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Episode 5: Rebellion’s Call, Part 3

  • Introduction and Pregame (0:00-8:35): The session begins with introductions of the GM and players, followed by a pre-game discussion, including character business and skill point allocation.
  • Infiltrating the Comms Facility (5:34-7:00): The team had previously infiltrated the facility through abandoned mine tunnels and taken control of the Ops Center.
  • Alarm and Imperial Response (7:00-41:42): An alarm sounds, alerting Imperial forces to their presence. The team attempts to manage the situation, with Bostco bluffing an Imperial officer about a reactor malfunction (13:17-23:02). However, Grand Moff Panaka appears (23:02-24:09), raising concerns about the Imperial response.
  • Contacting Saw Gerrera (24:09-29:00): The team contacts Saw Gerrera, who is pinned down in the reactor room with his partisans due to heavy Stormtrooper presence. They decide to send reinforcements (Darrrill and some of Saw’s men) to assist him.
  • Preparing for Exfiltration (29:00-41:42): The team successfully downloads the critical communications data (29:51-30:09). They stun the Imperial operators and secure the doors (38:59-40:50). Nim and Tina also attempt to weaponize the communications array to damage the Star Destroyer (32:55-36:22).
  • Approaching Saw’s Location (41:42-50:00): The team navigates towards Saw’s location, choosing an approach route and preparing for combat.
  • Tactical Combat (50:00-1:17:22): The rebels engage Stormtroopers, using cover and coordinated attacks. Nim and Bostco successfully take down heavy Stormtroopers and Sergeants, while another partisan is taken out by Stormtrooper fire.

Player Notes:

  • Full house again.
  • This recap is insanely late. It’s one of those things I kept meaning to getting around to, but life kept getting in the way.
  • This recap is also a YT AI summary because I’m super lazy …

Insurgent Team Vanguard

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Episode 5: Rebellion’s Call, Part 2

  • Mission Objective: The group is tasked by Saul Gerrera to break into an Imperial communications facility and acquire communication logs to disrupt the Empire (2:59-3:47).
  • Facility Information: Bosco successfully gathered information about the facility, learning it was built on an old mine with a recent cave-in creating an unexpected breach (4:11-5:31).
  • Stealth and Infiltration: The team decided on a stealthy approach, with plans to use the mine as an entry point (5:41-5:50, 54:42).
  • Character Contributions:
    • Bosco: Used his social skills to “turn” an Imperial officer named Trina, who now serves as an unwitting asset with high-level security access, potentially providing key card copies (9:56-28:56).
    • Darrrill: Won a device from a smuggler that provides a +1 bonus to security-related roles, aiding in bypassing security (31:50-32:18).
    • Luck: Conducted physical observation of the facility, estimating 20-30 troopers on site and noting the presence of Moff Panaka (35:50-37:02).
    • Nim: Utilized Streetwise to find criminal vulnerabilities, learning about local personnel in Hobs’ pocket who could be utilized for a cost (38:45-41:12).
    • Tina: Researched the facility’s security systems, gaining a +1 bonus to hacking-related roles, and also repaired her lightsaber and learned “Force Pull” (43:52-52:27, 1:06:10-1:09:00).
  • Disastrous Plan: Despite initial successes in information gathering, a critical failure during the tactics roll indicated a “disastrous plan” with a worse-than-expected “bad” outcome, suggesting unforeseen complications, possibly related to Trina being a double agent (1:00:00-1:04:13).
  • Limpet Mines: Saul Gerrera provided limpet mines, intending to render the facility inoperable after the data acquisition (57:28-59:53).
  • The mission’s success is now largely dependent on navigating the unforeseen challenges stemming from the critically failed tactical planning.

Player Notes:

  • Full house again.
  • This recap is insanely late. It’s one of those things I kept meaning to getting around to, but life kept getting in the way.
  • This recap is also a YT AI summary because I’m super lazy …

Insurgent Team Vanguard

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Episode 5: Rebellion’s Call, Part 1

  • Between Missions & Call to Action (0:11-0:56): Imperial Stormtroopers and a curfew are in place, with increased scrutiny on the populace, especially those suspected of resistance (10:43-12:55). The characters discuss how to adapt their daily habits to avoid detection, with some planning to use stealth or disguise (17:41-26:00).
  • Intelligence Gathering (27:22-37:37): The characters gather intelligence on Imperial movements and activities, noting the increased security at spaceports, the crackdown on criminal elements, and instances of mob justice against informants. They also observe an Imperial Star Destroyer, the Interrogator, orbiting the planet (39:41-42:50).
  • Meeting with Saw Gerrera & Planning (1:38:38-2:40:50): The team receives a message from Saw Gerrera, who is on Phantine and wants to meet (37:49). They confirm his legitimacy and discuss using intelligence analysis to map out Imperial strengths and weaknesses (38:55). They also learn about an investigation into Administrator Krytal by ISB agents, suggesting potential vulnerabilities (48:53). The group plans to travel to the meeting point in a vehicle, disguised as employees transporting junk, with weapons stashed (1:00:22-1:03:19). They encounter a makeshift Imperial checkpoint on Minerva Street (1:07:34).cc

