Olympus RPG Blog

Olympus Role Playing Group Blog

THURSDAY, 7TH JUNE, 2057
SEATTLE (UCAS)

13°C | 56°F
Current:
Rain
Wind: S at 9 mph
Humidity: 76%

MONDAY, 4TH JUNE, 2057
SEATTLE (UCAS)

17°C | 63°F
Current:
Clear
Wind: NW at 4 mph
Humidity: 59%

Name: Richard B. Resnick
Aliases: Ditch
Sub-Species: Human
Race: Human
Sex: Male
Height: 5′ 11″
Weight: 190 lbs
Hair: N/A
Eyes: Unknown
Skin: Caucasian
Distinguishing Marks: Unknown
Psychological Profile: Undetermined
Date of Birth: Unknown
Place of Birth: Seattle, UCAS
Parents: Unknown (Orphaned)
Education: Basic
Basic History:

  • Orphan; dumped in trash bin at birth, found
  • Raised in foster homes, in Seattle, during early childhood; lived mostly on the street and/or juvenile corrections facilities (mostly for B&E) by adolescence; discovered gift for free-running
  • Got hired on w/ [Company] at ground-floor job; learned how corrupt the company was; tried to speak out & got thrown under the bus, & sent to prison for it
  • Escaped prison after three years; shot two guards in the process
  • Over several years, killed a number of bounty-hunters trying to bring him back in. Returned to prison a few times, but escaped each time.
  • Joined merc/shadowrunning outfit doing corporate espionage work. Got chromed sometime in this period
  • Entire merc outfit wiped out on mission, Ditch the only survivor. Johnson presumed he had killed the team, and handed him over to bounty-hunters ([Johns]), to be imprisoned again. Escaped capture, nearly killing [Johns] in the process.
  • Caught by [Johns] again. Transport crashed in [dangerous wilderness area] while en route to prison facility; befriended [Jack/Kyra] during the ordeal. Survived [creature] attacks, & escaped back to Seattle w/ [Jack/Kyra], [Imam]
  • After a few years of laying low, started taking freelance running jobs again

Disclaimer:
The blatant ripoff of “Riddick” is purely intentional—I always wanted to play Riddick sometime, and this campaign was a perfect fit. The character had to be watered down, somewhat, from the movie representation, due to the point-level of the campaign—part of the reason for the re-name.

SUNDAY, 3RD JUNE, 2057
SEATTLE (UCAS)

20°C | 68°F
Current:
Partly Cloudy
Wind: NNW at 6 mph
Humidity: 64%

Featuring: Ditch, Bookworm, Vapor, Rosco (+Kipper)

  • Called up by Claudia to meet at Reno’s; bought dinner, offered job on behalf of Artemus. Team left for job immediately after dinner.
  • Went to Artemus’s high-class residence, noticed strict security measures; greeted by illusory butler.
  • Met with Artemus, told of niece, Jennifer’s, unexpected disappearance, tasked to retrieve her. Allowed to inspect niece’s room; discovered runner’s gear in hidden closet compartment, identified some of her friends, secret computer notes suggesting Artemus was planning to use Jennifer for some magical experiment/ritual.
  • Arranged coffee-shop meeting with Jennifer’s friend; told of shadowrunning, as “Dancer,” fears of uncle’s motives.
  • Tracked Dancer to underground runners’ club, Fenris Nacht. Attempted to gain entry through front-door, ambushed by Dancer’s allies; survivor revealed they were running interference for her escape. Entered club via roof-door, using survivor as cover. After a brief standoff, given Dancer’s commlink on her behalf by bartender, told to await call. While waiting, researched security co. hired by Artemus.
  • Call received, told to meet at Club Penumbra.
  • Met Dancer at Club Penumbra, convinced to return to uncle with Team, intending to aid her escape after fulfilling the letter of the mission; spotted evidence of her “transformation,” later identifying her/them as possible shapeshifters, which would suggest that Artemus was actually trying to help. Upon leaving, ambushed at entrance by Artemus & co.; killed Artemus & co., while Dancer fled.
  • Made comm contact with Dancer, paid for job.
  • Informed Claudia of “success”; told to lay low for a couple of weeks.

The Grassland Plains of Wallace

The Holding of Wallace is considered by many to be the agricultural center of Caithness.  With more water than all lordings that border the great desert, Wallace has the most water and the most suitable climate for grain production and raising cattle and sheep.

Over 250,000 people call Wallace and its surrounding farmland home. The castle of Wallace is large and fortified for the history of conflict in the region.  Beyond this center, is a modest market and city but the majority of the population is spread out as far as 100 miles from the Castle.

