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Dramatis Personæ
  • GM: Gigermann
  • Roland Ritter (Rigil Kent)
  • Latvian Punks (Andricus, Herodian, and Ronnke)

Issue 0: Latvian Losers

  • While on his way back from the hospital where he was visiting his brother, Roland Ritter stops at a local Quicky-Mart. While he’s in the beer cooler, a quartet of thugs enter and begin attempting to extort the shop-owner and his sister. Roland exits the cooler and promptly engages the Latvian criminals, dropping three of thee of them in a matter of seconds. The fourth flees.
  • After getting a promise from the storeowner to not identify him, Roland leaves and uses obtained intel to eventually identify the hideout of these Latvian criminals: a nearby garage that doubles as a chop-shop. He surveils the area, dons his scavenged ‘Black Knight’ gear, and makes a stealth entrance.
  • Killing the lights, he races forward to engage the criminals which not only catches them by complete surprise but causes them to freeze. In a matter of seconds, Roland has taken down nearly all of the criminals – if they are not unconscious, they are prone, shrieking in pain over their suddenly broken legs thanks to his use of a tonfa. One of the gangsters even manages to knock himself out in the darkness and a second successfully escapes after grabbing a bunch of money from the safe. A third manages to call their boss but the ‘Black Knight’ knocks him out and then warns the recipient of the call that he is ‘watching.’ Their operation ends now.
  • Using the phone in the garage office, Roland calls 911 and declares that someone is shooting … before discharging a pistol three or four times near the receiver. With valuable intel and a bunch of Latvian thugs incapacitated for a while, he withdraws and watches from the shadows when the police arrive.
  • It’s a good start.

Player Notes:

  • CommJunkee was out, so Gigermann stepped in for a one-shot for his planned Supers game. This was more of a test that basically amounted to a proof of concept. Only I (Rigil) played an actual PC, with everyone else trying to kill/beat him up with some NPCs.
  • The second fight turned into a mook horror show. My 500 point “super soldier” caught them completely by surprise and due to the roll, they were frozen for a full 6 seconds. Given Roland’s speed – 10! – I was able to use Heroic Charge to get in an drop hostiles with a tonfa to the leg.
  • Also, Fantasy Grounds was insane with the rolls all throughout again. Herodian kept rolling (again) Critical Failures and I (Rigil) kept rolling margin critical successes … even though it was mostly unnecessary since the bad guys (in the second fight) were mostly frozen.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

Dramatis Personæ

Wherein Aslam Gets Into a Fight and the Free Members of the Warband Put Into Action a Plan…

  • Days pass as the freed members of the warband plan and prepare. Per Aslam, Kelmarane is soon to become filled with slavers here for the ‘Games’ which the warband intend to use as cover for their insertion. Finn uses his magicks to reach out to his captured comrades to let them know that the others are coming for them.
  • While scouting and patrolling, Aslam al-Khalaf encounters a band of slavers who have stopped for the night before pressing on to enter Kelmarane in the dark. Seeing an opportunity, the overconfident Aslam sneaks forward and begins assassinating the slavers one by one.
  • Unfortunately for him, after he’s taken out the second one, the remaining three catch sight of him, forcing him to retreat; he circles around while in the dark, keeping an eye on them, then advances forward again when he observes the three beginning to nod off once more following their adrenaline crash. Two are neutralized relatively easily, but the third proves to be a bit more of a threat. Eventually, however, Aslam manages to take him out before freeing the slaves.
  • Inside the battle market of the village, Zistral wakes to find his wounds healed; he is in a cell and is threatened by the minotaur who is quite furious at the fate of his manticore. From his cell, Thorn is dragged out to a room where he is observed by a grotesquely obese man attended by several attractive women, one of whom touches the half-elf and declares to her master that Thorn will do marvelously. And finally, in yet another cell, Lan-Fan is visited by a strangely beautiful woman who has hints of greenish scales upon her skin; this woman declares that she looks forward to breaking Lan-Fan…
  • With the clothes and identities of the now dead slavers, the rest of the warband enters Kelmarane…

