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Act I

  • 25 October, 456
  • Owain, son of Baron Edern, has returned. All eyes are riveted on him and Bradán, fully expecting a fight. Instead, however, Owain initially thinks that his sister, Addiena, has wed Bradán and this is the wedding feast. Once he is corrected, his initial opinion does not change terribly as he knows of Bradán’s reputation and would not be opposed to a man with such a reputation joining with his House.
  • Shifting tacks quickly, Owain reveals that he has been at Duke Cunedda’s court and has returned with a score of men as well as information on the location of a prominent Scoti (Irish) war camp some days away. He – Owain – means to march upon them and drive them from their shores to avenge all of their losses. To that end, he proposes that Bradán accompany, bringing with him his warband.
  • Baron Edern, Owain and Bradán remove themselves from the festivities to further discuss this (although Angus discreetly pursues so as to eavesdrop), and Bradán quickly proves himself to be far more capable in the area of planning a battle and, though it visibly irritates him somewhat, Owain defers to him.
  • While the planning is ongoing, the rest of the feast proceeds, albeit in a far more subdued manner and with all eyes turned toward the closed door where the discussions are ongoing. During this, Heddwyn is informed by Druid Adaryn that they must depart upon the morrow if they intend to reach Ynys Mon before Samhain, which means that Heddwyn will be unable to accompany the warband against the Scoti.
  • Outside, as Angus is eavesdropping, he becomes aware that a woman he does not recognize is watching him. She smiles and fades into the shadows.
  • A battle plan is made and the intent to march north-east at dawn is announced. There is much excitement, although the more experienced warriors present know that there will be casualties.
  • As Paulus is critically injured, he is to remain behind under the watchful eyes of Baron Edern’s household.

Act II

  • The following morning, the warband assembles in Bryn Euryn. It will taken them between four and five days to reach the Scoti, so provisions are taken for the march.
  • Meadhbh observes Owain speaking privately to his sister, Addiena, and, at first, the baron’s daughter seems terrified by her brother’s presence though that fades and is replaced by confusion, especially when Owain bows his head to her and retreats.
  • Baron Edern asks Druid Adaryn to read the omens but the older man hesitates before giving a cryptic (and easily perceived in any number of ways) prophecy: “these men ride to their fates and shall be brave in doing so.” The druid then hurries to get himself and young Heddwyn on the boat they are to take to Ynys Mon; briefly, Heddwyn sees his new mentor speak briefly with a woman he does not recognize. Being curious, the bard eavesdrop and overhears the woman tell Adaryn that the ‘Faceless King is stirring once more.” This greatly troubles the druid.
  • On the road, Bradán learns that Owain has spent the last year or so under the tutelage of The Duke – in fact, he never refers to Duke Cunedda in any other way than “The Duke” – and he (Owain) learned a great deal from the man. The Duke evidently put up with none of his childish antics, which made Owain realize how much of a fool he had been. He further asks Bradán point-blank, man-to-man, asshole-to-asshole, if Bradán means to use his (Owain’s) sister to achieve his goals. Because if that is the case, then they should fight to the death, right here and right now. Addiena has faced too much hardship already in her life and, for whatever reason, she seems to like Bradán. Without pausing, Bradán replies that no, he has no plans to use anyone; he is just looking out for his people.
  • Back in Bryn Euryn, Paulus’ fever dreams are black and terrible. He dreams of lands of shadow and pain, of oceans of blood and fire, and forests of the dead. His wounds pain him terribly and he dreams of walking through the broken land with Brother Maius, now mute and bloody, at his side until he comes to a man crucified upon a tree. That man is Bradán! The chance to abandon his liege lord is there, but Paulus refuses to do so and smites the Tree with his weapon, smashing it apart and freeing Bradán. Now, with two allies, he marches on, falling deeper into the dream.
  • Heddwyn and Druid Adaryn make remarkably good time to Ynys Mon and the bard is actually surprised at how easy it is to gain access to the island. When last he came here, he had to work at avoiding the Scoti pirates using the island as a base. Along the way, Adaryn quizzes him on what has lead to this moment and the many strange occurrences that have transpired only seem to trouble the druid further. Upon the island, Adaryn leads them toward the center of the island, which Heddwyn has never actually visited before because, as far as he knows, there’s nothing there. This time, however, as they descend down the hills and into the mist shrouding the hill bottoms, he senses … something. Or someone. Everything feels different. His skin itches, like it is too small for his body. He suddenly can’t see! Adaryn slams his staff upon the rock and suddenly, the top of glows! ‘Stand aside and allow us to pass, Vermithrax,’ he declares. ‘We are of the Order.’ Heddwyn hears raspy sounds, like snake scales upon the rock only at a much greater volume. His imagination conjures up images of an immense creature that could not possibly be as large as it sounds. He still can’t see anything past the shroud of mist, but he gets the feeling that whatever is out there does not like him. At all. The presence – and sounds – recede slightly and Adaryn shakes his head and continues forward. He then gives Heddwyn a look – suddenly, he seems like a terrifying foe. ‘Say nothing – nothing! – unless spoken to and even then, do your best to keep your teeth together. You walk in a place you should not have seen for another twenty years.’ He says nothing more until they reach a ring of standing stones where several druids are already standing. Heddwyn knows the druids by appearance only. They know him as well – he completed his bard’s ordeal only a year past – but Adaryn advises them all that he comes with news from Bryn Euryn. Spring has spoken to him: the Faceless King stirs in his silent grave. The druids grow worried and then agree that they must use the tools at their disposal. All of them – all of them – suddenly stare hard at Heddwyn. He’s never felt more judged than right now. ‘A Test, then,’ one of the druids says and Heddwyn can hear the Capital Letters. ‘A Test to see if he has the capability to survive what is to come.’ They part, revealing a set of stairs in the middle of the ring that leads down. There are twelve stones and, Heddwyn realizes, twelve druids present. Each man steps back to stand before one of the stones, drawing their hoods up as they do, and each stone sort of lights up. None of them say a word, instead staring at him from under their hoods. The implication is clear: he is to descend the stairs. And so, he does.
  • The warband finds the Scoti encamped and mostly unprepared for their attack. Bradán decides upon a two-pronged assault: he and most of the warband will assault the Scoti from the south, drawing their attention and holding it while Owain leads an amphibious assault using the boats taken from Bryn Euryn so both forces will crush the raiders completely. It is a bold plan but works exceptionally well: the Scoti reel back under the assault as Bradán’s warband surges forward. Victory is within their grasp…
  • Accompanied by a bloodied and maimed retinue, Paulus falls ever deeper into his dream, crossing the breadth of this almost Prydain with a matter of steps until he reaches a Caer Tarian that never existed in the real world. The walls are impossibly high, wrought of gold and smoky dreams, and faceless warriors stand at the ramparts. He proceeds in, entering a Cathedral that does not seem out of place in this dream. A great altar is before him and laid out upon that altar, dressed in Roman finery and wearing a laurel victory wreath is Marcus. His clothes are soaked crimson. Standing watch over her brother’s body is Meadhbh and she is somehow dressed simultaneously as a warrior and a nun. A stark black habit conceals her hair but heavy mail glints brightly. In her hands is an impossibly large sword with a blade wrought of water … or perhaps liquid silver. When she looks at him, her eyes gleam gold, like those of the massive wolf at her side. It is not Marcus’ dog, though Paulus took it to be at first, and this fierce beast watches you with a soundless snarl. “I have taken up my brother’s watch,” Meadhbh announces in a voice not her own. Her expression contorts to one of rage then relaxes to sorrow. Confusion reigns at her next remarks and Paulus receives her sword of water before offering it to Bradán. And then, everything changes…