Player Notes:

  • Full house again.
  • This recap is insanely late. It’s one of those things I kept meaning to getting around to, but life kept getting in the way.
  • This recap is also a YT AI summary because I’m super lazy …

Insurgent Team Vanguard

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Episode 4: Twilight Hunters, Part 4

  • The moderately fast chase ensues, with Darrrill and Nim driving, while Bostco, Luck and Tina shoot at their pursuers. Between a mixture of luck and skill, the Team manage to escape, causing both pursuing speeders to crash and/or explode.
  • The team gets to the hangar bay without further incident, although a lot of people are confused as to what was going on. They begin to load up the weapons on a YT-2400 conveniently parked here while Darrrill heads to their already captured ship and begins to prep.
  • Over the station loudspeaker, a grievously injured Ral’Torak reveals their actions and puts a bounty on their heads … which naturally prompts a number of the ne’er-do-wells in the hangar bay to draw weapons and engage. A fierce skirmish ensues that leaves a lot of dead pirates on the deck.
  • And without further ado, both of the captured pirate ships roar out of the hangar and flee the Twilight Vale before making the jump to lightspeed. They leave behind them an enraged pirate captain …

Player Notes:

  • Full house again.
  • This recap is very late. I took a break from working on them for NaNoWriMo 2023 and then inertia just took over…
  • Again, I’m intentionally trying to keep these outlines short instead of getting overly verbose like I do sometimes. There is a lot of stuff that happened during the session that I didn’t mention in the outline … see?! I’m getting overly verbose again!

Insurgent Team Vanguard

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Episode 4: Twilight Hunters, Part 3

  • Upon meeting with Saw Guerra, the Team grudgingly agree to assist him in liberating a large cache of stolen weapons from the pirates.
  • The team’s plan has them hitting the armory from below, cutting through the floor, then absconding with the weapons on some load lifters.
  • Things naturally get a bit hectic as security tries to stop them, but the Team persevere and escape on the lifters … just in time to see the chief pirate, Ral’Torak, leading his own team of speeders after them!

Player Notes:

  • Full house again.
  • This recap is very late. I took a break from working on them for NaNoWriMo 2023 and then inertia just took over…
  • Again, I’m intentionally trying to keep these outlines short instead of getting overly verbose like I do sometimes. There is a lot of stuff that happened during the session that I didn’t mention in the outline … see?! I’m getting overly verbose again!

Insurgent Team Vanguard

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Episode 4: Twilight Hunters, Part 2

  • Having obtained access information to the Twilight Veil, the Team plan their approach, fully expecting severe difficulty in gaining access. Apart from some manuever difficulty, however, none of the pirates seem to care.
  • The secret pirate base is revealed to be a mismash of old starships, welded together to create a single, bizarre entity.
  • Aboard the base, the Team spend some time seeking out their target, Dexar Tao’ni, culminating in a meeting in the cantina. Dexar is more than interested in getting away, but he needs the Team to help him get someone else out as well. That someone? Saw Guerra.

Player Notes:

  • Full house again.
  • This recap is very late. I took a break from working on them for NaNoWriMo 2023 and then inertia just took over…
  • Again, I’m intentionally trying to keep these outlines short instead of getting overly verbose like I do sometimes. There is a lot of stuff that happened during the session that I didn’t mention in the outline … see?! I’m getting overly verbose again!

 

Insurgent Team Vanguard

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Episode 4: Twilight Hunters, Part 1

  • Having received the information about Dexar Tao’ni, the Team travels to Alassa Major, a resort world, in order to seek out Greeva Varrin, a former Crimson Corsair.
  • The Team splits into two groups in order to maximize their investigative capability: one group, consisting of Luck, Nim and Tina concentrate on the underworld, while the other team of Bostco and Darrrill seek out higher end establishments. The former learns only that Varrin seems to owe a lot of people money, while the latter eventually locates the man at a casino after Darrrill loses some credits.
  • The Team converges upon the casino an attempts to question Varrin, but this leads to an attempt at shadowing that turns into foot chase. Unfortunately for Varrin, Nim is quite fast and Luck has a jet pack.
  • Varrin reveals that Tao’ni is likely hanging out in the Twilight Vale in the Stellara System. The Vale is considered very difficult to navigate and Varrin suggests the Team acquire a Crimson Corsair starship which will have a flight path preprogrammed in its navcomp.
  • Luckily, the Team have used the captured Corsair ship to come to Alassa Major, so upon letting Varrin go with their tanks, they return to the ship and Tina is able to slice into the computer to retrieve the coordinates. Now all that is left is to figure out a cover story…

Player Notes:

  • Full house again.
  • Bostco’s player FX Engineer had severe internet issues and ultimately wasn’t able to play; he logged in briefly but lost connectivity and was never able to regain it.
  • The players jokingly decided that Greeva Varrin was now a lounge singer and the GM rolled with it. We also kept joking that the old lady gambler was secretly a terrifying assassin or something, but nothing really came of that … yet.
  • Again, I’m intentionally trying to keep these outlines short instead of getting overly verbose like I do sometimes. There is a lot of stuff that happened during the session that I didn’t mention in the outline … see?! I’m getting overly verbose again!