Player Notes:

  • CommJunkee continued as GM for this adventure arc.
  • We got a really late start for this one though it was expected due to the GM having prepared us for it. As a result, what should have been a footnote sequence – Aslam takes out the slavers – turned into basically the entire session, especially when the GM mandated a couple of rolls that, inevitably, screwed everything up.
  • Also, Fantasy Grounds was insane with the rolls. During the course of this fight, I counted nine critical results (success or fails), including the very last roll. It was bugnuts crazy.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline.
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

Dramatis Personæ

Wherein the Warband Is Defeated in Detail…

  • As Finn flanks wide through the ruins of the city in an attempt to reach the jail area while Arn and Brum consider their next options and Zistral continues his race up the hills, the minotaur bellows a warning: they need to retreat if they value the lives of their now captured friends who, per the beast, now belong to his master. Long before any of the rest of the warband can get into position where they may aid their captured brethren, the minotaur withdraws with the captured Lan-Fan and Thorn.
  • Arn blinks to the other side of the force wall that he’d erected, then advances on the remaining gnolls, much to Brum’s irritation. The dwarf is forced to take an alternate route, eventually reuniting with Finn.
  • One of the Fa’iel ambushed by the gnolls who managed to escape, Aslam al-Khalaf is in the village, trying to find a way to rescue his surviving allies. Aware of the abrupt chaos that has erupted, he investigates, then observes Finn attempting to sneak. Out of curiosity, he follows.
  • Things get worse: Arn is targeted by bowmen, then drops a small force dome over himself … but then ends up falling down. Zistral, who has arrived by this point, charges forward, intent on rescuing the wizard, but is quickly targeted by gnoll defenders who manage to bring him down to the warband’s dismay. Gnolls murder a slave before them, causing Arn to use knowledge provided to him by his disembodied ‘ally,’ Lashiel, to teleport away. Finn, who has engaged hostiles at range, and Brum, who is racing toward a building with archers, are forced to withdraw, though they first make sure that Zistral is not going to be slain. Unseen by all, Aslam assassinates a gnoll, then pulls back himself, opting to trail Brum and Finn.
  • Retreating to the mosque they rid of the pugwampi where they discover Arn already waiting, Brum and Finn start trying to figure out their next step and how to rescue their comrades. Unaware that they are been observed by a hidden Aslam, Finn laments that they have no reinforcements from the Fa’iel; this leads Aslam into revealing himself and, after a few minutes of back-and-forth, they sort of confirm that he is who he appears to be.
  • And together, the four begin making plans.

Player Notes:

  • CommJunkee continued as GM for this adventure arc.
  • Loki was out again this session due to school but the GM worked around this.
  • For the PCs, this was an unmitigated disaster. The dice hated Zistral as he was on the receiving end of two critical hits that I actually remember, then failed his major injury roll hard. And with no Haruki, there’s zero chance any of us were going to carry him out! Which resulted in the rest of the PCs having to pull back.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

Dramatis Personæ

Wherein the Warband Remains Split Up in Kelmarane and Deal With the Chaos They’ve Caused…

