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Dramatis Personæ

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Wherein the company is house-guest to a goddess…

  • The company (minus Gestlin) found themselves teleported to the Citadel of Ten-Thousand Pearls, and the court of the djinn ruler, Zat al-Dawahi. They are made to explain their purpose, that being to seek her aid in the rescue of Finn Sardock
  • At dinner, Zat revealed that she believes she can, with much difficulty, rescue Finn, at the cost of three tasks the company must perform. Also, Ammerah is already present with him, which the djinn interpreted to mean she must send Ammerah to Finn’s location a week or two into the past.
  • The following morning, Ammerah was sent through a portal to Finn.
  • Exploring the city, Brumrumli encountered a familiar dwarf, Thráin Ironfist, in a cage, to be sold at market as a slave. Thorondil sneaked in and unlocked the cage, allowing him to escape. Believing Brum responsible, Thráin indicated he owes him a debt, before disappearing.
  • At evening dinner, Zat tasked the company with delivering a message to Farouq ibn Said, the half-djinn who previously enslaved Zyanra, and escaped death at the Kelmarane Battle-Market.
  • Ismir requested of Zat to be allowed to claim a knife left stuck in the hall floor, to be “used upon her enemies,” and it was granted.
  • With Zyanra as “advisor,” the company set out for the City of Ten Thousand Delights, Farouq’s domain, upon the following morning.

Dramatis Personæ

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Wherein the company is confronted by a trapped djinn…

  • After the scouts reported no activity in Dulihiban, only the “glass statues,” the company entered the city to see what they could find.
  • They encountered a (not-glass) man calling himself al-Nur, sultan of this city, who asked for assistance releasing his “friend” from the treasury.
  • At the treasury, in a ruined tower of the city palace, the man revealed himself to be a djinn and prevented the company from leaving the chamber, cloaking them in magical darkness and provoking them to attack. Aramis was accidentally stabbed by Ismir in the darkness. Thorondil accused the sultan of being a bad host, and after a more-pleasant parley, agreed to free him from his prison, a man-sized crystal like those encountered in Yaqut min Alraml, in exchange for their release. After doing so, the tower collapsed.
  • At camp, Thorondil relented, and used Smil-Blam on Gestlin, though it turned him instead into a turtle.
  • The company traveled on to the Citadel of Ten-Thousand Pearls, to the border of the lands of Zat al-Dawahi, where they were stopped by a flash of bright light…

Dramatis Personæ

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Wherein a strange sandstorm changes everything…

  • Post-battle, Ammerah tended the injured, with Gestlin’s help, while the caravan survivors prepared shelter from the incoming sandstorm.
  • All present sheltered in tents as the sandstorm arrived; the unconscious and/or injured were dragged inside. During the storm, all were affected magically:
    • Aramis’ left arm turned to copper
    • Brumrumli’s beard and hair are enveloped in flames that don’t burn
    • Haruki grew 5 inches taller
    • Ismir seemed unaffected, though he was unconscious from his wounds
    • Thorondil’s wing-harness disappeared, but the wings became permanent
    • Gestlin became a hawk
    • Ammerah and Zyanra switched bodies
    • Of the other survivors: One turned to sand, one killed by plants growing out of him, one grew 5 inches shorter, one grew 10 years younger, one’s tongue became that of a serpent
  • In the morning, the survivor with the serpent’s tongue, believing himself cursed by Allah, had gone into the desert to die. Thorondil and Gestlin flew to find him, but were unable to save him from a buried, giant desert creature (AKA Deserthulhu).
  • The company traveled to Dulihiban with the remaining caravaners and their dozen-or-so camels, hoping to purchase some of the camels there for their own use.
  • Dulihiban was found by Thorondil to be deserted, but Ismir entered and found the population turned to glass.

Dramatis Personæ

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Wherein the company continues in battle against a centaur raid…

  • The battle is carried over from last session.
  • The caravaners were cut down early, including their leader, and the few that remained fled the field.
  • Zyanra was wounded by a centaur spear, and collapsed, tended by nearby Aramis.
  • Ismir was also wounded by a spear, and passed out.
  • Thorondil cut the “leash” between the centaur spellcaster and her handler, and she exploded.
  • A one-eyed Yuan-Ti sprang out of ambush to attack Aramis, only to have their duel rudely interrupted by an impatient Brumrumli.
  • At the end, one of the centaur warriors remained and was able to flee, though greatly injured by Haruki in the process.
  • After the fight was over, Ammerah tended the wounded.
  • A strangely-hued sandstorm was spotted on the horizon, quickly approaching.

Player Notes:

  • This second part of the fight from last week ended up taking the entire session.