Act III

  • Heddwyn proceeds down the stairs. It gets darker and darker and darker, and underfoot, the ground begins to feel strange. His head starts to swim, like he’s held his breath for too long. Light suddenly floods the chamber,’ briefly blinding him. When he recovers, he realizes that he’s standing upon … it sincerely looks like he’s standing upon a cloud! Looking down is dizzying but he sees Prydain like he never has before. Birds wheel around his head – crows and eagles and owls – not quite battling but neither are they entirely content with the other’s presence. They all wing-over and dive toward the ground before circling an area along the northern Welsh coast. It occurs to him that this is roughly where the Irish camp is that the warband was intended to hit. His head begins to ache and pound like it never has before, and he feels … something inside … tear. Heddwyn goes to one knee and tastes blood, even as he discovers himself overlooking the battlefield and realizing that another force is advancing! And they’re Roman.
  • The Scoti break before the warband rout. For a moment, there is a great clamor of excitement as the Welsh see their enemy flee like cowards … but with a thunder of hooves, a Roman cavalry force rumbles into the field of battle. At their head is Marcus’ hated enemy, Quintus Severus, and the cavalry surges forward, slamming into the warband with a terrific crash! Marcus, caught off-balance and slightly apart from the rest of the band, is singled out by the Romans and they ride him down, sending him tumbling into the dirt, critically injured. Severus dismounts and drags his foe to a nearby ring of standing stones that are perched on the lip of the cliff. It is a prominent vantage point so all will be able to see Marcus’ inevitable death. His family pushes hard in an attempt to break through the Roman lines and rescue him, but they are repulsed.
  • In Paulus’ dream, he finds himself facing a faceless king upon a throne that looms into the sky. When this Presence demands his obedience, Paulus prostrates himself before what he perceives as the Almighty. He agrees to gladly serve as a Herald for the King to which he feels the King hurl fire toward him. Paulus wakes suddenly, his injuries healed and newfound power coursing through his body. Thinking this a miracle, he prays and in his eagerness, he fails to notice that he now has two shadows…
  • Blood is leaking from Heddwyn’s nose, his eyes, his ears. His heartbeat is thunder in his ears. Staring down from his cloud, he bends his will toward affecting the outcome of the battle. He must save them from the Romans! He feels something … shift around him, tastes the sharpness of the air. Lightning roars down from above him, stabbing through him and onto the ground below. He cries out in pain and darkness swallows him.
  • Quintus Severus holds up his sword, preparing to put Marcus to death, and there is nothing his family can do to stop it, not with the Roman warriors holding the line. Suddenly, stormclouds roll in, instantly turning the day to night. Thunder booms. The battle hits a lull as everyone stares at the sky in surprise and fear. Jagged bolts of lightning streak out of the sky, exploding clusters of Romans. Horses scream in terror and flee. Chaos erupts. More lightning stabs downward, enveloping the standing stones within which Marcus and Quintus Severus kneel. The stones flare brightly … and then explode. The shockwave throws men and beast to the ground and utterly obliterates the outcropping where the two men were. The surviving Romans flee, leaving behind their dead and wounded. The battle is won, but at a terrible cost. The warband searches but can find no trace of Marcus or his enemy – it would seem that the lightning destroyed them both utterly, which grieves Bradán and Meadhbh as now they have lost another member of their family. They spend some time looting the fallen and then set out to return back to Bryn Euryn…
  • Heddwyn wakes in a small camp with Adaryn sitting next to him. The older druid looks troubled again. He is surprised that Heddwyn still breathes and Adaryn tells him that what he did … none of them thought that was possible. The amount of raw power Heddwyn bent to his will is frankly intimidating. He knows of only one other man … if he can be called that … who accomplished this task. Good news: Heddwyn will live. Bad news: Vermithrax was freed. That old beast fled but … Adaryn doubts this is the last they’ve heard of it. When asked what happened, Adaryn sighs and relates that Samhain is when the borders between the Otherworld – what the fae call the Nevernever – and mortal world are at its weakest.  The place Heddwyn went … that was the Otherworld, or the Nevernever. It is a special place that only a small number of people can even access but there, he opened himself up to the energies of the very earth. And somehow, he shaped it to his will. Adaryn offers to instruct him. There are many dangers to being able to do what Heddwyn can right now and now is a dangerous time for him. He is untrained and will be tempted by the Dark Side … wait…He will be tempted by the Left-Hand Path…

DENOUEMENT

  • There is a final, cinematic cutscene for the season. Setting: a rocky coast, an unspecified amount of time later. A battered, burned, barely alive body has washed up to the shore. Overhead, crows circle. As one, they descend, coalesce, melt into a fierce-looking barbarian woman hefting a spear. She toes over the body – we don’t see who it is – and smiles maliciously as her eyes go completely black..

END OF ‘SEASON 1’


GM Notes:

  • Originally, I was going to have Owain be a complete d-bag who promptly challenged Bradán to a duel to the death, but I changed my mind and decided to try something else.
  • Paulus’ player was absent during this session so we did most of his stuff on our boards, although it did not quite turn out as expected. Midway through it, Paulus’ player realized he was thinking like a Gamer and not a 5th Century priest, who would be a great deal more likely to swallow whatever was happening to him.
  • The battle here played out in two distinct ways: against the Irish, the warband kicked ass, but then the Romans got involved and things went to crap in terms of die rolling.
  • All of the players were aware that Marcus didn’t die, but to their credit, the characters acted accordingly.
  • Season 2 will begin after the winter has passed (so, mid-March, 457.)

Due to writer’s burnout on my part, I didn’t get around to doing the write-ups for this campaign run until a couple of months after the fact. As such, my OOC recollection isn’t as clear. I decided to assemble a general list of notes for the whole thing here instead of trying to remember little behind-the-scenes details for the individual sessions of the campaign. And so, here it is:

  • This second run marks the transition from being based on Fallout to Fallout 3. There are some obvious differences in the details from the original—the GM intended this to be the case. One such issue we kept encountering was having to stretch out the actual distances between locations on the map—the computer game has a visible range much lower than real-life—most of the locations we went to during this Run were within a five-mile radius on the game map (especially bad considering the blast radius of a typical nuclear weapon). The population of Tenpenny Tower was increased to around 150 or so, to make more real-world sense. Also, the Tenpenny/Dashwood backstory was tweaked
  • This campaign run features some of the longest periods of in-game downtime, a necessity due to the nature of the latter half; this was before the Casus Belli campaign
  • Oddly enough, a lot of the characters got to shine a little more in this Run, especially once the Tenpenny Tower operation got under way. Lance did a lot of inventing/gadgeteering, and made more than a few messes. Bob (the serial-killer) got to do some murderizing (though he didn’t get to use his dumbwaiter shaft…yet). Sly did a lot of social manipulation; he was definitely in his element for this op. Colt finally got to do some snipering, though not at the super-long distances he’s capable of—it’s a start (better than the first Run, where he never even fired the rifle)
  • The GM was certainly not prepared for the approach we ended up taking for dealing with Tenpenny. We’re actually not sure where to go from here now that it’s done—we had discussed just taking off and leaving someone we trust in charge, but it would be just as easy to re-base ourselves here
  • Bob’s response to Dashwood’s declaration at the end was apparently a totally unplanned, spur-of-the-moment thing, but perfectly timed and executed—even random-rolled the artery hit
  • It was determined as we were wrapping things up that Turk had examined the throats that were slashed and determined them to have been caused by the same blade, and likely the same killer, which in Dashwood’s case, he knew to have been Bob; Turk kept this info to himself, for now
  • For Run 3, we’re expecting to pick up around nine months after the end of Run 2. It will also occur post the release of Fallout 4 which could mean more changes to the lore

