos, to wealthy aristocratic parents who were secretly Assassins descended from Italian Banestorm refugees. Birth name is Gabriel of House Auditore. He is the third son.

1980 (2): Baby sister is born.

1988 (10): Participates in his first assassination where he is used as a decoy. At the time, he thinks this is an awesome game cause he isn’t truly aware of what his family does.

1990 (12): Eldest brother is killed while on a mission. It will later be revealed that said brother was captured and thoroughly interrogated.

1992 (14): House Auditore is targeted for extermination by some of their victims. Only Gabriel and his father, Claudius, manage to survive and escape, although the elder Auditore is badly injured and will never fully recover. They flee west into Caithness, specifically Durham. The events of Banestorm: Lingering Wounds

1994 (16): Claudius finally succumbs to his injuries after having extracted from Gabriel a vow to not seek revenge upon the nobles who targeted the Auditores. The events of Banestorm: Widow’s Kiss. As soon as his father is laid to rest, Gabriel heads east, vengeance in his heart. For the next four years, he will haunt the western cities of Megalos, targeting select individuals whom he knows to have been part of the grand conspiracy. He uses Caithness as cover and invariably retreats there if the situation becomes too bleak.

1998 (20): Gabriel returns to Craine on the trail of the last noble family he knows to be involved in his family’s death. He is instantly entranced by the lordling’s new wife and eventually learns that this is an arranged and loveless marriage. After helping him murder the lordling, they consummate an illicity relationship … but come the morning, she raises the armcry with the story that Gabriel (going then by “Julius of House Firenza”) murdered her husband before raping her. Gabriel narrowly escapes capture and flees. He turns to the Church for sanctuary, fully intending upon hiding there for a while before making good his escape.

1999 (21): Word reaches “Brother Gabriel” (who has become a tolerably decent monk) that the Lady who used him has been put to death on charges of murder; her third husband has died a mysterious death. The bishop of the monastery then reveals to Gabriel that he knew the Auditores and actually enlisted their services a time or two (which sours Gabe on religion somewhat – he’s pious, but has no patience for clergy or the Church as an institution since he believes all priests are corrupt.) That night, fearing that the bishop means to use his skills for dark purposes, he flees into Caithness. Over the few years, he spends a great deal of time living in the mud among the peasantry with only his father’s sword to his name. He gains a great deal of compassion for the down-trodden. The events of Banestorm: Mercy Kill.

2000 (22): The events of Banestorm: Old Friends. The events of Banestorm: Foul Wretches.

2001 (23): Narrowly escaped the fall of Blythe when it fell to Saurians. His employer, a merchant he knew only as Fat Tom, was not as lucky, and Gabriel lost a fine horse he’d spent a lot of money on.

2002 (24): Spends about a year in Harkwood. The events of Banestorm: First Impressions. Becomes romantically involved with Miratáriel, an elf lass whose name he can barely pronounce – he calls her Mira because that’s at least part of her name – but their relationship ends amicably when she realizes that he’s getting restless. It isn’t until after he leaves Harkwood that he realizes Mira helped him get past the last of the lingering anger and rage he’d been suffering from since his youth. While in Harkwood, he briefly establishes the identity of Gavriel Costigan, a Megalan dancing master. The events of Banestorm: Three Dances.

2005-2006 (27-28): Dark Clouds Rising I. Auqui becomes Gabriel’s student.

2006-2008: (28-30) The Huallapan Crusade. The events of Banestorm: King’s Gambit. The events of Banestorm: Murky Waters. The events of Banestorm: Missed Opportunities. The events of Banestorm: War Footing. The events of Banestorm: Wet Work.

2010: (32) Gabriel and Auqui clash. The events of Banestorm: Blood Vow. Auqui departs Caithness; Gabriel pursues. The events of Banestorm: High Ground. The events of Banestorm: Dragon Mark

2012: (34) The events of Banestorm: Blood and Snow

2013: (35) The events of Banestorm: Angel of Death. The events of Banestorm: Highway Robbery.

2014: (36) The events of Banestorm: Bitter Homecoming. Dark Clouds Rising, Book II resumes. The events of Banestorm: Into Shadow. The events of Banestorm: Shadows Linger. The events of Banestorm: Journey’s End.

PDF Character Sheet

AnotherGabe
AuditoreBlade
GCA File  PDF Character Sheet

1980:
Born in Grimswick, a fishing village on the SW coast of the Nomad Lands, son of a sailor/fisherman.
1992 (12):
Father & brother killed in great raid on Kethalos. Left to find his uncle, believed to be in mercenary service in Caithness.
1993 (13):
Joined his uncle in Caithness; already a “big kid,” accepted as his uncle’s shield-bearer. Learned about mercenary work, and developed a taste for the local brew.
1994 (14):
Followed uncle into battle against Deneral of Mershall. Picked up warhammer from fallen foe & put to good use, protecting his wounded uncle from rebel forces. Later named it “Gramjarn” (Wrath-Iron).
1995 (15):
Uncle’s injury never healed well enough to allow him to continue his mercenary career, so he and Rainald returned home and attempted to revive the family fishing (& raiding) business.
2000 (20):
Finally made a move on the village hottie, Gertruð, who confessed that, Björn, the eldest son of a jarl and heralded warrior, had preceded him. She explained that she had told Björn that she would answer his proposal upon his return from his father’s foreign trade mission, in five years, and that if “word reached her ears” of Rainald’s Glory™ before Björn’s return, she would marry him instead. Rainald decided to wander South, and take up mercenary work.
2001 (21):
Captured by Saurians at the fall of Blythe, on his birthday; escaped before being eaten/executed, aggressively-recovered Gramjarn, and fled north.
2003 (23):
Ended up in Wallace, doing occasional work escorting gold-miners and such. Called “North-Hammer” by fellow mercs.
2005 (25):
Present. Pretty much given up all hope for Gertruð.

Talon was brought up in a Christian family, the older of two children. His grandfather and grandmother had left Megalos for the Cathiness frontier, and settled in Tacitus at the base of the Bronze Mountains. It was in the family home, that his father was born, and then a generation later, Talon and his younger sister Alarya.

Tragedy struck the family when two years ago a small orc raiding party attacked the homestead. Talon and his father were seriously wounded and presumed dead by the orcs. To their great fortune a dwarf who was travelling to the Bronze Mountains had witnessed the event, and was able to save them both. Sadly, the orcs had taken Talon’s mother and sister.

Refusing to give up on his mother and sister, Talon took it upon himself to hire mercenaries to find the orcs and reunite his family. Unable to fund this himself, he brokered a deal with Alderic, a nefarious money lender in the city of Carrick. The mercenaries were partially successful and were able to return his sister, but the whereabouts and fate of his mother are still unknown. As insurance that the debt will be repaid, Alderic holds his sister in Carrick, where she also works to repay the debt.

Tending to livestock and crops leaves barely enough gold in the coffers for the next season. This will not repay the debt to Alderic. The call to arms by King Conall presented an opportunity Talon could not refuse, it would give him money, training and experience.

Talon Dunbar – Character Sheet (PDF)

Talon Dunbar – GCA File (right click save as)