Dramatis Personæ

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Wherein the company is reunited, and sets out to find Finn…

  • A few days after the collapse of Yaqut min Alraml, the company is still looking for survivors while evading occasional Yuan-Ti ambushes.
  • With a bright flash, Haruki, Aramis, Ismir, and Gestlin the Unpredictable appear, displacing Lan-Fan back to Defiant; Gestlin is transformed into a talking goat in the process. Gestlin is informed of the company’s fate, and believing Finn still lives, is determined to travel to the Citadel of Ten-Thousand Pearls to speak with the djinn, Zat al-Dawahi, Mistress of Misfortunes, regarding Finn’s potential rescue.
  • Aramis narrowly dodges a crossbow bolt from a hidden shooter
  • Thorondil refuses to wield Smil-Blam to restore Gestlin’s proper form; too dangerous.
  • Zistral, and the Leashed-One rescued by the company, part ways to be with their people.
  • The company, along with Ammerah (under Ismir’s careful protection) and Zyanra, sets out across the desert, a trip expected to take over a month, while the other Fa’iel head to the Cave of Winds to rejoin their tribe.
  • The company experiences many “strange events” during their travels, including a dragon, Vermithor Rex, who mistakenly eats one of the company’s pack-camels, thinking it a stray. Ismir pulls a magic spear from the dragon’s side.
  • Several days in, just across the border into the Djinn Lands, the company hears the din of battle ahead, and encounters a local caravan beset by centaurs, likely the forces of Atah Keth, and decide to charge to the rescue…

Player Notes:

  • Due to an unexpected internet outage, we ended the session mid-fight, to be continued next week.

Dramatis Personæ

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Wherein a Caravan is Attacked…

  • A scouting party was sent from Castle Defiant, including Haruki Nakasato, Ilanna Hawkeye, Ismir ibn Al’Xavier, and Abyad al-Khalaf, to locate an inbound caravan.
  • Aramis de Sauvons is the last remaining fighting-man in Proximo’s caravan, inbound to Castle Defiant, bringing many freed slaves from the Djinn Lands.
  • The Defiant scouting party finds the caravan under attack by Gnollish thugs, believed to be under Kardswann’s orders to slay them all. The Gnolls are defeated and scattered, at the cost of several of the freed-slaves, and Proximo himself; Ismir is also injured.
  • Aramis is gifted a ring by a dying friend, one of the freed-slaves who was felled.
  • The combined parties return to Defiant to find a giant raven speaking with Gestlin the Unpredictable in the courtyard. The master-wizard is here to find Finn Sardock, who is not present, having been lost to the sands of the Djinn Lands—though only Haruki has any idea of this, from a dream.
  • Gestlin discusses with the PCs, deciding the symbol from Haruki’s dream is a symbol of a djinn, and suddenly casts a great spell…

Player Notes:

  • GM Commentary
  • This session consisted almost entirely of a combat, intended to introduce the new PCs and let everyone re-acclimate to the campaign

Dramatis Personæ

Too Late

The team follows Andris Milic, Brooks’ contact in Medvedev’s organization, to a place where they can discuss the situation in private. They tell him they are looking for Breznikov (C/S Loki), whom he admits he helped smuggle into the country, and that he knows his current whereabouts. He says he will give up the location for $1M euros. The team dips into the funds seized from C/S Heimdall’s accounts, probably for the last time, and pays the requested amount. Milic then reveals, as promised, that Breznikov is in the custody of a large, probably-Russian team, on a research vessel, the Azov, just offshore at an anchorage in the Gulf of Riga. It is expected to depart around 07:00 tomorrow for parts unknown.

With Milic’s aid, the team kits up for a fight. They include night-vision, plus an inflatable electric motorboat and cold-weather swim gear for their insertion onto the boat. Brooks researches deck plans and specs for the boat, and Mahoney looks them over for the most-likely placement of explosives to sink the ship, while Lynch and Baum brave the winter weather to get eyes-on the objective. They wait until around 02:00 the next morning to make their approach.

Despite (or because of) the rough weather, the team’s motorboat slips up alongside the ship, unseen and unheard. They climb aboard quietly, and split up. Baum garrotes the officer on the bridge, and gets set to cut the power. Brooks and Lynch take down the two roving sentries at opposite ends of the ship. Mahoney immediately heads for the ship’s hold, avoiding being seen by the late-shift, and finds charges set at the location he had previously identified; he immediately starts working to defuse the bomb. Lynch, Baum and Brooks regroup on the main deck and start toward the cabins on the next deck up when they surprise Delacroix (C/S Bragi). He bolts back into the research lab he had emerged from, and triggers an alarm. The ship erupts with activity, and the team fights off several Russian operators, while giving chase. They find Breznikov in the lab, shot in the stomach by Dealcroix and left to die. Baum and Brooks run down and corner Delacroix, who was clearly looking for an escape. They gun him down, about the same time Mahoney successfully disarms the bomb below. None of the team aboard see the incoming anti-ship missile until it’s too late…