  • Lan-Fan and Thorn find that their situation has turned dire as a group of gnolls rush small prison; it is Thorn’s intent to ambush the attackers, but this does not work out quite as well as he would like as Lan-Fan’s use of her blink leaves her momentarily disoriented long enough for one of the gnolls to grievously injure her. Thorn also does not escape injury, though his is but a flesh wound.
  • In the temple, Arn, Brum and Finn proceed into a wide basement area that appears to serve as a library. Luck is with them as they quickly locate the map that they are looking for; the two mages also spend a few extra minutes grabbing scrolls of varying types while Brum loots the room of silver platters and candlestick holders. They exit the temple.
  • Zistral investigates the holding pen that the manticore was held in.
  • As Lan-Fan and Thorn prepare to exit the jail area, they discover that it is surrounded by more gnolls who appear to be led by a minotaur. The two go to the roof, intending on sneaking around them. As Thorn lunges out of hiding, he is seen … and then hit with a sleep spell from a gnoll caster that he had not seen before. The elf topples, unconscious…
  • Observing the gathering of gnolls surrounding the jail, Arn, Brum and Finn sneak forward and quickly hash out a rudimentary plan: Brum will seek to draw the minotaur away from the jail while the other two figure out a way to assist Thorn. Finn takes a few seconds to weave a message to Zistral, asking the centaur to make haste to join this mess, then casts a distant blow against the minotaur as it advances toward Brum. To both Brum and Finn’s surprise and confusion, Arn then erects a force wall between them and the beast.
  • Lan-Fan rushes to Thorn’s side just as a pair of gnolls climb up onto the wall. She kicks the unconscious half-elf before charging one of the beasts. The other creature threatens to kill Thorn if she does not surrender, seemingly unaware that Thorn has regained consciousness…

Player Notes:

  • CommJunkee continued as GM for this adventure arc.
  • Loki was out again this session but Andricus, then Gigermann ran her character.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

Dramatis Personæ

Wherein the Warband Enters Kelmarane, Splits Up and Chaos Ensues…

  • From the ambush site, the warband proceed toward the village of Kelmarane. With Zistral lurking out of sight, the rest of them climb up the rather sheer hill that allows them access to the rear of the village which is close to rundown church or temple. At this point, Lan-Fan and Thorn break off, intent on causing chaos further away from the temple, while Zistral, upon seeing his companions complete the ascent, swings wide and begins an approach toward the front gate.
  • Upon their entrance into the temple, Arn, Brum, and Finn can hear the sound of chanting but proceed forward. Upon reaching the larger portion of the ‘church,’ they discover five men upon prayer rugs; attempts to sneak by these men fail and the leader greets them ominously. To their horror, the leader’s flesh seems to burn away, revealing a hideous undead monster; the sight of this causes Arn to freeze up in terror, but Brum and Finn fight through the fear as the other creatures are also revealed to be undead beasts. A fierce fight ensues that leaves Arn unconscious and grievously injured but all of the undead destroyed…
  • Thorn leads Lan-Fan deeper into the village, intent on locating and freeing any captives. Their stealthy search leads them to a building filled with cages that hold people; bored gnoll guards slowly patrol the area or lounge in rickety chairs. Thinking quickly, the two climb to the roof – there is a convenient hole in the ceiling that they can use – and hash a very quick play. Lan-Fan uses the chain on her kusarigama to wrap around the neck of a guard, then jumps down; with the chain hanging over a rafter, her body weight easily yanks the gnoll up into the air. Thorn uses this distraction to spring down and engage the other gnoll in the room. In seconds, both of the creatures are dead which allows Thorn to find the keys for the cages. Unfortunately, it sounds as if reinforcements are moments away!
  • Zistral approaches the main entrance which naturally causes a great deal of consternation for the gnoll guards. They summon their leader – a minotaur – and he stares at Zistral for some time before issuing instructions. To Zistral’s surprise, the gnoll’s open up a barn and a manticore emerges. It roars (which Zistral returns with his own cries), then takes to the air. Hurling its tail spines at the centaur (who dodges), it circles for a time, clearly seeking an opportunity to strike. Eventually, however, the manticore is forced to land, then lunges toward Zistral who is waiting for his moment. With a flurry of well-placed blows, the centaur sends the manticore crashing to the ground…

Player Notes:

  • CommJunkee continued as GM for this adventure arc.
  • Loki was out this session but Andricus ran her character.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

Dramatis Personæ

Wherein Arn Gains an ‘Ally,’ the Expedition Seizes the Ancient Mosque, and Plans Are Made to Enter Kelmarane…