Act I

  • 25 October, 456
  • Temperatures have dipped rather sharply and it has been unseasonably wet, with much, much rain that is both a boon (because it will slow any pursuers) and a terrible curse (it slows you too!) Average temperatures are around 6.5°C (44°F) which is, as indicated, unseasonably cool. Winter is coming.
  • With the revelation that a full century (100 soldiers) of highly trained, very motivated bad asses are in the region hunting for them … or at least for Marcus, remaining in the region has become untenable.
  • Rounding up the survivors from Caer Tarian and Vertis, LORD Bradan has led his people north and west, deeper into the mountains and hills of Wales with an eye toward security and safety. His destination is a considerable distance away – Bryn Euryn, 216 miles using roads! – but has several important elements that have led him to this decision.
    • Bryn Euryn is a village that rests in the shadow of an abandoned hillfort known as Caer Dinerth, or Bear Fort, which Bradan takes a good omen. His grandfather was known as The Bear for his prodigious strength and tenacity in battle.
    • Heddwyn is aware of the reputation of the lord of Bryn Euryn: in his youth, he was called The Generous and actually fought alongside Bradan’s grandfather.
    • Aedan also has craftsmen kin who originated in this area. It is known for its limestone.
    • Paulus will recommend this as well each time he is consulted. He opens his mouth and his Split Personality activates. Every. Single. Time.
  • Along the way, they have lost people, whether to accident or raiding or because they simply had no desire to go any further, and they are down to a total of 1,500 farmers and craftsmen, which is not a small number and has led to a great deal of trouble in terms of gaining access to towns and villages. A majority of those with them are women and children as many of the men you brought along have fallen off along the way (see above regarding ‘losing people’). Food is not entirely scarce – they did bring along a lot of chickens and cows and pigs and the like, all nicked from Corinium – but it is still difficult going.
  • All major villages/towns/cities along the wall that have actual walls have closed their gates to them and the larger population centers have actually sent warriors out to … discourage their presence.
  • Signs and indications of strife are everywhere. Unprotected hamlets and villages have been sacked and looted all over. It is an everyday occurrence for them to pass a corpse or even a group of corpses that have been the victim of violence. Wolves, rarely this bold, are seen constantly, sometimes displaying no fear at all of men though thus far, there have been very few attacks (and then, only upon stragglers.)
  • During the trip, rumors have been flying like mad.
    • There were two great battles, first at Stonehenge where the Saecsens murdered many of Prydain’s barons but the King escaped to Corinium where he was defeated and captured after a tremendous battle.
    • The War Duke betrayed the king and nearly killed him, but Vortigern escaped and sought refuge with the Saecsens. It turns out that all of those Saecsen raids? Those were actually the war duke’s men! The king is to marry the Saecsen war host’s daughter, Rowenna, and unite the land
    • King Vortigern sought out and surrendered all of Prydain to the Saecsen war host leader, Hengist!
    • And so on. The different permutations of the rumors all say the same thing: Vortigern survived somehow. Few of these tales paint him in a good light, though, and none thus far have mentioned Artos.
    • The rumors also tend to also agree that the surviving king is enamored with Hengist’s daughter, Rowenna
  • The warband:
    • Bradan and Marcus are still at odds over Marcus’ Enemy and the damage done to their family lands because of this.
    • Bradan is also facing the discomfort of having to pay for forty warriors – figure out how much this costs per month.
    • Upon discovering the extent of the damage caused by his Enemy, Marcus is seriously distressed. While it may not actually be true, he perceives every look he receives from a surviving villager as an accusing one. Let Mark determine how he responds.
    • Meadhbh will note that many, many of the surviving women from Caer Tarian / Vertis area are showing the classic symptoms of having been raped (including Siobhan). This should further encourage her desire to start a fighting school.
    • Heddwyn notes that Siobhan actively avoids both Bradan and Marcus though this is easily understood given the former roughing her up and the latter’s enemy murdering her family. He is also dismayed to realize she is tense around all other men, indicating that she did not escape Marcus’ enemy unscathed.
    • Angus is dismayed that many, many of his little birds have gone silent, far too many of whom having been killed by the madness that has erupted throughout the land.
    • Paulus’ dependent, Brother Maius, was badly injured from the chaos of the previous chapter.
  • Arrive at Caerhun in Wales
    • This is a small village (for about 750 people) but it is utterly abandoned right now. There are signs of conflict everywhere – whatever happened, seems to have happened within the last couple of weeks based on the damage.
    • Needless to say, the fact that there are 2x the number of people present this village is equipped for and the fact that this is technically someone else’s land means this place is temporary right now.

Act II

  • Bradan decides to head to Bryn Euryn itself to discuss their situation with the lord, Baron Edern. He leaves his sister, Meadhbh, in command of their force with Aedan there to advise her. He sends a runner ahead to announce their arrival.
  • Approaching Bryn Euryn causes no small amount of trepidation. It’s a desolate, rundown mess although there are many signs that this was once a more thriving location. As they enter, there are a handful of people who poke their heads out of their homes but do so in a very frightened manner.
  • A pair of warriors emerge to greet them. Both of these men are frankly too old to be particularly effective and they seem frankly afraid of their own shadows. The warriors demand identification, then state that no one can see them or their lord…
  • Adaryn ap Afallon suddenly appears accompanied by the runner that Bradan sent and Heddwyn knows him as a full druid and one of Iwan’s friends. Adaryn greets the bard and instructs the two warriors to inform Lord Edern that they have company. As soon as they are gone, Adaryn eyes Heddwyn and comments that he knew something was up – he saw a murder of crows wing over the abandoned fort this morning, and then, they killed a snake … which should not have happened at all because it is too cold for snakes. Bradan asks what has happened here …
  • And Baron Edern answers: difficult times. The elderly baron is assisted by his daughter, Addiena, who generally tries to stay out of sight. When she does move, she keeps her hair over one side of her face in a failed attempt to hide her terrible scar. From the baron, the warband learns that this village and Caerhun have both been plagued by Irish raiders and honest-to-God giants! The warband listen politely (if with some disbelief) and Bradan begins the initial negotiations about moving into Caerhun. At Addiena’s soft whisper, the baron makes a counter-offer: deal with the giants who have moved into the limestone quarry, and they will discuss the matter further. Bradan eagerly accepts.
  • As the quarry is closer than Caerhun, the band heads there, intending to recon the area before deciding what to do. There, they discover Pictish barbarians who do appear to be giants! There are few enough present that the warband is convinced they can handle them without requiring further support. A tactical plan is laid out: they will ambush the barbarians on a rocky path. One set up, Bradan ‘fails’ his attempt at stealth and then flees, leading the Picts into the trap.
  • A brutal melee ensues with the warband never yielding the initiative. Only Paulus is injured and then through some bad luck on his part, and he topples into unconsciousness. Simultaneously, Marcus fells the Pictish shaman who has been chanting the entire battle. A massive bolt of lightning stabs downward from the sky, incinerating the shaman entirely, which catches them all by surprise.