Dramatis Personæ

European Theatre

The team observes, to their shock and confusion, that the fallen enemy at the warehouse objective were wearing masks of the ConsOps team members’ faces. Mahoney defuses a misfired Russian explosive, and Brooks starts clearing rubble from a basement entrance. Meanwhile, Lynch communicates with Chana, who warns of an incoming probably-American drone strike. As the team scrambles for cover, Mahoney saves the briefcase containing the contagion samples by hurriedly cutting off a dead enemy’s hand to which it was handcuffed. Some members are lightly injured in the explosion, and the team elects to hide and wait out the drones. Once they leave, the team quickly leaves the city and regroups with Chana, giving her the samples, as promised.

The team leaves amongst the WHO medical personnel who are vacating the camps, and catches the next flight back to Israel, where they can take a few days to recuperate, and sift through the intel they’ve gathered. They choose to go to Riga next; Medvedev (C/S) had arranged to smuggle some people there for Delacroix (C/S Bragi), which might include Breznikov (C/S Loki), and Brooks “knows a guy” there through his undercover work in Medvedev’s organization.

Brooks arranges to meet his contact, Andris Milic, Medvedev’s lieutenant, at a café often used for such meetings. The rest of the team blends in with the café patrons and keeps an eye out during the meeting. The contact reveals that Medvedev has been picked up by British Intelligence, and Milic is seeing an opportunity to take over the business; Brooks indicates he might be interested in helping. But the meeting is cut short when an unidentified “lookout” is spotted, kicking off a very-brief firefight with other assassins in the area, some arriving on motorcycles and some hiding amongst the café patrons as well. Brooks reveals he’s brought help, as police sirens close in the distance.

Dramatis Personæ

Counter Strike

The team’s suspicion, that their struggle with the infected local woman might alert the nearby, unknown operators guarding the objective warehouse, is confirmed when one of them steps out of a ruined building to their flank, looking for the source of the commotion.

  • Baum retreats to some nearby high ground, but is harried along the way by more infected locals.
  • Brooks opens fire on the flanking element. Lynch throws a smoke grenade screen, and the two advance into the ruined building and take the guards down, rushing in to avoid a frag grenade thrown out past them.
  • Mahoney has taken up the opposite corner of the shack previously providing their cover, and in a hail of automatic fire from both directions, takes out several of the guards as they appear in windows and holes-in-the-wall. One of the guards levels the shack with an RPG, causing Mahoney to fling himself to the ground to avoid flying debris. A second RPG round hang-fires just before the firer is tackled from behind by an infected local, causing the round to strike the ground and explode.
  • Having finally reached his perch, Baum takes out the last guard as he steps out from cover to attack Mahoney.

With the guards neutralized, the team quickly moves into the warehouse to search it for samples of the infection’s source, as the firefight will undoubtedly have attracted the attention of a horde of locals. Searching the guards’ bodies for identification, however, it is discovered that they each have the face of the ConsOps team members!…

Dramatis Personæ

Quarantine Zone

After having agreed to Chana’s favor, to enter the quarantine zone for a sample of the infection, the team decides to wait until dark to go in. In the meantime:

  • Brooks spots a cut-out, who gives him a message from his SIS handler, informing him that they are dropping the Medvedev mission, and he is being assigned to aid the ConsOps mission he has found himself attached to.
  • Baum spots El-Sisi, the Egyptian federal agent the team encountered back in Cairo, and tails him to a meeting with some “mercenaries,” who appear to be gearing up for an operation in town.
  • Back at the WHO mess tent, Lynch encounters his FSB counterpart, Col. Sudokov, and in an initially-tense exchange, convinces him that his mission is only to stop Breznikov, not to question him, and they agree to not interfere should an opportunity come to take him out.

As evening approaches, the team regroups and prepares to go into town. Chana volunteers to take up overwatch from nearby high-ground.

The team creeps into town, carefully navigating through the ruined buildings toward the objective, a shipping company office where Medvedev was supposed to have delivered “materiel.” Along the way, they observe other “teams” in the area being assaulted and brutalized by hordes of berserking, infected locals. Cautiously, the team skirts wide around the trouble spots, and avoids traps left behind by the others. As they approach the objective, they observe that it is being guarded by another team, of unknown allegiance, faces covered in shemaghs. As the team creeps around to the guards’ flank, Baum decides to extract a sample from a nearby pile of locals’ corpses. He is shocked to find that one of them isn’t actually dead, when it attacks him. Concerned about the noise alerting the warehouse guards, the team keeps watch, as Brooks rushes over to help Baum subdue the woman. She is excessively strong and resilient, and highly aggressive, and they put her down with some difficulty. As Baum finally gets his sample, a voice from the warehouse is heard, exclaiming in Arabic that he “found it”…