  • We begin in media res with the warband already locked in pitched battle with skeletons while Arn, who has been cutoff from the others via a force dome, faces off against a sinister cloaked figure who appears on the verge of sacrificing a helpless young woman. The skeletons prove to be little threat to those outside the dome, and as they turn to Arn, they witness him incinerate the robed figure with a flame jet before reaching out to the woman trapped within a cage…
  • And everything changes with this touch. Abruptly, Arn finds himself wearing a strange ring as well as realizing that he had cast the force dome. The other members of the warband are shouting at him and not saying what he thought they were. Worse, he’s standing atop some sort of now broken ward and there is a soft whisper of … something in his ear. From crypts he had not seen before, skeletons rise but are easily smashed by the warband. Arn mumbles a half-hearted excuse about his actions but Finn at the very least plans to keep an eye on him…
  • With the mosque secured, the warband spend a day watching Kelmarane so as to plan their next move. After monitoring the inconsistent gnoll patrols, they decide to ambush one on the presumption that it will not only reduce the number of hostiles they’re facing, but also ensure that there is a large gap in the defenses.
  • The ambush goes off beautifully but with some unexpected results – during the quick skirmish, Arn hurls a fireball at the gnoll leader and the resulting screams of agony are shockingly loud which they perceive as problematic. Leaving behind the corpse of a pugwampi (in the hopes that it will further complicate matters), the warband heads out, angling toward the west of Kelmarane…

Player Notes:

  • CommJunkee continued as GM for this adventure arc.
  • All of us but Andricus were read-in on the opening fight and how it wasn’t actually what was happening.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

Dramatis Personæ

Wherein the Expedition Begins to Reclaim the Ancient Mosque from the Pugwampi…

  • Quick flashback: During the trip to Kalmarane, Finn contrives to have a watch with Thorn so they can discuss the unexpected marriage thing. During this conversation, Finn admits to being frustrated that he was caught by surprise but that he is considering not trying to get out of this because Defiant needs allies. Caithness is too far away, the elves will not even talk to him, the centaurs haven’t been inclined to help and the dwarves haven’t responded to messages (although since Bulgaren is a dwarf, Finn wonders if they just don’t care?) So allying with the Fa’iel may be the only option…
  • With Arn hanging back out of concern that he may accidentally burn the entire mosque down, the warband enter the ruins, then spread out so as to minimize the area of effect should the pugwampi bad luck aura trigger.
  • Brum, apart from the rest of the group, encounters and easily defeats a pair of the small gremlin-like creatures, despite their best attempts to strike him from ambush.
  • Simultaneously, the others encounter a handful of massive baboons who posture and charge, but are quickly downed. The surviving animals cower in their tree but make no attempt to counterattack.
  • The band advances toward the pugwampi nest were a fierce, pitched battle ensues. Lan-Fan and Thorn go up to the upper rafter levels using parkour, while the rest attempt to maneuver to best engage the gremlin-like creatures from below. Strangely, Finn proves to be extremely effective thanks to the distant blow weave he has triggered. Unfortunately, someone of his attacks have unexpected side-effects thanks to the pugwampi’s bad luck aura – not only does he accidentally drop the chandelier, but also collapses the part of the balcony that Lan-Fan was upon when he attempts to assist her against several of the creatures. Luckily, she is extremely nimble on her feet and lands like a cat.
  • During this wild melee, the pugwampi leader springs out of hiding and attempts to engage Zistral with a death from above strike, but proves to be not especially effective. It takes several long seconds but the centaur eventually pins the creature to the wall with his spear.
  • The last of the pugwampi fall and the mosque goes silent…

Player Notes:

  • CommJunkee continued as GM for this adventure arc.
  • Andricus was absent this session.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

Dramatis Personæ

Wherein the Expedition Reaches Sietch Altayih, Finn Receives a Bride, and the Warband Presses on to Kelmarane …