Act III

  • Back to Bryn Euryn the warband goes after freeing some prisoners held by the Picts. Delighted at their victory, Baron Edern orders a feast (or at least as much of a feast as they can manage.)
  • During that feast, Bradan is sought out by Addiena who has been asked to bring him to her father. The two briefly converse, with Bradan managing to make a good impression on the shy young woman. The fact that he is not repulsed by her scar is perhaps the most important matter to her.
  • He discusses resettlement issues with the baron, neither man aware that Angus has stealthily located an eavesdropping point to listen in. An initial agreement is made: Bradan will assume leadership of Caerhun and aid the baron in maintaining control of the region while the baron will assist him in maintenance of the warband. Briefly hinted at but not actually discussed yet is a possible marriage between Bradan and Addiena which will cement this alliance. The baron’s son, Owain, is mentioned in passing and Edern states only that his son is a ‘difficult man.’
  • As Angus is returning to the feast, he realizes the woman, Argante, has been keeping an eye on him, even when he was eavesdropping.
  • Baron Edern gives a speech to announce their friendship, and then Bradan does as well, and finally, Heddwyn is asked to tell the story of the events that has led them to this place. He do so exceptionally well.
  • And then, silence descends as a new voice calls out: “What’s this then?” Owain has returned.

Act I

    •  4 August 456
    • Lord Caddell has been in an eager mood for weeks. He has vented to Bradan regarding the high king who he considers to be an abject fool. The nobles will no longer sit for Vortigern’s stupidity. They have placed their demands before Vortigern and he has grudgingly agreed to most of them. The might of Prydain is going to assemble and face off against the Saxons at a date very, very soon. It will be a negotiated settlement for the time being, until they can re-organize the warbands into a more cohesive force to push the Saxons back entirely.
    • Lord Caddell has kept both Bradan and Marcus so busy that the young men haven’t had much time to do anything but work. They’ve alternately ran messages back and forth between other barons in between drilling hard with Caer Tarian’s warriors. There is a strong sense that a big battle is coming. These two have had no time for any personal business.
    • In a moment of weakness, Caddell promised both of his sons that he would not leave them behind when the day of the big battle came. He has since regretted making this promise but will not renege on it. Naturally, this has evolved into allowing the other characters to come too.
    • Meadhbh is presumed to have been doing a lot of drilling with the warriors as well.
    • Many have been talking about how frequently Heddwyn has been seen with Siobhan verch Odgar of late. It seems innocent but with her reputation … well. He has also been present during the many meetings that Lord Caddell conducts with his allies and potential allies.
    • Aedan has been as busy as the two brothers, but almost entirely in the forge. Weapons have been forged, armor repaired, etc.
    • Bishop Paulus has alternated his time at Vertis in the church and Caer Tarian as Lord Caddell tends to have him and the druid, Heddwyn, present during his many meetings with his allies and would-be allies.
    • Angus has, in his capacity as spymaster, spent the last twenty-three days trying to track down Aeronwen since he does not believe she is actually dead. He has followed every unearthed lead to where they will abruptly disappear without a trace, which continues to baffle him.
    • War Duke Ambrosius Aurelianus arrives with Pwyll ap Math, lord of Salinae, and the band learn that Aurelianius is marching south, despite the time of year, with the king and all of his warbands to meet with the primary Saxon leader, Hengist, to negotiate a settlement. Ambrosius Aurelianius intends to demand the Saxons to withdraw back to Ceint which Vortigern already ceded to them seven seasons ago. He (Ambrosius) wants a major show of force here and will be heading to Glevum to assemble Niul One-Eye.
    • Caddell speaks with Heddwyn alone, asking him to draw his fortune and what the bard discovers is not good.
    • The following morning, Lord Caddell marches out with most of his warriors.

 

Act II

  • Lord Caddell’s warband hooks up with War Duke Ambrosius but not Artos. The duke reveals that he sent his son off to deal with some damned Irish raiders who have been causing merry hell in Gwynedd and giving Duke Cunedda Wledig fits. The way Ambrosius phrases this gives the impression that Artos did not want to go. He (Ambrosius) is actually surprised if PCs are present, knowing how much Caddell distrusts the Saecsens.
  • It takes 22 days total to reach Stonehenge, which will places the date as around 27 August.
  • Along the way, Caddell is drilling stuff into Bradan (and the Twins) regarding rulership and all that. Again and again, he stands out from the other leaders by insisting that the people are more important than the land.
    • He also chastises Bradan for his temper, reminding him that men will follow a man with a temper but will find it difficult to be loyal to him. In fact, he points out, look at this man, Morgan. He listens more to Marcus than Bradan because Marcus does not show him to the rough side of his tongue when things go poorly or not his way.
    • Marcus does not escape his lectures during the trip. He is chastised for looking down at habits of those he’s sworn to (his Q: detests ‘barbarians’ and ‘barbaric’ behavior.) Caddell also expresses his concern about Marcus’ continued dalliance with ‘Odgar’s girl.’ As the son of a baron, Marcus is expected to marry better and it is folly to toy with the girl’s affections in this way.
    • Meadhbh, being his only daughter, can do no wrong in Caddell’s mind.
    • Caddell spends much time discussing stuffs with Heddwyn and Paulus. By the time they reach the meeting site, both men are well aware that the baron has been evaluating alternate locations to relocate to should this battle go ill.
    • Bradan learns that Caddell is known as ‘the Fox’ for his slyness in battle. He has a reputation for cleverness and has been known to withdraw from a losing fight and tactically maneuver.
  • They arrive at Stonehenge at the head of a massive military force and discover an equivalent Saecsen force waiting.
  • Both forces effectively surround Stonehenge with the Saecsens on the south and the Celts on the north. The leaders (and only the leaders) advance, showing their weapons and leaving them behind (swords & spears thrust into the dirt) and meet at the almost table set up within the standing stones where they will discuss terms. The druids are monitoring this.
  • Caddell explicitly instructs Heddwyn to remain with the warband and to stand alongside Bradan. He (Caddell ) will admit to having a bad feeling about this and wants Heddwyn to stay close to his family to sing them a victory like the druids of old should this play out ill.
  • King Vortigern will initiate the greeting by providing tokens denoting the Celtic intention to resist if necessary but be willing to negotiate. The Saecsens acknowledge this and one of their number reveals their own token in the form of a long pole … with the severed head of a horse atop it!
  • Angus and Heddwyn immediately recognize a Nithing pole and realize that danger is imminent. But it is too late!
  • The Saecsen holding the pole bellows out something and slams said pole into the dirt. There is a massive eruption of light and sound that momentarily blind them! This does not stop Bradan from charging forward the moment he realizes his father is in danger.
  • The instant that the flare happens, the other Saecsen ‘leaders’ draw long knives from where they were secreted at their backs and pounce! At the same time, the Saecsen warbands roar and charge!
  • The band see many men fall immediately because they were blind – the war duke himself, Barons Atticus and Pwyll, Niul One-Eye – but Lord Caddell scrambles back toward his weapon. He seizes the sword that Aedan made for him and cuts down one Saecsen, then another but then, as he tries to parry a third attack. the sword fails him. The Saecsen in question is a big dude and his axe cleaves through the sword and into Caddell’s torso. It is very obviously a killing blow.
  • Mass combat ensues, but the warband immediately recognize they are in an untenable position. Bradan recovers his father’s body as Marcus seeks to hold the warband together, but the younger brother is badly injured in the fight as is Meadhbh. War horns sound, indicating Saecsen reinforcements, and Bradan, taking over for his badly wounded brother as warband commander, orders a retreat.