Thunder of Wallace, Captain Benwell

Lord Wallace I

Because of the need for defense of the areas threats and the vast distances needed to be protected, Wallace has what many consider the most fearsome cavalry units  in Ytarria.  Organized in small and mobile teams of 5-7, the Thunder of Wallace is battle-tested and has protected the holding very effectively.   Lord Wallace himself proved his courage by serving his holding in battle for many years before taking up his seat in the Castle.

Wallace Guard, Captain Brontus

In addition to the Thunder of Wallace, there is a loyal and capable mercenary unit called the Wallace Guard, led by Captain Brontus.  These troops are the first defense against the vile creatures that emerge from the desert to attack families, steal livestock and destroy homes.  It is through Brontus’ leadership that lizard-man and orc raiders, once such an enormous source of bloodshed, are no longer as frequent or as deadly for the citizens of Wallace.

With Lord Wallace’s health declining due to age, his son and current Commander of the Thunder of Wallace has slowly started to take over for his father.  With a reputation for bravery and leadership that even surpasses the legend of his father, Lord Wallace II is a popular and unanimous choice to follow his father’s footsteps.

Lord Wallace II

King Conall  is not very popular among the leadership and people of Wallace.  Lord Wallace I has used every chance he can get to publicly ridicule the current King for his response to Castle Defiant.  Formerly loyal to Conall’s father, Lord Wallace joined the Separatist movement almost 6 years ago.  However, Lord Wallace remains weary of the leadership and the course the rebellion has taken and is closer to declaring neutrality that marching on Carrick in mutiny.

Not having the economic and military support of Wallace is a huge  blow to the power of the King and the Monarchists.

 

 

 

The Kingdom of Caithness

 

Caithness Population Figures:

  1.  Durham: 460,000
  2. Carrick:  400,000
  3. Fordham: 390,000
  4. The Former Barony of Mershall: 310,000
  5. Wallace: 250,000
  6. Redhall: 240,000
  7. Sterling: 225,000
  8. Denton: 200,000
  9. Oakwood : 190,000
  10. Simonton: 170,000
  11. Donlis: 160,000
  12. Ferrier: 120,000
  13. Harkwood: 50,000
  14. Deerwood: 30,000
  15. Tacitus: 5,000

 

Tacitus, Caithness

For many years the holding known now as Tacitus was a collection of small, independent woodland communities. The area is not very suitable for farming due to the harsh weather conditions and rocky terrain, so these loose tribal groups relied on hunting an indigenous hooved creature similar to Caribou on Earth, called Nogai, to survive. To this day, the beast remains a vital part of their lives and diet and holds a very high place of respect in their belief system and customs.

Tacitus is primarily known for skilled Hunters and Woodsman. Although they are considered a backwoods and primitive people by most other humans in Caithness, their skill in riding, archery, tracking and guerrilla warfare have earned them respect throughout the nation.

Only 30 years ago, a young Knight named Sir Elohar, united the area into a cohesive military force. His new army provided critical aid to King Morill (father of the current King) against the last Orcish invasion. Tacitus was the front line in the final battle and the Hunters of Tacitus were instrumental in holding back the final assault.

Sir Elohar was granted lording status after the battle, and two decades later, King Conall VI made Elohar a baron. As a result, Elohar is fiercly loyal to the young King and he would demonstrate that in the upcoming conflict.

Tacitus was the first province to lend their forces in support of the King and against the rebellion started by Lord Deneral of Mershall, 11 years ago. Tacitus Hunter’s were instrumental in pacifying the initial attack on the capital, Carrick. The holding of Mershall, left defenseless from their attack, was invaded and forcibly incorporated into a temporary holding of the captial, Carrick. The majority of Mershall resents King Conall and there have been many instances of unrest and rebellion in the last 11 years.

Tacitus is known throughout Caithness as the first and most loyal supporter of the now 35 year old King Conall.. The people of Mershall have not forgotten this and neither have the rest of the lords in the rebellion. It has not been uncommon to have subversive and open terrorism on the people of Tacitus, and it’s surrounding trade routes, from those loyal to the rebellion.

Geography and Trade:

Tacitus is in a unique position of all the holdings in Caithness. Baron Elohar of Tacitus and Lord Berd of Fordham, the two most northern provinces, have always been loyal to the late King Morill and his son and successor Conall. This has been the case throughout the entirety of the current civil war.

The location of Tacitus gives it a strong defensive position. The main keep and the surrounding village are nestled between the Bronze Mountains in the west, woodlands in the east, the R Conn river in the north and the Great Desert border on the south. Any invading force will most likely come from the Mountains or the Desert and would be identified early on. To this day no Orc or hostile Human force has breached the walls of the Keep.