  • From the oasis where they encountered the Enemy’s scouts, the expedition quickly presses on out of concern that more will arrive soon. Worried that they might be pursued, Rashid opts for a long, circuitous route to their destination, resulting in many extra days on the road.
  • Upon arrival at Sietch Altayih, the Company are greeted by the father of Rashid and Ammerah, Sheikh Al’Dafar ibn Al’Hadir, who is beyond grateful to see his children returned with the help they sought out while simultaneously saddened that his youngest son, Sa’id, did not survive. He declares that a feast must be held in the honor of the newcomers before taking Rashid aside to question him. The warband are escorted to baths – Lan-Fan is taken away with the women – which they gratefully accept.
  • Arn and Finn are also singled out by Janek Kaalem el-Zaidi, the Fa’iel’s wiseman who is a spellcaster himself, albeit one who is not as powerful as either of them, who is eager to talk with them about the entire situation. They learn that scouts have been sent to the gnoll-occupied village of Kelmarane to seek out the other half of a map that will lead the Janek (for that is a title, not a name as Finn discovers) to a long-lost djinn city known as Yaqut min Alraml that is the focus of this hunt.
  • As dusk settles and the Company assemble for the feast, Zistral decides that he would rather be outside, scouting, since the sietch is mostly underground which he finds uncomfortable.
  • Sheikh Al’Dafar throws a good feast but, in the middle of it, makes an offer of his ‘family’s water’ to ‘Lord’ Finn via his daughters. Realizing very quickly what this is but not sure how to get out of this without causing an incident, Finn accepts the water from Ammerah, which effectively betroths them. The other members of his warband do not immediately understand what has happened since they do not speak Arabic, but quickly figure it out.
  • Outside, Zistral is patrolling and encounters a wounded scout who passes out soon after. Carrying the scout back to the sietch, he will learn that this man is one of those who went to Kelmarane. Finn does some magical healing on the man to ensure that he will survive.
  • From Rashid, Finn also learns that a ‘cleansing’ ceremony is required before consummation of any marriage – this will last a week and a day – but the discovery of the scout throws this into flux as Finn decides to take his warband to Kelmarane to finish the task. It will take some days to reach the village.
  • Some miles from Kelmarane, the warband discover an old and mostly ruined mosque that will work very well as a base of operations. Lan-Feng and Thorn are sent forward to recon but quickly discover that pugwampis inhabit it. Despite their reticence to deal with these gremlin-like characters, the warband recognize that this mosque is ideally located.
  • So they grimace and get to work…

Player Notes:

  • CommJunkee continued as GM for this adventure arc.
  • Once again, Finn sort of dominated this session. As his player, I need to find a way to incorporate the other PCs into the events more.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at our Olympus Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline. Evidently, I’ve been providing the wrong Twitch address on these although Ronnke’s page simulcast with ours so…
  • We’ve also spun up a Twitter account to report our various statuses. Feel free to follow us @OlympusRPGGroup for news and updates.

Dramatis Personæ

Wherein the Expedition Enters the Djinn Lands and the Enemy’s Scouts Are Encountered…

  • Having dealt with the irritating gremlin-like creatures, the expedition spends a few days replenishing their supplies before officially embarking. They now travel during the night to avoid the too hot days.
  • During the many days trip, the company get to know the Fa’iel better, with Finn continuing to alternating his time with Rashid ibn Al’Dafar and the man’s sister, Ammerah who is teaching him their language so he does not always have to create a weave for it; it is clear to any with eyes that Finn finds the lady extremely attractive. Thorn is quickly drawn into gambling with Rashid and his men, and somehow manages to win more than he loses. Brum spins tales of dwarven hijinks while Arn reads, Lan-Fan tries to avoid Rashid’s less than subtle attempts to woo her and Zistral learns the ways of the desert.
  • Some days beyond the starting point, the expedition pauses at a buried cistern that Arn recognizes from his dream. He senses sinister eyes – Lady Ammerah appears to sense them as well – and a distant scout is detected. Rashid urges prompt action – they cannot let this scout report to his master! – and Finn directs the company to move with aggression and haste.
  • As it turns out, there are two scouts, though one is concealed, and both end up unleashing bottled sand elementals upon the company. The fight is fierce, though it quickly goes against the Enemy once Arn hurls a ball of fire at one of the sand creatures and turns it to glass.
  • Afterward, the company discover that the scouts appear to have committed suicide via small glass vials rather than be captured, a sure sign of their fanaticism. They also bear glass spheres that Rashid identifies as a source of the Enemy’s scrying. Even though they are destroyed, he urges them to press on quickly – the Enemy may be upon them at any moment…
  • Hours later, long after the expedition has moved on, a trio of centaurs arrive via magic to investigate. One is a mage, the others are warriors, and they take up the hunt…