Act III

  • Retreating to Aquae Sulis, the warband bickers over their next actions. Bradan sends a runner – Coedwig – on to Corinium to report the defeat. They reach Aquae Sulis three days after the battle and spend a day licking their wounds. That evening, Coedwig returns and reveals that Corinium is already in full-scale riot, word of the Saecsen ‘treachery of long knives’ having beaten him to the king’s city.
  • After some consideration, Bradan decides they will march toward Corinium, believing that should it fall, it would be a mortal wound for Prydain as it is the king’s city. He sends Angus and Bishop Paulus ahead to prepare the way.
  • With the bishop conducting a public speaking psy-ops campaign to rally the terrified members of the city and Angus utilizing his ‘little birds’ network to spread this propaganda, the two manage to convince a considerable portion of the city’s lowborn to stand with ‘Lord’ Bradan against the Saecsen horde. By the time that Bradan’s battered warband reaches Corinium, this force is ready for a lengthy siege.
  • A week passes before the Saecsen vanguard arrives and this commander is nowhere near as capable as the man the warband has faced twice before. Hurling his men forward, this commander is utterly crushed and his warband routed.
  • Recognizing that they cannot hold this city against a competent commander and a larger, more effective military force, Bradan orders a full retreat. He passes word that any who wishes to accompany his band may as they intend to leave nothing behind that the Saecsens can use. This  results in them leaving Corinium with more than 1,500 lowborn farmers, craftsmen, and tradesmen.
  • They pause only briefly at Glevum – the gates are closed – but do so just to pass word of the impending Saecsen attacks.
  • Some days later, they begin to encounter refugees and are horrified to discover that Caer Tarian and Vertis alike have been burned to the ground! Siobhan verch Odgar is among the refugees and she is shellshocked. She reveals that warriors came to Vertis and then, after destroying it, marched onto Caer Tarian. They looted and slaughtered and raped and murdered … Marcus is horrified to learn that Siobhan’s sister, Caitlin who he was courting, is dead. When asked about who was responsible for this, she replies: “It was not Saecsens nor Celt nor Scoti,” she says before looking at Marcus. “They were Romans. And they were looking for you.”

GM’s Note: The Corinium siege/battle was unexpected on my part but GURPS: Mass Combat worked even if this Saecsen leader turned out to be an idiot. After losing half his force, I gave him a Bad Temper and Impulsiveness control check – he failed both – which resulted in him choosing All-Out Attack instead of withdrawing and starting a true siege. Surviving the latter would have been very difficult for the characters…

I also did not expect them to leave Corinium with so many people. It changed the next installment slightly (but in a good way!)

We also discovered that the Mass Combat Google Docs I was using was thoroughly screwed up. The PCs probably shouldn’t have lost quite as badly as they had the previous two mass combats.

 

Act I

  •  8 July 456
  • Yesterday morning, Baron Caddell rode out to Glevum to treat with his allies.
  • Bradan – horrifyingly, to him – dreamed of the ocean. He was looking down at a bay where he saw a pair of ships entering a natural harbor and simply knew that these ships carried with them death. Just as he was about to turn away, he realizes he is being watched by a big ass raven with blood-red eyes and that he’s standing in the aftermath of a battle, with corpses littering the ground around him. It was at this point he realized his shirt was soaked in blood. His blood. And the raven laughed at him. When he wakes, he is startled to discover his shirt is covered in blood but there are no wounds or injuries he can find.
  • Marcus – dreamed of being in a small boat on a rough sea. He is utterly alone and his entire body aches, like he is recovering from bad injuries. Behind him, he knows that he’s leaving something important behind but duty requires him to continue forward. When he glances down, he realizes his boat is flooded … with blood. His blood. And he simultaneously realizes he is gripping a broadsword whose blade almost looks like it is wrought of water! A terrible storm rises up around him. When he wakes, his entire body is wet, as if he’d been swimming or in the rain, and the water is salt water…
  • Meadhbh – dreams of rushing through an unfamiliar forest, her brothers at her side. They are hunting someone or something and all that matters is their prey. Faster and faster they run, until the trees are whipping by in a blur. They explode into a clearing and fall upon their prey. Without thinking, Meadhbh strikes first, tearing out the throat of her prey with her teeth … the taste of blood is sharp and bitter in her mouth but she needs more. This desperate desire to kill suddenly pierces through the muddiness of her thoughts and she realizes with horror that she is a beast on all fours! Their prey are people and she’s just killed one! Suddenly, as she battles confusion, one of the prey rears up – it’s Marcus! – and pins her to the ground with a spear. The pain is agonizing and startles her awake. She finds that her wounds (which were almost completely healed yesterday) seem to have broken open – how else to explain all of the blood? – but there are no actual open wounds. And she can taste blood in her mouth as well. She wakes with a scream.
  • Marcus, upon hearing his sister scream, rushes to her room, snatching up a spear. The sight of seeing her brother so armed causes a still not all there Meadhbh to panic even more. Marcus hesitates, confused, and notes that perched on her windowsill is a massive owl.
  • Heddwyn is meeting with his mentor, Iwan the Crow, who is passing word to druids that the Archdruid has passed and the order will be gathering on Samhain (31 October) to elect his replacement. Normally, they would go to Ynys Mon, but Irish pirates have effectively seized that island for their own so they are thinking of relocating. As a bard, Heddwyn’s presence is expected although he will be warned to avoid the Irish pirates who have mostly seized control of that island – they generally leave the druids alone, but not always.
  • The two druids are summoned to Meadhbh’s room where they hear about the dreams and see the aftermath. Both druids are surprised and Heddwyn correctly identifies that Bradan has had a second encounter with the Morrigan and Meadhbh has once more been touched by Flidais, but does not recognize Marcus’ visitation. Later, when he and Iwan are alone, his mentor wonders what is going on with the siblings, as Bradan has been touched by the Autumn Queen, Meadhbh by the Spring Lady, and it sounds as if Marcus dreamed of the immensely powerful sword, Fragarach, also called the Answerer (though why he would dream of stealing away with an Irish treasure does not make sense.)
  • Iwan grudgingly relates information about the ongoing Sidhe War and the faerie courts to his former student, revealing that this information is generally something that a druid is supposed to learn later in his career.
  • Aedan has finished crafting a sword specially commissioned by the baron himself. He is unaware that this sword as a terrible flaw in it…
  • Paulus’ aide, Maius, has completed writing the letter to Rome asking for the appointment of a new archbishop. Satisfied with this letter, Paulus has him begin making multiple copies so they can send them to Rome.
  • Angus gets word from his little birds that there have been numerous strange sightings of unknown individuals throughout the realm, usually at night. Quite frequently, there have been the sounds of battle but no one has ever actually seen these fights. Also, and this just sounds like nonsense to him. There has also been a radical increase in the number of birds in the region, particularly owls and ravens. People are actually getting a little creeped out over these numbers. He interprets this as the population restless and worried.