Insurgent Team Vanguard

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Episode 3: Legacy of Ruin, Part 4

  • The Team come up with a plan: rather than ambush the Imperial shuttle in Phantine, they’ll hit them in a different system along the hyper-route.
  • With Bostco, Darrrill, Tina in the Aggressive ReConnaissance-170 starfighter, and Nim and Luck in the captured Crimson Corsair craft, the team jumps to Kalinda … and quickly ambush the shuttle. The fight is over almost before it begins, with Darrrill hitting with both of the ion torpedoes.
  • Luck boards the shuttle, quickly dropping the sole intact stormtrooper. This allows the rest of the team to approach and board as well.
  • The surviving ISB officers are captured and interrogated (thanks to Bostco’s drugs), which provides the team appropriately access codes. Rather than simply execute the prisoners, the team reaches out to their contact Kalen Brie who is quite interested in taking the prisoners. He links up with the team and sends a pair of additional soldiers who can pose as stormtroopers alongsie Luck.
  • To maximize the cover, the team leaves the Crimson Corsairs’ captured starfighter after having shot it up a little bit.
  • The shuttle makes the jump to lightspeed, heading back to Phantine…

Player Notes:

  • Full house again.
  • We really messed up the ion torpedoes. The GM misidentified how much damage they did and just one of them would have flat-out destroyed the shuttle. So the GM hand-waved it away, and then realized his mistake afterward.
  • Since Darrrill and Nim are non-humans, we got the two NPCs to act as stand-ins for Gigermann and Nosh next week. We expect at least one of them will probably die in the inevitable firefight.

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Episode 3: Legacy of Ruin, Part 3

  • Back in Minerva City, the Team begin seeking information on the streets about the detention facility and the prisoner. While this is happening, Tina manages to repair the lightsaber using the crystal she obtained earlier.
  • The streetwise investigation results in Nim making contact with someone who claims to have information. With Luck providing sniper overwatch, Bostco and Nim arrange at the clandestine meeting only to learn that it is the investigator, Nara Tao’ni. She recognizes Bostco and, after much back and forth, agrees to not turn them in as long as they assist her in extracting someone she is close to from the Crimson Corsairs.
  • From her, they also learn that the Imperial Security Bureau is sending a team to take prisoner out. This leads the team to make the decision to use their new gear to disable the shuttle, then use it to pretend to be the ISB agents.
  • Cut to an A-Team repair montage. Bostco and Luck work on getting some ion torpedoes obtained from Loophole functional – they get two working; the other three work on both the Aggressive ReConnaissance-170 starfighter and the Low Altitude Assault Transport (LAAT), successfully getting them repaired.
  • And now, the Team makes their plans…

Player Notes:

  • Down Nosh for the session.
  • Boiled down, it doesn’t seem like we accomplished a lot. We handled Job Rolls at the beginning, then had a bunch of roleplaying and a whole bunch of researching and repairing.
  • We’ve already determined that, if the two ion torps don’t disable the shuttle, then we’re on to simply destroying it.

Insurgent Team Vanguard

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Episode 3: Legacy of Ruin, Part 2

  • With a roar, the beast attacks and the Team springs into action, with Luck using his jetpack to get into position atop the creature to attack with his vibroknife, while Nim darts between its legs to use his grapple line to tangle its legs and Darrrill unexpectedly engages it in melee combat even as Bostco and Tina distract it with blaster shots.
  • Darrrill ends up engaging in an unexpected … testicular grapple (words I never expected to type in a GURPS recap) with the creature which, naturally distracted it rather significantly so Nim could further tangle it up and Luck could jam the armed grenade into the hole he’d cut on the creature’s back. The result was rather sticky.
  • Afterwards, the Team had monster steak, Tina got permission to keep the (currently) non-functional lightaber, and Luck discovered that Loophole had a bunch of deactivated battle droids and weapons which the other clone intends to use against the Empire at some point.
  • Following their meal, Loophole takes the lot of them to a place with a lot of scrap and points out two functional, if admittedly old and in need of work, vessels from the Grand Army of the Republic: an Aggressive ReConnaissance-170 starfighter and a Low Altitude Assault Transport (LAAT). The arsenal of the Team is increasing…

Player Notes:

  • Full house again. Also a really short episode because Ronnke, the GM, was struggling with a brutal headache so he went back to bed after we ended; he almost canceled early it was that bad.
  • I think absolutely none of us expected to be in a GURPS game where a player grappled a monster … by the testicles. It left us in stitches.