Player Notes:

  • CommJunkee continued as GM for this adventure arc.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at Ronnke’s Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline.

Dramatis Personæ

Wherein a Dream is Had, a Duel is Won and Vile Gremlins Are Slain…

  • Arn Dreams of the desert. He is alone, dying of thirst and generally being killed by the sun. During this dream, he is stung by a sand scorpion and then, delirious, finds an dry cistern. A shadowy figure appears and offers assistance … which Arn accepts. The cistern is suddenly full of water which is bitter and cold. He wakes … and can still taste the bitterness of the water.
  • Meanwhile, as the rest of the warband departs Defiant, Zistral heads north, seeking out his tribe to inform them that the Spear of the Hunter has been found. He is disappointed to discover that the truly important leaders are absent, but passes on information regarding where he is heading before departing to rejoin the warband..
  • Leaving behind both Haruki and Yusuf at Sir Malfoy’s request, Finn and the rest of the warband depart Defiant and begin heading south, accompanied by Rashid ibn Al’Dafar and his lovely sister, Ammerah el’Iyana bint Al’Dafar, as well as a handful of Fa’iel.
  • Many days out of Defiant, the warband encounter a large gathering of centaurs waiting alongside the River Kashk. These are many tribes, including Zistral’s, gathered here to judge whether the the Spear of the Hunter has truly been found. Zistral must undertake three Trials – one of endurance, one of wisdom, and one of strength. He will be opposed by the chief warrior of his tribe, a complete jerk by the name of Gilthorax, who insists that Zistral is unworthy.
  • The first Trial is a race to get a message to a distant location and back; Zistral easily wins this race, much to his foe’s irritation. The second Trial is a question regarding who to warn first in the face of a terrible threat, a village of hunters or a village of warriors; his foe opts for the warriors, choosing to sacrifice the hunters, while Zistral choses the hunters first who he will then lead to join with the warriors. Zistral is determined to be the victor in this as well. Finally, the third Trial is a duel between the two and Zistral so easily defeats his foe that it is almost embarrassing. He is declared the First Scout.
  • Setting out the following morning, the warband presses on, finally reaching the Fa’iel encampment some days later. Rashid is alarmed to discover it in chaos, with men attempting to recapture panicked animals or attempting to put out a fire. Finn quickly issues orders – Zistral to aid the recapture, Arn to help with the fire, everyone else with him. He then assists Ammerah with the injured, utilizing his weaving to save one from the brink of death much to her visible awe. The rest of the warband stand ready in the event that this is an ambush.
  • Afterward, the warband learns that this is due to the unluck aura of some local creatures known as pugwampi that are gremlin-like creatures. One evidently snatched a goat and, in the process, caused this mess.
  • Eventually, the warband opts to seek out these creatures due to a persistent and irritating noise in the distance – this leads to a comedy of errors as they trip and stumble and cause accidental brushfires, but the pugwampi themselves are not particularly impressive physically. The goat is rescued and the nasty gremlin things are slain.

Player Notes:

  • CommJunkee continued as GM for this adventure arc.
  • Since we’re livestreaming our games every Saturdays (6:00PM Eastern) at Ronnke’s Twitch channel and then later uploading the stream on the YouTube channel, we’ve decided to dial back on the extensiveness of the recap to just the overall outline.