Act II

  • Word comes to Caer Tarian that a murder has taken place in Vertis! Acting quickly, Bradan commandeers a wagon for transport and the Band race off, Iwan accompanying them.
  • At Vertis, they learn that Father Cai, the village priest, is dead and Siobhan verch Odgar has been apprehended as the chief suspect. Bradan, Heddwyn and Iwan break off to interrogate their suspect while the rest head for the church to investigate the body and the surroundings.
  • Outside the now mostly derelict barracks where the suspect is being housed, a crowd has gathered, calling for Siobhan’s head. Her father, Odgar, bars them all from entry. Bradan gives a quick, impromptu speech, advising this would-be mob that justice will be done as he’s brought two druids with him before leading them into the barracks.
  • Siobhan pleads her innocence which both Bradan and Heddwyn believe, even though she has no real alibi. However, when she is asked whether she knows of anyone who might wish harm against the father, she visibly hesitates which immediately incenses the hotheaded Bradan who slaps her when he demands to know what she is hiding. Heddwyn, recognizing that Bradan is doing more damage than good with his aggressive questioning, slides in and diplomances so successfully that he convinces Siobhan to reveal that she had some suspicions about Father Cai and had observed the priest sneaking about. Convinced that she is telling the truth, the two depart, intent on rejoining the others.
  • At the church, the first thing noted is the weapon of choice: a tanner’s knife. Beyond that, however, very little is truly noted and the band quickly realize they are not sleuths or investigators in this fashion. Bishop Paulus takes the single acolyte aside and grills him, phrasing his line of inquiry as a much needed confession. From Brother Áedh, he learns that the late father was acting rather suspicious but offered no explanation for the priest’s behavior. For that matter, Áedh was too busy concealing his own secret – an affair with a village young woman – to pry into this.
  • Marcus exits the church with Echo and has the dog begin sniffing around for a trail to follow. Eventually, this leads him to the back of the church. He finds indications that there might be something on the roof and sends Echo to return with Meadhbh, but fails to accurately convey this message to the dog who seeks out Marcus’ sister but then opts to accept a belly rub instead of actually bringing her back.
  • Eventually, the entire band assembles at the church – Bradan and Heddwyn journey there while Marcus goes looking for his dog. They discuss findings, then head to the back of the church to investigate once more. Bradan attempts to scale the building, but instead falls on his back, so Meadhbh scrambles up. She finds some burnt rags that have a strange smell to them.
  • Following this smell, Echo leads them to the river where, once again, the trail goes cold, exactly like it did at the farm they discovered in 1×02. Back to the village they go where they quickly discover another crowd has gathered, this time convinced that ‘new evidence’ has been found that confirms Siobhan’s guilt. Heddwyn gives a quick speech that causes the crowd to disperse.
  • Angus utilizes his ‘little birds’ and spends several hours poking around into these events and uncovers circumstantial evidence pointing toward Aeronwen, the adopted daughter of Eus the Silent, the villager weaver. Upon hearing this, Bradan decides to visit the woman early the next morning…
  • However, that evening, a great armcry is raised. A fire has broken out in the village! The band rush to join the fire brigade and are only slightly surprised to discover it is the weaver’s home! Ignoring the danger, Bradan rushes into the burning building where he sees two bodies. Grabbing one – it is Eus, who is deeply unconscious after having been smote in the head – he narrowly escapes before the entire burning roof collapses. A woman’s body will be discovered in the burned ruins once the fire is put out.
  • Unconvinced that this body is Aeronwen, Angus searches and finds unusual tracks. He follows them and they vanish … in mid-step! Even Echo cannot find where they went to! Iwan departs after seeing this with a concerned expression on his face.
  • Later, after the hubbub has died down, Angus is contacted by Siobhan through his ‘little birds.’ Deciding to go ahead and meet her, he is surprised when she reveals that she’s figured out his secret, that he is Baron Caddell’s spymaster, not that blithering fool, Conn. To Angus and Angus alone she will admit that she did kill Father Cai but only because she learned he was an enemy agent who was responsible for helping the would-be assassins in 1×01 to escape. He learned that she was an agent of Caddell and tried to intimidate her but was unaware that she was no coward. She requests permission to adopt a new persona, one that will not drive away any suitors, but assures Angus that she will continue to act as his eyes in Vertis. Angus gives her permission to do so and they part ways…

1x03-Title
Act I
  • 19 June 456.
  • The band has escorted Paulus to the royal villa of Chedworth where a convocation of priests has gathered to discuss the lack of an archbishop in this region.
  • Word reaches them that a great warband of Saecsens is on approach!
  • Acting as quickly as they can manage, the band assumes command of the warriors in the region but events outpace them and before they can adequately prepare the defenses, the Saecsens swarm over Chedworth, catching the Celts by surprise.
  • Bradan serves as the overall commander, but there are simply too many Saecsens, too few defenders, and the Celts are out of position. Pressed hard and overwhelmed, the defenders are ultimately forced to abandon Chedworth and retreat, leaving the villa to Saecsen pillagers who seem uninterested in further pursuit.
  • The band does not escape unscathed: only Heddwyn and Paulus are unwounded and Meadhbh is very badly injured.

Act II

  • Retreating from Chedworth, the survivors angle toward the king’s city, Corinium.
  • The presence of a large band of bloodied warriors on approach results in Corinium defenders, led by Artorius, to rush out to meet them. Upon identifying them, Artos sends one of his riders back to have his personal physician prepare for wounded. Marcus gives him a brief rundown of the Saecsen force before the prince leads his combrogi on to Chedworth with an intent to harass the attackers.
  • Upon arriving at Corinium, the band is escorted to Artos’ domus, which strikes the band more as a barracks than the home of a nobleman. Physicians stand ready to lend assistance and the band agree to spend all of the next day recovering.
  • Artos returns late in the evening, revealing that the Saecsens burned Chedworth to the ground and then retreated. He, Bradan and Marcus spend several hours discussing the battle and the Saecsen tactics.
  • The following day, Heddwyn spends many hours seeking out rumors and innuendo regarding the king, the Artos-Aurelianius camp, and public perception regarding Baron Caddell. At Angus’ suggestion, he also begins work on a propaganda campaign regarding the events of the Chedworth battle to ensure that there is no political blowback on Bradan regarding the defeat.
  • Paulus also begins researching Church law to formulate how to best craft the letter to Rome regarding the election of a new archbishop. He intends to have Brother Maius write the letter once they return to Caer Tarian.

Act III

  • The return trip to Caer Tarian takes three days, even though Meadhbh has borrowed a horse from Prince Artos.
  • Upon arrival, they are greeted by Lord Caddell.
  • Fourteen days elapse as the band recovers and attends their kingdom leadership duties.

GM Notes: The Mass Combat at the beginning of the game did not play out as I expected. A critical failure on the initial Recon role ended up being catastrophically bad for the PCs. Their force spent the first round “Confused” (per the rules) which allowed the attacking Saecsens to use All Out Attack. We played out three rounds, during which time the PCs were suffering from the usual Fantasy Grounds II dice woes and had a resulting minimal affect on the Significant Actions portions of the battles. In the end, the decision to retreat was necessary as the PC force had already suffered 55% casualties.

1x02Title

Act I

  • 5 May 456.
  • Diplomacy wins the day in regards to the captured cattle raiders. A team led by Heddwyn and Paulus travel to Alauna to negotiate the return of these men to their lord, one Publius Aemilius Atticus. Angus and Marcus accompany, along with a handful of Baron Caddell’s warriors. The baron flatly forbids Bradan and Meadhbh from going, knowing that their respective personalities are too close to his own and will result in an exacerbation of the conflict.
  • After cooling their heels for some time, the diplomats are finally brought before Lord Atticus and Heddwyn makes his case. What (and others of the team) note, however, is that Atticus is actually surprised at the very mention of the cattle raid in the first place, as if he had not ordered it at all! When the baron promptly agrees to the ransom request without even bothering to negotiate it, Heddwyn further suspects that these men are about to be thoroughly and quite brutally questioned.
  • The exchange is made – men for money – and the diplomat team begins their trek back to Caer Tarian.
  • Shortly before they arrive, at Caer Tarian, a warband is sighted on approach bearing the standard of the war duke himself, Ambrosius Aurelianus. He and his nephew, Artorius, enter the caer alone, leaving the warband to set up camp, and Baron Caddell greets his friend the duke warmly.
  • Once alone with Caddell and Bradan, the war duke declares his intent to gather all of the barons and place an ultimatum before King Vortigern about the monarch’s inaction with regards to the Saecsen issue. Caddell immediately agrees to accompany him but shoots down Bradan’s offer to join.
  • Once the war duke and his adopted son have been shown to chambers, Caddell tells his son that Bradan is to rule in his stead and that rent must be collected soon. He further instructs his son to enlist Angus and Heddwyn in feeling out the locals regarding a potential mass evacuation of this territory. Caddell is thinking of heading north should this Saecsen issue grow worse and he is more interested in saving his people than holding onto his land.
  • Baron Caddell rides out the following morn with many of his warband, leaving Bradan and Meadhbh to wonder if this is the last they will see of him, particularly as his avatar has inexplicably changed to that of Sean Bean.