There isn’t as much suitable farmland in Tacitus as other areas of Caithness and it’s population is perhaps the fewest in all the nation. Despite this, it has become one of the most profitable and important holdings to King Conall due to the recent trade and diplomacy established with the Dwarven King of Ginnrel, Fedor Ironthews.

Dwarven smiths are commonly known as the best in Yrth and the City of Ginnrel has a particularly well respected reputation for this. The first ambassadors of King Morill established contact with the city almost immediately after the end of the Orc invasion. Primarily for trade, but also to enlist their friendship and assistance in the conflict with the rebellion.

Through lots of hard work on the part of the Human diplomats, treaties were signed and King Fedor looked past the blood in the past between Dwarf and Human and agreed to begin trade between the nations. After 23 years of good faith and peace, King Fedor is close to lending military support to King Callon against the rebellion. This is a major strategy of the Human King and he is prepared to invest whatever it takes to hold Tacitus in order to help further facilitate this alliance.

The leadership of Baron Elohar has united the proud and skillful hunters of this region behind King Callon and have thus far proven to be a valuable asset to the King’s hope to stay in power. Under Elohar, farms have been developed in-between Tacitus and the Bronze mountains and he has vastly increased the size of the town surrounding the keep.

People and Culture:

The original inhabitants of Tacitus have seen their lives change drastically in the past 30 years.

Due to economic opportunities and foreign influence, there are many alternatives to living off of the land and the skills of the Hunters have been largely militarized over years of conflict with the Orcs. Immigration has also increased significantly since the Orc war ended and trade with the Dwarves brought supporting industries and hopeful entrepreneurial pilgrims from throughout Caithness.

There are currently roughly 5000 (and growing) merchants, herders, farmers, priests and peasants living in Tacitus and it’s surrounding farmlands. They are under the protection of 50 or so hunters, some local militia and 11 Knights of the Stone, including the Baron Elohar. Upon request from Elohar, King Callon has commissioned a large amount of gold to hire mercenaries to reinforce the holding. The first round of which are currently inbound.

Humans have historically been the predominant race in Tacitus. The Forest to the East is home to a small and declining Elven population that is rarely seen or heard from. There are stories of past conflicts between the original Humans and the Elven tribes in this region but the Humans were largely victorious and the remaining Elves have not been heard or seen in quite some time.

Half-Elves, Half-Orcs and Halflings are not unheard of in Tacitus, but rare. All non-humans will face uphill social challenges in Tacitus.

A Brief Summary of Megalos and Caithness

Hyrnan, West Megalos

The great city of Megalos, the capital of the New Christian Kingdom of man, was founded in the year 1200 by the first king of Yrth, Simon Menelaus.

The Kingdom of Megalos and it’s lust for conquest and imperial control was able to utilize a common catalyst to drive men to war, and that was religion. In 1350, a Megalan warlord named Octavius Magnus turned the conquest of the land into a holy war.

There were a total of four Ytarrian Crusades, occurring between the mid 14th and 16th century. Mirroring the crusades of Earth, Man’s capacity for violence, in the name of faith and piety, followed him to the New World of Yrth.

Over the years, the un-unified Muslim people of the south transformed into three Islamic nations to better defend against continued aggression from the North.

Following the last fruitless crusade of 1525, Megalos and the Islamic Nations settled into a wary truce.

When the dust had settled, the Kingdom of Megalos was by far the largest and most powerful. Two of the Islamic nations remain, al-Haz and al-Wazif, of the three originally formed. The third of those nations was a prize for Megalos and it’s name was changed from al-Kard to Cardiel and converted to Christianity.

The spread of Megalos eventually led to a more-or-less unified Christian church. By 1400, virtually all Yrth’s Christians were subjects of the Megalan Empire. Soon this unity would be expressed by the five most prominent clergymen of Yrth forming the first Conclave of Archbishops, later called the Curia. This organization would develop immense power and political influence in the coming centuries.

Megalans settled the nation now known as Caithness at around 1800. The region was ideal for colonization, except for two factors, very little mana and too many orcs.

In 1826, after many years of bloody conflict with the orcs, King Conall I declared independence from Megalos and the Curia. This led to war but Caithness was able to push back the armies of Megalos and the Templars of the Curia. Perhaps it was battle hardened troops from fighting the Orcs for 25 years, perhaps it was the low mana which made the mighty battle mages of Megalos ineffective against the rebels, but Caithness had won their independence.

Necessity has forced the Empire of Megalos to accept Caithness’ sovereignty. Eventually, Caithness realigned itself with the powerful Curia, but for the past 180 years it has remained politically independent of Megalos.