Act II

  • The following day, once the diplomat team has returned and rested, Bradan leads them out of Caer Tarian, accompanied by his father’s steward, Meical ap Cuill. None of them are especially enthusiastic about gathering rent but it is a necessary job.
  • To that end, Bradan decides to make the best of a poor situation and declares the farm of man he particularly dislikes due to the man’s constant public questioning of and opposition to his father to be their first destination.
  • Upon arrival, however, they realize the farm is too quiet. Angus and Bradan sneak forward, discovering a quartet of scared-looking men arguing amongst themselves. The smell of blood is strong.
  • Acting quickly, the band surround the skulkers and intimidate them with their show of force into throwing down their weapons and surrendering. Almost immediately, these men begin declaring their innocence.
  • In the barn, Angus discovers the bodies of the family that lived here, with the younger son – Enfrys ap Enfrys – strung up, clearly a victim of extensive questioning and torture. Further investigation uncovers that the weapon used was probably a tanner’s knife.
  • Marcus struggles against flashbacks at the sight and eagerly agrees to Bradan’s suggestion that he and Echo try to find tracks and a scent. The trail leads to a stream where it promptly vanishes, a clear indication that whoever this person was, they had some considerable woodcraft.
  • Back at the farm, the interrogation continues and the band learn of the existence of what sounds like (to them) a bandit leader named Morgan. The captured men eagerly agree to lead the band there, providing they themselves aren’t put to the sword. Bradan does not make such a promise and instead makes them dig graves for the dead..

Act III

  • After collecting Meical and escorting him back to Caer Tarian where they leave two of the four skulkers, the band heads northwest for a day and a half, entering the periphery of Baron Caddell’s lands.
  • Within a long-abandoned logging camp now turned into an almost fortified fort, they discover a fairly large group of men, many equipped with tools of war. Viewed tactically, this place has clearly been geared toward defense and the band is able to note indications that this Morgan fellow has at least taken efforts to set up a guard rotation of some sort. This would be a tough nut to crack, they realize, unless they returned to Caer Tarian and brought more warriors and even then, a lot of violence would ensue.
  • After some consideration, Bradan decides to be bold about it and march up to the front gate. Naturally, there is a reaction as the armed men rush to defend themselves, but Bradan simply announces himself and asks for hospitality, knowing that if Morgan is a true Celt, he will grant it without question.
  • And he does. Asking only that Bradan’s band hew to guest rights, he allows them entrance and offers them what little food they have.
  • In no time at all, everyone is seated and discussing the situation, wherein they learn that Morgan was once a warrior for a Celtic lord now overthrown and slain by Saecsen dogs. He and the men that have flocked to him have wandered, seeking refuge and a place of safety as they consider their next options. He is considering heading north soon, as the Picts are quiet at the moment.
  • Bradan offers a counter-offer: stay in the region and serve Caer Tarian. They can provide food which is sorely needed and can use strong arms in this chaotic time.
  • Morgan considers the offer, then asks his men about it. The decision is made: Morgan’s warband will remain and, for a time, serve Bradan. As long as the proverbial check clears, of course…

Act I:

  • 1 April, 456.
  • Marcus is on foot, returning home after 15 years abroad.
  • He hears the sound of fighting and moves to investigation.
  • Discovers a fight between a Celt band and a Saecsen one. Several of the Celts wear distinctive tattoos that he recognizes as belonging to his family, so he draws his weapon and rushes forward.
  • Bradan ends up killing one man by repeatedly smashing his head against the other man’s.
  • ‘Bishop’ Paulus is badly injured.
  • The fight ends with all but one of the Saecsens dead; after Angus interrogates him, this final man is effectively pressed into slavery.

Act II:

  • Reunion transpires. Bradan and Meadhbh are initially surprised, then pleased at the return of their long-lost brother.
  • Due to Paulus’ injuries, it takes them 3 days to reach Caer Tarian.
  • Baron Caddell is overjoyed at the return of his second son and declares loudly that a feast is to take place to celebrate not only Marcus’ return but also Heddwyn’s return from Ynys Môn after he survived his ordeal to become a druid.
  • A few days elapse as everyone prepares for the feast.

Act III:

  • A hunt is declared. Bradan, Marcus and Meadhbh all volunteer to accompany the hunting party. All others are going to loiter around the baron.
  • During the hunt, a bizarre mist rises up to envelop the hunters and when it vanishes, they all find themselves elsewhere!
  • Meadhbh is startled when dozens upon dozens of owls begin hooting at her from the large tree they are all perched upon. Suddenly, four skulkers emerge from cover, see her, and charge. She handily kills one, badly injures a second and sends the other two fleeing in terror. Just as she is about to step forward to pursue one of those fleeing, she hears a bestial roar followed by Bradan’s battle cry and rushes to aid her brother.
  • Marcus catches a glimpse of an ethereal beauty and follows, stumbling upon his own group of skulkers. All three of them fall before his battle skill. Before he can figure out what’s going on, he hears a bestial roar followed byBradan’s battle cry and rushes to aid his brother.
  • Aedan, Angus, and Paulus are near Baron Caddell when spears fly out from concealment, killing the lord’s horse and causing it to trap him underneath it. A fierce fight ensues as the three men defend the trapped baron from the assassins. Several of them are felled, resulting in the others retreating in the face of impending reinforcementsand the general badassness of the defenders.
  • Bradan is startled when dozens upon dozens of ravens begin cawing at him from the large tree they are all perched upon. Suddenly, he hears the sound of something large smashing through the trees and braces himself. The largest bear he’s ever seen appears, pausing to look at him before roaring. Bradan responds with a fierce battle cry and attacks. He is surprised to see the bear actively defends itself! He is further grievously injured by the bear and is in a dire situation when the ravens and the bear all begin to laugh. Bradan braces himself and dances back and forth with the bear briefly, though it looks bad … until Marcus and Meadhbh appear and rush to aid him. The ravens go silent and the bear becomes just a really big bear, which makes it easy game for the twins.
  • On a small hill, overlooking the region, Heddwyn watches the three siblings, recognizing that all three have had an encounter with the Sidhe. Bradan has seemingly drawn the ire of The Morrigan and Meadhbh was warned of danger by Flidais, but Marcus’ encounter is unclear. Suddenly, Paulus joins him and Heddwyn notes the bishop’s eyes are golden. A different voice than his own emerges from the priest’s lips, warning Heddwyn that dark times are coming. He must be prepared for what is to come and what must be done. Within the year, this caer will be in ashes. Heddwyn recognizes that the bishop is being puppeted by Myrddin Emrys himself!