Perhaps kingdom in name alone, Caithness is sparesly populated, underdeveloped and currently in the midst of a brutal civil war.

Because they live so far apart, Caithness’ nobles have enjoyed great autonomy. Historically, their loyalties have been held by a series of strong leaders of the Conall line. That has changed of late as the current king came to the thrown at such a young age that he never found the loyalty of all his lords. In the early years of his reign, the Barons paid little attention to matters outside their own lands, enjoying the lack of oversight. In 1995, this disgregard grew into unrest and then outright rebellion.

Today in the year 2005, and at the age of 35, King Conall the VI is fighting to reunite his kingdom.

Carrick, Caithness

 

A Brief History of Ytarria:

In the year 1050 AD, a storm of biblical proportions appeared on Earth. Known now simply as the “Banestorm.”

The Banestorm was a collective spell of immense power that originated on a distant planet called Yrth and from a continent called Ytarria. The sorcery behind the spell was the combined effort of numerous and powerful Elven mages that, in their bloodlust to end a war, unintentionally opened a dimensional rift that transported thousands of different creatures to Ytarria, Man being just one of them. What was supposed to save the Elves, may prove to eventually destroy them.

Prior to the Banestorm, Ytarria was home to three intelligent races, Eleves, Dwarves and Orcs. Records only go back to around 200 BC and it is unknown how long they have lived on Ytarria or how they got here. The Dwarves and Elves oscillated between war and peace, but both sides were united in their hatred for the Orcs. The Orcs had always been at war, with each other and with Dwarves and Elves.

A group of nationalistic Elves, now known as “Storm Bringers,” that were driven from their homeland by an Orc army, had such hatred for the beasts that they sought to rid the entire continent of them. The method to accomplish this was the Banestorm.

The spell horribly backfired, or perhaps it didn’t. Entirely new races and species of life were picked up from other worlds and transported to Ytarria. Humans were but one of the intelligent humanoids brought by the storm. Such hideous creatures as goblins, kobolds, reptile men, minotaurs, giants and halflings, to name a few, were also transported here with the dimensional gate.

There were long years of conflict and choas as each species settled into their new home. Some would not make it. The reason why the spell might be considered a success is that the Orcs are no longer a serious threat to the lands. Man and his skill for war and conquest was able to do what the Elves and Dwarves could never accomplish, and they eliminated Orcs entirely from most of Ytarria. They have since retreated from the nations of man to the desolate wastes of the NorthWest.

Prior to the Bane, Dwarves lived under every mountain range in Ytarria, but as humans spread, the smaller dwarven communities were abandoned or driven out. Dwarves no longer inhabit the Fence of God and the mountains of Megalos. Dwarves commonly hold resentment towards all Elves for past wars but mostly for the Banestorm, even though Elves as a whole are not to blame, but rather the Storm Bringers, the ones who summoned the storm.

The Elves are slowly disappearing from the land of Ytarria. Most surviving Elves live in loosely organized small tribes of 20-100, usually as far from Humans as possible. Although the remaining tribes are almost always distrustful of Humans, there is a small minority that live amongst them, primarily in the larger cities of Megalos. Due to their, apparent, lack of organized political will and power, the Elves have been largely pushed to the sidelines on Ytarria. Unlike the Dwarves, they don’t have large standing armies or legendary weaponsmits and thus don’t have the respect of the human nations. Human racism towards Elves and Half-Elves is not uncommon and is often reciprocated.

There are exceptions, but the majority of humans transported here by the Banestorm were Christian men and women from Western Europe from around the time of the first crusade on Earth. They found their feudal culture well-suited to the challenges of this land. The calculated leadership of the first King of Megalos, Simon Menelaus, produced the groundwork for the Human nations of Megalos and Caithness.

There were many Muslims that accompanied their European counterparts, but were concentrated in the southern provinces of Ytarria. In the far north, those of Scandinavian descent still strive for a place in Valhalla and, in the land known as Sahud, humans of Asian and North American Indian descent have been discovered.

The Banestorm had no boundaries and seems to know no closure, as cultures are sometimes transported from different time periods as well as locations of Earth, and elsewhere. Who knows what will come next through the fold?

Although humanity now has more in common than ever, sharp divides and mistrust still permeate relations on the New Eden. With the transplant of Man on Ytarria, he brought along with him his Religion and prejudices. Christian and Muslim nations exist and there has been a great deal of violence between them in the century that Humanity has called this planet home.

It is now the year 2006 and it has been almost a century since the Banestorm first brought the visitors to Ytarria.