Dénouement:

  • Three of the skulkers are captured, but none of the would-be assassins are. The skulkers are identified as being armsmen for Lord Atticus, one of Baron Caddell’s rivals.
  • The skulkers insist (believably so) that they were just on a cattle raid. They weren’t trying to murder anyone.

The Rejects (AKA The Dirty Half-Dozen, The Six Wanderers)

Bob Perce (Herodian)
Colt Riffle (Gigermann)
Dr. J. Turk (CommJunkee)
Lance Bennett (Ronnke)
Lenny Leonardo (Melissa)
Romeo Sylvester (Rigil Kent)


fo-tenpennytowernight

The One Where They Took Over

1 Sep 2162

In the month prior, following the Rejects’ pact with Dashwood, Sly had gone on a Hearts-and-Minds campaign, swinging all but a handful of security personnel, and much of the citizenry of the Tower, to Dashwood’s favor, who was assumed to be Tenpenny’s successor should the worst occur. The plan thus far was to remove Tenpenny from office as quietly as possible, through weight of numbers against him. They had also discovered, through Lance’s listening-devices, that Tenpenny and his personal guard had been making plan, in the event of a coup attempt, to secure the armory, food storage, and water processing facilities in the Tower.

Now a month later, as the Rejects were coming in from their regular duties and bedding down for the evening, and explosion was heard (and/or felt) rocking the Tower from below; a bomb had been detonated in the basement, the location of Dashwood’s office. The Rejects scrambled, trying to make contact with Dashwood and the security team, and trying to organize the residents of the Tower into an orderly evacuation of the building. Dashwood finally responded, saying he had been injured, but was otherwise fine.

The Rejects individually made their way down to the security office to meet up with Dashwood and his crew. Lance was already in the basement at the maintenance bay, and decided to stay put to defend against attempts to seize the water processing unit; he prepared his Mr. Handy murder-bots for action. Some were caught in the elevator on the way down, as it was hijacked by an unknown party; unable to prevent it, they forced their way out and took the stairs instead. Colt went back to his room for his rifle and gear, and caught back up with Bob at the stairs on the way down. Lenny, already in the security area of the basement, reported “shots fired” at the armory, and later, the mess hall.

  • Sly arrived first at the armory, solo, followed by Lenny, to join a few security guys locked in a firefight with some of Tenpenny’s personal guards and a couple of like-minded citizens. Tenpenny’s force was dropped before they could cut through the armory door
  • A couple of Tenpenny’s guard tried to force their way into the water processing room where Lance had barricaded himself
  • Colt and Bob diverted to the water processing room after the “all clear” was given at the armory, and sneaked up behind the guards trying to break in, intending to subdue them. As they sprang out of hiding, coincidentally, Lance opened the door, setting off a fire-hose trap he had constructed, intended for the guards—the lot of them were sent sprawling by the rush of water. One of the guards was (accidentally?) injured by Bob in the process, but were otherwise unharmed, and surrendered themselves; they were taken to the brig nearby. As Bob and Colt were leaving the brig area, Bob went back for a second and, when nobody could see, slit the guards’ throats to the bone, dead.

A bit afterward, Turk went to check on the prisoners and found the two with slashed throats. Other security personnel arrived to find him holding a bloody knife over their bodies—only briefly did they think him responsible, though none of them knew who was. The bodies were removed to a temporary morgue to make room for more prisoners.

Dashwood and his crew were dusted off, and assembling to storm the penthouse; the Rejects all joined them. Together, they went upstairs, and stacked up on the Tenpenny’s door, as Lance picked the lock. They kicked in the door to find one of Tenpenny’s personal guard on his knees, hands up in surrender; in the corner was Tenpenny, shot dead by the guard, who apparently realized which side would prevail and did what he could to save himself. Dashwood looked around and said, “Well, I guess I’m in charge now…”

In an instant, Bob produced a knife and slashed Dashwood’s throat, severing the carotid artery. The others in the room stared dumbfounded as the former security chief bled out on Tenpenny’s carpet; Bob showed no emotion at all, simply saying that he didn’t think he should be in charge. As the room began to recover their wits, Gustavo matter-of-factly declared that Dashwood and Tenpenny had killed each other, and everyone agreed it was so, and looked to Sly to give the sad news to the citizenry.

With the residents of Tenpenny Tower already gathered in the courtyard outside, Sly emerged, followed by what remained of the former administration of the Tower, and delivered the very sad news of the death of their dear leader, and gave a rousing speech about how they must go on, stick together, and get through the difficult times ahead. It was very moving.

At no time did Sly declare himself to be in charge. But they all seemed to look to him for leadership anyway…

The Rejects (AKA The Dirty Half-Dozen, The Six Wanderers)

Bob Perce (Herodian)
Colt Riffle (Gigermann)
Dr. J. Turk (CommJunkee)
Lance Bennett (Ronnke)
Lenny Leonardo (Melissa)
Romeo Sylvester (Rigil Kent)


fo-tenpennytowerlobby

The One Where Lance Uncovered the Conspiracy

30 Jul 2162

A week passed with the Rejects each performing their assigned (or assumed) duties as would seem normal.

Lance finished a handful of audio bugs, and also a bug detector, to sweep their own living spaces for listening devices already planted by “interested parties” in the Tower. He went to place a couple of bugs in the elevator cars, but when he swept them first with his detector, found bugs already there—which meant that potentially-sensitive conversations they had while in the elevators had likely been overheard. Lance placed his own bugs anyway, and hid them well, but recovered one of the pre-existing devices to show the security chief, to gauge his reactions and determine what his part in this conspiracy might be. He fetched Sly to go along to talk to Dashwood; on the way to his office, Lance set his Pip-Boy to receive transmissions on the recovered bug’s frequency, and made sure it was still active. The two of them showed the device to Dashwood, saying Lance had been fixing a faulty LED in the elevator panel. Dashwood reacted with false-surprise, and told them to inform him of any more that were found. As the two left Dashwood’s office, the security chief could be overheard, via the still-active device, telling another in the office that these new guys “might be a problem”; this was recorded for later.

Afterward, Lance went to each of the Rejects’ rooms and swept for bugs, finding none, though he wasn’t entirely convinced he had done it right.

Later, Lance got a work-order for a light fixture in Tenpenny’s office while the boss was out, so he decided to seize the opportunity to sweep/place bugs there as well. Again, he found multiple listening devices already present in the office, and made note of their frequencies to hijack later.

That evening, Lance swept the rooms for bugs again, this time, locating a few; he let the others know. They decided to set up a hidden camera to watch the room in view of one of them, and tamper with the bug, such that it would need to be replaced by its owner. Around the middle of the next day, while everyone was off working, someone did get into the room and change out the bug with a fresh one. The Rejects later identified the guy in the video as one of the security guys.

Now expecting trouble, Lance started a new under-the-table project to reprogram the Mr. Handy maintenance bots with a sleeper kill-mode, keyed to himself, just in case.

That evening, the Rejects went to the Federalist Lounge to confront Dashwood, expecting that they were not actually his target, but Tenpenny was. Sly sidled up next to him at the bar, while the others tried to look inconspicuous nearby, as backup. Dashwood would admit to nothing until he was presented with the evidence—his conversation after Lance and Sly left his office, the video of the bug swap-out—at which point he reluctantly took the conversation to a more-secluded corner, where he spilled the beans: he had long been at odds with Tenpenny’s genocidal plans, but with the boss’ growing paranoia of late, Dashwood feared a confrontation was imminent. With his now-trademark “Let me help you” speech, Sly pledged the Rejects to Dashwood’s side, and he accepted, and they discussed how they might force Tenpenny into action, and how they all might survive the result.